koishi-plugin-ggcevo-game 1.4.43 → 1.4.44

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Files changed (2) hide show
  1. package/lib/index.js +2 -5
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -1255,7 +1255,7 @@ var bossPool = [
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  maxHP: 2e4,
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  maxEnergy: 1e3,
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  tags: ["重甲", "护盾", "生物", "灵能", "异形"],
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- passive: ["宇宙能量", "复苏", "光影之刃", "闪电冲锋", "远古预兆", "星界之风", "超视距穿梭"]
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+ passive: ["宇宙能量", "复苏", "光影之刃", "远古预兆", "星界之风", "超视距穿梭"]
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  },
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  minions: [
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  {
@@ -1642,7 +1642,6 @@ function calculateModifiers(equippedWeapon, weaponName, hasCritRhythm) {
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  100
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  );
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  if (totalCritRate > 0) {
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- modMessages.push(`🎯 总暴击率:${totalCritRate}%`);
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  }
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  if (totalCritRate > 0) {
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  const roll = Math.random() * 100;
@@ -3755,7 +3754,7 @@ var BattleEffectProcessor = {
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  handleCollapsingPulse: /* @__PURE__ */ __name(function(targetBoss) {
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  const messages = [];
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  let targetUpdates = null;
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- const maxStacks = 50;
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+ const maxStacks = 49;
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  if (!targetBoss.skills.includes("塌缩脉冲")) {
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  return null;
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  }
@@ -3821,7 +3820,6 @@ var BattleEffectProcessor = {
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  if (effectiveLayers > 0) {
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  messages.push(`☢️ 【辐射增伤】:当前${currentLayers}层,受到的伤害+${(effectiveLayers * 2.5).toFixed(1)}%`);
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  if (currentLayers > 20) {
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- messages.push(`☢️ 注意:超过20层的辐射不会提供额外增伤`);
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  }
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  }
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  let targetUpdates = null;
@@ -3857,7 +3855,6 @@ var BattleEffectProcessor = {
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  if (effectiveLayers > 0) {
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  messages.push(`❄️ 【寒冷增伤】:当前${currentLayers}层,受到的伤害+${(effectiveLayers * 2.5).toFixed(1)}%`);
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  if (currentLayers > 20) {
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- messages.push(`❄️ 注意:超过20层的寒冷不会提供额外增伤`);
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  }
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  }
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  let targetUpdates = null;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.4.43",
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+ "version": "1.4.44",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [