koishi-plugin-ggcevo-game 1.5.30 → 1.5.31

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Files changed (2) hide show
  1. package/lib/index.js +12 -15
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -10959,23 +10959,23 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  }
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  let halfHours = Math.floor(duration / 30);
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  let base = halfHours * 4;
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- const maxHalfHours = career.group === "人类联盟" && techLevel === 5 ? 96 : 48;
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+ const maxHalfHours = career?.group === "人类联盟" && techLevel === 5 ? 96 : 48;
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  halfHours = Math.min(halfHours, maxHalfHours);
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  base = Math.min(base, maxHalfHours * 4);
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  let techBonusRate = 0;
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  let careerBonusRate = 0;
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  let shipBonusRate = 0;
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  let minerBonusRate = 0;
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- if (career.group === "人类联盟") {
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+ if (career?.group === "人类联盟") {
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  const baseTechRates = [0, 0.1, 0.2, 0.3, 0.4, 0.5];
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  techBonusRate = baseTechRates[Math.min(techLevel, 5)];
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  const techCareers = ["深空矿工", "情报副官"];
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- if (techCareers.includes(career.career)) {
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+ if (techCareers.includes(career?.career)) {
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  const careerBonusRates = [0, 0.1, 0.2, 0.3, 0.4, 0.5];
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  careerBonusRate = careerBonusRates[Math.min(techLevel, 5)];
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  }
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  }
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- if (career.career === "深空矿工") {
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+ if (career?.career === "深空矿工") {
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  minerBonusRate = 0.5;
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  }
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  let shipName = "";
@@ -11048,7 +11048,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  if (hasMinerBonus) {
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  reportLines.push(`▸ ⛏️ 深空矿工专业加成:+${(minerBonusRate * 100).toFixed(0)}%金币`);
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  }
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- if (techLevel === 5 && career.group === "人类联盟") {
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+ if (techLevel === 5 && career?.group === "人类联盟") {
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  reportLines.push(`▸ ⏱️ 单次挖矿时间上限增加至48小时`);
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  }
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  }
@@ -11419,10 +11419,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  return "⛔ 您已被列入黑名单。";
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  }
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  const [career] = await ctx.database.get("ggcevo_careers", { handle });
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- const allowedGroups = ["人类联盟", "辛迪加海盗"];
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- if (!allowedGroups.includes(career.group)) {
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- }
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- const careerName = career.career;
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+ const careerName = career?.career;
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  const careerCoinBonus = careerName === "总工程师" ? 50 : 0;
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  const [shipRecord] = await ctx.database.get("ggcevo_spaceship", { handle });
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  let shipBonus = 0;
@@ -11457,7 +11454,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  const techLevel = techReactor?.level || 0;
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  let techBonusRate = 0;
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  let careerBonusRate = 0;
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- if (career.group === "人类联盟" && techLevel > 0) {
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+ if (career?.group === "人类联盟" && techLevel > 0) {
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  const baseRates = [0, 0.1, 0.2, 0.3, 0.4, 0.5];
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  techBonusRate = baseRates[techLevel];
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  const specialCareers = ["总工程师", "情报副官"];
@@ -11480,8 +11477,8 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  const returnsIncrement = (record.returns || 0) + 1;
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  const galaxyData2 = galaxy[record.galaxy];
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  let successRate = galaxyData2.success;
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- if (career.group === "人类联盟" && record.galaxy === "联盟星系") successRate += 0.1;
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- else if (career.group === "辛迪加海盗" && record.galaxy === "辛迪加星系") successRate += 0.1;
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+ if (career?.group === "人类联盟" && record.galaxy === "联盟星系") successRate += 0.1;
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+ else if (career?.group === "辛迪加海盗" && record.galaxy === "辛迪加星系") successRate += 0.1;
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  if (stealthShipEffectAdded) successRate += 0.2;
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  successRate = Math.min(successRate, 1);
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  let baseCoinReward = Math.floor(Math.random() * 51) + 50;
@@ -11639,8 +11636,8 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  }], ["handle"]);
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  const galaxyData = galaxy[galaxyName];
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  let estimatedRate = galaxyData.success;
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- if (career.group === "人类联盟" && galaxyName === "联盟星系") estimatedRate += 0.1;
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- if (career.group === "辛迪加海盗" && galaxyName === "辛迪加星系") estimatedRate += 0.1;
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+ if (career?.group === "人类联盟" && galaxyName === "联盟星系") estimatedRate += 0.1;
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+ if (career?.group === "辛迪加海盗" && galaxyName === "辛迪加星系") estimatedRate += 0.1;
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  if (isStealthShip) estimatedRate += 0.2;
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  estimatedRate = Math.min(estimatedRate, 1) * 100;
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  return [
@@ -11801,7 +11798,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
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  if (career.career === "指挥官") {
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  upgradeCost = Math.floor(upgradeCost * 0.5);
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  discountNotice = `
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- ✨ 指挥官职业生效!实际消耗: ${upgradeCost} (原价${upgradeConfig.upgradeCostBase}的50%)`;
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+ ✨ 指挥官职业生效!实际消耗: ${upgradeCost} (原价:${upgradeConfig.upgradeCostBase})`;
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  }
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  if (career.redcrystal < upgradeCost) {
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  return `🚫 红晶不足!升级需要${upgradeCost}红晶,您当前有${career.redcrystal}红晶`;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.5.30",
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+ "version": "1.5.31",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [