koishi-plugin-ggcevo-game 1.6.52 → 1.6.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +12 -6
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -1460,7 +1460,7 @@ var bossPool = [
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armor: 5,
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shieldArmor: 0,
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maxStacks: 0,
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-
tags: ["重甲", "生物", "重型", "
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1463
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+
tags: ["重甲", "生物", "重型", "异形"],
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passive: ["应激甲壳I", "求生本能I", "冷适应"]
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},
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{
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@@ -1472,7 +1472,7 @@ var bossPool = [
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armor: 7,
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shieldArmor: 0,
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maxStacks: 0,
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-
tags: ["重甲", "生物", "重型", "
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+
tags: ["重甲", "生物", "重型", "异形"],
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passive: ["应激甲壳I", "求生本能I", "冷适应"]
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}
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]
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@@ -2203,7 +2203,7 @@ var BattleEffectProcessor = {
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targetUpdates
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};
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}
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-
if (currentLayers < 10) {
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+
if (currentLayers < 10 && weaponName === "零度之下") {
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const newLayers = currentLayers + 1;
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targetUpdates = {
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name: targetBoss.name,
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@@ -2212,7 +2212,7 @@ var BattleEffectProcessor = {
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// 层数+1
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}
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};
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-
messages.push(`🌬️
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+
messages.push(`🌬️ 【冷适应】触发:当前${newLayers}层`);
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if (newLayers >= 10) {
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targetUpdates.updates.tagsAdded = ["惧热"];
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messages.push(`🔥 【冷适应】生效:获得「惧热」标签并免疫寒冷伤害`);
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@@ -8086,6 +8086,12 @@ ${itemDetails.join("\n")}`;
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let totalBonus = 0;
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let baseTickets = 0;
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if (!config2.enablePlayRequirement || hasRecentPlay) {
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+
if (monthlyDays < 7) baseTickets = 3;
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else if (monthlyDays === 7) baseTickets = 4;
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else if (monthlyDays === 14) baseTickets = 5;
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else if (monthlyDays === 21) baseTickets = 6;
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else if (monthlyDays === 28) baseTickets = 7;
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else baseTickets = 3;
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}
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const basePoints = getRandomInt(50, 100);
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const [careerData] = await ctx.database.get("ggcevo_careers", { handle });
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@@ -8128,7 +8134,7 @@ ${itemDetails.join("\n")}`;
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let multiplier = 1;
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if (meowEffect) {
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multiplier = 2;
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-
messages.push("🐾 喵喵财源祈愿:金币×2");
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messages.push("🐾 喵喵财源祈愿:金币×2,咕咕币x2");
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}
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const finalPoints = Math.round(baseFinalPoints * multiplier);
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const finalTickets = Math.round(baseFinalTickets * multiplier);
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@@ -12866,7 +12872,7 @@ PK同玩家限战:1次/日
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🔮 稀有祈愿池(5%概率)
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🗡️ 悲鸣之锋:攻击伤害提高10%,武器每等级提高5%伤害
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🧚 精灵双倍:下一次击败主宰时可获得双倍的资源兑换券
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-
🐾
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🐾 喵喵财源:签到获得双倍的金币和咕咕币
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🎵 暴击韵律:攻击暴击率提高20%
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⚠️ 酥手空空:立即失去50枚金币(可触发彩蛋)
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`.trim();
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