koishi-plugin-ggcevo-game 1.4.54 → 1.4.56
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- package/lib/boss/BattleEffectProcessor.d.ts +1 -1
- package/lib/index.js +43 -7
- package/package.json +1 -1
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@@ -427,7 +427,7 @@ export declare const BattleEffectProcessor: {
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} | null;
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/**
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* 剧毒狂暴处理(低生命额外减伤和叠层)
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* 效果:生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低
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* 效果:生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低
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*/
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handleToxicFrenzy: (targetBoss: any) => {
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nerfMultiplier: number;
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package/lib/index.js
CHANGED
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@@ -2947,7 +2947,7 @@ var BattleEffectProcessor = {
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}, "handleToxicSaliva"),
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/**
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* 剧毒狂暴处理(低生命额外减伤和叠层)
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* 效果:生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低
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* 效果:生命值≤50%时,受击额外获得1层「毒性唾液」且受到的伤害降低
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*/
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handleToxicFrenzy: /* @__PURE__ */ __name(function(targetBoss) {
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const messages = [];
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@@ -2964,8 +2964,8 @@ var BattleEffectProcessor = {
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}
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const currentStacks = targetBoss.skillStacks || 0;
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const maxStacks = 19;
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nerfMultiplier = 0.
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messages.push(`💥 【剧毒狂暴】生效:生命值≤50%,受到的伤害额外降低
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nerfMultiplier = 0.2;
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messages.push(`💥 【剧毒狂暴】生效:生命值≤50%,受到的伤害额外降低20%`);
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if (currentStacks < maxStacks) {
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targetUpdates = {
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name: targetBoss.name,
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@@ -3718,7 +3718,7 @@ var passiveConfig = {
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},
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"剧毒狂暴": {
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type: "狂怒机制",
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description: "生命值≤50%时,受击额外获得1层「吸血唾液」且受到的伤害降低
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description: "生命值≤50%时,受击额外获得1层「吸血唾液」且受到的伤害降低20%"
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},
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"毒气波": {
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type: "概率叠层",
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@@ -3730,7 +3730,7 @@ var passiveConfig = {
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},
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"酸蚀池": {
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type: "随机抗性",
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description: "每次受击将会从3
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description: "每次受击将会从3种酸液中顺序选择一种释放(脓蚀酸池:受到实弹武器伤害降低80%,受到能量武器伤害提高50%;蚀骨酸池:受到能量武器伤害降低80%,受到热能武器伤害提高50%;焦熔酸池:受到热能武器的伤害降低80%,受到实弹武器伤害提高50%)"
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},
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"剧毒突袭": {
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type: "强化效果",
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@@ -8037,10 +8037,28 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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} else {
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result.push("➤ 无");
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}
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const countingSkill = mainBoss.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃"].includes(s));
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const countingSkill = mainBoss.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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if (countingSkill) {
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result.push(`📈 ${countingSkill}:${mainBoss.skillStacks}层`);
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}
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if (mainBoss.skills.includes("酸蚀池")) {
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let acidText;
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switch (mainBoss.skillStatus) {
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case 0:
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case 1:
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acidText = "脓蚀酸池";
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break;
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case 2:
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acidText = "蚀骨酸池";
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break;
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case 3:
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acidText = "焦熔酸池";
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break;
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default:
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acidText = "未知状态";
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}
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result.push(`🧪 酸蚀池:${acidText}`);
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}
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if (mainBoss.lastWeaponName) {
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result.push(`🎭 记录武器:${mainBoss.lastWeaponName}`);
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}
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@@ -8070,10 +8088,28 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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} else {
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minionInfo.push("➤ 无");
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}
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const minionCountingSkill = minion.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃"].includes(s));
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const minionCountingSkill = minion.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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if (minionCountingSkill) {
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minionInfo.push(`📈 ${minionCountingSkill}:${minion.skillStacks}层`);
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}
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if (minion.skills.includes("酸蚀池")) {
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let acidText;
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switch (minion.skillStatus) {
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case 0:
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case 1:
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acidText = "脓蚀酸池";
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break;
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case 2:
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acidText = "蚀骨酸池";
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break;
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case 3:
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acidText = "焦熔酸池";
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break;
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default:
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acidText = "未知状态";
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}
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minionInfo.push(`🧪 酸蚀池:${acidText}`);
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}
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if (minion.lastWeaponName) {
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minionInfo.push(`🎭 记录武器:${minion.lastWeaponName}`);
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}
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