koishi-plugin-ggcevo-game 1.5.6 → 1.5.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/boss/BattleEffectProcessor.d.ts +2 -2
- package/lib/index.js +44 -14
- package/lib/weapons.d.ts +12 -0
- package/package.json +1 -1
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@@ -412,7 +412,7 @@ export declare const BattleEffectProcessor: {
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buffMultiplier: number;
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layerAdded: boolean;
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} | null;
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-
handleWeaponEnergyDrain: (targetBoss: any, weaponName: string, maxStatsForTarget: any) => {
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+
handleWeaponEnergyDrain: (targetBoss: any, weaponName: string, maxStatsForTarget: any, equippedWeapon: any) => {
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messages: string[];
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targetUpdates: {
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name: string;
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@@ -421,7 +421,7 @@ export declare const BattleEffectProcessor: {
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success: boolean;
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drainFactor: number;
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} | null;
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-
handleWeaponLayerReduction: (targetBoss: any, weaponName: string, maxStatsForTarget: any) => {
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+
handleWeaponLayerReduction: (targetBoss: any, weaponName: string, maxStatsForTarget: any, equippedWeapon: any) => {
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messages: string[];
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targetUpdates: {
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name: string;
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package/lib/index.js
CHANGED
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@@ -522,6 +522,18 @@ var modConfig = {
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effect: "每层[横冲直撞]提供双倍伤害",
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exclusiveTo: "M134轮转机枪",
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isExclusive: true
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},
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"脉冲稳定核心": {
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cost: 2500,
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effect: "攻击减少目标双倍技能层数",
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exclusiveTo: "脉冲扰乱枪",
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isExclusive: true
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},
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"高压电池": {
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cost: 2250,
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effect: "攻击消耗目标双倍能量值",
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exclusiveTo: "弧焊枪",
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isExclusive: true
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}
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};
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@@ -3176,18 +3188,22 @@ var BattleEffectProcessor = {
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// 返回层数增加标记
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};
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}, "handleColdEffect"),
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-
//
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-
handleWeaponEnergyDrain: /* @__PURE__ */ __name(function(targetBoss, weaponName, maxStatsForTarget) {
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// 统一的武器能量消耗处理函数(已添加模组检测)
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handleWeaponEnergyDrain: /* @__PURE__ */ __name(function(targetBoss, weaponName, maxStatsForTarget, equippedWeapon) {
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const weaponEnergyDrain = {
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"弧焊枪": 200,
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"DG-3电弧步枪": 500
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};
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const targetmaxEnergy = maxStatsForTarget.maxEnergy;
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-
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let drainValue = weaponEnergyDrain[weaponName];
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if (!drainValue || targetmaxEnergy === 0) {
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return null;
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}
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const messages = [];
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const hasHighVoltageBattery = equippedWeapon.installedMods?.includes("高压电池");
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if (hasHighVoltageBattery && weaponName === "弧焊枪") {
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drainValue *= 2;
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}
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const success = drainValue > 0;
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let targetUpdates = null;
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if (success) {
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@@ -3201,8 +3217,11 @@ var BattleEffectProcessor = {
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}
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const drainFactor = drainValue / 100;
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const weaponDisplayName = weaponName === "弧焊枪" ? "弧焊枪" : "DG-3电弧步枪";
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let effectDescription = `消耗${drainValue}点能量`;
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if (hasHighVoltageBattery && weaponName === "弧焊枪") {
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}
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if (success) {
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messages.push(`⚡ 【${weaponDisplayName}
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messages.push(`⚡ 【${weaponDisplayName}】武器效果:${effectDescription}`);
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}
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return {
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messages,
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@@ -3211,18 +3230,21 @@ var BattleEffectProcessor = {
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drainFactor
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};
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}, "handleWeaponEnergyDrain"),
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//
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handleWeaponLayerReduction: /* @__PURE__ */ __name(function(targetBoss, weaponName, maxStatsForTarget) {
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// 统一的武器层数减少处理函数(已添加模组检测)
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handleWeaponLayerReduction: /* @__PURE__ */ __name(function(targetBoss, weaponName, maxStatsForTarget, equippedWeapon) {
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const weaponLayerReduction = {
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"脉冲扰乱枪": 2
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// 可以在这里添加其他武器及其减少层数
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};
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const maxStacks = maxStatsForTarget.maxStacks;
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-
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let reductionAmount = weaponLayerReduction[weaponName];
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if (!reductionAmount || maxStacks === 0) {
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return null;
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}
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const messages = [];
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const hasStabilizationCore = equippedWeapon.installedMods?.includes("脉冲稳定核心");
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if (hasStabilizationCore && weaponName === "脉冲扰乱枪") {
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reductionAmount *= 2;
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}
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const reductionSuccess = reductionAmount > 0;
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let targetUpdates = null;
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if (reductionSuccess) {
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@@ -3230,12 +3252,14 @@ var BattleEffectProcessor = {
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name: targetBoss.name,
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updates: {
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skillStacksChanged: -reductionAmount
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-
// 减少层数
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}
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};
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}
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let effectDescription = `技能层数减少${reductionAmount}层`;
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if (hasStabilizationCore && weaponName === "脉冲扰乱枪") {
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}
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if (reductionSuccess) {
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messages.push(`⚡ 【${weaponName}
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messages.push(`⚡ 【${weaponName}】武器效果:${effectDescription}`);
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}
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return {
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messages,
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@@ -4306,7 +4330,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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}
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coldLayerAdded = coldResult.layerAdded;
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}
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const energyDrainResult = BattleEffectProcessor.handleWeaponEnergyDrain(targetBoss, weaponName, maxStatsForTarget);
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const energyDrainResult = BattleEffectProcessor.handleWeaponEnergyDrain(targetBoss, weaponName, maxStatsForTarget, equippedWeapon);
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if (energyDrainResult) {
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messages.push(...energyDrainResult.messages);
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if (energyDrainResult.targetUpdates) {
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@@ -4315,7 +4339,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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energyDrained = energyDrainResult.success || false;
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drainFactor = energyDrainResult.drainFactor;
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}
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const layerReduceResult = BattleEffectProcessor.handleWeaponLayerReduction(targetBoss, weaponName, maxStatsForTarget);
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const layerReduceResult = BattleEffectProcessor.handleWeaponLayerReduction(targetBoss, weaponName, maxStatsForTarget, equippedWeapon);
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if (layerReduceResult) {
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messages.push(...layerReduceResult.messages);
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if (layerReduceResult.targetUpdates) {
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@@ -4925,6 +4949,14 @@ var ggcevoUpdates = [
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- 重制了辛迪加海盗阵营的辛迪加财务经理职业,并提高其转职门槛
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- 增强了MK-4激光步枪暴击保底机制
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`.trim()
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},
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{
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version: "1.5.8",
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time: "2025-06-29",
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content: `
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- 重制了脉冲干扰和能量消耗的任务要求
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- 新增专属模块:脉冲稳定核心和高压电池
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`.trim()
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}
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];
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function compareVersions(a, b) {
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@@ -8428,7 +8460,6 @@ ${protectionList}
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});
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let extraRedCrystal = 0;
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if (isWin && initiatorCareer?.career === "辛迪加财务经理") {
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extraRedCrystal = 1;
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}
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let redcrystalAdd = 0;
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if (initiatorCareer?.group === "辛迪加海盗") {
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@@ -8505,7 +8536,6 @@ ${protectionList}
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bonusEffects.push(`▸ 🔴 辛迪加海盗阵营:+1枚红晶`);
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}
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if (isWin && initiatorCareer?.career === "辛迪加财务经理") {
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bonusEffects.push(`▸ 🎖️ 辛迪加财务经理职业:+1枚红晶`);
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}
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if (bonusEffects.length > 0) {
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result.push(`⚡ 加成效果:`);
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package/lib/weapons.d.ts
CHANGED
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@@ -484,4 +484,16 @@ export declare const modConfig: {
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exclusiveTo: string;
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isExclusive: boolean;
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};
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脉冲稳定核心: {
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cost: number;
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effect: string;
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exclusiveTo: string;
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isExclusive: boolean;
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};
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高压电池: {
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cost: number;
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effect: string;
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exclusiveTo: string;
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isExclusive: boolean;
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};
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};
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