koishi-plugin-ggcevo-game 1.6.17 → 1.6.20

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@@ -649,6 +649,10 @@ export declare const BattleEffectProcessor: {
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  nerfMultiplier: number;
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  messages: string[];
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  } | null;
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+ handleDragonBreathResistance: (targetBoss: any, weaponName: string) => {
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+ nerfMultiplier: number;
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+ messages: string[];
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+ } | null;
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  };
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  /**
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  * 统一处理所有被动效果(包含伤害修正、免疫检查、状态更新等)
package/lib/index.js CHANGED
@@ -388,7 +388,7 @@ var weaponConfig = {
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  damage: 90,
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  armorDamageReduction: 0,
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  description: "这是传说中的武器",
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- specialeffect: "攻击时为目标附加2层[燃烧]效果,每层使目标受到火焰伤害时额外造成2点伤害(至多额外造成100点伤害)",
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+ specialeffect: "造成的30%伤害转化为火焰伤害;攻击时为目标附加2层[燃烧]效果,每层使目标受到火焰伤害时额外造成2点伤害(至多额外造成100点伤害)",
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  price: 6400,
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  redCrystalCost: 200,
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  isantiair: false,
@@ -730,7 +730,7 @@ var spaceStationCrewConfig = [
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  },
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  {
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  professionName: "武器中士",
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- effect: "攻击伤害+15%; 购买传奇武器不消耗权限次数(可消耗权限次数半价购买传奇武器)",
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+ effect: "攻击伤害+15%; 购买传奇武器无需权限次数(可消耗权限次数半价购买传奇武器)",
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  requirements: "至少拥有一把6级及以上等级的武器",
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  Jobtransfer: true,
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  costcoins: 3e3
@@ -1177,7 +1177,7 @@ var Spacestationtechnology = [
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  level: 5,
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  cost: 5350,
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  description: "完全恢复空间站安防系统,攻击获得的金币+25%",
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- careerBonus: "攻击获得的金币额外+25%; 获得一次打开安全军械库防爆门的权限,可以随机获得一把传奇武器"
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+ careerBonus: "攻击获得的金币额外+25%; 获得解锁军械库防爆门权限1次,可以随机获得一把传奇武器"
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  }
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  ]
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  },
@@ -1335,7 +1335,7 @@ var Tasklist = {
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  id: 7,
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  type: "可重复任务",
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  target: 1,
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- price: 40,
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+ price: 25,
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  redCrystalCost: 0,
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  condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其1层[燃烧]"
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  }
@@ -2583,20 +2583,29 @@ var BattleEffectProcessor = {
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  if (!targetBoss.skills.includes("火焰异形")) {
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  return null;
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  }
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- const isFireDamage = weaponName === "焚烧枪";
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+ const isFireDamage = weaponName === "焚烧枪" || weaponName === "龙息霰弹枪";
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  if (!isFireDamage) {
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  return null;
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  }
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- isImmune = true;
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- const healAmount = damage;
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- const targetUpdates = {
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- name: targetBoss.name,
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- updates: {
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- hpChange: healAmount
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- // 生命值变化量
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- }
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- };
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- messages.push(`🔥 【火焰异形】生效:免疫火焰伤害并回复${healAmount}点生命值`);
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+ let healAmount = 0;
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+ let targetUpdates = null;
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+ if (weaponName === "焚烧枪") {
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+ isImmune = true;
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+ healAmount = damage;
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+ messages.push(`🔥 【火焰异形】生效:免疫火焰伤害并回复${healAmount}点生命值`);
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+ } else if (weaponName === "龙息霰弹枪") {
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+ healAmount = Math.round(damage * 0.3);
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+ messages.push(`🔥 【火焰异形】生效:受到龙息霰弹枪的火焰伤害,回复${healAmount}点生命值`);
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+ }
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+ if (healAmount > 0) {
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+ targetUpdates = {
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+ name: targetBoss.name,
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+ updates: {
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+ hpChange: healAmount
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+ // 生命值变化量
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+ }
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+ };
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+ }
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  return {
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  isImmune,
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  messages,
@@ -2760,17 +2769,14 @@ var BattleEffectProcessor = {
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  if (hasFearColdTag) {
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  updates.tagsRemoved = ["惧寒"];
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  messages.push(`☀️ 【太阳耀斑】触发:移除「惧寒」标签`);
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- }
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- const isColdWeapon = weaponName === "零度之下";
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- if (isColdWeapon) {
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- isImmune = true;
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- immuneCold = true;
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- messages.push(`☀️ 【太阳耀斑】生效:免疫寒冷伤害`);
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  if (currentColdLayers > 0) {
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  updates.coldLayersChange = -(currentColdLayers + 2);
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  messages.push(`☀️ 【太阳耀斑】生效:清除全部寒冷效果`);
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  }
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  }
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+ const isColdWeapon = weaponName === "零度之下";
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+ if (isColdWeapon) {
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+ }
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  if (Object.keys(updates).length > 0) {
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  targetUpdates = {
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  name: targetBoss.name,
@@ -4236,7 +4242,27 @@ var BattleEffectProcessor = {
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  nerfMultiplier,
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  messages
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  };
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- }, "handleShiveringHowl")
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+ }, "handleShiveringHowl"),
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+ // 龙息霰弹枪抗性处理
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+ handleDragonBreathResistance: /* @__PURE__ */ __name(function(targetBoss, weaponName) {
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+ const isDragonBreath = weaponName === "龙息霰弹枪";
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+ if (!isDragonBreath) {
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+ return null;
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+ }
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+ const resistanceSkills = ["火焰异形", "猎手异形", "环境适应"];
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+ const activeResistances = resistanceSkills.filter(
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+ (skill) => targetBoss.skills.includes(skill)
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+ );
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+ if (activeResistances.length === 0) {
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+ return null;
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+ }
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+ return {
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+ nerfMultiplier: 0.3,
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+ messages: [
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+ `🔥 【龙息霰弹枪】:${activeResistances.join("、")}免疫30%的火焰伤害`
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+ ]
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+ };
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+ }, "handleDragonBreathResistance")
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  };
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  function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCrit, ignoreRate, careerData, equippedWeapon) {
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  const messages = [];
@@ -4403,6 +4429,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  // 双参数效果
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  { effect: BattleEffectProcessor.handleStructuralArmor, args: [targetBoss, weaponData] },
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  { effect: BattleEffectProcessor.handleDisguise, args: [targetBoss, weaponName] },
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+ { effect: BattleEffectProcessor.handleDragonBreathResistance, args: [targetBoss, weaponName] },
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  // 多参数效果
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  { effect: BattleEffectProcessor.handleIsolated, args: [targetBoss, activeBosses, isolatedImmunityMark] },
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  { effect: BattleEffectProcessor.handleInfectedSpaceStation, args: [targetBoss, activeBosses] },
@@ -4875,7 +4902,7 @@ var passiveConfig = {
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  derivedSkills: []
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  },
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  "太阳耀斑": {
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- description: "所有子代阵亡后,移除惧寒标签和孤立无援状态,免疫寒冷伤害并清空自身寒冷层数",
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+ description: "所有子代阵亡后,移除惧寒标签和孤立无援状态,并清空自身寒冷层数(仅限一次)",
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  belong: ["烈焰庞兽"],
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  derivedSkills: []
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  },
@@ -4885,7 +4912,7 @@ var passiveConfig = {
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  derivedSkills: []
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  },
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  "炼狱爆弹": {
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- description: "每层「灼烧粘液」使受到的伤害降低5%,存活子代存在时每层额外降低5%",
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+ description: "每层「灼烧粘液」使受到的伤害降低5%,子代存活时每层额外降低5%",
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  belong: ["烈焰庞兽"],
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  derivedSkills: []
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  },
@@ -5336,6 +5363,22 @@ var ggcevoUpdates = [
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  - 指令“升级”拆分成“升级科技”和“升级武器”
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  - 新增“竞猜”功能
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  `.trim()
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+ },
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+ {
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+ version: "1.6.18",
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+ time: "2025-07-12",
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+ content: `
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+ - 猜测下一个复活主宰的名字的赔率提升至10
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+ - 削弱了烈焰庞兽的太阳耀斑技能效果
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+ `.trim()
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+ },
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+ {
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+ version: "1.6.19",
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+ time: "2025-07-12",
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+ content: `
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+ - 修改了龙息霰弹枪的特殊效果
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+ - 下调了“烈火燎原”任务的奖励金币
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+ `.trim()
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  }
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  ];
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  function compareVersions(a, b) {
@@ -5580,6 +5623,10 @@ async function applyItemEffect(ctx, session, handle, itemConfig2, target) {
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  ([_, item]) => item.id === itemConfig2.id
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  )?.[0] || "未知物品";
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  if (itemConfig2.id === 1) {
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+ return {
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+ success: false,
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+ message: "暂时被禁用了。"
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+ };
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  const activeSentry = await ctx.database.get("ggcevo_boss", {
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  name: "空间站哨枪塔",
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  isActive: true
@@ -5738,7 +5785,7 @@ async function handleTechUpgrade(ctx, handle, target) {
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  type: "武器系统",
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  field: "legendarypermissions",
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  amount: 1,
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- message: "🎉 解锁传奇武器购买权限1次!"
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+ message: "🎉 获得传奇武器购买权限1次!"
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  };
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  }
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  if (tech.techname === "安防系统" && currentLevel === 4 && nextLevel === 5) {
@@ -5746,7 +5793,7 @@ async function handleTechUpgrade(ctx, handle, target) {
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  type: "安防系统",
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  field: "explosiondoorauthority",
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  amount: 1,
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- message: "🔓 解锁安全军械库防爆门权限1次!(使用指令“开启军械库防爆门”)"
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+ message: "🔓 获得解锁军械库防爆门权限1次!(使用指令“开启军械库防爆门”)"
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  };
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  }
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  await ctx.database.withTransaction(async () => {
@@ -6043,7 +6090,7 @@ var GUESSING_ITEMS = [
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  {
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  id: 1,
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  description: "猜测下一个复活主宰的名字",
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- odds: 3,
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+ odds: 10,
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  status: "open"
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  }
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  // 可以继续添加更多竞猜项目
@@ -11189,7 +11236,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  `最大可升级等级:${romanNumerals[tech.maxLevel]}`,
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  `适用职业:${tech.careerNames.join("、")}`,
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  // 适用职业移动到最顶部
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- '使用 "升级 科技名称" 进行升级',
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+ '使用 "升级科技 科技名称" 进行升级',
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  ...discountInfo,
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  "====================",
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  ...techDetails
package/lib/tasks.d.ts CHANGED
@@ -51,7 +51,7 @@ export declare const Tasklist: {
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  readonly id: 7;
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  readonly type: "可重复任务";
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  readonly target: 1;
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- readonly price: 40;
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+ readonly price: 25;
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  readonly redCrystalCost: 0;
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  readonly condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其1层[燃烧]";
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  };
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.17",
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+ "version": "1.6.20",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [