koishi-plugin-ggcevo-game 1.5.11 → 1.5.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -660,4 +660,6 @@ export declare function applyPassiveEffects(targetBoss: any, activeBosses: any[]
660
660
  burnLayerAdded: boolean;
661
661
  drainFactor: number;
662
662
  reductionAmount: number;
663
+ isLethal: boolean;
664
+ revivalTriggered: boolean;
663
665
  };
package/lib/index.js CHANGED
@@ -1232,7 +1232,7 @@ var bossPool = [
1232
1232
  main: {
1233
1233
  name: "异齿猛兽首领",
1234
1234
  type: "主宰",
1235
- maxHP: 25e3,
1235
+ maxHP: 2e4,
1236
1236
  maxShield: 0,
1237
1237
  maxEnergy: 0,
1238
1238
  armor: 25,
@@ -1245,7 +1245,7 @@ var bossPool = [
1245
1245
  {
1246
1246
  name: "异齿猛兽",
1247
1247
  type: "子代",
1248
- maxHP: 7500,
1248
+ maxHP: 1e4,
1249
1249
  maxShield: 0,
1250
1250
  maxEnergy: 0,
1251
1251
  armor: 20,
@@ -1261,7 +1261,7 @@ var bossPool = [
1261
1261
  main: {
1262
1262
  name: "寒冰王蛇",
1263
1263
  type: "主宰",
1264
- maxHP: 15e3,
1264
+ maxHP: 2e4,
1265
1265
  maxShield: 0,
1266
1266
  maxEnergy: 0,
1267
1267
  armor: 6,
@@ -4478,7 +4478,9 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
4478
4478
  burnLayerAdded,
4479
4479
  // 新增燃烧叠加标记
4480
4480
  drainFactor,
4481
- reductionAmount
4481
+ reductionAmount,
4482
+ isLethal,
4483
+ revivalTriggered
4482
4484
  };
4483
4485
  }
4484
4486
  __name(applyPassiveEffects, "applyPassiveEffects");
@@ -4991,6 +4993,13 @@ var ggcevoUpdates = [
4991
4993
  content: `
4992
4994
  - 新增专属改装:氮气压缩核心
4993
4995
  `.trim()
4996
+ },
4997
+ {
4998
+ version: "1.5.12",
4999
+ time: "2025-07-02",
5000
+ content: `
5001
+ - 现在所有异形受到致命伤害后,若无复活技能,则会直接死亡
5002
+ `.trim()
4994
5003
  }
4995
5004
  ];
4996
5005
  function compareVersions(a, b) {
@@ -6122,6 +6131,7 @@ async function handleBossDefeatRewards(ctx, targetBoss) {
6122
6131
  }
6123
6132
  __name(handleBossDefeatRewards, "handleBossDefeatRewards");
6124
6133
  async function handlePrimaryAttack(ctx, session, handle, config, equippedWeapon, targetBoss, activeBosses, weaponName, careerData) {
6134
+ let currentHP = 0;
6125
6135
  const damageResult = await calculateTotalDamage(ctx, session, config, equippedWeapon, targetBoss, careerData);
6126
6136
  const ignoreReduction = await handleIgnoreReductionEffects(ctx, handle, weaponName, targetBoss);
6127
6137
  const EffectProcessor = applyPassiveEffects(targetBoss, activeBosses, weaponName, damageResult.damage, damageResult.hasCrit, ignoreReduction.ignoreRate, careerData, equippedWeapon);
@@ -6133,8 +6143,10 @@ async function handlePrimaryAttack(ctx, session, handle, config, equippedWeapon,
6133
6143
  }
6134
6144
  }
6135
6145
  const [currentboss] = await ctx.database.get("ggcevo_boss", { name: targetBoss.name });
6136
- const currentHP = currentboss.HP;
6137
- const isDefeated = currentHP <= 0;
6146
+ const isDefeated = EffectProcessor.isLethal && !EffectProcessor.revivalTriggered;
6147
+ if (!isDefeated) {
6148
+ currentHP = currentboss.HP;
6149
+ }
6138
6150
  return {
6139
6151
  initialDamage,
6140
6152
  currentHP,
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "koishi-plugin-ggcevo-game",
3
3
  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
4
- "version": "1.5.11",
4
+ "version": "1.5.12",
5
5
  "main": "lib/index.js",
6
6
  "typings": "lib/index.d.ts",
7
7
  "files": [