koishi-plugin-ggcevo-game 1.4.68 → 1.4.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +13 -6
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -351,7 +351,7 @@ var weaponConfig = {
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damage: 75,
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armorDamageReduction: -1,
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description: "一件传奇武器",
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354
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-
specialeffect: "暴击率+25%;若连续3
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354
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+
specialeffect: "暴击率+25%;若连续3次攻击没暴击,则下一次攻击必定暴击",
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price: 6400,
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redCrystalCost: 200,
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isantiair: true,
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@@ -484,7 +484,7 @@ var modConfig = {
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},
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"棱镜超载核心": {
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cost: 2550,
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-
effect: "暴击率+20
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+
effect: "暴击率+20%;若连续4次攻击没暴击,则下一次攻击必定暴击",
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// 保持原描述
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exclusiveTo: "激光步枪",
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isExclusive: true
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@@ -3289,13 +3289,14 @@ var BattleEffectProcessor = {
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vulnerableType = "实弹武器";
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break;
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}
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-
messages.push(`🛢️
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+
messages.push(`🛢️ 本次触发的【酸蚀池】:${acidName}`);
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if (enhanced) {
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if (weaponType === resistType) {
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nerfMultiplier = 1;
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messages.push(`💪 【酸蚀池·强化】生效:受到${resistType}伤害-100%`);
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} else if (weaponType === vulnerableType) {
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-
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buffMultiplier = 1;
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messages.push(`💪 【酸蚀池·强化】生效:受到${vulnerableType}伤害+100%`);
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}
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} else {
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if (weaponType === resistType) {
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@@ -3339,7 +3340,7 @@ var BattleEffectProcessor = {
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}
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};
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const newAssaultCount = currentAssaultCount + addAssaultCount;
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-
messages.push(
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+
messages.push(`☠️ 【剧毒突袭】触发:消耗20层「毒性唾液」,强化下${newAssaultCount}次「酸蚀池」`);
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return {
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messages,
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targetUpdates
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@@ -3934,7 +3935,7 @@ var passiveConfig = {
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},
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"剧毒突袭": {
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type: "强化效果",
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-
description: "「毒性唾液」≥20层时,受击消耗所有层数并强化下5
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+
description: "「毒性唾液」≥20层时,受击消耗所有层数并强化下5次触发的「酸蚀池」(武器类型对应的增伤和减伤效果翻倍)"
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}
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};
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@@ -8274,6 +8275,9 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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if (mainBoss.skills.includes("冷适应")) {
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result.push(`🛡️ 冷适应:${mainBoss.statusLayers}层`);
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}
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if (mainBoss.skills.includes("剧毒突袭")) {
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result.push(`☠️ 剧毒突袭:${mainBoss.statusLayers}层`);
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}
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if (mainBoss.skills.includes("酸蚀池")) {
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let acidText;
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switch (mainBoss.skillStatus) {
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@@ -8329,6 +8333,9 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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if (minion.skills.includes("冷适应")) {
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minionInfo.push(`🛡️ 冷适应:${minion.statusLayers}层`);
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}
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if (minion.skills.includes("剧毒突袭")) {
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minionInfo.push(`☠️ 剧毒突袭:${minion.statusLayers}层`);
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}
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if (minion.skills.includes("酸蚀池")) {
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let acidText;
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switch (minion.skillStatus) {
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