koishi-plugin-ggcevo-game 1.6.10 → 1.6.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +7 -5
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -580,7 +580,7 @@ var SyndicatedItems = {
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type: "设备工具",
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description: "一个小型辛迪加机器人,可以破坏电子银行账户",
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price: 0,
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-
redCrystalCost:
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+
redCrystalCost: 50,
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condition: "辛迪加海盗阵营",
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effects: "每日签到金币奖励+50%;可使用红晶升级"
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},
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@@ -598,7 +598,7 @@ var SyndicatedItems = {
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type: "设备工具",
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description: "这是一款未来派音乐设备",
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price: 0,
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-
redCrystalCost:
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+
redCrystalCost: 20,
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condition: "辛迪加海盗阵营",
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effects: "主动发起的PK对战结果为失败时上交给对方的金币-50%"
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},
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@@ -1831,7 +1831,7 @@ function getArmorByName(bossName) {
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if (minion.name === bossName) return minion.armor;
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}
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}
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-
return 0;
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+
return void 0;
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}
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__name(getArmorByName, "getArmorByName");
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function getShieldArmorByName(bossName) {
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@@ -4571,7 +4571,8 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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if (equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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armorDamageReduction = 0.2;
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}
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-
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+
const baseArmor = getArmorByName(targetBoss.name) !== void 0 ? getArmorByName(targetBoss.name) : targetBoss.armor;
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armor += baseArmor - targetBoss.radiationLayers * 0.05 - targetBoss.armorReductionLayers * 0.1;
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const armorReduction = armorDamageReduction * armor;
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if (armorReduction !== 0) {
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if (armorReduction > 0) {
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@@ -9855,6 +9856,7 @@ ${validTypes.join("、")}`;
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skillStacks,
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skillStatus,
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radiationLayers: 0,
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armorReductionLayers: 0,
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coldLayers,
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// 添加燃烧层数
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burnLayers,
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@@ -9908,7 +9910,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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] : [],
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`📊 理论伤害值:${testResult.initialDamage}${testResult.hasCrit ? "(✨ 暴击)" : ""}`,
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"💡 参数添加:可添加标签(-t)、被动(-p)、血量(-l)、能量(-e)、护甲(-d)",
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-
"💡 层数选项:技能层数(-s)
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"💡 层数选项:技能层数(-s)、寒冷层数(-c)、状态层数(-a)、燃烧层数(-b)"
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].filter((line) => line).join("\n");
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} finally {
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Object.keys("测试假人").forEach((key) => delete battleStatsMap[key]);
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