koishi-plugin-ggcevo-game 1.5.21 → 1.5.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +5 -7
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -1384,7 +1384,7 @@ var bossPool = [
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main: {
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name: "吸血蝙蝠首领",
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type: "主宰",
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-
maxHP:
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1387
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+
maxHP: 3e4,
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maxShield: 0,
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maxEnergy: 0,
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armor: 2.5,
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@@ -1397,7 +1397,7 @@ var bossPool = [
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{
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name: "吸血蝙蝠",
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type: "子代",
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-
maxHP:
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+
maxHP: 1e4,
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maxShield: 0,
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maxEnergy: 0,
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armor: 2.5,
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@@ -1887,15 +1887,13 @@ var BattleEffectProcessor = {
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// 移除自身原有技能
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skillsAdded: ["寒霜地狱"],
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// 新增【寒霜地狱】技能
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-
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-
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// 清除所有燃烧层数
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}
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burnLayersChanged: -(currentBurnLayers + 2)
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// 清除所有燃烧层数
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};
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messages.push(`❄️ 【冰霜环绕】触发:生命值≤30%,自身回复${selfHealAmount}点生命值`);
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messages.push(`❄️ 「${targetBoss.name}」获得「寒霜地狱」技能`);
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if (currentBurnLayers > 0) {
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-
messages.push(`🔥
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+
messages.push(`🔥 【冰霜环绕】触发:清空全部燃烧效果`);
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}
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const survivingMinions = activeBosses.filter(
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(boss) => boss.name !== targetBoss.name && boss.isActive
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