koishi-plugin-ggcevo-game 1.5.1 → 1.5.2

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@@ -619,10 +619,6 @@ export declare const BattleEffectProcessor: {
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  } | null;
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  handleEnduranceEnhancement: (targetBoss: any) => {
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  messages: string[];
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- targetUpdates: {
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- name: string;
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- updates: Partial<BattleStatistics>;
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- } | null;
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  nerfMultiplier: number;
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  } | null;
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  handleThickenedCarapace: (targetBoss: any) => {
package/lib/index.js CHANGED
@@ -3758,6 +3758,9 @@ var BattleEffectProcessor = {
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  }
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  };
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  messages.push(`🧬 【基因变异】生效:获得1层「基因变异」`);
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+ const energyGain = 100;
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+ targetUpdates.updates.energyChange = energyGain;
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+ messages.push(`🧬 【基因变异】生效:回复${energyGain}点能量`);
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  if ((currentStatusLayers + 1) % 3 === 0) {
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  const geneSkills = targetBoss.skills.filter((skill) => [
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  "优化冗余片段",
@@ -3906,11 +3909,7 @@ var BattleEffectProcessor = {
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  return null;
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  }
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  const messages = [];
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- const updates = {};
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  let nerfMultiplier = 0;
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- const energyGain = 100;
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- updates.energyChange = energyGain;
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- messages.push(`🧬 【耐力强化】生效:回复${energyGain}点能量`);
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  const currentEnergy = targetBoss.energy || 0;
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  const maxEnergy = getMaxEnergyByName(targetBoss.name);
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  const energyPercent = maxEnergy > 0 ? currentEnergy / maxEnergy : 0;
@@ -3926,10 +3925,6 @@ var BattleEffectProcessor = {
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  }
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  return {
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  messages,
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- targetUpdates: {
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- name: targetBoss.name,
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- updates
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- },
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  nerfMultiplier
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  };
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  }, "handleEnduranceEnhancement"),
@@ -4337,11 +4332,19 @@ function applyPassiveEffects(targetBoss, activeBosses, weaponName, damage, hasCr
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  }
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  finalDamage += burnDamage;
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  }
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+ if (targetBoss.skills && targetBoss.skills.includes("组织增生")) {
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+ const geneMutationStacks = targetBoss?.skillStacks || 0;
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+ const armorBonus = geneMutationStacks;
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+ armor += armorBonus;
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+ if (armorBonus > 0) {
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+ messages.push(`【组织增生】生效:临时增加${armorBonus}点护甲`);
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+ }
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+ }
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  let armorDamageReduction = weaponData.armorDamageReduction || 0;
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  if (careerData?.career === "猩红杀手" && weaponName === "侦察步枪") {
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  armorDamageReduction = 1;
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  }
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- armor = targetBoss.armor - targetBoss.radiationLayers * 0.05;
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+ armor += targetBoss.armor - targetBoss.radiationLayers * 0.05;
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  const armorReduction = armorDamageReduction * armor;
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  if (armorReduction !== 0) {
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  messages.push(`护甲减伤: ${armorReduction.toFixed(2)}点`);
@@ -4751,7 +4754,7 @@ var passiveConfig = {
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  derivedSkills: []
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  },
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  "基因变异": {
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- description: "移除孤立无援状态;每次受击叠加1层「基因变异」(上限100层);每受击3次随机获得1个基因技能,累计获得4个基因后再次触发则移除全部基因技能",
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+ description: "移除孤立无援状态;每次受击叠加1层「基因变异」(上限100层);每次受击回复100点能量;每受击3次随机获得1个基因技能,累计获得4个基因后再次触发则移除全部基因技能",
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  belong: ["坏兄弟"],
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  derivedSkills: [
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  "优化冗余片段",
@@ -4788,7 +4791,7 @@ var passiveConfig = {
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  derivedSkills: []
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  },
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  "耐力强化": {
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- description: "每次受击回复100点能量;当能量≥80%时,受到的伤害降低80%;当能量≥50%时,受到的伤害降低50%;当能量≥30%时,受到的伤害降低30%",
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+ description: "当能量≥80%时,受到的伤害降低80%;当能量≥50%时,受到的伤害降低50%;当能量≥30%时,受到的伤害降低30%",
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  belong: [],
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  derivedSkills: []
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  },
@@ -9425,7 +9428,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  } else {
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  result.push("➤ 无");
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  }
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- const countingSkill = mainBoss.skills?.find((s) => ["岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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+ const countingSkill = mainBoss.skills?.find((s) => ["岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液", "基因变异"].includes(s));
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  if (countingSkill) {
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  result.push(`📈 ${countingSkill}:${mainBoss.skillStacks}层`);
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  }
@@ -9492,7 +9495,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  } else {
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  minionInfo.push("➤ 无");
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  }
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- const minionCountingSkill = minion.skills?.find((s) => ["岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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+ const minionCountingSkill = minion.skills?.find((s) => ["岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液", "基因变异"].includes(s));
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  if (minionCountingSkill) {
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  minionInfo.push(`📈 ${minionCountingSkill}:${minion.skillStacks}层`);
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  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.5.1",
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+ "version": "1.5.2",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [