koishi-plugin-ggcevo-game 1.6.16 → 1.6.18

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@@ -251,7 +251,7 @@ export declare const BattleEffectProcessor: {
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  updates: Partial<BattleStatistics>;
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  }>;
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  } | null;
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- handleFlameBreath: (targetBoss: any, activeBosses: any[]) => {
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+ handleFlameBreath: (targetBoss: any, activeBosses: any[], isHighStackHeal?: boolean) => {
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  messages: string[];
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  targetUpdates: {
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  name: string;
package/lib/index.js CHANGED
@@ -2698,12 +2698,12 @@ var BattleEffectProcessor = {
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  };
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  }, "handleCorrosiveBile"),
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  // 火焰吐息 - 高级群体回复机制
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- handleFlameBreath: /* @__PURE__ */ __name(function(targetBoss, activeBosses) {
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+ handleFlameBreath: /* @__PURE__ */ __name(function(targetBoss, activeBosses, isHighStackHeal = false) {
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  const messages = [];
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  const otherUpdates = [];
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  let targetUpdates = null;
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  const requiredStacks = 20;
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- if (!targetBoss.skills.includes("火焰吐息")) {
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+ if (!targetBoss.skills.includes("火焰吐息") || isHighStackHeal) {
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  return null;
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  }
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  const currentStacks = targetBoss.skillStacks || 0;
@@ -2760,17 +2760,14 @@ var BattleEffectProcessor = {
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  if (hasFearColdTag) {
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  updates.tagsRemoved = ["惧寒"];
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  messages.push(`☀️ 【太阳耀斑】触发:移除「惧寒」标签`);
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- }
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- const isColdWeapon = weaponName === "零度之下";
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- if (isColdWeapon) {
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- isImmune = true;
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- immuneCold = true;
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- messages.push(`☀️ 【太阳耀斑】生效:免疫寒冷伤害`);
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  if (currentColdLayers > 0) {
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  updates.coldLayersChange = -(currentColdLayers + 2);
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  messages.push(`☀️ 【太阳耀斑】生效:清除全部寒冷效果`);
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  }
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  }
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+ const isColdWeapon = weaponName === "零度之下";
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+ if (isColdWeapon) {
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+ }
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  if (Object.keys(updates).length > 0) {
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  targetUpdates = {
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  name: targetBoss.name,
@@ -4490,7 +4487,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  }
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  const bileEffects = [
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  { effect: BattleEffectProcessor.handleCorrosiveBile, args: [targetBoss, activeBosses, bileDetonationTrigger] },
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- { effect: BattleEffectProcessor.handleFlameBreath, args: [targetBoss, activeBosses] }
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+ { effect: BattleEffectProcessor.handleFlameBreath, args: [targetBoss, activeBosses, bileDetonationTrigger] }
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  ];
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  for (const effectItem of bileEffects) {
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  processEffect(effectItem.effect, ...effectItem.args);
@@ -4875,7 +4872,7 @@ var passiveConfig = {
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  derivedSkills: []
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  },
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  "太阳耀斑": {
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- description: "所有子代阵亡后,移除惧寒标签和孤立无援状态,免疫寒冷伤害并清空自身寒冷层数",
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+ description: "所有子代阵亡后,移除惧寒标签和孤立无援状态,并清空自身寒冷层数(仅限一次)",
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  belong: ["烈焰庞兽"],
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  derivedSkills: []
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  },
@@ -4885,7 +4882,7 @@ var passiveConfig = {
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  derivedSkills: []
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  },
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  "炼狱爆弹": {
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- description: "每层「灼烧粘液」使受到的伤害降低5%,存活子代存在时每层额外降低5%",
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+ description: "每层「灼烧粘液」使受到的伤害降低5%,子代存活时每层额外降低5%",
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  belong: ["烈焰庞兽"],
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  derivedSkills: []
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  },
@@ -5336,6 +5333,14 @@ var ggcevoUpdates = [
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  - 指令“升级”拆分成“升级科技”和“升级武器”
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  - 新增“竞猜”功能
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  `.trim()
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+ },
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+ {
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+ version: "1.6.18",
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+ time: "2025-07-12",
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+ content: `
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+ - 猜测下一个复活主宰的名字的赔率提升至10
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+ - 削弱了烈焰庞兽的太阳耀斑技能效果
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+ `.trim()
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  }
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  ];
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  function compareVersions(a, b) {
@@ -5580,6 +5585,10 @@ async function applyItemEffect(ctx, session, handle, itemConfig2, target) {
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  ([_, item]) => item.id === itemConfig2.id
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  )?.[0] || "未知物品";
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  if (itemConfig2.id === 1) {
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+ return {
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+ success: false,
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+ message: "暂时被禁用了。"
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+ };
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  const activeSentry = await ctx.database.get("ggcevo_boss", {
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  name: "空间站哨枪塔",
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  isActive: true
@@ -6043,7 +6052,7 @@ var GUESSING_ITEMS = [
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  {
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  id: 1,
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  description: "猜测下一个复活主宰的名字",
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- odds: 3,
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+ odds: 10,
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  status: "open"
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  }
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  // 可以继续添加更多竞猜项目
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.16",
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+ "version": "1.6.18",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [