koishi-plugin-ggcevo-game 1.4.82 → 1.4.84

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package/lib/index.d.ts CHANGED
@@ -15,6 +15,7 @@ export interface Config {
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  sameOpponentLimit: boolean;
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  maxDailyBeChallenged: number;
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  unlimitedBossAttack: boolean;
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+ pointBonusEnabled: boolean;
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  }
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  export declare const Config: Schema<Config>;
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  export declare function apply(ctx: Context, config: Config): void;
package/lib/index.js CHANGED
@@ -507,7 +507,7 @@ var modConfig = {
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  },
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  "微型聚变核心": {
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  cost: 2750,
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- effect: "连续攻击叠加[聚变]效果,每层提高7.5%伤害(最多6层)",
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+ effect: "连续攻击叠加[聚变]效果,每层提高10%伤害(最多4层)",
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  exclusiveTo: "聚变磁轨枪",
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  isExclusive: true
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  }
@@ -1167,7 +1167,7 @@ var bossPool = [
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  armor: 25,
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  shieldArmor: 0,
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  maxStacks: 0,
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- tags: ["重甲", "生物", "异形"],
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+ tags: ["重甲", "生物", "重型", "异形"],
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  passive: ["异形甲壳"]
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  },
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  minions: [
@@ -4535,11 +4535,14 @@ for (const key in weaponConfig) {
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  weaponConfigById[weaponConfig[key].id] = weaponConfig[key];
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  }
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  async function calculateTotalPower(ctx, config, handle) {
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- const [rankData] = await ctx.database.get("ggcevo_rank", {
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- handle,
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- rankseason: config.rankseason
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- });
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- const baseRank = rankData?.rank || 0;
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+ let baseRank = 0;
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+ if (config.pointBonusEnabled) {
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+ const [rankData] = await ctx.database.get("ggcevo_rank", {
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+ handle,
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+ rankseason: config.rankseason
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+ });
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+ baseRank = rankData?.rank || 0;
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+ }
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  let total = baseRank;
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  const [careerData] = await ctx.database.get("ggcevo_careers", { handle });
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  const career = careerData?.career;
@@ -5051,9 +5054,12 @@ async function calculateTotalDamage(ctx, session, config, equippedWeapon, target
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  if (careerAddResult.message) effectMessage.push(careerAddResult.message);
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  const wishAddResult = await calculateWishAdditive(ctx, handle, equippedWeapon);
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  if (wishAddResult.message) effectMessage.push(wishAddResult.message);
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- const [rankRecord] = await ctx.database.get("ggcevo_rank", { handle, rankseason: config.rankseason });
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- const rankAddResult = calculateRankAdditive(rankRecord);
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- if (rankAddResult.message) effectMessage.push(rankAddResult.message);
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+ let rankAddResult = { value: 0, message: "" };
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+ if (config.pointBonusEnabled) {
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+ const [rankRecord] = await ctx.database.get("ggcevo_rank", { handle, rankseason: config.rankseason });
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+ const rankAddResult2 = calculateRankAdditive(rankRecord);
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+ if (rankAddResult2.message) effectMessage.push(rankAddResult2.message);
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+ }
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  const otherAdditive = careerAddResult.value + wishAddResult.value + rankAddResult.value;
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  const otherMultiplier = 1 + otherAdditive;
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  let finalDamage = baseDamage * tagMultiplier * modMultiplier * otherMultiplier;
@@ -5087,16 +5093,16 @@ async function calculateCrit(ctx, handle, equippedWeapon, weaponName) {
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  if (equippedWeapon.installedMods?.includes("棱镜超载核心") && modConfig["棱镜超载核心"]?.exclusiveTo === weaponName && pityCounter >= 4) {
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  return {
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  hasCrit: true,
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- critSources: ["⚙️ 棱镜超载核心模组:保底暴击"]
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+ critSources: ["⚙️ 【棱镜超载核心】:保底暴击"]
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  };
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  }
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  if (equippedWeapon.installedMods?.includes("棱镜水晶")) {
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  critRate += 10;
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- critSources.push("⚙️ 棱镜水晶:暴击率+10%");
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+ critSources.push("⚙️ 【棱镜水晶】:暴击率+10%");
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  }
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  if (equippedWeapon.installedMods?.includes("棱镜超载核心") && modConfig["棱镜超载核心"]?.exclusiveTo === weaponName) {
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  critRate += 20;
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- critSources.push("⚙️ 棱镜超载核心:暴击率+20%");
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+ critSources.push("⚙️ 【棱镜超载核心】:暴击率+20%");
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  }
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  const [critRhythm] = await ctx.database.get("ggcevo_wish", {
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  handle,
@@ -5147,8 +5153,8 @@ function calculateModifiers(equippedWeapon, weaponName) {
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  }
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  if (equippedWeapon.installedMods?.includes("微型聚变核心")) {
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  const currentCombo = equippedWeapon?.comboCount || 0;
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- const maxStacks = 6;
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- const bonusPerCombo = 0.075;
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+ const maxStacks = 4;
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+ const bonusPerCombo = 0.1;
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  const effectiveStacks = Math.min(currentCombo, maxStacks);
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  const bonusDamage = effectiveStacks * bonusPerCombo;
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  totalModAdd += bonusDamage;
@@ -5872,7 +5878,8 @@ var Config = import_koishi.Schema.intersect([
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  import_koishi.Schema.object({
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  rankseason: import_koishi.Schema.string().description("当前赛季名称(影响兑换系统)").default("S1"),
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  autorank: import_koishi.Schema.boolean().description("自动同步天梯数据").default(false),
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- ignoreGlobalLimit: import_koishi.Schema.boolean().description("禁用全局兑换限制(谨慎开启)").default(false)
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+ ignoreGlobalLimit: import_koishi.Schema.boolean().description("禁用全局兑换限制(谨慎开启)").default(false),
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+ pointBonusEnabled: import_koishi.Schema.boolean().description("是否开启积分加成功能").default(false)
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  }).description("赛季配置"),
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  // 对战系统配置组
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  import_koishi.Schema.object({
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.4.82",
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+ "version": "1.4.84",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [