koishi-plugin-ggcevo-game 1.4.54 → 1.4.55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +39 -3
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -3730,7 +3730,7 @@ var passiveConfig = {
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},
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"酸蚀池": {
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type: "随机抗性",
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3733
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-
description: "每次受击将会从3
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3733
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+
description: "每次受击将会从3种酸液中顺序选择一种释放(脓蚀酸池:受到实弹武器伤害降低80%,受到能量武器伤害提高50%;蚀骨酸池:受到能量武器伤害降低80%,受到热能武器伤害提高50%;焦熔酸池:受到热能武器的伤害降低80%,受到实弹武器伤害提高50%)"
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},
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"剧毒突袭": {
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type: "强化效果",
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@@ -8037,10 +8037,28 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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} else {
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result.push("➤ 无");
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}
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-
const countingSkill = mainBoss.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃"].includes(s));
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+
const countingSkill = mainBoss.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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if (countingSkill) {
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result.push(`📈 ${countingSkill}:${mainBoss.skillStacks}层`);
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}
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if (mainBoss.skills.includes("酸蚀池")) {
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let acidText;
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switch (mainBoss.skillStatus) {
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case 0:
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case 1:
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acidText = "脓蚀酸池";
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break;
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case 2:
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acidText = "蚀骨酸池";
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break;
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case 3:
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acidText = "焦熔酸池";
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break;
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default:
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acidText = "未知状态";
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}
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result.push(`🧪 酸蚀池:${acidText}`);
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}
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if (mainBoss.lastWeaponName) {
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result.push(`🎭 记录武器:${mainBoss.lastWeaponName}`);
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}
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@@ -8070,10 +8088,28 @@ ${testResult.passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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} else {
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minionInfo.push("➤ 无");
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}
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-
const minionCountingSkill = minion.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃"].includes(s));
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const minionCountingSkill = minion.skills?.find((s) => ["冷适应", "岗哨机枪", "吸血唾液", "灼烧粘液", "光影之刃", "毒性唾液"].includes(s));
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if (minionCountingSkill) {
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minionInfo.push(`📈 ${minionCountingSkill}:${minion.skillStacks}层`);
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}
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if (minion.skills.includes("酸蚀池")) {
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let acidText;
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switch (minion.skillStatus) {
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case 0:
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case 1:
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acidText = "脓蚀酸池";
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break;
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case 2:
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acidText = "蚀骨酸池";
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break;
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case 3:
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acidText = "焦熔酸池";
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break;
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default:
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acidText = "未知状态";
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}
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minionInfo.push(`🧪 酸蚀池:${acidText}`);
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}
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if (minion.lastWeaponName) {
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minionInfo.push(`🎭 记录武器:${minion.lastWeaponName}`);
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}
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