koishi-plugin-ggcevo-game 1.4.8 → 1.4.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/index.js CHANGED
@@ -137,7 +137,6 @@ var weaponConfig = {
137
137
  redCrystalCost: 10,
138
138
  isantiair: true,
139
139
  tagEffects: {
140
- "轻甲": 0.5,
141
140
  "重甲": 0.2
142
141
  }
143
142
  },
@@ -192,7 +191,7 @@ var weaponConfig = {
192
191
  category: "能量武器",
193
192
  damage: 30,
194
193
  description: "激光步枪的变种,采用折射技术升级",
195
- specialeffect: "拥有“散射”效果,对其他目标造成80%的伤害",
194
+ specialeffect: "拥有“散射”效果,对其他目标造成50%的伤害",
196
195
  price: 1450,
197
196
  redCrystalCost: 15,
198
197
  isantiair: true,
@@ -238,7 +237,7 @@ var weaponConfig = {
238
237
  category: "能量武器",
239
238
  damage: 32,
240
239
  description: "一种原型能量武器,能够发射强大的脉冲",
241
- specialeffect: "攻击不会触发目标的叠层技能",
240
+ specialeffect: "攻击减少目标的2层技能计数",
242
241
  price: 1500,
243
242
  redCrystalCost: 15,
244
243
  isantiair: true,
@@ -402,7 +401,7 @@ var modConfig = {
402
401
  },
403
402
  "光束曲射晶片": {
404
403
  cost: 2750,
405
- effect: "拥有“散射”效果,对其他目标造成80%的伤害",
404
+ effect: "拥有“散射”效果,对其他目标造成50%的伤害",
406
405
  exclusiveTo: "碎骨步枪",
407
406
  isExclusive: true
408
407
  },
@@ -2529,7 +2528,7 @@ var PassiveHandler = {
2529
2528
  { name: targetBoss.name },
2530
2529
  { Vulnerability: newLayers }
2531
2530
  );
2532
- if (newLayers === maxLayers) {
2531
+ if (newLayers === currentLayers) {
2533
2532
  messages.push(`☢️ 【辐射】效果达到上限(10层)`);
2534
2533
  } else {
2535
2534
  const layerIncrease = newLayers - currentLayers;
@@ -3705,10 +3704,10 @@ async function handleScatterAttack(ctx, session, config, handle, equippedWeapon,
3705
3704
  let scatterRatio = 0;
3706
3705
  if (weaponName === "碎骨步枪") {
3707
3706
  scatterEffectMessages.push("🔆 【光束曲射晶片】触发散射攻击!");
3708
- scatterRatio = 0.8;
3707
+ scatterRatio = 0.5;
3709
3708
  } else if (weaponName === "中子步枪") {
3710
3709
  scatterEffectMessages.push("🔆 【中子步枪】触发散射攻击!");
3711
- scatterRatio = 0.8;
3710
+ scatterRatio = 0.5;
3712
3711
  }
3713
3712
  for (const secondaryTarget of secondaryTargets) {
3714
3713
  const damageResult = await calculateTotalDamage(
package/lib/weapons.d.ts CHANGED
@@ -102,7 +102,6 @@ export declare const weaponConfig: {
102
102
  redCrystalCost: number;
103
103
  isantiair: boolean;
104
104
  tagEffects: {
105
- 轻甲: number;
106
105
  重甲: number;
107
106
  };
108
107
  };
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "koishi-plugin-ggcevo-game",
3
3
  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
4
- "version": "1.4.8",
4
+ "version": "1.4.10",
5
5
  "main": "lib/index.js",
6
6
  "typings": "lib/index.d.ts",
7
7
  "files": [