koishi-plugin-ggcevo-game 1.6.44 → 1.6.46

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package/lib/index.js CHANGED
@@ -486,7 +486,7 @@ var modConfig = {
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  // 规范术语
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  exclusiveTo: "",
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  isExclusive: false,
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- recyclable: false
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+ recyclable: true
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  },
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  "棱镜水晶": {
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  cost: 2050,
@@ -502,7 +502,7 @@ var modConfig = {
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  // 术语统一
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  exclusiveTo: "",
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  isExclusive: false,
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- recyclable: false
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+ recyclable: true
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  },
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  // 专属模组修改
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  "裂甲核心": {
@@ -874,7 +874,7 @@ var syndicatePirateConfig = [
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  professionName: "装甲兵",
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  effect: "所有武器额外拥有一个改装槽;武器改装任意模块享有10%的折扣;购买外星电浆(传奇)享有50%的折扣",
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  requirements: "至少拥有一把改装3个模块的武器",
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- Jobtransfer: true,
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+ Jobtransfer: false,
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  costredcrystal: 40
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  },
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  {
@@ -888,7 +888,7 @@ var syndicatePirateConfig = [
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  professionName: "征募官",
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  effect: "购买DG-3电弧步枪(传奇)享有50%的折扣",
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  requirements: "PK胜利20次及以上",
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- Jobtransfer: true,
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+ Jobtransfer: false,
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  costredcrystal: 20
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  },
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  {
@@ -1558,7 +1558,7 @@ var bossPool = [
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  armor: 4,
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  shieldArmor: 0,
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  maxStacks: 0,
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- tags: ["重甲", "灵能", "重型", "异形"],
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+ tags: ["护盾", "灵能", "重型", "异形"],
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  passive: ["超导体", "能源虹吸", "电能冲击波", "电能立场", "脉冲", "能量黑洞"]
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  },
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  minions: [
@@ -1571,7 +1571,7 @@ var bossPool = [
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  armor: 4,
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  shieldArmor: 0,
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  maxStacks: 0,
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- tags: ["重甲", "灵能", "异形"],
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+ tags: ["护盾", "灵能", "异形"],
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  passive: ["超导体", "能量虹吸", "能量黑洞"]
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  }
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  ]
@@ -4461,6 +4461,8 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  { effect: BattleEffectProcessor.handleToxicSaliva, args: [targetBoss] },
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  // 2. 剧毒狂暴
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  { effect: BattleEffectProcessor.handleToxicFrenzy, args: [targetBoss] },
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+ { effect: BattleEffectProcessor.handleEnergySiphon, args: [targetBoss] },
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+ { effect: BattleEffectProcessor.handleEnergyAbsorption, args: [targetBoss] },
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  // 双参数效果
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  { effect: BattleEffectProcessor.handleStructuralArmor, args: [targetBoss, weaponData] },
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  { effect: BattleEffectProcessor.handleDisguise, args: [targetBoss, weaponName] },
@@ -5488,6 +5490,15 @@ var ggcevoUpdates = [
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  - 暂时关闭辛迪加海盗转职“清洁工”
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  - 关闭了签到验证机制
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  `.trim()
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+ },
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+ {
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+ version: "1.6.46",
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+ time: "2025-07-24",
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+ content: `
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+ - 禁用了通用模块(可原价拆卸)
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+ - 修改了竞猜ID为1项目的下注金额范围以及赔率
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+ - 禁用了辛迪加海盗转职“装甲兵”和“征募官”
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+ `.trim()
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  }
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  ];
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  function compareVersions(a, b) {
@@ -6303,8 +6314,9 @@ var GUESSING_ITEMS = [
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  {
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  id: 1,
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  description: "猜测下一个复活主宰的名字",
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- odds: 9,
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- minBet: 10,
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+ odds: 5,
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+ minBet: 100,
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+ maxBet: 1e3,
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  status: "open"
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  }
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  // 可以继续添加更多竞猜项目
@@ -6456,8 +6468,6 @@ function calculateModifiers(equippedWeapon, weaponName) {
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  let totalModAdd = 0;
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  const modMessages = [];
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  if (equippedWeapon.installedMods?.includes("动能增幅")) {
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- totalModAdd += 0.15;
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- modMessages.push(`🛠️ 【动能增幅】:伤害+15%`);
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  }
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  if (equippedWeapon.installedMods?.includes("裂甲核心") && weaponName === modConfig["裂甲核心"]?.exclusiveTo) {
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  totalModAdd += 0.4;
@@ -7146,8 +7156,6 @@ async function handleIgnoreReductionEffects(ctx, handle, weaponName, targetBoss)
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  });
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  if (!equippedWeapon?.installedMods) return;
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  if (equippedWeapon.installedMods.includes("破甲模块")) {
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- ignoreEffects.push(0.1);
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- messages.push(`⚡ 【破甲模块】生效:无视10%伤害减免`);
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  }
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  if (weaponName === "高斯步枪" && equippedWeapon.installedMods.includes("裂甲核心")) {
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  ignoreEffects.push(0.4);
@@ -12591,7 +12599,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  "=================================",
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  ...availableItems.map(
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  (item) => `▸ [ID:${item.id}] ${item.description}
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- 赔率: ${item.odds}x | 最低投注: ${item.minBet}金币`
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+ 赔率: ${item.odds}x | 投注范围: ${item.minBet}-${item.maxBet}金币`
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  ),
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  "================================="
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  ].join("\n");
@@ -12611,7 +12619,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  `📋 项目详情 [ID:${parsedItemId}]`,
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  `描述: ${targetItem.description}`,
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  `赔率: ${targetItem.odds}x`,
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- `最低投注: ${targetItem.minBet}金币`,
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+ `投注范围: ${targetItem.minBet}-${targetItem.maxBet}金币`,
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  `猜中次数: ${wins} 次`,
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  `您的状态: ${betInfo}`
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  ].join("\n");
@@ -12623,6 +12631,9 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  if (betAmount < targetItem.minBet) {
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  return `⚠️ 下注金额必须≥${targetItem.minBet}金币 (当前项目最低投注)`;
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  }
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+ if (betAmount > targetItem.maxBet) {
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+ return `⚠️ 下注金额不能超过${targetItem.maxBet}金币 (当前项目最高投注)`;
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+ }
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  if (betAmount > userCoins) return `⚠️ 金币不足,当前账户只有 ${userCoins} 金币`;
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  const [existingBet] = await ctx.database.get("ggcevo_guess", {
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  handle,
@@ -12654,7 +12665,7 @@ ${validBossNames.join("、")}`;
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  totalRewards: userCoins - betAmount
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  });
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  return [
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- "✅ 竞猜成功!",
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+ "✅ 竞猜下注成功!",
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  `项目ID: ${parsedItemId}`,
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  `项目描述: ${targetItem.description}`,
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  `竞猜内容: ${guess}`,
package/lib/utils.d.ts CHANGED
@@ -39,6 +39,7 @@ export declare const GUESSING_ITEMS: {
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  description: string;
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  odds: number;
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  minBet: number;
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+ maxBet: number;
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  status: string;
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  }[];
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  export declare function fixedCurfewCheck(session: any, config: Config): true | false;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.44",
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+ "version": "1.6.46",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [