koishi-plugin-ggcevo-game 1.4.94 → 1.4.95

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -2,301 +2,376 @@ export declare const passiveConfig: {
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  异形甲壳: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  冰霜回复: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  冰霜进化: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  冰霜环绕: {
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  description: string;
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  belong: string[];
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+ derivedSkills: string[];
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  };
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  寒霜地狱: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  应激甲壳I: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  应激甲壳II: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  求生本能I: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  求生本能II: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  冷适应: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  感染空间站: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  病毒云: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  霉菌滋生: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  岗哨机枪: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  结构装甲: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  吸血唾液: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  进食: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  嗜血狂暴: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  吐血: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  超导体: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  能量虹吸: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  能源虹吸: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  电能立场: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  电能冲击波: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  脉冲: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  能量黑洞: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  火焰异形: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  庞兽狂暴: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  灼烧粘液: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  腐蚀胆汁: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  火焰吐息: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  太阳耀斑: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  燃烧潜地: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  炼狱爆弹: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  猎手异形: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  狂暴: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  伪装: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  致命一击: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  星界之风: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  心灵狂热: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  宇宙能量: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  复苏: {
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  description: string;
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  belong: string[];
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+ derivedSkills: string[];
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  };
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  光影之刃: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  远古预兆: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  超视距穿梭: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  灵能构造炉: {
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  description: string;
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  belong: any[];
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+ derivedSkills: string[];
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  };
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  天启超载护盾: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  塌缩脉冲: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  地毯式轰炸: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  轰炸引导: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  毒性唾液: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  剧毒狂暴: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  毒气波: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  淬毒撕咬: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  酸蚀池: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  剧毒突袭: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  虫巢思维: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  爆虫伏击: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  虚弱喷吐: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  治愈虫群: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  释放信息素: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  恐吓尖啸: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  孵化: {
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  description: string;
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  belong: string[];
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+ derivedSkills: any[];
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  };
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  基因变异: {
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  description: string;
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  belong: string[];
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+ derivedSkills: string[];
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  };
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  优化冗余片段: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  开天眼: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  环境适应: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  加快分化: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  耐力强化: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  稳定DNA: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  增厚甲壳: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  质粒增殖: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  加速代谢: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  组织增生: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  模仿生物签名: {
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  description: string;
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  belong: any[];
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+ derivedSkills: any[];
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  };
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  };
package/lib/index.js CHANGED
@@ -1148,9 +1148,9 @@ var Tasklist = {
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  id: 1,
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  type: "可重复任务",
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  target: 1,
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- price: 75,
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+ price: 50,
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  redCrystalCost: 0,
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- condition: "使用【伽马枪】攻击目标并成功增加其辐射层数"
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+ condition: "使用【伽马枪】攻击目标并成功增加其1层[辐射]"
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  },
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  "绝对零度": {
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  id: 2,
@@ -1158,7 +1158,7 @@ var Tasklist = {
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  target: 1,
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  price: 50,
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  redCrystalCost: 0,
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- condition: "使用【零度之下】攻击目标并成功增加其寒冷层数"
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+ condition: "使用【零度之下】攻击目标并成功增加其1层[寒冷]"
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  },
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  "胆汁引爆": {
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  id: 3,
@@ -1166,7 +1166,7 @@ var Tasklist = {
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  target: 1,
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  price: 200,
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  redCrystalCost: 0,
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- condition: "使用【焚烧枪】攻击目标并成功引爆其≥10层的胆汁"
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+ condition: "使用【焚烧枪】引爆具有10层及以上[灼烧粘液]的目标"
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  },
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  "脉冲干扰": {
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  id: 4,
@@ -1198,7 +1198,7 @@ var Tasklist = {
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  target: 1,
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  price: 50,
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  redCrystalCost: 0,
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- condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其燃烧层数"
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+ condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其1层[燃烧]"
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  }
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  };
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@@ -4153,320 +4153,390 @@ __name(applyPassiveEffects, "applyPassiveEffects");
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  var passiveConfig = {
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  "异形甲壳": {
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  description: "拥有厚重的甲壳,受到的伤害降低20%",
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- belong: ["异齿猛兽首领", "异齿猛兽"]
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+ belong: ["异齿猛兽首领", "异齿猛兽"],
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+ derivedSkills: []
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  },
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  "冰霜回复": {
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  description: "生命值≤30%时,立即回复自身40%最大生命值,并为所有其他存活异形回复10%最大生命值(生效后移除)",
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- belong: ["冰蛇"]
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+ belong: ["冰蛇"],
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+ derivedSkills: []
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  },
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  "冰霜进化": {
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  description: "免疫寒冷伤害,受到寒冷攻击时回复等量生命值",
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- belong: ["寒冰王蛇", "冰蛇"]
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+ belong: ["寒冰王蛇", "冰蛇"],
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+ derivedSkills: []
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  },
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  "冰霜环绕": {
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  description: "生命值≤30%时,立即回复自身45%最大生命值,并使所有存活异形获得「寒霜地狱」技能(生效后移除)",
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- belong: ["寒冰王蛇"]
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+ belong: ["寒冰王蛇"],
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+ derivedSkills: ["寒霜地狱"]
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  },
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  "寒霜地狱": {
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  description: "受到的伤害降低30%",
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- belong: []
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- // 未在任何异形中找到
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+ belong: [],
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+ derivedSkills: []
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  },
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  "应激甲壳I": {
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  description: "受到的伤害降低20%",
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- belong: ["狂暴畸变体", "剧毒畸变体"]
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+ belong: ["狂暴畸变体", "剧毒畸变体"],
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+ derivedSkills: []
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  },
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  "应激甲壳II": {
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  description: "受到的伤害降低25%",
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- belong: ["莽兽"]
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+ belong: ["莽兽"],
4187
+ derivedSkills: []
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  },
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  "求生本能I": {
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  description: "濒死时立即回复自身30%最大生命值(生效后移除)",
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- belong: ["狂暴畸变体", "剧毒畸变体"]
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+ belong: ["狂暴畸变体", "剧毒畸变体"],
4192
+ derivedSkills: []
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  },
4187
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  "求生本能II": {
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  description: "濒死时立即回复自身50%最大生命值(生效后移除)",
4189
- belong: ["莽兽"]
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+ belong: ["莽兽"],
4197
+ derivedSkills: []
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  },
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  "冷适应": {
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  description: "累计承受10次寒冷伤害后,获得「惧热」标签并永久免疫寒冷伤害",
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- belong: ["莽兽", "狂暴畸变体", "剧毒畸变体"]
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+ belong: ["莽兽", "狂暴畸变体", "剧毒畸变体"],
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+ derivedSkills: []
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  },
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  "感染空间站": {
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  description: "当空间站哨枪塔存活时,自身受到的伤害降低50%",
4197
- belong: ["空间站感染虫"]
4206
+ belong: ["空间站感染虫"],
4207
+ derivedSkills: []
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  },
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  "病毒云": {
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  description: "受到的伤害降低10%",
4201
- belong: ["空间站感染虫", "机械感染虫"]
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+ belong: ["空间站感染虫", "机械感染虫"],
4212
+ derivedSkills: []
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  },
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  "霉菌滋生": {
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  description: "受击后,若空间站哨枪塔存活,为其回复1%最大生命值",
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- belong: ["空间站感染虫", "机械感染虫"]
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+ belong: ["空间站感染虫", "机械感染虫"],
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+ derivedSkills: []
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  },
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  "岗哨机枪": {
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  description: "每累计承受10次攻击,为所有其他存活异形回复10%最大生命值",
4209
- belong: ["空间站哨枪塔"]
4221
+ belong: ["空间站哨枪塔"],
4222
+ derivedSkills: []
4210
4223
  },
4211
4224
  "结构装甲": {
4212
4225
  description: "受实弹/能量武器伤害降低20%,受热能武器伤害降低40%",
4213
- belong: ["空间站哨枪塔"]
4226
+ belong: ["空间站哨枪塔"],
4227
+ derivedSkills: []
4214
4228
  },
4215
4229
  "吸血唾液": {
4216
4230
  description: "受击获得1层「吸血唾液」(上限20层),每层使受到的伤害降低5%",
4217
- belong: ["吸血蝙蝠首领", "吸血蝙蝠"]
4231
+ belong: ["吸血蝙蝠首领", "吸血蝙蝠"],
4232
+ derivedSkills: []
4218
4233
  },
4219
4234
  "进食": {
4220
4235
  description: "「吸血唾液」≥20层时,下次受击消耗所有层数并回复自身20%最大生命值",
4221
- belong: ["吸血蝙蝠首领", "吸血蝙蝠"]
4236
+ belong: ["吸血蝙蝠首领", "吸血蝙蝠"],
4237
+ derivedSkills: []
4222
4238
  },
4223
4239
  "嗜血狂暴": {
4224
4240
  description: "生命值≤50%时,受击额外获得1层「吸血唾液」且受到的伤害降低20%",
4225
- belong: ["吸血蝙蝠首领"]
4241
+ belong: ["吸血蝙蝠首领"],
4242
+ derivedSkills: []
4226
4243
  },
4227
4244
  "吐血": {
4228
4245
  description: "无「吸血唾液」层数时,受到的伤害提高20%",
4229
- belong: ["吸血蝙蝠首领", "吸血蝙蝠"]
4246
+ belong: ["吸血蝙蝠首领", "吸血蝙蝠"],
4247
+ derivedSkills: []
4230
4248
  },
4231
4249
  "超导体": {
4232
4250
  description: "生命值≤10%时,护盾标签永久转换为重甲标签",
4233
- belong: ["亚电主宰者", "亚电能者"]
4251
+ belong: ["亚电主宰者", "亚电能者"],
4252
+ derivedSkills: []
4234
4253
  },
4235
4254
  "能量虹吸": {
4236
4255
  description: "生命值≥70%时伤害降低40%,30%-70%时伤害降低20%",
4237
- belong: ["亚电能者"]
4256
+ belong: ["亚电能者"],
4257
+ derivedSkills: []
4238
4258
  },
4239
4259
  "能源虹吸": {
4240
4260
  description: "能量值≥80%时伤害降低50%,50%-80%时伤害降低30%",
4241
- belong: ["亚电主宰者"]
4261
+ belong: ["亚电主宰者"],
4262
+ derivedSkills: []
4242
4263
  },
4243
4264
  "电能立场": {
4244
4265
  description: "能量值≥30%时,55%概率免疫非热能伤害(每层寒冷降低5%触发概率)",
4245
- belong: ["亚电主宰者"]
4266
+ belong: ["亚电主宰者"],
4267
+ derivedSkills: []
4246
4268
  },
4247
4269
  "电能冲击波": {
4248
4270
  description: "受击后回复100点能量",
4249
- belong: ["亚电主宰者"]
4271
+ belong: ["亚电主宰者"],
4272
+ derivedSkills: []
4250
4273
  },
4251
4274
  "脉冲": {
4252
4275
  description: "能量值≥30%时,60%概率为所有存活异形回复100点生命(每层寒冷降低5%触发概率)",
4253
- belong: ["亚电主宰者"]
4276
+ belong: ["亚电主宰者"],
4277
+ derivedSkills: []
4254
4278
  },
4255
4279
  "能量黑洞": {
4256
4280
  description: "存在能量黑洞时,受到的伤害降低20%",
4257
- belong: ["亚电主宰者", "亚电能者"]
4281
+ belong: ["亚电主宰者", "亚电能者"],
4282
+ derivedSkills: []
4258
4283
  },
4259
4284
  "火焰异形": {
4260
4285
  description: "免疫火焰伤害,受到火焰攻击时回复等量生命值",
4261
- belong: ["烈焰庞兽", "火焰甲虫"]
4286
+ belong: ["烈焰庞兽", "火焰甲虫"],
4287
+ derivedSkills: []
4262
4288
  },
4263
4289
  "庞兽狂暴": {
4264
4290
  description: "生命值≤50%时,受到的伤害降低50%",
4265
- belong: ["烈焰庞兽"]
4291
+ belong: ["烈焰庞兽"],
4292
+ derivedSkills: []
4266
4293
  },
4267
4294
  "灼烧粘液": {
4268
4295
  description: "受击获得1层「灼烧粘液」(上限20层);受火焰攻击时消耗所有层数并回复(层数×10)点生命",
4269
- belong: ["烈焰庞兽", "火焰甲虫"]
4296
+ belong: ["烈焰庞兽", "火焰甲虫"],
4297
+ derivedSkills: []
4270
4298
  },
4271
4299
  "腐蚀胆汁": {
4272
4300
  description: "「灼烧粘液」≥10层时,下次受击消耗所有层数并为所有存活异形回复1000点生命",
4273
- belong: ["火焰甲虫"]
4301
+ belong: ["火焰甲虫"],
4302
+ derivedSkills: []
4274
4303
  },
4275
4304
  "火焰吐息": {
4276
4305
  description: "「灼烧粘液」≥20层时,下次攻击消耗所有层数并为所有存活异形回复20%最大生命值",
4277
- belong: ["烈焰庞兽"]
4306
+ belong: ["烈焰庞兽"],
4307
+ derivedSkills: []
4278
4308
  },
4279
4309
  "太阳耀斑": {
4280
4310
  description: "所有子代阵亡后,移除惧寒标签和孤立无援状态,并永久免疫寒冷伤害",
4281
- belong: ["烈焰庞兽"]
4311
+ belong: ["烈焰庞兽"],
4312
+ derivedSkills: []
4282
4313
  },
4283
4314
  "燃烧潜地": {
4284
4315
  description: "生命值≤10%时立即回复50%最大生命值(生效后移除)",
4285
- belong: ["火焰甲虫"]
4316
+ belong: ["火焰甲虫"],
4317
+ derivedSkills: []
4286
4318
  },
4287
4319
  "炼狱爆弹": {
4288
4320
  description: "每层「灼烧粘液」使受到的伤害降低5%,存活子代存在时每层额外降低5%",
4289
- belong: ["烈焰庞兽"]
4321
+ belong: ["烈焰庞兽"],
4322
+ derivedSkills: []
4290
4323
  },
4291
4324
  "猎手异形": {
4292
4325
  description: "存在其他存活异形时伤害降低20%,无其他存活异形时伤害提高20%;免疫火焰及寒冷伤害",
4293
- belong: ["狂猎猛禽首领", "狂猎猛禽1", "狂猎猛禽2"]
4326
+ belong: ["狂猎猛禽首领", "狂猎猛禽1", "狂猎猛禽2"],
4327
+ derivedSkills: []
4294
4328
  },
4295
4329
  "狂暴": {
4296
4330
  description: "生命值≤50%时,受到的伤害降低50%",
4297
- belong: ["狂猎猛禽1", "狂猎猛禽2"]
4331
+ belong: ["狂猎猛禽1", "狂猎猛禽2"],
4332
+ derivedSkills: []
4298
4333
  },
4299
4334
  "伪装": {
4300
4335
  description: "受击记录伤害来源武器名称,下次被同名武器攻击时伤害降低80%",
4301
- belong: ["狂猎猛禽首领", "狂猎猛禽1", "狂猎猛禽2"]
4336
+ belong: ["狂猎猛禽首领", "狂猎猛禽1", "狂猎猛禽2"],
4337
+ derivedSkills: []
4302
4338
  },
4303
4339
  "致命一击": {
4304
4340
  description: "受击时5%概率免疫该次伤害",
4305
- belong: ["狂猎猛禽首领"]
4341
+ belong: ["狂猎猛禽首领"],
4342
+ derivedSkills: []
4306
4343
  },
4307
4344
  "星界之风": {
4308
4345
  description: "受击时5%概率为所有存活异形回复200点生命",
4309
- belong: ["宇宙界主", "宇宙战将"]
4346
+ belong: ["宇宙界主", "宇宙战将"],
4347
+ derivedSkills: []
4310
4348
  },
4311
4349
  "心灵狂热": {
4312
4350
  description: "生命值<50%时伤害降低20%且「星界之风」触发概率翻倍",
4313
- belong: ["宇宙战将"]
4351
+ belong: ["宇宙战将"],
4352
+ derivedSkills: []
4314
4353
  },
4315
4354
  "宇宙能量": {
4316
4355
  description: "受击回复等量能量值,能量溢出时转换为生命回复",
4317
- belong: ["宇宙界主"]
4356
+ belong: ["宇宙界主"],
4357
+ derivedSkills: []
4318
4358
  },
4319
4359
  "复苏": {
4320
4360
  description: "免疫致命伤害,回复60%最大生命与100%能量值,并获得「灵能构造炉」技能(生效后移除)",
4321
- belong: ["宇宙界主"]
4361
+ belong: ["宇宙界主"],
4362
+ derivedSkills: ["灵能构造炉"]
4322
4363
  },
4323
4364
  "光影之刃": {
4324
4365
  description: "受击获得1层「光影之刃」(上限50层)",
4325
- belong: ["宇宙界主"]
4366
+ belong: ["宇宙界主"],
4367
+ derivedSkills: []
4326
4368
  },
4327
4369
  "远古预兆": {
4328
4370
  description: "受击时1%概率免疫非热能伤害并回复100点能量,每层「光影之刃」使触发概率提升0.5%",
4329
- belong: ["宇宙界主"]
4371
+ belong: ["宇宙界主"],
4372
+ derivedSkills: []
4330
4373
  },
4331
4374
  "超视距穿梭": {
4332
4375
  description: "能量≥60%时每层「光影之刃」使伤害降低10%,30%-60%时每层降低5%,能量≤10%时每层提高5%",
4333
- belong: ["宇宙界主"]
4376
+ belong: ["宇宙界主"],
4377
+ derivedSkills: []
4334
4378
  },
4335
4379
  "灵能构造炉": {
4336
4380
  description: "受击时5%概率随机获得以下技能之一:天启超载护盾/塌缩脉冲/地毯式轰炸/轰炸引导",
4337
- belong: []
4338
- // 未在任何异形中找到
4381
+ belong: [],
4382
+ derivedSkills: ["天启超载护盾", "塌缩脉冲", "地毯式轰炸", "轰炸引导"]
4339
4383
  },
4340
4384
  "天启超载护盾": {
4341
4385
  description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并为所有存活异形回复(消耗层数×10)点生命",
4342
- belong: []
4343
- // 未在任何异形中找到
4386
+ belong: [],
4387
+ derivedSkills: []
4344
4388
  },
4345
4389
  "塌缩脉冲": {
4346
4390
  description: "受击后额外获得1层「光影之刃」",
4347
- belong: []
4348
- // 未在任何异形中找到
4391
+ belong: [],
4392
+ derivedSkills: []
4349
4393
  },
4350
4394
  "地毯式轰炸": {
4351
4395
  description: "移除孤立无援状态,受到的伤害降低80%",
4352
- belong: []
4353
- // 未在任何异形中找到
4396
+ belong: [],
4397
+ derivedSkills: []
4354
4398
  },
4355
4399
  "轰炸引导": {
4356
4400
  description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并回复(消耗层数×10)点能量",
4357
- belong: []
4358
- // 未在任何异形中找到
4401
+ belong: [],
4402
+ derivedSkills: []
4359
4403
  },
4360
4404
  "毒性唾液": {
4361
4405
  description: "受击获得1层「毒性唾液」(上限20层),每层使受到的伤害降低5%",
4362
- belong: ["猛毒异兽", "剧毒蝙蝠"]
4406
+ belong: ["猛毒异兽", "剧毒蝙蝠"],
4407
+ derivedSkills: []
4363
4408
  },
4364
4409
  "剧毒狂暴": {
4365
4410
  description: "生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低20%",
4366
- belong: ["猛毒异兽"]
4411
+ belong: ["猛毒异兽"],
4412
+ derivedSkills: []
4367
4413
  },
4368
4414
  "毒气波": {
4369
4415
  description: "受击时,有20%概率获得5层「毒性唾液」",
4370
- belong: ["猛毒异兽", "剧毒蝙蝠"]
4416
+ belong: ["猛毒异兽", "剧毒蝙蝠"],
4417
+ derivedSkills: []
4371
4418
  },
4372
4419
  "淬毒撕咬": {
4373
4420
  description: "「毒性唾液」≥5层时,受击会回复50点生命值;「毒性唾液」≥10层时,受击会回复100点生命值;「毒性唾液」≥15层时,受击会回复150点生命值",
4374
- belong: ["猛毒异兽", "剧毒蝙蝠"]
4421
+ belong: ["猛毒异兽", "剧毒蝙蝠"],
4422
+ derivedSkills: []
4375
4423
  },
4376
4424
  "酸蚀池": {
4377
4425
  description: "每次受击将会从3种酸液中顺序选择一种释放(脓蚀酸池:受到实弹武器伤害降低50%,受到能量武器伤害提高50%;蚀骨酸池:受到能量武器伤害降低50%,受到热能武器伤害提高50%;焦熔酸池:受到热能武器的伤害降低50%,受到实弹武器伤害提高50%)",
4378
- belong: ["猛毒异兽", "剧毒蝙蝠"]
4426
+ belong: ["猛毒异兽", "剧毒蝙蝠"],
4427
+ derivedSkills: []
4379
4428
  },
4380
4429
  "剧毒突袭": {
4381
4430
  description: "「毒性唾液」≥20层时,受击消耗所有层数并强化下5次触发的「酸蚀池」(武器类型对应的增伤和减伤效果翻倍)",
4382
- belong: ["猛毒异兽"]
4431
+ belong: ["猛毒异兽"],
4432
+ derivedSkills: []
4383
4433
  },
4384
4434
  "虫巢思维": {
4385
4435
  description: "每有一只巢穴子代,则受到的伤害降低20%;巢穴子代受到的伤害提高20%",
4386
- belong: ["虫群女王"]
4436
+ belong: ["虫群女王"],
4437
+ derivedSkills: []
4387
4438
  },
4388
4439
  "爆虫伏击": {
4389
4440
  description: "血量低于50%时,立即孵化巢穴子代直至上限(生效后移除)",
4390
- belong: ["虫群女王"]
4441
+ belong: ["虫群女王"],
4442
+ derivedSkills: []
4391
4443
  },
4392
4444
  "虚弱喷吐": {
4393
4445
  description: "当孵化场存活时,受到的伤害降低80%",
4394
- belong: ["虫群女王"]
4446
+ belong: ["虫群女王"],
4447
+ derivedSkills: []
4395
4448
  },
4396
4449
  "治愈虫群": {
4397
4450
  description: "血量低于30%时,立即回复自身40%点生命值,同时回复所有其他存活异形10%点生命值(生效后移除)",
4398
- belong: ["虫群女王"]
4451
+ belong: ["虫群女王"],
4452
+ derivedSkills: []
4399
4453
  },
4400
4454
  "释放信息素": {
4401
4455
  description: "所有存活的异形受到的伤害降低20%",
4402
- belong: ["虫群女王"]
4456
+ belong: ["虫群女王"],
4457
+ derivedSkills: []
4403
4458
  },
4404
4459
  "恐吓尖啸": {
4405
4460
  description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)",
4406
- belong: ["虫群女王"]
4461
+ belong: ["虫群女王"],
4462
+ derivedSkills: []
4407
4463
  },
4408
4464
  "孵化": {
4409
4465
  description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)",
4410
- belong: ["孵化场"]
4466
+ belong: ["孵化场"],
4467
+ derivedSkills: []
4411
4468
  },
4412
4469
  "基因变异": {
4413
4470
  description: "移除孤立无援状态;每次受击叠加1层「基因变异」;每受击3次随机获得1个基因技能,累计获得4个基因后再次触发则移除全部基因技能",
4414
- belong: ["坏兄弟"]
4471
+ belong: ["坏兄弟"],
4472
+ derivedSkills: [
4473
+ "优化冗余片段",
4474
+ "开天眼",
4475
+ "环境适应",
4476
+ "加快分化",
4477
+ "耐力强化",
4478
+ "稳定DNA",
4479
+ "增厚甲壳",
4480
+ "质粒增殖",
4481
+ "加速代谢",
4482
+ "组织增生",
4483
+ "模仿生物签名"
4484
+ ]
4415
4485
  },
4416
4486
  "优化冗余片段": {
4417
4487
  description: "免疫辐射伤害;清空自身的辐射层数",
4418
- belong: []
4419
- // 未在任何异形中找到
4488
+ belong: [],
4489
+ derivedSkills: []
4420
4490
  },
4421
4491
  "开天眼": {
4422
4492
  description: "免疫闪光弹",
4423
- belong: []
4424
- // 未在任何异形中找到
4493
+ belong: [],
4494
+ derivedSkills: []
4425
4495
  },
4426
4496
  "环境适应": {
4427
4497
  description: "免疫火焰伤害和寒冷伤害;清空自身的寒冷层数和燃烧层数",
4428
- belong: []
4429
- // 未在任何异形中找到
4498
+ belong: [],
4499
+ derivedSkills: []
4430
4500
  },
4431
4501
  "加快分化": {
4432
4502
  description: "每次受击回复X点血量(X为「基因变异」层数 x 10)",
4433
- belong: []
4434
- // 未在任何异形中找到
4503
+ belong: [],
4504
+ derivedSkills: []
4435
4505
  },
4436
4506
  "耐力强化": {
4437
4507
  description: "当能量≥80%时,受到的伤害降低80%;当能量≥50%时,受到的伤害降低50%;当能量≥30%时,受到的伤害降低30%",
4438
- belong: []
4439
- // 未在任何异形中找到
4508
+ belong: [],
4509
+ derivedSkills: []
4440
4510
  },
4441
4511
  "稳定DNA": {
4442
4512
  description: "伤害来源的武器不受标签影响",
4443
- belong: []
4444
- // 未在任何异形中找到
4513
+ belong: [],
4514
+ derivedSkills: []
4445
4515
  },
4446
4516
  "增厚甲壳": {
4447
4517
  description: "每层「基因变异」使受到的伤害降低5%",
4448
- belong: []
4449
- // 未在任何异形中找到
4518
+ belong: [],
4519
+ derivedSkills: []
4450
4520
  },
4451
4521
  "质粒增殖": {
4452
4522
  description: "每次受击回复100点能量;免疫脉冲手雷",
4453
- belong: []
4454
- // 未在任何异形中找到
4523
+ belong: [],
4524
+ derivedSkills: []
4455
4525
  },
4456
4526
  "加速代谢": {
4457
4527
  description: "每次受击叠加X层「基因变异」(X为当前拥有的技能数量)",
4458
- belong: []
4459
- // 未在任何异形中找到
4528
+ belong: [],
4529
+ derivedSkills: []
4460
4530
  },
4461
4531
  "组织增生": {
4462
4532
  description: "每层「基因变异」使护甲值提高1点",
4463
- belong: []
4464
- // 未在任何异形中找到
4533
+ belong: [],
4534
+ derivedSkills: []
4465
4535
  },
4466
4536
  "模仿生物签名": {
4467
4537
  description: "受击时5%概率免疫该次伤害,每层「基因变异」提高1%的概率",
4468
- belong: []
4469
- // 未在任何异形中找到
4538
+ belong: [],
4539
+ derivedSkills: []
4470
4540
  }
4471
4541
  };
4472
4542
 
@@ -5832,7 +5902,7 @@ function buildResultMessage(session, weaponName, targetBoss, primaryResult, scat
5832
5902
  ${primaryResult.effectMessage.map((m) => `▸ ${m}`).join("\n")}`
5833
5903
  ] : [],
5834
5904
  ...primaryResult.ignoreMessage.length > 0 ? [
5835
- `🗡️ 无视减伤效果:
5905
+ `🗡️ 无视伤害减免:
5836
5906
  ${primaryResult.ignoreMessage.map((m) => `▸ ${m}`).join("\n")}`
5837
5907
  ] : [],
5838
5908
  ...primaryResult.passiveMessages.length > 0 ? [
@@ -5991,13 +6061,13 @@ async function handleIgnoreReductionEffects(ctx, handle, weaponName, targetBoss)
5991
6061
  const handleWeaponEffect = /* @__PURE__ */ __name(() => {
5992
6062
  if (weaponName === "光剑") {
5993
6063
  ignoreEffects.push(1);
5994
- messages.push(`⚔️ 【光剑】武器效果:无视100%减伤效果`);
6064
+ messages.push(`⚔️ 【光剑】武器效果:无视100%伤害减免`);
5995
6065
  } else if (weaponName === "M4AE脉冲步枪") {
5996
6066
  ignoreEffects.push(0.5);
5997
- messages.push(`🔫 【M4AE脉冲步枪】武器效果:无视50%减伤效果`);
6067
+ messages.push(`🔫 【M4AE脉冲步枪】武器效果:无视50%伤害减免`);
5998
6068
  } else if (weaponName === "粒子相位枪" && targetBoss?.tags.includes("护盾")) {
5999
6069
  ignoreEffects.push(0.5);
6000
- messages.push(`⚡ 【粒子相位枪】武器效果:无视50%减伤效果`);
6070
+ messages.push(`⚡ 【粒子相位枪】武器效果:无视50%伤害减免`);
6001
6071
  }
6002
6072
  }, "handleWeaponEffect");
6003
6073
  const handlePiercingMod = /* @__PURE__ */ __name(async () => {
@@ -6011,15 +6081,15 @@ async function handleIgnoreReductionEffects(ctx, handle, weaponName, targetBoss)
6011
6081
  if (!equippedWeapon?.installedMods) return;
6012
6082
  if (equippedWeapon.installedMods.includes("破甲模块")) {
6013
6083
  ignoreEffects.push(0.1);
6014
- messages.push(`⚡ 【破甲模块】生效:无视10%减伤效果`);
6084
+ messages.push(`⚡ 【破甲模块】生效:无视10%伤害减免`);
6015
6085
  }
6016
6086
  if (weaponName === "高斯步枪" && equippedWeapon.installedMods.includes("裂甲核心")) {
6017
6087
  ignoreEffects.push(0.4);
6018
- messages.push(`💥 【裂甲核心】生效:无视40%减伤效果`);
6088
+ messages.push(`💥 【裂甲核心】生效:无视40%伤害减免`);
6019
6089
  }
6020
6090
  if (weaponName === "侦察步枪" && equippedWeapon.installedMods.includes("金刚石瞄准镜")) {
6021
6091
  ignoreEffects.push(0.2);
6022
- messages.push(`💥 【金刚石瞄准镜】生效:无视20%减伤效果`);
6092
+ messages.push(`💥 【金刚石瞄准镜】生效:无视20%伤害减免`);
6023
6093
  }
6024
6094
  }, "handlePiercingMod");
6025
6095
  handleWeaponEffect();
@@ -6033,7 +6103,7 @@ async function handleIgnoreReductionEffects(ctx, handle, weaponName, targetBoss)
6033
6103
  });
6034
6104
  if (radarMask?.quantity > 0) {
6035
6105
  ignoreEffects.push(0.1);
6036
- messages.push(`🛰️ 【雷达面罩】生效:无视10%减伤效果`);
6106
+ messages.push(`🛰️ 【雷达面罩】生效:无视10%伤害减免`);
6037
6107
  }
6038
6108
  }, "handleCareerEffects");
6039
6109
  await handleCareerEffects();
@@ -10282,9 +10352,9 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
10282
10352
  if (!careerData || careerData.group !== "人类联盟") {
10283
10353
  return "⚠️ 您不属于人类阵营,无法执行此操作";
10284
10354
  }
10285
- const validCareers = ["警卫", "警卫长", "情报副官"];
10355
+ const validCareers = ["警卫员下士", "警卫长", "情报副官"];
10286
10356
  if (!careerData.career || !validCareers.includes(careerData.career)) {
10287
- return `⚠️ 您的职业(${careerData.career || "未设置"})不是警卫、警卫长或情报副官`;
10357
+ return `⚠️ 您的职业(${careerData.career || "未设置"})不是警卫员下士、警卫长或情报副官`;
10288
10358
  }
10289
10359
  const [permission] = await ctx.database.get("ggcevo_permissions", { handle });
10290
10360
  if (!permission || !permission.explosiondoorauthority || permission.explosiondoorauthority < 1) {
@@ -10321,6 +10391,95 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
10321
10391
  `📖 描述:${awardedWeapon.description}`
10322
10392
  ].join("\n");
10323
10393
  });
10394
+ ctx.command("技能 [异形名称]").usage('查询异形技能,输入"技能"查看所有异形,输入"技能 异形名称"查询详细技能').action(async ({ session }, unitName) => {
10395
+ const allUnits = /* @__PURE__ */ new Set();
10396
+ bossPool.forEach((boss) => {
10397
+ allUnits.add(boss.main.name);
10398
+ boss.minions.forEach((minion) => allUnits.add(minion.name));
10399
+ });
10400
+ const sortedUnits = [...allUnits].sort();
10401
+ if (!unitName) {
10402
+ return [
10403
+ "🦠 可查询技能的异形列表 🦠",
10404
+ "使用「技能 异形名称」查看详细技能",
10405
+ "====================",
10406
+ ...sortedUnits.map((name2) => `▸ ${name2}`),
10407
+ "===================="
10408
+ ].join("\n");
10409
+ }
10410
+ const searchName = unitName.trim().toLowerCase();
10411
+ const matchedUnits = sortedUnits.filter(
10412
+ (name2) => name2.toLowerCase().includes(searchName)
10413
+ );
10414
+ if (matchedUnits.length === 0) {
10415
+ return `未找到名称包含"${unitName}"的异形,请输入完整名称或部分关键词`;
10416
+ }
10417
+ if (matchedUnits.length > 1) {
10418
+ return [
10419
+ `找到多个包含"${unitName}"的异形:`,
10420
+ ...matchedUnits.map((name2) => `▸ ${name2}`),
10421
+ "请选择具体异形名称查询"
10422
+ ].join("\n");
10423
+ }
10424
+ const targetUnit = matchedUnits[0];
10425
+ let skills = [];
10426
+ let foundUnitType = null;
10427
+ bossPool.some((boss) => {
10428
+ if (boss.main.name === targetUnit) {
10429
+ skills = boss.main.passive || [];
10430
+ foundUnitType = "主宰";
10431
+ return true;
10432
+ }
10433
+ const minion = boss.minions.find((m) => m.name === targetUnit);
10434
+ if (minion) {
10435
+ skills = minion.passive || [];
10436
+ foundUnitType = "子代";
10437
+ return true;
10438
+ }
10439
+ return false;
10440
+ });
10441
+ if (!foundUnitType) {
10442
+ return `「${targetUnit}」未配置任何被动技能`;
10443
+ }
10444
+ const expandedSkills = /* @__PURE__ */ new Set();
10445
+ const allSkillDetails = [];
10446
+ const addSkillDetail = /* @__PURE__ */ __name((skillName, indentLevel = 0, visited = /* @__PURE__ */ new Set()) => {
10447
+ if (visited.has(skillName)) {
10448
+ allSkillDetails.push(`${" ".repeat(indentLevel)}▸ ${skillName}:[递归终止 - 避免循环引用]`);
10449
+ return;
10450
+ }
10451
+ visited.add(skillName);
10452
+ const config2 = passiveConfig[skillName];
10453
+ if (!config2) {
10454
+ allSkillDetails.push(`${" ".repeat(indentLevel)}▸ ${skillName}:技能未定义`);
10455
+ return;
10456
+ }
10457
+ expandedSkills.add(skillName);
10458
+ let desc = config2.description.replace(/《([^》]+)》/g, "$1").replace(/\n/g, "\n ").replace(/(;|。)/g, "$1\n ");
10459
+ const indent = " ".repeat(indentLevel);
10460
+ allSkillDetails.push(`${indent}▸ ${skillName}:
10461
+ ${desc}`);
10462
+ const derivedSkills = config2.derivedSkills || [];
10463
+ if (derivedSkills.length > 0) {
10464
+ const derivedTitle = indentLevel === 0 ? "↓ 一级衍生技能 ↓" : indentLevel === 1 ? "↓ 二级衍生技能 ↓" : "↓ 衍生技能 ↓";
10465
+ allSkillDetails.push(`${indent} ${derivedTitle}`);
10466
+ derivedSkills.forEach((derivedSkill) => {
10467
+ addSkillDetail(derivedSkill, indentLevel + 1, new Set(visited));
10468
+ });
10469
+ }
10470
+ }, "addSkillDetail");
10471
+ skills.forEach((skill) => addSkillDetail(skill));
10472
+ if (allSkillDetails.length === 0) {
10473
+ return `「${targetUnit}」未配置任何被动技能`;
10474
+ }
10475
+ return [
10476
+ `🦠 ${targetUnit} - ${foundUnitType} (${expandedSkills.size} 个被动技能) 🦠`,
10477
+ "====================",
10478
+ ...allSkillDetails,
10479
+ "====================",
10480
+ `注:部分技能可触发衍生技能,最多显示二级衍生技能`
10481
+ ].join("\n");
10482
+ });
10324
10483
  }
10325
10484
  __name(apply, "apply");
10326
10485
  // Annotate the CommonJS export names for ESM import in node:
package/lib/tasks.d.ts CHANGED
@@ -3,9 +3,9 @@ export declare const Tasklist: {
3
3
  readonly id: 1;
4
4
  readonly type: "可重复任务";
5
5
  readonly target: 1;
6
- readonly price: 75;
6
+ readonly price: 50;
7
7
  readonly redCrystalCost: 0;
8
- readonly condition: "使用【伽马枪】攻击目标并成功增加其辐射层数";
8
+ readonly condition: "使用【伽马枪】攻击目标并成功增加其1层[辐射]";
9
9
  };
10
10
  readonly 绝对零度: {
11
11
  readonly id: 2;
@@ -13,7 +13,7 @@ export declare const Tasklist: {
13
13
  readonly target: 1;
14
14
  readonly price: 50;
15
15
  readonly redCrystalCost: 0;
16
- readonly condition: "使用【零度之下】攻击目标并成功增加其寒冷层数";
16
+ readonly condition: "使用【零度之下】攻击目标并成功增加其1层[寒冷]";
17
17
  };
18
18
  readonly 胆汁引爆: {
19
19
  readonly id: 3;
@@ -21,7 +21,7 @@ export declare const Tasklist: {
21
21
  readonly target: 1;
22
22
  readonly price: 200;
23
23
  readonly redCrystalCost: 0;
24
- readonly condition: "使用【焚烧枪】攻击目标并成功引爆其≥10层的胆汁";
24
+ readonly condition: "使用【焚烧枪】引爆具有10层及以上[灼烧粘液]的目标";
25
25
  };
26
26
  readonly 脉冲干扰: {
27
27
  readonly id: 4;
@@ -53,6 +53,6 @@ export declare const Tasklist: {
53
53
  readonly target: 1;
54
54
  readonly price: 50;
55
55
  readonly redCrystalCost: 0;
56
- readonly condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其燃烧层数";
56
+ readonly condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其1层[燃烧]";
57
57
  };
58
58
  };
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "koishi-plugin-ggcevo-game",
3
3
  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
4
- "version": "1.4.94",
4
+ "version": "1.4.95",
5
5
  "main": "lib/index.js",
6
6
  "typings": "lib/index.d.ts",
7
7
  "files": [