koishi-plugin-ggcevo-game 1.4.67 → 1.4.69

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Files changed (2) hide show
  1. package/lib/index.js +23 -10
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -279,7 +279,7 @@ var weaponConfig = {
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  redCrystalCost: 17,
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  isantiair: true,
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  tagEffects: {
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- "生物": 1.5,
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+ "生物": 1.2,
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  "护盾": 0.5
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  }
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  },
@@ -351,7 +351,7 @@ var weaponConfig = {
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  damage: 75,
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  armorDamageReduction: -1,
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  description: "一件传奇武器",
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- specialeffect: "暴击率+25%",
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+ specialeffect: "暴击率+25%;若连续3次攻击没暴击,则第四次攻击必定暴击",
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  price: 6400,
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  redCrystalCost: 200,
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  isantiair: true,
@@ -423,15 +423,15 @@ var weaponConfig = {
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  id: 107,
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  type: "能量武器",
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  category: "传奇武器",
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- damage: 60,
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+ damage: 70,
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  armorDamageReduction: 0,
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  description: "一件传奇武器",
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- specialeffect: "无视80%减伤",
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+ specialeffect: "每连续攻击三次将使用特殊榴弹对目标额外造成50%伤害并降低目标1点护甲",
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  price: 6400,
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  redCrystalCost: 200,
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  isantiair: true,
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  tagEffects: {
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- "重甲": 2
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+ "重甲": 1.5
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  }
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  },
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  "核聚变重炮": {
@@ -3289,13 +3289,14 @@ var BattleEffectProcessor = {
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  vulnerableType = "实弹武器";
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  break;
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  }
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- messages.push(`🛢️ 本次攻击触发的【酸蚀池】:${acidName}`);
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+ messages.push(`🛢️ 本次触发的【酸蚀池】:${acidName}`);
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  if (enhanced) {
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  if (weaponType === resistType) {
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  nerfMultiplier = 1;
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  messages.push(`💪 【酸蚀池·强化】生效:受到${resistType}伤害-100%`);
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  } else if (weaponType === vulnerableType) {
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- messages.push(`💪 【酸蚀池·强化】生效:${vulnerableType}增伤效果被移除`);
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+ buffMultiplier = 1;
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+ messages.push(`💪 【酸蚀池·强化】生效:受到${vulnerableType}伤害+100%`);
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  }
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  } else {
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  if (weaponType === resistType) {
@@ -3339,7 +3340,7 @@ var BattleEffectProcessor = {
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  }
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  };
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  const newAssaultCount = currentAssaultCount + addAssaultCount;
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- messages.push(`💣 【剧毒突袭】触发:消耗20层「毒性唾液」,强化下${newAssaultCount}次「酸蚀池」`);
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+ messages.push(`☠️ 【剧毒突袭】触发:消耗20层「毒性唾液」,强化下${newAssaultCount}次「酸蚀池」`);
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  return {
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  messages,
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  targetUpdates
@@ -3934,7 +3935,7 @@ var passiveConfig = {
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  },
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  "剧毒突袭": {
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  type: "强化效果",
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- description: "「毒性唾液」≥20层时,受击消耗所有层数并强化下5次触发的「酸蚀池」"
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+ description: "「毒性唾液」≥20层时,受击消耗所有层数并强化下5次触发的「酸蚀池」(武器类型对应的增伤和减伤效果翻倍)"
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  }
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  };
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@@ -8105,7 +8106,7 @@ ${validTypes.join("、")}`;
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  cleanerRewardBroadcast
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  );
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  });
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- ctx.command("ggcevo/攻击假人").option("tags", "-t <tags:string> 添加BOSS标签(逗号分隔)").option("passives", "-p <passives:string> 添加被动技能(逗号分隔)").option("hp", "-l <hp:number> 模拟假人血量").option("energy", "-e <energy:number> 模拟假人能量").option("skillStacks", "-s <stacks:number> 技能层数").option("radiation", "-r <rad:number> 辐射层数").option("cold", "-c <cold:number> 寒冷层数").option("status", "-a <status:number> 状态层数").action(async (argv) => {
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+ ctx.command("ggcevo/攻击假人").option("tags", "-t <tags:string> 添加BOSS标签(逗号分隔)").option("passives", "-p <passives:string> 添加被动技能(逗号分隔)").option("hp", "-l <hp:number> 模拟假人血量").option("energy", "-e <energy:number> 模拟假人能量").option("skillStacks", "-s <stacks:number> 技能层数").option("radiation", "-r <rad:number> 辐射层数").option("cold", "-c <cold:number> 寒冷层数").option("status", "-a <status:number> 状态层数").option("armor", "-d <armor:number> 护甲").action(async (argv) => {
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  const session = argv.session;
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  const { options } = argv;
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  let hp = 1e4;
@@ -8116,6 +8117,10 @@ ${validTypes.join("、")}`;
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  if (typeof options.energy === "number") {
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  energy = Math.max(0, Math.min(options.energy, 1e3));
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  }
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+ let armor = 0;
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+ if (typeof options.armor === "number") {
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+ armor = Math.max(0, Math.min(options.armor, 100));
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+ }
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  const clampLayer = /* @__PURE__ */ __name((value, max = 100) => typeof value === "number" ? Math.max(0, Math.min(value, max)) : 0, "clampLayer");
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  const skillStacks = clampLayer(options.skillStacks);
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  const radiationLayers = clampLayer(options.radiation);
@@ -8149,6 +8154,7 @@ ${validTypes.join("、")}`;
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  coldLayers,
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  // 使用自定义寒冷层数
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  energy,
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+ armor,
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  isActive: true,
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  lastWeaponName: ""
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  };
@@ -8178,6 +8184,7 @@ ${validTypes.join("、")}`;
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  `🎯 使用武器 ${weaponName} 攻击 ${dummyBoss.name}`,
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  `❤️ 假人血量:${dummyBoss.HP}/10000`,
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  `🔋 假人能量:${dummyBoss.energy}/1000`,
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+ `🛡️ 假人护甲:${dummyBoss.armor}`,
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  options.tags?.length && `🏷️ 模拟标签:${tags.join(", ")}`,
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  options.passives?.length && `✨ 模拟被动:${passives.join(", ")}`,
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  layerDisplay,
@@ -8268,6 +8275,9 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  if (mainBoss.skills.includes("冷适应")) {
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  result.push(`🛡️ 冷适应:${mainBoss.statusLayers}层`);
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  }
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+ if (mainBoss.skills.includes("剧毒突袭")) {
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+ result.push(`☠️ 剧毒突袭:${mainBoss.statusLayers}层`);
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+ }
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  if (mainBoss.skills.includes("酸蚀池")) {
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  let acidText;
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  switch (mainBoss.skillStatus) {
@@ -8323,6 +8333,9 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  if (minion.skills.includes("冷适应")) {
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  minionInfo.push(`🛡️ 冷适应:${minion.statusLayers}层`);
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  }
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+ if (minion.skills.includes("剧毒突袭")) {
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+ minionInfo.push(`☠️ 剧毒突袭:${minion.statusLayers}层`);
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+ }
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  if (minion.skills.includes("酸蚀池")) {
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  let acidText;
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  switch (minion.skillStatus) {
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.4.67",
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+ "version": "1.4.69",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [