koishi-plugin-ggcevo-game 1.5.19 → 1.5.20

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@@ -573,7 +573,7 @@ export declare const BattleEffectProcessor: {
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  messages: string[];
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  spawnNewBossMark: string;
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  };
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- handlePulseRifleEffect: (weaponName: string, targetBoss: any) => {
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+ handlePulseRifleEffect: (weaponName: string, targetBoss: any, equippedWeapon: any) => {
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  pulseGrenadeTriggered: boolean;
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  targetUpdates: {
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  name: string;
package/lib/index.js CHANGED
@@ -426,7 +426,7 @@ var weaponConfig = {
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  damage: 80,
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  armorDamageReduction: 0,
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  description: "一件传奇武器",
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- specialeffect: "无法暴击;无视50%伤害减免;每次攻击时有33%的概率发射脉冲榴弹,额外造成50%伤害并降低目标0.5护甲值",
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+ specialeffect: "无法暴击;无视50%伤害减免;每次攻击削减目标0.2护甲值;每次攻击时有33%的概率发射脉冲榴弹,额外造成50%伤害",
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  price: 6400,
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  redCrystalCost: 200,
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  isantiair: true,
@@ -546,6 +546,12 @@ var modConfig = {
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  effect: "伤害提高40%;攻击时每1点护甲改为减少0点伤害",
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  exclusiveTo: "等离子切割机",
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  isExclusive: true
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+ },
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+ "强力钻刺核心": {
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+ cost: 1750,
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+ effect: "攻击时每1点护甲改为减少0.2点伤害;每次攻击削减目标0.1护甲值",
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+ exclusiveTo: "动力钻头",
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+ isExclusive: true
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  }
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  };
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@@ -1217,9 +1223,9 @@ var Tasklist = {
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  id: 6,
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  type: "可重复任务",
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  target: 1,
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- price: 200,
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+ price: 100,
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  redCrystalCost: 0,
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- condition: "使用【M4AE脉冲步枪】攻击目标并成功削减其0.5护甲"
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+ condition: "使用【M4AE脉冲步枪】或【动力钻头】攻击目标并成功削减其0.1护甲"
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  },
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  "烈火燎原": {
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  id: 7,
@@ -3771,23 +3777,31 @@ var BattleEffectProcessor = {
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  spawnNewBossMark: randomBossName
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  };
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  }, "handleHatching"),
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- // M4AE脉冲步枪特殊效果处理
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- handlePulseRifleEffect: /* @__PURE__ */ __name(function(weaponName, targetBoss) {
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+ // 增强后的脉冲步枪及动力钻头特殊效果处理
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+ handlePulseRifleEffect: /* @__PURE__ */ __name(function(weaponName, targetBoss, equippedWeapon) {
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  const messages = [];
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  let targetUpdates = null;
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  let pulseGrenadeTriggered = false;
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- if (weaponName !== "M4AE脉冲步枪") return null;
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- if (Math.random() < 0.33) {
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- pulseGrenadeTriggered = true;
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+ if (weaponName === "M4AE脉冲步枪") {
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+ const armorReduction = -0.2;
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  targetUpdates = {
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  name: targetBoss.name,
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- updates: {
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- armorChange: -0.5
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- // 负值表示削减护甲
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- }
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+ updates: { armorChange: armorReduction }
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  };
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- messages.push(`💥 【脉冲榴弹】触发:额外造成50%伤害,削减目标0.5点护甲值`);
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- } else return null;
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+ messages.push(`💥 【脉冲榴弹】触发:削减目标0.2点护甲值`);
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+ if (Math.random() < 0.33) {
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+ pulseGrenadeTriggered = true;
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+ messages.push(`💥 【脉冲榴弹】额外效果:本次攻击造成额外50%伤害!`);
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+ }
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+ } else if (weaponName === "动力钻头" && equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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+ targetUpdates = {
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+ name: targetBoss.name,
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+ updates: { armorChange: -0.1 }
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+ };
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+ messages.push(`⚡ 【强力钻刺核心】触发:动力钻头穿透装甲,削减目标0.1点护甲值`);
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+ } else {
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+ return null;
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+ }
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  return {
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  pulseGrenadeTriggered,
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  targetUpdates,
@@ -4235,7 +4249,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  updateStatsByName(solarFlareResult.targetUpdates.name, solarFlareResult.targetUpdates.updates);
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  }
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  }
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- const pulseEffect = BattleEffectProcessor.handlePulseRifleEffect(weaponName, targetBoss);
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+ const pulseEffect = BattleEffectProcessor.handlePulseRifleEffect(weaponName, targetBoss, equippedWeapon);
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  if (pulseEffect) {
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  messages.push(...pulseEffect.messages);
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  pulseGrenadeTriggered = pulseEffect.pulseGrenadeTriggered;
@@ -4483,6 +4497,9 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  if (equippedWeapon.installedMods?.includes("助燃核心")) {
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  armorDamageReduction = -0.5;
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  }
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+ if (equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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+ armorDamageReduction = 0.2;
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+ }
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  armor += targetBoss.armor - targetBoss.radiationLayers * 0.05;
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  const armorReduction = armorDamageReduction * armor;
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  if (armorReduction !== 0) {
@@ -5138,6 +5155,16 @@ var ggcevoUpdates = [
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  - 修改了寒冷机制,现在拥有免疫寒冷伤害的技能可以免疫获得寒冷层数
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  - 增强了部分免疫寒冷伤害的技能,使其可以清空自身寒冷层数
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  `.trim()
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+ },
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+ {
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+ version: "1.5.20",
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+ time: "2025-07-04",
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+ content: `
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+ - 修改了任务破甲先锋的奖励
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+ - 修改了M4AE脉冲步枪(传奇武器)的效果
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+ - 新增了动力钻头的专属改装:强力钻刺核心
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+ - 寒冰王蛇新增技能:冰悚嚎叫
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+ `.trim()
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  }
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  ];
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  function compareVersions(a, b) {
@@ -6362,7 +6389,9 @@ async function handleScatterAttack(ctx, session, handle, config, equippedWeapon,
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  if (EffectProcessor.energyDrained) {
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  taskUpdates.push({ taskId: 5, count: EffectProcessor.drainFactor });
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  }
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- if (EffectProcessor.pulseGrenadeTriggered) {
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+ if (weaponName === "M4AE脉冲步枪") {
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+ taskUpdates.push({ taskId: 6, count: 2 });
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+ } else if (weaponName === "动力钻头" && equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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  taskUpdates.push({ taskId: 6, count: 1 });
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  }
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  if (EffectProcessor.burnLayerAdded) {
@@ -9545,7 +9574,9 @@ ${validTypes.join("、")}`;
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  if (primaryAttackResult.arcApplied) {
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  taskUpdates.push({ taskId: 5, count: primaryAttackResult.drainFactor });
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  }
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- if (primaryAttackResult.pulseGrenadeTriggered) {
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+ if (weaponName === "M4AE脉冲步枪") {
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+ taskUpdates.push({ taskId: 6, count: 2 });
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+ } else if (weaponName === "动力钻头" && equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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  taskUpdates.push({ taskId: 6, count: 1 });
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  }
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  if (primaryAttackResult.burnLayerAdded) {
package/lib/tasks.d.ts CHANGED
@@ -43,9 +43,9 @@ export declare const Tasklist: {
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  readonly id: 6;
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  readonly type: "可重复任务";
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  readonly target: 1;
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- readonly price: 200;
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+ readonly price: 100;
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  readonly redCrystalCost: 0;
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- readonly condition: "使用【M4AE脉冲步枪】攻击目标并成功削减其0.5护甲";
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+ readonly condition: "使用【M4AE脉冲步枪】或【动力钻头】攻击目标并成功削减其0.1护甲";
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  };
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  readonly 烈火燎原: {
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  readonly id: 7;
package/lib/weapons.d.ts CHANGED
@@ -508,4 +508,10 @@ export declare const modConfig: {
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  exclusiveTo: string;
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  isExclusive: boolean;
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  };
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+ 强力钻刺核心: {
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+ cost: number;
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+ effect: string;
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+ exclusiveTo: string;
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+ isExclusive: boolean;
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+ };
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  };
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.5.19",
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+ "version": "1.5.20",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [