koishi-plugin-ggcevo-game 1.4.54 → 1.4.56

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@@ -427,7 +427,7 @@ export declare const BattleEffectProcessor: {
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  } | null;
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  /**
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  * 剧毒狂暴处理(低生命额外减伤和叠层)
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- * 效果:生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低50%
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+ * 效果:生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低
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  */
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  handleToxicFrenzy: (targetBoss: any) => {
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  nerfMultiplier: number;
package/lib/index.js CHANGED
@@ -2947,7 +2947,7 @@ var BattleEffectProcessor = {
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  }, "handleToxicSaliva"),
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  /**
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  * 剧毒狂暴处理(低生命额外减伤和叠层)
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- * 效果:生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低50%
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+ * 效果:生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低
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  */
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  handleToxicFrenzy: /* @__PURE__ */ __name(function(targetBoss) {
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  const messages = [];
@@ -2964,8 +2964,8 @@ var BattleEffectProcessor = {
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  }
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  const currentStacks = targetBoss.skillStacks || 0;
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  const maxStacks = 19;
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- nerfMultiplier = 0.5;
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- messages.push(`💥 【剧毒狂暴】生效:生命值≤50%,受到的伤害额外降低50%`);
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+ nerfMultiplier = 0.2;
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+ messages.push(`💥 【剧毒狂暴】生效:生命值≤50%,受到的伤害额外降低20%`);
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  if (currentStacks < maxStacks) {
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  targetUpdates = {
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  name: targetBoss.name,
@@ -3718,7 +3718,7 @@ var passiveConfig = {
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  },
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  "剧毒狂暴": {
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  type: "狂怒机制",
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- description: "生命值≤50%时,受击额外获得1层「吸血唾液」且受到的伤害降低50%"
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+ description: "生命值≤50%时,受击额外获得1层「吸血唾液」且受到的伤害降低20%"
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  },
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  "毒气波": {
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  type: "概率叠层",
@@ -3730,7 +3730,7 @@ var passiveConfig = {
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  },
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  "酸蚀池": {
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  type: "随机抗性",
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- description: "每次受击将会从3种酸液中随机选择一种释放(脓蚀酸池:受到实弹武器伤害降低80%,受到能量武器伤害提高50%;蚀骨酸池:受到能量武器伤害降低80%,受到热能武器伤害提高50%;焦熔酸池:受到热能武器的伤害降低80%,受到实弹武器伤害提高50%)"
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+ description: "每次受击将会从3种酸液中顺序选择一种释放(脓蚀酸池:受到实弹武器伤害降低80%,受到能量武器伤害提高50%;蚀骨酸池:受到能量武器伤害降低80%,受到热能武器伤害提高50%;焦熔酸池:受到热能武器的伤害降低80%,受到实弹武器伤害提高50%)"
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  },
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  "剧毒突袭": {
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  type: "强化效果",
@@ -8037,10 +8037,28 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  } else {
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  result.push("➤ 无");
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  }
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- const countingSkill = mainBoss.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃"].includes(s));
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+ const countingSkill = mainBoss.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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  if (countingSkill) {
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  result.push(`📈 ${countingSkill}:${mainBoss.skillStacks}层`);
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  }
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+ if (mainBoss.skills.includes("酸蚀池")) {
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+ let acidText;
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+ switch (mainBoss.skillStatus) {
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+ case 0:
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+ case 1:
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+ acidText = "脓蚀酸池";
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+ break;
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+ case 2:
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+ acidText = "蚀骨酸池";
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+ break;
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+ case 3:
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+ acidText = "焦熔酸池";
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+ break;
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+ default:
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+ acidText = "未知状态";
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+ }
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+ result.push(`🧪 酸蚀池:${acidText}`);
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+ }
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  if (mainBoss.lastWeaponName) {
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  result.push(`🎭 记录武器:${mainBoss.lastWeaponName}`);
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  }
@@ -8070,10 +8088,28 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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  } else {
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  minionInfo.push("➤ 无");
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  }
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- const minionCountingSkill = minion.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃"].includes(s));
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+ const minionCountingSkill = minion.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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  if (minionCountingSkill) {
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  minionInfo.push(`📈 ${minionCountingSkill}:${minion.skillStacks}层`);
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  }
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+ if (minion.skills.includes("酸蚀池")) {
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+ let acidText;
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+ switch (minion.skillStatus) {
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+ case 0:
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+ case 1:
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+ acidText = "脓蚀酸池";
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+ break;
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+ case 2:
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+ acidText = "蚀骨酸池";
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+ break;
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+ case 3:
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+ acidText = "焦熔酸池";
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+ break;
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+ default:
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+ acidText = "未知状态";
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+ }
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+ minionInfo.push(`🧪 酸蚀池:${acidText}`);
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+ }
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  if (minion.lastWeaponName) {
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  minionInfo.push(`🎭 记录武器:${minion.lastWeaponName}`);
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  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.4.54",
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+ "version": "1.4.56",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [