koishi-plugin-ggcevo-game 1.4.93 → 1.4.95

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package/lib/index.js CHANGED
@@ -1148,9 +1148,9 @@ var Tasklist = {
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  id: 1,
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  type: "可重复任务",
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  target: 1,
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- price: 75,
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+ price: 50,
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  redCrystalCost: 0,
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- condition: "使用【伽马枪】攻击目标并成功增加其辐射层数"
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+ condition: "使用【伽马枪】攻击目标并成功增加其1层[辐射]"
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  },
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  "绝对零度": {
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  id: 2,
@@ -1158,7 +1158,7 @@ var Tasklist = {
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  target: 1,
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  price: 50,
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  redCrystalCost: 0,
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- condition: "使用【零度之下】攻击目标并成功增加其寒冷层数"
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+ condition: "使用【零度之下】攻击目标并成功增加其1层[寒冷]"
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  },
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  "胆汁引爆": {
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  id: 3,
@@ -1166,7 +1166,7 @@ var Tasklist = {
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  target: 1,
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  price: 200,
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  redCrystalCost: 0,
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- condition: "使用【焚烧枪】攻击目标并成功引爆其≥10层的胆汁"
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+ condition: "使用【焚烧枪】引爆具有10层及以上[灼烧粘液]的目标"
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  },
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  "脉冲干扰": {
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  id: 4,
@@ -1198,7 +1198,7 @@ var Tasklist = {
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  target: 1,
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  price: 50,
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  redCrystalCost: 0,
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- condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其燃烧层数"
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+ condition: "使用【焚烧枪】或【龙息霰弹枪】攻击目标并成功增加其1层[燃烧]"
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  }
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  };
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@@ -1229,7 +1229,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "重型", "异形"],
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- passive: ["弱化形态", "异形甲壳"]
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+ passive: ["异形甲壳"]
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  }
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  ]
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  },
@@ -1258,7 +1258,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["生物", "惧热", "异形"],
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- passive: ["弱化形态", "冰霜回复", "冰霜进化"]
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+ passive: ["冰霜回复", "冰霜进化"]
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  }
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  ]
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  },
@@ -1287,7 +1287,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "重型", "极地", "异形"],
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- passive: ["弱化形态", "应激甲壳I", "求生本能I", "冷适应"]
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+ passive: ["应激甲壳I", "求生本能I", "冷适应"]
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  },
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  {
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  name: "剧毒畸变体",
@@ -1299,7 +1299,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "重型", "极地", "异形"],
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- passive: ["弱化形态", "应激甲壳I", "求生本能I", "冷适应"]
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+ passive: ["应激甲壳I", "求生本能I", "冷适应"]
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  }
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  ]
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  },
@@ -1328,7 +1328,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "机械", "异形"],
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- passive: ["弱化形态", "病毒云", "霉菌滋生"]
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+ passive: ["病毒云", "霉菌滋生"]
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  },
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  {
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  name: "空间站哨枪塔",
@@ -1369,7 +1369,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 20,
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  tags: ["生物", "异形"],
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- passive: ["弱化形态", "吸血唾液", "进食", "吐血"]
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+ passive: ["吸血唾液", "进食", "吐血"]
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  }
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  ]
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  },
@@ -1398,7 +1398,7 @@ var bossPool = [
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  shieldArmor: 4,
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  maxStacks: 0,
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  tags: ["重甲", "灵能", "异形"],
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- passive: ["弱化形态", "超导体", "能源虹吸", "能量黑洞"]
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+ passive: ["超导体", "能量虹吸", "能量黑洞"]
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  }
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  ]
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  },
@@ -1427,7 +1427,7 @@ var bossPool = [
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  shieldArmor: 15,
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  maxStacks: 20,
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  tags: ["重甲", "生物", "惧寒", "异形"],
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- passive: ["弱化形态", "火焰异形", "灼烧粘液", "腐蚀胆汁", "燃烧潜地"]
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+ passive: ["火焰异形", "灼烧粘液", "腐蚀胆汁", "燃烧潜地"]
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  }
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  ]
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  },
@@ -1456,7 +1456,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["生物", "异形"],
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- passive: ["弱化形态", "猎手异形", "狂暴", "伪装"]
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+ passive: ["猎手异形", "狂暴", "伪装"]
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  },
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  {
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  name: "狂猎猛禽2",
@@ -1468,7 +1468,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["生物", "异形"],
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- passive: ["弱化形态", "猎手异形", "狂暴", "伪装"]
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+ passive: ["猎手异形", "狂暴", "伪装"]
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  }
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  ]
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  },
@@ -1497,7 +1497,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 0,
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  tags: ["重甲", "生物", "灵能", "异形"],
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- passive: ["弱化形态", "心灵狂热", "星界之风"]
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+ passive: ["心灵狂热", "星界之风"]
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  }
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  ]
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  },
@@ -1526,7 +1526,7 @@ var bossPool = [
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  shieldArmor: 0,
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  maxStacks: 20,
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  tags: ["轻甲", "生物", "异形"],
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- passive: ["弱化形态", "毒性唾液", "毒气波", "淬毒撕咬", "酸蚀池"]
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+ passive: ["毒性唾液", "毒气波", "淬毒撕咬", "酸蚀池"]
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  }
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  ]
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  },
@@ -1602,7 +1602,7 @@ var bossPool = [
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  type: "主宰",
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  maxHP: 2e4,
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  maxShield: 0,
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- maxEnergy: 0,
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+ maxEnergy: 1e3,
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  armor: 3,
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  shieldArmor: 0,
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  maxStacks: 20,
@@ -3123,9 +3123,7 @@ var BattleEffectProcessor = {
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  }
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  let targetUpdates = null;
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  if (weaponName === "伽马枪" && !targetBoss.tags.includes("机械") && targetBoss.tags.includes("生物")) {
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- const hasRadiationCore = equippedWeapon?.installedMods?.some(
3127
- (mod) => mod.name === "辐射充能核心"
3128
- );
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+ const hasRadiationCore = equippedWeapon.installedMods?.includes("辐射充能核心");
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  const layerIncrement = hasRadiationCore ? 2 : 1;
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  targetUpdates = {
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  name: targetBoss.name,
@@ -4153,309 +4151,392 @@ __name(applyPassiveEffects, "applyPassiveEffects");
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  // src/boss/passive.ts
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  var passiveConfig = {
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- "弱化形态": {
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- type: "伤害易伤",
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- description: "子代防御脆弱,受到的伤害提高10%"
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- },
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  "异形甲壳": {
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- type: "伤害减免",
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- description: "拥有厚重的甲壳,受到的伤害降低20%"
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+ description: "拥有厚重的甲壳,受到的伤害降低20%",
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+ belong: ["异齿猛兽首领", "异齿猛兽"],
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+ derivedSkills: []
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  },
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  "冰霜回复": {
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- type: "濒死治疗(移除)",
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- description: "生命值≤30%时,立即回复自身40%最大生命值,并为所有其他存活异形回复10%最大生命值(生效后移除)"
4160
+ description: "生命值≤30%时,立即回复自身40%最大生命值,并为所有其他存活异形回复10%最大生命值(生效后移除)",
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+ belong: ["冰蛇"],
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+ derivedSkills: []
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  },
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  "冰霜进化": {
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- type: "元素转换",
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- description: "免疫寒冷伤害,受到寒冷攻击时回复等量生命值"
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+ description: "免疫寒冷伤害,受到寒冷攻击时回复等量生命值",
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+ belong: ["寒冰王蛇", "冰蛇"],
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+ derivedSkills: []
4171
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  },
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  "冰霜环绕": {
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- type: "濒死治疗+技能赋予(移除)",
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- description: "生命值≤30%时,立即回复自身45%最大生命值,并使所有存活异形获得「寒霜地狱」技能(生效后移除)"
4170
+ description: "生命值≤30%时,立即回复自身45%最大生命值,并使所有存活异形获得「寒霜地狱」技能(生效后移除)",
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+ belong: ["寒冰王蛇"],
4172
+ derivedSkills: ["寒霜地狱"]
4175
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  },
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4174
  "寒霜地狱": {
4177
- type: "伤害减免",
4178
- description: "受到的伤害降低30%"
4175
+ description: "受到的伤害降低30%",
4176
+ belong: [],
4177
+ derivedSkills: []
4179
4178
  },
4180
4179
  "应激甲壳I": {
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- type: "伤害减免",
4182
- description: "受到的伤害降低20%"
4180
+ description: "受到的伤害降低20%",
4181
+ belong: ["狂暴畸变体", "剧毒畸变体"],
4182
+ derivedSkills: []
4183
4183
  },
4184
4184
  "应激甲壳II": {
4185
- type: "伤害减免",
4186
- description: "受到的伤害降低25%"
4185
+ description: "受到的伤害降低25%",
4186
+ belong: ["莽兽"],
4187
+ derivedSkills: []
4187
4188
  },
4188
4189
  "求生本能I": {
4189
- type: "濒死治疗(移除)",
4190
- description: "濒死时立即回复自身30%最大生命值(生效后移除)"
4190
+ description: "濒死时立即回复自身30%最大生命值(生效后移除)",
4191
+ belong: ["狂暴畸变体", "剧毒畸变体"],
4192
+ derivedSkills: []
4191
4193
  },
4192
4194
  "求生本能II": {
4193
- type: "濒死治疗(移除)",
4194
- description: "濒死时立即回复自身50%最大生命值(生效后移除)"
4195
+ description: "濒死时立即回复自身50%最大生命值(生效后移除)",
4196
+ belong: ["莽兽"],
4197
+ derivedSkills: []
4195
4198
  },
4196
4199
  "冷适应": {
4197
- type: "元素免疫+标签转化",
4198
- description: "累计承受10次寒冷伤害后,获得「惧热」标签并永久免疫寒冷伤害"
4200
+ description: "累计承受10次寒冷伤害后,获得「惧热」标签并永久免疫寒冷伤害",
4201
+ belong: ["莽兽", "狂暴畸变体", "剧毒畸变体"],
4202
+ derivedSkills: []
4199
4203
  },
4200
4204
  "感染空间站": {
4201
- type: "条件减伤",
4202
- description: "当空间站哨枪塔存活时,自身受到的伤害降低50%"
4205
+ description: "当空间站哨枪塔存活时,自身受到的伤害降低50%",
4206
+ belong: ["空间站感染虫"],
4207
+ derivedSkills: []
4203
4208
  },
4204
4209
  "病毒云": {
4205
- type: "伤害减免",
4206
- description: "受到的伤害降低10%"
4210
+ description: "受到的伤害降低10%",
4211
+ belong: ["空间站感染虫", "机械感染虫"],
4212
+ derivedSkills: []
4207
4213
  },
4208
4214
  "霉菌滋生": {
4209
- type: "建筑治疗",
4210
- description: "受击后,若空间站哨枪塔存活,为其回复1%最大生命值"
4215
+ description: "受击后,若空间站哨枪塔存活,为其回复1%最大生命值",
4216
+ belong: ["空间站感染虫", "机械感染虫"],
4217
+ derivedSkills: []
4211
4218
  },
4212
4219
  "岗哨机枪": {
4213
- type: "群体治疗",
4214
- description: "每累计承受10次攻击,为所有其他存活异形回复10%最大生命值"
4220
+ description: "每累计承受10次攻击,为所有其他存活异形回复10%最大生命值",
4221
+ belong: ["空间站哨枪塔"],
4222
+ derivedSkills: []
4215
4223
  },
4216
4224
  "结构装甲": {
4217
- type: "元素抗性",
4218
- description: "受实弹/能量武器伤害降低20%,受热能武器伤害降低40%"
4225
+ description: "受实弹/能量武器伤害降低20%,受热能武器伤害降低40%",
4226
+ belong: ["空间站哨枪塔"],
4227
+ derivedSkills: []
4219
4228
  },
4220
4229
  "吸血唾液": {
4221
- type: "叠层减伤",
4222
- description: "受击获得1层「吸血唾液」(上限20层),每层使受到的伤害降低5%"
4230
+ description: "受击获得1层「吸血唾液」(上限20层),每层使受到的伤害降低5%",
4231
+ belong: ["吸血蝙蝠首领", "吸血蝙蝠"],
4232
+ derivedSkills: []
4223
4233
  },
4224
4234
  "进食": {
4225
- type: "叠层转化(治疗)",
4226
- description: "「吸血唾液」≥20层时,下次受击消耗所有层数并回复自身20%最大生命值"
4235
+ description: "「吸血唾液」≥20层时,下次受击消耗所有层数并回复自身20%最大生命值",
4236
+ belong: ["吸血蝙蝠首领", "吸血蝙蝠"],
4237
+ derivedSkills: []
4227
4238
  },
4228
4239
  "嗜血狂暴": {
4229
- type: "狂怒机制",
4230
- description: "生命值≤50%时,受击额外获得1层「吸血唾液」且受到的伤害降低20%"
4240
+ description: "生命值≤50%时,受击额外获得1层「吸血唾液」且受到的伤害降低20%",
4241
+ belong: ["吸血蝙蝠首领"],
4242
+ derivedSkills: []
4231
4243
  },
4232
4244
  "吐血": {
4233
- type: "叠层惩罚",
4234
- description: "无「吸血唾液」层数时,受到的伤害提高20%"
4245
+ description: "无「吸血唾液」层数时,受到的伤害提高20%",
4246
+ belong: ["吸血蝙蝠首领", "吸血蝙蝠"],
4247
+ derivedSkills: []
4235
4248
  },
4236
4249
  "超导体": {
4237
- type: "标签转换",
4238
- description: "生命值≤10%时,护盾标签永久转换为重甲标签"
4250
+ description: "生命值≤10%时,护盾标签永久转换为重甲标签",
4251
+ belong: ["亚电主宰者", "亚电能者"],
4252
+ derivedSkills: []
4239
4253
  },
4240
4254
  "能量虹吸": {
4241
- type: "血线减伤",
4242
- description: "生命值≥70%时伤害降低40%,30%-70%时伤害降低20%"
4255
+ description: "生命值≥70%时伤害降低40%,30%-70%时伤害降低20%",
4256
+ belong: ["亚电能者"],
4257
+ derivedSkills: []
4243
4258
  },
4244
4259
  "能源虹吸": {
4245
- type: "能量减伤",
4246
- description: "能量值≥80%时伤害降低50%,50%-80%时伤害降低30%"
4260
+ description: "能量值≥80%时伤害降低50%,50%-80%时伤害降低30%",
4261
+ belong: ["亚电主宰者"],
4262
+ derivedSkills: []
4247
4263
  },
4248
4264
  "电能立场": {
4249
- type: "概率免疫",
4250
- description: "能量值≥30%时,55%概率免疫非热能伤害(每层寒冷降低5%触发概率)"
4265
+ description: "能量值≥30%时,55%概率免疫非热能伤害(每层寒冷降低5%触发概率)",
4266
+ belong: ["亚电主宰者"],
4267
+ derivedSkills: []
4251
4268
  },
4252
4269
  "电能冲击波": {
4253
- type: "受击回能",
4254
- description: "受击后回复100点能量"
4270
+ description: "受击后回复100点能量",
4271
+ belong: ["亚电主宰者"],
4272
+ derivedSkills: []
4255
4273
  },
4256
4274
  "脉冲": {
4257
- type: "概率群体治疗",
4258
- description: "能量值≥30%时,60%概率为所有存活异形回复100点生命(每层寒冷降低5%触发概率)"
4275
+ description: "能量值≥30%时,60%概率为所有存活异形回复100点生命(每层寒冷降低5%触发概率)",
4276
+ belong: ["亚电主宰者"],
4277
+ derivedSkills: []
4259
4278
  },
4260
4279
  "能量黑洞": {
4261
- type: "环境减伤",
4262
- description: "存在能量黑洞时,受到的伤害降低20%"
4280
+ description: "存在能量黑洞时,受到的伤害降低20%",
4281
+ belong: ["亚电主宰者", "亚电能者"],
4282
+ derivedSkills: []
4263
4283
  },
4264
4284
  "火焰异形": {
4265
- type: "元素转换",
4266
- description: "免疫火焰伤害,受到火焰攻击时回复等量生命值"
4285
+ description: "免疫火焰伤害,受到火焰攻击时回复等量生命值",
4286
+ belong: ["烈焰庞兽", "火焰甲虫"],
4287
+ derivedSkills: []
4267
4288
  },
4268
4289
  "庞兽狂暴": {
4269
- type: "半血减伤",
4270
- description: "生命值≤50%时,受到的伤害降低50%"
4290
+ description: "生命值≤50%时,受到的伤害降低50%",
4291
+ belong: ["烈焰庞兽"],
4292
+ derivedSkills: []
4271
4293
  },
4272
4294
  "灼烧粘液": {
4273
- type: "叠层治疗",
4274
- description: "受击获得1层「灼烧粘液」(上限20层);受火焰攻击时消耗所有层数并回复(层数×10)点生命"
4295
+ description: "受击获得1层「灼烧粘液」(上限20层);受火焰攻击时消耗所有层数并回复(层数×10)点生命",
4296
+ belong: ["烈焰庞兽", "火焰甲虫"],
4297
+ derivedSkills: []
4275
4298
  },
4276
4299
  "腐蚀胆汁": {
4277
- type: "叠层转化(群体治疗)",
4278
- description: "「灼烧粘液」≥10层时,下次受击消耗所有层数并为所有存活异形回复1000点生命"
4300
+ description: "「灼烧粘液」≥10层时,下次受击消耗所有层数并为所有存活异形回复1000点生命",
4301
+ belong: ["火焰甲虫"],
4302
+ derivedSkills: []
4279
4303
  },
4280
4304
  "火焰吐息": {
4281
- type: "叠层转化(群体治疗)",
4282
- description: "「灼烧粘液」≥20层时,下次攻击消耗所有层数并为所有存活异形回复20%最大生命值"
4305
+ description: "「灼烧粘液」≥20层时,下次攻击消耗所有层数并为所有存活异形回复20%最大生命值",
4306
+ belong: ["烈焰庞兽"],
4307
+ derivedSkills: []
4283
4308
  },
4284
4309
  "太阳耀斑": {
4285
- type: "净化机制",
4286
- description: "所有子代阵亡后,移除惧寒标签和孤立无援状态,并永久免疫寒冷伤害"
4310
+ description: "所有子代阵亡后,移除惧寒标签和孤立无援状态,并永久免疫寒冷伤害",
4311
+ belong: ["烈焰庞兽"],
4312
+ derivedSkills: []
4287
4313
  },
4288
4314
  "燃烧潜地": {
4289
- type: "濒死治疗(移除)",
4290
- description: "生命值≤10%时立即回复50%最大生命值(生效后移除)"
4315
+ description: "生命值≤10%时立即回复50%最大生命值(生效后移除)",
4316
+ belong: ["火焰甲虫"],
4317
+ derivedSkills: []
4291
4318
  },
4292
4319
  "炼狱爆弹": {
4293
- type: "叠层减伤+联动作战",
4294
- description: "每层「灼烧粘液」使受到的伤害降低5%,存活子代存在时每层额外降低5%"
4320
+ description: "每层「灼烧粘液」使受到的伤害降低5%,存活子代存在时每层额外降低5%",
4321
+ belong: ["烈焰庞兽"],
4322
+ derivedSkills: []
4295
4323
  },
4296
4324
  "猎手异形": {
4297
- type: "团队联动",
4298
- description: "存在其他存活异形时伤害降低20%,无其他存活异形时伤害提高20%;免疫火焰及寒冷伤害"
4325
+ description: "存在其他存活异形时伤害降低20%,无其他存活异形时伤害提高20%;免疫火焰及寒冷伤害",
4326
+ belong: ["狂猎猛禽首领", "狂猎猛禽1", "狂猎猛禽2"],
4327
+ derivedSkills: []
4299
4328
  },
4300
4329
  "狂暴": {
4301
- type: "半血减伤",
4302
- description: "生命值≤50%时,受到的伤害降低50%"
4330
+ description: "生命值≤50%时,受到的伤害降低50%",
4331
+ belong: ["狂猎猛禽1", "狂猎猛禽2"],
4332
+ derivedSkills: []
4303
4333
  },
4304
4334
  "伪装": {
4305
- type: "动态抗性",
4306
- description: "受击记录伤害来源武器名称,下次被同名武器攻击时伤害降低80%"
4335
+ description: "受击记录伤害来源武器名称,下次被同名武器攻击时伤害降低80%",
4336
+ belong: ["狂猎猛禽首领", "狂猎猛禽1", "狂猎猛禽2"],
4337
+ derivedSkills: []
4307
4338
  },
4308
4339
  "致命一击": {
4309
- type: "概率免疫",
4310
- description: "受击时5%概率免疫该次伤害"
4340
+ description: "受击时5%概率免疫该次伤害",
4341
+ belong: ["狂猎猛禽首领"],
4342
+ derivedSkills: []
4311
4343
  },
4312
4344
  "星界之风": {
4313
- type: "概率群体治疗",
4314
- description: "受击时5%概率为所有存活异形回复200点生命"
4345
+ description: "受击时5%概率为所有存活异形回复200点生命",
4346
+ belong: ["宇宙界主", "宇宙战将"],
4347
+ derivedSkills: []
4315
4348
  },
4316
4349
  "心灵狂热": {
4317
- type: "半血强化",
4318
- description: "生命值<50%时伤害降低20%且「星界之风」触发概率翻倍"
4350
+ description: "生命值<50%时伤害降低20%且「星界之风」触发概率翻倍",
4351
+ belong: ["宇宙战将"],
4352
+ derivedSkills: []
4319
4353
  },
4320
4354
  "宇宙能量": {
4321
- type: "能量转化",
4322
- description: "受击回复等量能量值,能量溢出时转换为生命回复"
4355
+ description: "受击回复等量能量值,能量溢出时转换为生命回复",
4356
+ belong: ["宇宙界主"],
4357
+ derivedSkills: []
4323
4358
  },
4324
4359
  "复苏": {
4325
- type: "濒死重生(移除)",
4326
- description: "免疫致命伤害,回复60%最大生命与100%能量值,并获得「灵能构造炉」技能(生效后移除)"
4360
+ description: "免疫致命伤害,回复60%最大生命与100%能量值,并获得「灵能构造炉」技能(生效后移除)",
4361
+ belong: ["宇宙界主"],
4362
+ derivedSkills: ["灵能构造炉"]
4327
4363
  },
4328
4364
  "光影之刃": {
4329
- type: "叠层机制",
4330
- description: "受击获得1层「光影之刃」(上限50层)"
4365
+ description: "受击获得1层「光影之刃」(上限50层)",
4366
+ belong: ["宇宙界主"],
4367
+ derivedSkills: []
4331
4368
  },
4332
4369
  "远古预兆": {
4333
- type: "层数强化",
4334
- description: "受击时1%概率免疫非热能伤害并回复100点能量,每层「光影之刃」使触发概率提升0.5%"
4370
+ description: "受击时1%概率免疫非热能伤害并回复100点能量,每层「光影之刃」使触发概率提升0.5%",
4371
+ belong: ["宇宙界主"],
4372
+ derivedSkills: []
4335
4373
  },
4336
4374
  "超视距穿梭": {
4337
- type: "动态减伤",
4338
- description: "能量≥60%时每层「光影之刃」使伤害降低10%,30%-60%时每层降低5%,能量≤10%时每层提高5%"
4375
+ description: "能量≥60%时每层「光影之刃」使伤害降低10%,30%-60%时每层降低5%,能量≤10%时每层提高5%",
4376
+ belong: ["宇宙界主"],
4377
+ derivedSkills: []
4339
4378
  },
4340
4379
  "灵能构造炉": {
4341
- type: "技能获取",
4342
- description: "受击时5%概率随机获得以下技能之一:天启超载护盾/塌缩脉冲/地毯式轰炸/轰炸引导"
4380
+ description: "受击时5%概率随机获得以下技能之一:天启超载护盾/塌缩脉冲/地毯式轰炸/轰炸引导",
4381
+ belong: [],
4382
+ derivedSkills: ["天启超载护盾", "塌缩脉冲", "地毯式轰炸", "轰炸引导"]
4343
4383
  },
4344
4384
  "天启超载护盾": {
4345
- type: "叠层转化(群体治疗)",
4346
- description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并为所有存活异形回复(消耗层数×10)点生命"
4385
+ description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并为所有存活异形回复(消耗层数×10)点生命",
4386
+ belong: [],
4387
+ derivedSkills: []
4347
4388
  },
4348
4389
  "塌缩脉冲": {
4349
- type: "叠层加速",
4350
- description: "受击后额外获得1层「光影之刃」"
4390
+ description: "受击后额外获得1层「光影之刃」",
4391
+ belong: [],
4392
+ derivedSkills: []
4351
4393
  },
4352
4394
  "地毯式轰炸": {
4353
- type: "状态净化",
4354
- description: "移除孤立无援状态,受到的伤害降低80%"
4395
+ description: "移除孤立无援状态,受到的伤害降低80%",
4396
+ belong: [],
4397
+ derivedSkills: []
4355
4398
  },
4356
4399
  "轰炸引导": {
4357
- type: "叠层转化(能量)",
4358
- description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并回复(消耗层数×10)点能量"
4400
+ description: "受击时10%概率触发,消耗当前「光影之刃」层数的一半(向下取整),并回复(消耗层数×10)点能量",
4401
+ belong: [],
4402
+ derivedSkills: []
4359
4403
  },
4360
4404
  "毒性唾液": {
4361
- type: "叠层减伤",
4362
- description: "受击获得1层「毒性唾液」(上限20层),每层使受到的伤害降低5%"
4405
+ description: "受击获得1层「毒性唾液」(上限20层),每层使受到的伤害降低5%",
4406
+ belong: ["猛毒异兽", "剧毒蝙蝠"],
4407
+ derivedSkills: []
4363
4408
  },
4364
4409
  "剧毒狂暴": {
4365
- type: "狂怒机制",
4366
- description: "生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低20%"
4410
+ description: "生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低20%",
4411
+ belong: ["猛毒异兽"],
4412
+ derivedSkills: []
4367
4413
  },
4368
4414
  "毒气波": {
4369
- type: "概率叠层",
4370
- description: "受击时,有20%概率获得5层「毒性唾液」"
4415
+ description: "受击时,有20%概率获得5层「毒性唾液」",
4416
+ belong: ["猛毒异兽", "剧毒蝙蝠"],
4417
+ derivedSkills: []
4371
4418
  },
4372
4419
  "淬毒撕咬": {
4373
- type: "层数治疗",
4374
- description: "「毒性唾液」≥5层时,受击会回复50点生命值;「毒性唾液」≥10层时,受击会回复100点生命值;「毒性唾液」≥15层时,受击会回复150点生命值"
4420
+ description: "「毒性唾液」≥5层时,受击会回复50点生命值;「毒性唾液」≥10层时,受击会回复100点生命值;「毒性唾液」≥15层时,受击会回复150点生命值",
4421
+ belong: ["猛毒异兽", "剧毒蝙蝠"],
4422
+ derivedSkills: []
4375
4423
  },
4376
4424
  "酸蚀池": {
4377
- type: "随机抗性",
4378
- description: "每次受击将会从3种酸液中顺序选择一种释放(脓蚀酸池:受到实弹武器伤害降低50%,受到能量武器伤害提高50%;蚀骨酸池:受到能量武器伤害降低50%,受到热能武器伤害提高50%;焦熔酸池:受到热能武器的伤害降低50%,受到实弹武器伤害提高50%)"
4425
+ description: "每次受击将会从3种酸液中顺序选择一种释放(脓蚀酸池:受到实弹武器伤害降低50%,受到能量武器伤害提高50%;蚀骨酸池:受到能量武器伤害降低50%,受到热能武器伤害提高50%;焦熔酸池:受到热能武器的伤害降低50%,受到实弹武器伤害提高50%)",
4426
+ belong: ["猛毒异兽", "剧毒蝙蝠"],
4427
+ derivedSkills: []
4379
4428
  },
4380
4429
  "剧毒突袭": {
4381
- type: "强化效果",
4382
- description: "「毒性唾液」≥20层时,受击消耗所有层数并强化下5次触发的「酸蚀池」(武器类型对应的增伤和减伤效果翻倍)"
4430
+ description: "「毒性唾液」≥20层时,受击消耗所有层数并强化下5次触发的「酸蚀池」(武器类型对应的增伤和减伤效果翻倍)",
4431
+ belong: ["猛毒异兽"],
4432
+ derivedSkills: []
4383
4433
  },
4384
4434
  "虫巢思维": {
4385
- type: "",
4386
- description: "每有一只巢穴子代,则受到的伤害降低20%;巢穴子代受到的伤害提高20%"
4435
+ description: "每有一只巢穴子代,则受到的伤害降低20%;巢穴子代受到的伤害提高20%",
4436
+ belong: ["虫群女王"],
4437
+ derivedSkills: []
4387
4438
  },
4388
4439
  "爆虫伏击": {
4389
- type: "",
4390
- description: "血量低于50%时,立即孵化巢穴子代直至上限(生效后移除)"
4440
+ description: "血量低于50%时,立即孵化巢穴子代直至上限(生效后移除)",
4441
+ belong: ["虫群女王"],
4442
+ derivedSkills: []
4391
4443
  },
4392
4444
  "虚弱喷吐": {
4393
- type: "",
4394
- description: "当孵化场存活时,受到的伤害降低80%"
4445
+ description: "当孵化场存活时,受到的伤害降低80%",
4446
+ belong: ["虫群女王"],
4447
+ derivedSkills: []
4395
4448
  },
4396
4449
  "治愈虫群": {
4397
- type: "",
4398
- description: "血量低于30%时,立即回复自身40%点生命值,同时回复所有其他存活异形10%点生命值(生效后移除)"
4450
+ description: "血量低于30%时,立即回复自身40%点生命值,同时回复所有其他存活异形10%点生命值(生效后移除)",
4451
+ belong: ["虫群女王"],
4452
+ derivedSkills: []
4399
4453
  },
4400
4454
  "释放信息素": {
4401
- type: "",
4402
- description: "所有存活的异形受到的伤害降低20%"
4455
+ description: "所有存活的异形受到的伤害降低20%",
4456
+ belong: ["虫群女王"],
4457
+ derivedSkills: []
4403
4458
  },
4404
4459
  "恐吓尖啸": {
4405
- type: "",
4406
- description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)"
4460
+ description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)",
4461
+ belong: ["虫群女王"],
4462
+ derivedSkills: []
4407
4463
  },
4408
4464
  "孵化": {
4409
- type: "",
4410
- description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)"
4465
+ description: "每受到10次攻击,如果没有存活的巢穴子代,则随机孵化1只巢穴子代(巢穴雷兽,巢穴战士,巢穴甲虫)",
4466
+ belong: ["孵化场"],
4467
+ derivedSkills: []
4411
4468
  },
4412
4469
  "基因变异": {
4413
- type: "",
4414
- description: "移除孤立无援状态;每受击3次随机获得1个基因,累计获得4个基因后再次触发则移除全部基因"
4470
+ description: "移除孤立无援状态;每次受击叠加1层「基因变异」;每受击3次随机获得1个基因技能,累计获得4个基因后再次触发则移除全部基因技能",
4471
+ belong: ["坏兄弟"],
4472
+ derivedSkills: [
4473
+ "优化冗余片段",
4474
+ "开天眼",
4475
+ "环境适应",
4476
+ "加快分化",
4477
+ "耐力强化",
4478
+ "稳定DNA",
4479
+ "增厚甲壳",
4480
+ "质粒增殖",
4481
+ "加速代谢",
4482
+ "组织增生",
4483
+ "模仿生物签名"
4484
+ ]
4415
4485
  },
4416
4486
  "优化冗余片段": {
4417
- type: "",
4418
- description: ""
4487
+ description: "免疫辐射伤害;清空自身的辐射层数",
4488
+ belong: [],
4489
+ derivedSkills: []
4419
4490
  },
4420
4491
  "开天眼": {
4421
- type: "",
4422
- description: ""
4492
+ description: "免疫闪光弹",
4493
+ belong: [],
4494
+ derivedSkills: []
4423
4495
  },
4424
4496
  "环境适应": {
4425
- type: "",
4426
- description: ""
4497
+ description: "免疫火焰伤害和寒冷伤害;清空自身的寒冷层数和燃烧层数",
4498
+ belong: [],
4499
+ derivedSkills: []
4427
4500
  },
4428
4501
  "加快分化": {
4429
- type: "",
4430
- description: ""
4502
+ description: "每次受击回复X点血量(X为「基因变异」层数 x 10)",
4503
+ belong: [],
4504
+ derivedSkills: []
4431
4505
  },
4432
4506
  "耐力强化": {
4433
- type: "",
4434
- description: ""
4507
+ description: "当能量≥80%时,受到的伤害降低80%;当能量≥50%时,受到的伤害降低50%;当能量≥30%时,受到的伤害降低30%",
4508
+ belong: [],
4509
+ derivedSkills: []
4435
4510
  },
4436
4511
  "稳定DNA": {
4437
- type: "",
4438
- description: ""
4512
+ description: "伤害来源的武器不受标签影响",
4513
+ belong: [],
4514
+ derivedSkills: []
4439
4515
  },
4440
4516
  "增厚甲壳": {
4441
- type: "",
4442
- description: ""
4517
+ description: "每层「基因变异」使受到的伤害降低5%",
4518
+ belong: [],
4519
+ derivedSkills: []
4443
4520
  },
4444
4521
  "质粒增殖": {
4445
- type: "",
4446
- description: ""
4522
+ description: "每次受击回复100点能量;免疫脉冲手雷",
4523
+ belong: [],
4524
+ derivedSkills: []
4447
4525
  },
4448
4526
  "加速代谢": {
4449
- type: "",
4450
- description: ""
4527
+ description: "每次受击叠加X层「基因变异」(X为当前拥有的技能数量)",
4528
+ belong: [],
4529
+ derivedSkills: []
4451
4530
  },
4452
4531
  "组织增生": {
4453
- type: "",
4454
- description: ""
4532
+ description: "每层「基因变异」使护甲值提高1点",
4533
+ belong: [],
4534
+ derivedSkills: []
4455
4535
  },
4456
4536
  "模仿生物签名": {
4457
- type: "",
4458
- description: ""
4537
+ description: "受击时5%概率免疫该次伤害,每层「基因变异」提高1%的概率",
4538
+ belong: [],
4539
+ derivedSkills: []
4459
4540
  }
4460
4541
  };
4461
4542
 
@@ -5675,7 +5756,9 @@ async function handleScatterAttack(ctx, session, handle, config, equippedWeapon,
5675
5756
  damage: actualDamage
5676
5757
  });
5677
5758
  if (EffectProcessor.radiationLayerAdded) {
5678
- taskUpdates.push({ taskId: 1, count: 1 });
5759
+ const hasRadiationCore = equippedWeapon.installedMods?.includes("辐射充能核心");
5760
+ const count = hasRadiationCore ? 2 : 1;
5761
+ taskUpdates.push({ taskId: 1, count });
5679
5762
  }
5680
5763
  if (EffectProcessor.coldLayerAdded) {
5681
5764
  taskUpdates.push({ taskId: 2, count: 1 });
@@ -5819,7 +5902,7 @@ function buildResultMessage(session, weaponName, targetBoss, primaryResult, scat
5819
5902
  ${primaryResult.effectMessage.map((m) => `▸ ${m}`).join("\n")}`
5820
5903
  ] : [],
5821
5904
  ...primaryResult.ignoreMessage.length > 0 ? [
5822
- `🗡️ 无视减伤效果:
5905
+ `🗡️ 无视伤害减免:
5823
5906
  ${primaryResult.ignoreMessage.map((m) => `▸ ${m}`).join("\n")}`
5824
5907
  ] : [],
5825
5908
  ...primaryResult.passiveMessages.length > 0 ? [
@@ -5978,13 +6061,13 @@ async function handleIgnoreReductionEffects(ctx, handle, weaponName, targetBoss)
5978
6061
  const handleWeaponEffect = /* @__PURE__ */ __name(() => {
5979
6062
  if (weaponName === "光剑") {
5980
6063
  ignoreEffects.push(1);
5981
- messages.push(`⚔️ 【光剑】武器效果:无视100%减伤效果`);
6064
+ messages.push(`⚔️ 【光剑】武器效果:无视100%伤害减免`);
5982
6065
  } else if (weaponName === "M4AE脉冲步枪") {
5983
6066
  ignoreEffects.push(0.5);
5984
- messages.push(`🔫 【M4AE脉冲步枪】武器效果:无视50%减伤效果`);
6067
+ messages.push(`🔫 【M4AE脉冲步枪】武器效果:无视50%伤害减免`);
5985
6068
  } else if (weaponName === "粒子相位枪" && targetBoss?.tags.includes("护盾")) {
5986
6069
  ignoreEffects.push(0.5);
5987
- messages.push(`⚡ 【粒子相位枪】武器效果:无视50%减伤效果`);
6070
+ messages.push(`⚡ 【粒子相位枪】武器效果:无视50%伤害减免`);
5988
6071
  }
5989
6072
  }, "handleWeaponEffect");
5990
6073
  const handlePiercingMod = /* @__PURE__ */ __name(async () => {
@@ -5998,15 +6081,15 @@ async function handleIgnoreReductionEffects(ctx, handle, weaponName, targetBoss)
5998
6081
  if (!equippedWeapon?.installedMods) return;
5999
6082
  if (equippedWeapon.installedMods.includes("破甲模块")) {
6000
6083
  ignoreEffects.push(0.1);
6001
- messages.push(`⚡ 【破甲模块】生效:无视10%减伤效果`);
6084
+ messages.push(`⚡ 【破甲模块】生效:无视10%伤害减免`);
6002
6085
  }
6003
6086
  if (weaponName === "高斯步枪" && equippedWeapon.installedMods.includes("裂甲核心")) {
6004
6087
  ignoreEffects.push(0.4);
6005
- messages.push(`💥 【裂甲核心】生效:无视40%减伤效果`);
6088
+ messages.push(`💥 【裂甲核心】生效:无视40%伤害减免`);
6006
6089
  }
6007
6090
  if (weaponName === "侦察步枪" && equippedWeapon.installedMods.includes("金刚石瞄准镜")) {
6008
6091
  ignoreEffects.push(0.2);
6009
- messages.push(`💥 【金刚石瞄准镜】生效:无视20%减伤效果`);
6092
+ messages.push(`💥 【金刚石瞄准镜】生效:无视20%伤害减免`);
6010
6093
  }
6011
6094
  }, "handlePiercingMod");
6012
6095
  handleWeaponEffect();
@@ -6020,7 +6103,7 @@ async function handleIgnoreReductionEffects(ctx, handle, weaponName, targetBoss)
6020
6103
  });
6021
6104
  if (radarMask?.quantity > 0) {
6022
6105
  ignoreEffects.push(0.1);
6023
- messages.push(`🛰️ 【雷达面罩】生效:无视10%减伤效果`);
6106
+ messages.push(`🛰️ 【雷达面罩】生效:无视10%伤害减免`);
6024
6107
  }
6025
6108
  }, "handleCareerEffects");
6026
6109
  await handleCareerEffects();
@@ -8764,9 +8847,7 @@ ${validTypes.join("、")}`;
8764
8847
  await updateSignRecord(ctx, handle, finalReward);
8765
8848
  const taskUpdates = [];
8766
8849
  if (primaryAttackResult.radiationApplied) {
8767
- const hasRadiationCore = equippedWeapon.installedMods?.some(
8768
- (mod) => mod.name === "辐射充能核心"
8769
- );
8850
+ const hasRadiationCore = equippedWeapon.installedMods?.includes("辐射充能核心");
8770
8851
  const count = hasRadiationCore ? 2 : 1;
8771
8852
  taskUpdates.push({ taskId: 1, count });
8772
8853
  }
@@ -8844,7 +8925,7 @@ ${validTypes.join("、")}`;
8844
8925
  cleanerRewardBroadcast
8845
8926
  );
8846
8927
  });
8847
- ctx.command("ggcevo/攻击假人").option("tags", "-t <tags:string> 添加BOSS标签(逗号分隔)").option("passives", "-p <passives:string> 添加被动技能(逗号分隔)").option("hp", "-l <hp:number> 模拟假人血量").option("energy", "-e <energy:number> 模拟假人能量").option("skillStacks", "-s <stacks:number> 技能层数").option("radiation", "-r <rad:number> 辐射层数").option("cold", "-c <cold:number> 寒冷层数").option("status", "-a <status:number> 状态层数").option("armor", "-d <armor:number> 护甲").action(async (argv) => {
8928
+ ctx.command("ggcevo/攻击假人").option("tags", "-t <tags:string> 添加BOSS标签(逗号分隔)").option("passives", "-p <passives:string> 添加被动技能(逗号分隔)").option("hp", "-l <hp:number> 模拟假人血量").option("energy", "-e <energy:number> 模拟假人能量").option("skillStacks", "-s <stacks:number> 技能层数").option("radiation", "-r <rad:number> 辐射层数").option("cold", "-c <cold:number> 寒冷层数").option("status", "-a <status:number> 状态层数").option("armor", "-d <armor:number> 护甲").option("burn", "-b <burn:number> 燃烧层数").action(async (argv) => {
8848
8929
  const session = argv.session;
8849
8930
  const { options } = argv;
8850
8931
  let hp = 1e4;
@@ -8864,6 +8945,7 @@ ${validTypes.join("、")}`;
8864
8945
  const radiationLayers = clampLayer(options.radiation);
8865
8946
  const coldLayers = clampLayer(options.cold);
8866
8947
  const skillStatus = clampLayer(options.status);
8948
+ const burnLayers = clampLayer(options.burn);
8867
8949
  const parseList = /* @__PURE__ */ __name((str) => str ? str.split(",").map((s) => s.trim()).filter(Boolean) : [], "parseList");
8868
8950
  const tags = parseList(options.tags);
8869
8951
  const passives = parseList(options.passives);
@@ -8885,12 +8967,11 @@ ${validTypes.join("、")}`;
8885
8967
  tags: tags || [],
8886
8968
  skills: passives || [],
8887
8969
  skillStacks,
8888
- // 使用自定义技能层数
8889
8970
  skillStatus,
8890
8971
  radiationLayers,
8891
- // 使用自定义辐射层数
8892
8972
  coldLayers,
8893
- // 使用自定义寒冷层数
8973
+ // 添加燃烧层数
8974
+ burnLayers,
8894
8975
  energy,
8895
8976
  armor,
8896
8977
  isActive: true,
@@ -8917,6 +8998,7 @@ ${validTypes.join("、")}`;
8917
8998
  if (radiationLayers > 0) layerInfo.push(`辐射层数: ${radiationLayers}`);
8918
8999
  if (coldLayers > 0) layerInfo.push(`寒冷层数: ${coldLayers}`);
8919
9000
  if (skillStatus > 0) layerInfo.push(`状态层数: ${skillStatus}`);
9001
+ if (burnLayers > 0) layerInfo.push(`燃烧层数: ${burnLayers}`);
8920
9002
  const layerDisplay = layerInfo.length > 0 ? `📊 层数状态: ${layerInfo.join(" | ")}` : "";
8921
9003
  return [
8922
9004
  `🎯 使用武器 ${weaponName} 攻击 ${dummyBoss.name}`,
@@ -8926,7 +9008,6 @@ ${validTypes.join("、")}`;
8926
9008
  options.tags?.length && `🏷️ 模拟标签:${tags.join(", ")}`,
8927
9009
  options.passives?.length && `✨ 模拟被动:${passives.join(", ")}`,
8928
9010
  layerDisplay,
8929
- // 添加层数显示
8930
9011
  ...testResult.effectMessage.length > 0 ? [
8931
9012
  `⚡ 攻击效果:
8932
9013
  ${testResult.effectMessage.map((m) => `▸ ${m}`).join("\n")}`
@@ -8941,7 +9022,7 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
8941
9022
  ] : [],
8942
9023
  `📊 理论伤害值:${testResult.initialDamage}${testResult.hasCrit ? "(✨ 暴击)" : ""}`,
8943
9024
  "💡 参数添加:可添加标签(-t)、被动(-p)、血量(-l)、能量(-e)、护甲(-d)",
8944
- "💡 层数选项:技能层数(-s)、辐射层数(-r)、寒冷层数(-c)、状态层数(-a)"
9025
+ "💡 层数选项:技能层数(-s)、辐射层数(-r)、寒冷层数(-c)、状态层数(-a)、燃烧层数(-b)"
8945
9026
  ].filter((line) => line).join("\n");
8946
9027
  } finally {
8947
9028
  Object.keys("测试假人").forEach((key) => delete battleStatsMap[key]);
@@ -9000,6 +9081,9 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
9000
9081
  if (mainBoss.coldLayers > 0) {
9001
9082
  result.push(`❄️ 寒冷:${mainBoss.coldLayers}层`);
9002
9083
  }
9084
+ if (mainBoss.burnLayers > 0) {
9085
+ result.push(`🔥 燃烧:${mainBoss.burnLayers}层`);
9086
+ }
9003
9087
  result.push(`✨ 被动:`);
9004
9088
  if (mainBoss.skills.length > 0) {
9005
9089
  result.push(...mainBoss.skills.map((p) => `➤ ${p}:${passiveConfig[p]?.description}`));
@@ -9064,6 +9148,9 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
9064
9148
  if (minion.coldLayers > 0) {
9065
9149
  minionInfo.push(`❄️ 寒冷:${minion.coldLayers}层`);
9066
9150
  }
9151
+ if (minion.burnLayers > 0) {
9152
+ minionInfo.push(`🔥 燃烧:${minion.burnLayers}层`);
9153
+ }
9067
9154
  minionInfo.push(`✨ 被动:`);
9068
9155
  if (minion.skills.length > 0) {
9069
9156
  minionInfo.push(...minion.skills.map((p) => `➤ ${p}:${passiveConfig[p]?.description}`));
@@ -10192,7 +10279,7 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
10192
10279
  return "处理任务时发生错误,请稍后重试。";
10193
10280
  }
10194
10281
  });
10195
- ctx.command("ggcevo/购买保护卡", "花费600金币购买一周PK保护卡").action(async ({ session }) => {
10282
+ ctx.command("ggcevo/购买保护卡", "花费600金币购买一周PK保护卡").alias("购买pk保护卡").action(async ({ session }) => {
10196
10283
  try {
10197
10284
  const userId = session.userId;
10198
10285
  const [profile] = await ctx.database.get("sc2arcade_player", { userId });
@@ -10265,9 +10352,9 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
10265
10352
  if (!careerData || careerData.group !== "人类联盟") {
10266
10353
  return "⚠️ 您不属于人类阵营,无法执行此操作";
10267
10354
  }
10268
- const validCareers = ["警卫", "警卫长", "情报副官"];
10355
+ const validCareers = ["警卫员下士", "警卫长", "情报副官"];
10269
10356
  if (!careerData.career || !validCareers.includes(careerData.career)) {
10270
- return `⚠️ 您的职业(${careerData.career || "未设置"})不是警卫、警卫长或情报副官`;
10357
+ return `⚠️ 您的职业(${careerData.career || "未设置"})不是警卫员下士、警卫长或情报副官`;
10271
10358
  }
10272
10359
  const [permission] = await ctx.database.get("ggcevo_permissions", { handle });
10273
10360
  if (!permission || !permission.explosiondoorauthority || permission.explosiondoorauthority < 1) {
@@ -10304,6 +10391,95 @@ ${Spacestationtechnology.map((t) => t.techname).join("、")}`;
10304
10391
  `📖 描述:${awardedWeapon.description}`
10305
10392
  ].join("\n");
10306
10393
  });
10394
+ ctx.command("技能 [异形名称]").usage('查询异形技能,输入"技能"查看所有异形,输入"技能 异形名称"查询详细技能').action(async ({ session }, unitName) => {
10395
+ const allUnits = /* @__PURE__ */ new Set();
10396
+ bossPool.forEach((boss) => {
10397
+ allUnits.add(boss.main.name);
10398
+ boss.minions.forEach((minion) => allUnits.add(minion.name));
10399
+ });
10400
+ const sortedUnits = [...allUnits].sort();
10401
+ if (!unitName) {
10402
+ return [
10403
+ "🦠 可查询技能的异形列表 🦠",
10404
+ "使用「技能 异形名称」查看详细技能",
10405
+ "====================",
10406
+ ...sortedUnits.map((name2) => `▸ ${name2}`),
10407
+ "===================="
10408
+ ].join("\n");
10409
+ }
10410
+ const searchName = unitName.trim().toLowerCase();
10411
+ const matchedUnits = sortedUnits.filter(
10412
+ (name2) => name2.toLowerCase().includes(searchName)
10413
+ );
10414
+ if (matchedUnits.length === 0) {
10415
+ return `未找到名称包含"${unitName}"的异形,请输入完整名称或部分关键词`;
10416
+ }
10417
+ if (matchedUnits.length > 1) {
10418
+ return [
10419
+ `找到多个包含"${unitName}"的异形:`,
10420
+ ...matchedUnits.map((name2) => `▸ ${name2}`),
10421
+ "请选择具体异形名称查询"
10422
+ ].join("\n");
10423
+ }
10424
+ const targetUnit = matchedUnits[0];
10425
+ let skills = [];
10426
+ let foundUnitType = null;
10427
+ bossPool.some((boss) => {
10428
+ if (boss.main.name === targetUnit) {
10429
+ skills = boss.main.passive || [];
10430
+ foundUnitType = "主宰";
10431
+ return true;
10432
+ }
10433
+ const minion = boss.minions.find((m) => m.name === targetUnit);
10434
+ if (minion) {
10435
+ skills = minion.passive || [];
10436
+ foundUnitType = "子代";
10437
+ return true;
10438
+ }
10439
+ return false;
10440
+ });
10441
+ if (!foundUnitType) {
10442
+ return `「${targetUnit}」未配置任何被动技能`;
10443
+ }
10444
+ const expandedSkills = /* @__PURE__ */ new Set();
10445
+ const allSkillDetails = [];
10446
+ const addSkillDetail = /* @__PURE__ */ __name((skillName, indentLevel = 0, visited = /* @__PURE__ */ new Set()) => {
10447
+ if (visited.has(skillName)) {
10448
+ allSkillDetails.push(`${" ".repeat(indentLevel)}▸ ${skillName}:[递归终止 - 避免循环引用]`);
10449
+ return;
10450
+ }
10451
+ visited.add(skillName);
10452
+ const config2 = passiveConfig[skillName];
10453
+ if (!config2) {
10454
+ allSkillDetails.push(`${" ".repeat(indentLevel)}▸ ${skillName}:技能未定义`);
10455
+ return;
10456
+ }
10457
+ expandedSkills.add(skillName);
10458
+ let desc = config2.description.replace(/《([^》]+)》/g, "$1").replace(/\n/g, "\n ").replace(/(;|。)/g, "$1\n ");
10459
+ const indent = " ".repeat(indentLevel);
10460
+ allSkillDetails.push(`${indent}▸ ${skillName}:
10461
+ ${desc}`);
10462
+ const derivedSkills = config2.derivedSkills || [];
10463
+ if (derivedSkills.length > 0) {
10464
+ const derivedTitle = indentLevel === 0 ? "↓ 一级衍生技能 ↓" : indentLevel === 1 ? "↓ 二级衍生技能 ↓" : "↓ 衍生技能 ↓";
10465
+ allSkillDetails.push(`${indent} ${derivedTitle}`);
10466
+ derivedSkills.forEach((derivedSkill) => {
10467
+ addSkillDetail(derivedSkill, indentLevel + 1, new Set(visited));
10468
+ });
10469
+ }
10470
+ }, "addSkillDetail");
10471
+ skills.forEach((skill) => addSkillDetail(skill));
10472
+ if (allSkillDetails.length === 0) {
10473
+ return `「${targetUnit}」未配置任何被动技能`;
10474
+ }
10475
+ return [
10476
+ `🦠 ${targetUnit} - ${foundUnitType} (${expandedSkills.size} 个被动技能) 🦠`,
10477
+ "====================",
10478
+ ...allSkillDetails,
10479
+ "====================",
10480
+ `注:部分技能可触发衍生技能,最多显示二级衍生技能`
10481
+ ].join("\n");
10482
+ });
10307
10483
  }
10308
10484
  __name(apply, "apply");
10309
10485
  // Annotate the CommonJS export names for ESM import in node: