koishi-plugin-ggcevo-game 1.6.16 → 1.6.17

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@@ -251,7 +251,7 @@ export declare const BattleEffectProcessor: {
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  updates: Partial<BattleStatistics>;
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  }>;
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  } | null;
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- handleFlameBreath: (targetBoss: any, activeBosses: any[]) => {
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+ handleFlameBreath: (targetBoss: any, activeBosses: any[], isHighStackHeal?: boolean) => {
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  messages: string[];
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  targetUpdates: {
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  name: string;
package/lib/index.js CHANGED
@@ -2698,12 +2698,12 @@ var BattleEffectProcessor = {
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  };
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  }, "handleCorrosiveBile"),
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  // 火焰吐息 - 高级群体回复机制
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- handleFlameBreath: /* @__PURE__ */ __name(function(targetBoss, activeBosses) {
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+ handleFlameBreath: /* @__PURE__ */ __name(function(targetBoss, activeBosses, isHighStackHeal = false) {
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  const messages = [];
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  const otherUpdates = [];
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  let targetUpdates = null;
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  const requiredStacks = 20;
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- if (!targetBoss.skills.includes("火焰吐息")) {
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+ if (!targetBoss.skills.includes("火焰吐息") || isHighStackHeal) {
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  return null;
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  }
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  const currentStacks = targetBoss.skillStacks || 0;
@@ -4490,7 +4490,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  }
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  const bileEffects = [
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  { effect: BattleEffectProcessor.handleCorrosiveBile, args: [targetBoss, activeBosses, bileDetonationTrigger] },
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- { effect: BattleEffectProcessor.handleFlameBreath, args: [targetBoss, activeBosses] }
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+ { effect: BattleEffectProcessor.handleFlameBreath, args: [targetBoss, activeBosses, bileDetonationTrigger] }
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  ];
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  for (const effectItem of bileEffects) {
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  processEffect(effectItem.effect, ...effectItem.args);
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.6.16",
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+ "version": "1.6.17",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [