koishi-plugin-ggcevo-game 1.6.53 → 1.6.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +4 -4
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -1460,7 +1460,7 @@ var bossPool = [
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armor: 5,
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shieldArmor: 0,
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maxStacks: 0,
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-
tags: ["重甲", "生物", "重型", "
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1463
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+
tags: ["重甲", "生物", "重型", "异形"],
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passive: ["应激甲壳I", "求生本能I", "冷适应"]
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},
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{
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@@ -1472,7 +1472,7 @@ var bossPool = [
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armor: 7,
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shieldArmor: 0,
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maxStacks: 0,
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-
tags: ["重甲", "生物", "重型", "
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+
tags: ["重甲", "生物", "重型", "异形"],
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passive: ["应激甲壳I", "求生本能I", "冷适应"]
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}
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]
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@@ -2203,7 +2203,7 @@ var BattleEffectProcessor = {
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targetUpdates
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};
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}
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-
if (currentLayers < 10) {
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2206
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+
if (currentLayers < 10 && weaponName === "零度之下") {
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const newLayers = currentLayers + 1;
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targetUpdates = {
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name: targetBoss.name,
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@@ -2212,7 +2212,7 @@ var BattleEffectProcessor = {
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// 层数+1
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}
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};
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-
messages.push(`🌬️
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+
messages.push(`🌬️ 【冷适应】触发:当前${newLayers}层`);
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if (newLayers >= 10) {
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targetUpdates.updates.tagsAdded = ["惧热"];
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messages.push(`🔥 【冷适应】生效:获得「惧热」标签并免疫寒冷伤害`);
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