koishi-plugin-ggcevo-game 1.4.43 → 1.4.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +2 -5
- package/package.json +1 -1
package/lib/index.js
CHANGED
|
@@ -1255,7 +1255,7 @@ var bossPool = [
|
|
|
1255
1255
|
maxHP: 2e4,
|
|
1256
1256
|
maxEnergy: 1e3,
|
|
1257
1257
|
tags: ["重甲", "护盾", "生物", "灵能", "异形"],
|
|
1258
|
-
passive: ["宇宙能量", "复苏", "光影之刃", "
|
|
1258
|
+
passive: ["宇宙能量", "复苏", "光影之刃", "远古预兆", "星界之风", "超视距穿梭"]
|
|
1259
1259
|
},
|
|
1260
1260
|
minions: [
|
|
1261
1261
|
{
|
|
@@ -1642,7 +1642,6 @@ function calculateModifiers(equippedWeapon, weaponName, hasCritRhythm) {
|
|
|
1642
1642
|
100
|
|
1643
1643
|
);
|
|
1644
1644
|
if (totalCritRate > 0) {
|
|
1645
|
-
modMessages.push(`🎯 总暴击率:${totalCritRate}%`);
|
|
1646
1645
|
}
|
|
1647
1646
|
if (totalCritRate > 0) {
|
|
1648
1647
|
const roll = Math.random() * 100;
|
|
@@ -3755,7 +3754,7 @@ var BattleEffectProcessor = {
|
|
|
3755
3754
|
handleCollapsingPulse: /* @__PURE__ */ __name(function(targetBoss) {
|
|
3756
3755
|
const messages = [];
|
|
3757
3756
|
let targetUpdates = null;
|
|
3758
|
-
const maxStacks =
|
|
3757
|
+
const maxStacks = 49;
|
|
3759
3758
|
if (!targetBoss.skills.includes("塌缩脉冲")) {
|
|
3760
3759
|
return null;
|
|
3761
3760
|
}
|
|
@@ -3821,7 +3820,6 @@ var BattleEffectProcessor = {
|
|
|
3821
3820
|
if (effectiveLayers > 0) {
|
|
3822
3821
|
messages.push(`☢️ 【辐射增伤】:当前${currentLayers}层,受到的伤害+${(effectiveLayers * 2.5).toFixed(1)}%`);
|
|
3823
3822
|
if (currentLayers > 20) {
|
|
3824
|
-
messages.push(`☢️ 注意:超过20层的辐射不会提供额外增伤`);
|
|
3825
3823
|
}
|
|
3826
3824
|
}
|
|
3827
3825
|
let targetUpdates = null;
|
|
@@ -3857,7 +3855,6 @@ var BattleEffectProcessor = {
|
|
|
3857
3855
|
if (effectiveLayers > 0) {
|
|
3858
3856
|
messages.push(`❄️ 【寒冷增伤】:当前${currentLayers}层,受到的伤害+${(effectiveLayers * 2.5).toFixed(1)}%`);
|
|
3859
3857
|
if (currentLayers > 20) {
|
|
3860
|
-
messages.push(`❄️ 注意:超过20层的寒冷不会提供额外增伤`);
|
|
3861
3858
|
}
|
|
3862
3859
|
}
|
|
3863
3860
|
let targetUpdates = null;
|