koishi-plugin-ggcevo-game 1.5.18 → 1.5.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/boss/BattleEffectProcessor.d.ts +5 -1
- package/lib/boss/passive.d.ts +5 -0
- package/lib/index.js +79 -19
- package/lib/tasks.d.ts +2 -2
- package/lib/weapons.d.ts +6 -0
- package/package.json +1 -1
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@@ -573,7 +573,7 @@ export declare const BattleEffectProcessor: {
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messages: string[];
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spawnNewBossMark: string;
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};
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-
handlePulseRifleEffect: (weaponName: string, targetBoss: any) => {
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+
handlePulseRifleEffect: (weaponName: string, targetBoss: any, equippedWeapon: any) => {
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pulseGrenadeTriggered: boolean;
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targetUpdates: {
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name: string;
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@@ -645,6 +645,10 @@ export declare const BattleEffectProcessor: {
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isImmune: boolean;
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messages: string[];
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} | null;
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handleShiveringHowl: (targetBoss: any) => {
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nerfMultiplier: number;
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messages: string[];
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} | null;
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};
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/**
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* 统一处理所有被动效果(包含伤害修正、免疫检查、状态更新等)
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package/lib/boss/passive.d.ts
CHANGED
package/lib/index.js
CHANGED
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@@ -426,7 +426,7 @@ var weaponConfig = {
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damage: 80,
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armorDamageReduction: 0,
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description: "一件传奇武器",
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-
specialeffect: "无法暴击;无视50
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specialeffect: "无法暴击;无视50%伤害减免;每次攻击削减目标0.2护甲值;每次攻击时有33%的概率发射脉冲榴弹,额外造成50%伤害",
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price: 6400,
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redCrystalCost: 200,
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isantiair: true,
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@@ -546,6 +546,12 @@ var modConfig = {
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effect: "伤害提高40%;攻击时每1点护甲改为减少0点伤害",
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exclusiveTo: "等离子切割机",
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isExclusive: true
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},
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"强力钻刺核心": {
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cost: 1750,
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effect: "攻击时每1点护甲改为减少0.2点伤害;每次攻击削减目标0.1护甲值",
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exclusiveTo: "动力钻头",
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isExclusive: true
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}
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};
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@@ -1217,9 +1223,9 @@ var Tasklist = {
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id: 6,
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type: "可重复任务",
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target: 1,
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price:
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price: 100,
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redCrystalCost: 0,
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condition: "使用【M4AE
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condition: "使用【M4AE脉冲步枪】或【动力钻头】攻击目标并成功削减其0.1护甲"
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},
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"烈火燎原": {
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id: 7,
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@@ -1274,7 +1280,7 @@ var bossPool = [
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shieldArmor: 0,
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maxStacks: 0,
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tags: ["重甲", "生物", "惧热", "重型", "异形"],
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passive: ["冰霜环绕", "冰霜进化"]
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passive: ["冰霜环绕", "冰霜进化", "冰悚嚎叫"]
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},
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minions: [
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{
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@@ -3771,23 +3777,31 @@ var BattleEffectProcessor = {
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spawnNewBossMark: randomBossName
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};
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}, "handleHatching"),
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//
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handlePulseRifleEffect: /* @__PURE__ */ __name(function(weaponName, targetBoss) {
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// 增强后的脉冲步枪及动力钻头特殊效果处理
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handlePulseRifleEffect: /* @__PURE__ */ __name(function(weaponName, targetBoss, equippedWeapon) {
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const messages = [];
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let targetUpdates = null;
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let pulseGrenadeTriggered = false;
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if (weaponName
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pulseGrenadeTriggered = true;
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if (weaponName === "M4AE脉冲步枪") {
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const armorReduction = -0.2;
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targetUpdates = {
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name: targetBoss.name,
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updates: {
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-
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-
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-
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updates: { armorChange: armorReduction }
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};
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messages.push(`💥 【脉冲榴弹】触发:削减目标0.2点护甲值`);
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if (Math.random() < 0.33) {
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pulseGrenadeTriggered = true;
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messages.push(`💥 【脉冲榴弹】额外效果:本次攻击造成额外50%伤害!`);
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}
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} else if (weaponName === "动力钻头" && equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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targetUpdates = {
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name: targetBoss.name,
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updates: { armorChange: -0.1 }
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};
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messages.push(
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-
} else
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messages.push(`⚡ 【强力钻刺核心】触发:动力钻头穿透装甲,削减目标0.1点护甲值`);
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} else {
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return null;
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}
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return {
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pulseGrenadeTriggered,
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targetUpdates,
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@@ -4107,7 +4121,26 @@ var BattleEffectProcessor = {
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};
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}
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return null;
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-
}, "handleBiologicalSignatureImitation")
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}, "handleBiologicalSignatureImitation"),
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// 冰悚嚎叫处理(50%血量以下减伤30%)
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handleShiveringHowl: /* @__PURE__ */ __name(function(targetBoss) {
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const messages = [];
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if (!targetBoss.skills.includes("冰悚嚎叫")) {
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return null;
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}
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const maxHP = getMaxHPByName(targetBoss.name);
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if (typeof maxHP !== "number") return null;
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const hpPercent = targetBoss.HP / maxHP;
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if (hpPercent > 0.5) {
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return null;
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}
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const nerfMultiplier = 0.3;
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messages.push(`❄️ 【冰悚嚎叫】生效:生命值≤50%,受到的伤害-30%`);
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return {
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nerfMultiplier,
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messages
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};
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}, "handleShiveringHowl")
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};
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function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCrit, ignoreRate, careerData, equippedWeapon) {
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const messages = [];
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@@ -4216,7 +4249,7 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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updateStatsByName(solarFlareResult.targetUpdates.name, solarFlareResult.targetUpdates.updates);
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}
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}
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const pulseEffect = BattleEffectProcessor.handlePulseRifleEffect(weaponName, targetBoss);
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const pulseEffect = BattleEffectProcessor.handlePulseRifleEffect(weaponName, targetBoss, equippedWeapon);
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if (pulseEffect) {
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messages.push(...pulseEffect.messages);
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pulseGrenadeTriggered = pulseEffect.pulseGrenadeTriggered;
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@@ -4265,6 +4298,8 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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{ effect: BattleEffectProcessor.handleVomit, args: [targetBoss] },
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{ effect: BattleEffectProcessor.handleRampage, args: [targetBoss] },
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{ effect: BattleEffectProcessor.handleHyperRangeShift, args: [targetBoss] },
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// +++ 新增:冰悚嚎叫技能处理 +++
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{ effect: BattleEffectProcessor.handleShiveringHowl, args: [targetBoss] },
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// 1. 毒性唾液
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{ effect: BattleEffectProcessor.handleToxicSaliva, args: [targetBoss] },
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// 2. 剧毒狂暴
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if (equippedWeapon.installedMods?.includes("轻型电源节点")) {
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armorDamageReduction = 0;
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}
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if (equippedWeapon.installedMods?.includes("助燃核心")) {
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armorDamageReduction = -0.5;
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}
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if (equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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armorDamageReduction = 0.2;
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}
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armor += targetBoss.armor - targetBoss.radiationLayers * 0.05;
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const armorReduction = armorDamageReduction * armor;
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if (armorReduction !== 0) {
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@@ -4963,6 +5004,11 @@ var passiveConfig = {
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description: "受击时1%概率免疫该次伤害,每层「基因变异」提高1%的概率",
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belong: [],
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derivedSkills: []
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},
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"冰悚嚎叫": {
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description: "血量低于50%后,受到的伤害降低30%",
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belong: ["寒冰王蛇"],
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derivedSkills: []
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}
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};
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@@ -5109,6 +5155,16 @@ var ggcevoUpdates = [
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- 修改了寒冷机制,现在拥有免疫寒冷伤害的技能可以免疫获得寒冷层数
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- 增强了部分免疫寒冷伤害的技能,使其可以清空自身寒冷层数
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`.trim()
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},
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{
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version: "1.5.20",
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time: "2025-07-04",
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content: `
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- 修改了任务破甲先锋的奖励
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- 修改了M4AE脉冲步枪(传奇武器)的效果
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- 新增了动力钻头的专属改装:强力钻刺核心
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- 寒冰王蛇新增技能:冰悚嚎叫
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`.trim()
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}
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];
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function compareVersions(a, b) {
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@@ -6333,7 +6389,9 @@ async function handleScatterAttack(ctx, session, handle, config, equippedWeapon,
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if (EffectProcessor.energyDrained) {
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taskUpdates.push({ taskId: 5, count: EffectProcessor.drainFactor });
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}
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if (
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if (weaponName === "M4AE脉冲步枪") {
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taskUpdates.push({ taskId: 6, count: 2 });
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} else if (weaponName === "动力钻头" && equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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taskUpdates.push({ taskId: 6, count: 1 });
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}
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if (EffectProcessor.burnLayerAdded) {
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@@ -9516,7 +9574,9 @@ ${validTypes.join("、")}`;
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if (primaryAttackResult.arcApplied) {
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taskUpdates.push({ taskId: 5, count: primaryAttackResult.drainFactor });
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}
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if (
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if (weaponName === "M4AE脉冲步枪") {
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taskUpdates.push({ taskId: 6, count: 2 });
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} else if (weaponName === "动力钻头" && equippedWeapon.installedMods?.includes("强力钻刺核心")) {
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taskUpdates.push({ taskId: 6, count: 1 });
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}
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if (primaryAttackResult.burnLayerAdded) {
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package/lib/tasks.d.ts
CHANGED
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@@ -43,9 +43,9 @@ export declare const Tasklist: {
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readonly id: 6;
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readonly type: "可重复任务";
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readonly target: 1;
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readonly price:
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readonly price: 100;
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readonly redCrystalCost: 0;
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readonly condition: "使用【M4AE
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readonly condition: "使用【M4AE脉冲步枪】或【动力钻头】攻击目标并成功削减其0.1护甲";
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};
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readonly 烈火燎原: {
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readonly id: 7;
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package/lib/weapons.d.ts
CHANGED