koishi-plugin-ggcevo-game 1.5.1 → 1.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/boss/BattleEffectProcessor.d.ts +0 -4
- package/lib/index.js +30 -19
- package/package.json +1 -1
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@@ -619,10 +619,6 @@ export declare const BattleEffectProcessor: {
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} | null;
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handleEnduranceEnhancement: (targetBoss: any) => {
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messages: string[];
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targetUpdates: {
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name: string;
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updates: Partial<BattleStatistics>;
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} | null;
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nerfMultiplier: number;
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} | null;
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handleThickenedCarapace: (targetBoss: any) => {
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package/lib/index.js
CHANGED
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@@ -41,7 +41,7 @@ var weaponConfig = {
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// 每点护甲减伤1点伤害
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description: "标准配置武器,中距离作战利器",
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specialeffect: "",
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price:
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price: 1,
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redCrystalCost: 1,
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isantiair: true,
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tagEffects: {
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@@ -3758,6 +3758,9 @@ var BattleEffectProcessor = {
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}
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};
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messages.push(`🧬 【基因变异】生效:获得1层「基因变异」`);
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const energyGain = 100;
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targetUpdates.updates.energyChange = energyGain;
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messages.push(`🧬 【基因变异】生效:回复${energyGain}点能量`);
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if ((currentStatusLayers + 1) % 3 === 0) {
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const geneSkills = targetBoss.skills.filter((skill) => [
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"优化冗余片段",
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@@ -3906,11 +3909,7 @@ var BattleEffectProcessor = {
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return null;
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}
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const messages = [];
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const updates = {};
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let nerfMultiplier = 0;
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const energyGain = 100;
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updates.energyChange = energyGain;
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messages.push(`🧬 【耐力强化】生效:回复${energyGain}点能量`);
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const currentEnergy = targetBoss.energy || 0;
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const maxEnergy = getMaxEnergyByName(targetBoss.name);
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const energyPercent = maxEnergy > 0 ? currentEnergy / maxEnergy : 0;
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@@ -3926,10 +3925,6 @@ var BattleEffectProcessor = {
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}
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return {
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messages,
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targetUpdates: {
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name: targetBoss.name,
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updates
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},
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nerfMultiplier
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};
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}, "handleEnduranceEnhancement"),
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@@ -3939,7 +3934,7 @@ var BattleEffectProcessor = {
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return null;
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}
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const geneStacks = targetBoss.skillStacks || 0;
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const nerfMultiplier = geneStacks * 0.
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const nerfMultiplier = geneStacks * 0.01;
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if (nerfMultiplier === 0) {
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return null;
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}
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@@ -3985,7 +3980,7 @@ var BattleEffectProcessor = {
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return null;
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}
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const geneStacks = targetBoss.skillStacks || 0;
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const baseChance = 0.
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const baseChance = 0.01;
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const stackBonus = geneStacks * 0.01;
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const totalChance = Math.min(baseChance + stackBonus, 0.99);
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if (Math.random() < totalChance) {
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@@ -4337,11 +4332,19 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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}
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finalDamage += burnDamage;
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}
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if (targetBoss.skills && targetBoss.skills.includes("组织增生")) {
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const geneMutationStacks = targetBoss?.skillStacks || 0;
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const armorBonus = geneMutationStacks * 0.1;
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armor += armorBonus;
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if (armorBonus > 0) {
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messages.push(`【组织增生】生效:临时增加${armorBonus}点护甲`);
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}
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}
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let armorDamageReduction = weaponData.armorDamageReduction || 0;
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if (careerData?.career === "猩红杀手" && weaponName === "侦察步枪") {
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armorDamageReduction = 1;
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}
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armor
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armor += targetBoss.armor - targetBoss.radiationLayers * 0.05;
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const armorReduction = armorDamageReduction * armor;
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if (armorReduction !== 0) {
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messages.push(`护甲减伤: ${armorReduction.toFixed(2)}点`);
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@@ -4751,7 +4754,7 @@ var passiveConfig = {
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derivedSkills: []
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},
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"基因变异": {
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description: "移除孤立无援状态;每次受击叠加1层「基因变异」(上限100
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description: "移除孤立无援状态;每次受击叠加1层「基因变异」(上限100层);每次受击回复100点能量;每受击3次随机获得1个基因技能,累计获得4个基因后再次触发则移除全部基因技能",
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belong: ["坏兄弟"],
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derivedSkills: [
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"优化冗余片段",
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@@ -4788,7 +4791,7 @@ var passiveConfig = {
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derivedSkills: []
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},
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"耐力强化": {
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description: "
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description: "当能量≥80%时,受到的伤害降低80%;当能量≥50%时,受到的伤害降低50%;当能量≥30%时,受到的伤害降低30%",
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belong: [],
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derivedSkills: []
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},
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@@ -4798,7 +4801,7 @@ var passiveConfig = {
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derivedSkills: []
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},
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"增厚甲壳": {
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description: "每层「基因变异」使受到的伤害降低
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description: "每层「基因变异」使受到的伤害降低1%",
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belong: [],
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derivedSkills: []
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},
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@@ -4813,12 +4816,12 @@ var passiveConfig = {
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derivedSkills: []
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},
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"组织增生": {
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description: "每层「基因变异」使护甲值临时提高1点",
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description: "每层「基因变异」使护甲值临时提高0.1点",
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belong: [],
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derivedSkills: []
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},
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"模仿生物签名": {
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description: "受击时
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description: "受击时1%概率免疫该次伤害,每层「基因变异」提高1%的概率",
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belong: [],
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derivedSkills: []
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}
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@@ -4886,6 +4889,14 @@ var ggcevoUpdates = [
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- 削弱人类联盟警卫长攻击奖励为+75%
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- 新增“技能”指令用于查询各异形的技能列表
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`.trim()
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},
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{
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version: "1.5.3",
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time: "2025-06-28",
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content: `
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- 下调了高斯步枪的价格
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- 削弱了坏兄弟的部分衍生技能
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`.trim()
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}
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];
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function compareVersions(a, b) {
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@@ -9425,7 +9436,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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} else {
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result.push("➤ 无");
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}
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const countingSkill = mainBoss.skills?.find((s) => ["岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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const countingSkill = mainBoss.skills?.find((s) => ["岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液", "基因变异"].includes(s));
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if (countingSkill) {
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result.push(`📈 ${countingSkill}:${mainBoss.skillStacks}层`);
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}
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@@ -9492,7 +9503,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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} else {
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minionInfo.push("➤ 无");
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}
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const minionCountingSkill = minion.skills?.find((s) => ["岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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const minionCountingSkill = minion.skills?.find((s) => ["岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液", "基因变异"].includes(s));
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if (minionCountingSkill) {
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minionInfo.push(`📈 ${minionCountingSkill}:${minion.skillStacks}层`);
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}
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