koishi-plugin-ggcevo-game 1.4.37 → 1.4.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/boss/BattleEffectProcessor.d.ts +19 -6
- package/lib/boss/attackhandling.d.ts +0 -1
- package/lib/index.js +366 -415
- package/package.json +1 -1
|
@@ -13,6 +13,18 @@ export interface BattleStatistics {
|
|
|
13
13
|
lastWeaponName: string;
|
|
14
14
|
}
|
|
15
15
|
export declare const battleStatsMap: Record<string, BattleStatistics>;
|
|
16
|
+
/**
|
|
17
|
+
* 根据Boss名称获取其最大HP(maxHP)
|
|
18
|
+
* @param bossName 要查询的Boss名称(支持主宰或子代)
|
|
19
|
+
* @returns 对应Boss的maxHP(未找到时返回undefined)
|
|
20
|
+
*/
|
|
21
|
+
export declare function getMaxHPByName(bossName: string): number | undefined;
|
|
22
|
+
/**
|
|
23
|
+
* 根据Boss名称获取其最大能量(maxEnergy)
|
|
24
|
+
* @param bossName 要查询的Boss名称(支持主宰或子代)
|
|
25
|
+
* @returns 对应Boss的maxEnergy(未找到时返回undefined)
|
|
26
|
+
*/
|
|
27
|
+
export declare function getMaxEnergyByName(bossName: string): number | undefined;
|
|
16
28
|
export declare const BattleEffectProcessor: {
|
|
17
29
|
handleWeakForm: (targetBoss: any) => {
|
|
18
30
|
buffMultiplier: number;
|
|
@@ -22,7 +34,7 @@ export declare const BattleEffectProcessor: {
|
|
|
22
34
|
nerfMultiplier: number;
|
|
23
35
|
messages: string[];
|
|
24
36
|
};
|
|
25
|
-
handleIsolated: (targetBoss: any, activeBosses: any[]) => {
|
|
37
|
+
handleIsolated: (targetBoss: any, activeBosses: any[], tempMark: boolean) => {
|
|
26
38
|
buffMultiplier: number;
|
|
27
39
|
messages: string[];
|
|
28
40
|
};
|
|
@@ -162,7 +174,7 @@ export declare const BattleEffectProcessor: {
|
|
|
162
174
|
nerfMultiplier: number;
|
|
163
175
|
messages: string[];
|
|
164
176
|
};
|
|
165
|
-
handleElectricField: (targetBoss: any) => {
|
|
177
|
+
handleElectricField: (targetBoss: any, weaponData: any) => {
|
|
166
178
|
isImmune: boolean;
|
|
167
179
|
messages: string[];
|
|
168
180
|
};
|
|
@@ -226,13 +238,14 @@ export declare const BattleEffectProcessor: {
|
|
|
226
238
|
updates: Partial<BattleStatistics>;
|
|
227
239
|
}>;
|
|
228
240
|
} | null;
|
|
229
|
-
handleSolarFlare: (targetBoss: any, weaponName: string,
|
|
241
|
+
handleSolarFlare: (targetBoss: any, weaponName: string, activeBosses: any[]) => {
|
|
230
242
|
isImmune: boolean;
|
|
231
243
|
messages: string[];
|
|
232
244
|
targetUpdates: {
|
|
233
245
|
name: string;
|
|
234
246
|
updates: Partial<BattleStatistics>;
|
|
235
247
|
} | null;
|
|
248
|
+
tempMark: boolean;
|
|
236
249
|
} | null;
|
|
237
250
|
handleBurningBurrow: (targetBoss: any) => {
|
|
238
251
|
messages: string[];
|
|
@@ -281,8 +294,7 @@ export declare const BattleEffectProcessor: {
|
|
|
281
294
|
doubleAstralWind: boolean;
|
|
282
295
|
messages: string[];
|
|
283
296
|
};
|
|
284
|
-
|
|
285
|
-
handleCosmicEnergy: (targetBoss: any, activeBosses: any[], damage: number) => {
|
|
297
|
+
handleCosmicEnergy: (targetBoss: any, damage: number) => {
|
|
286
298
|
messages: string[];
|
|
287
299
|
targetUpdates: {
|
|
288
300
|
name: string;
|
|
@@ -306,7 +318,7 @@ export declare const BattleEffectProcessor: {
|
|
|
306
318
|
} | null;
|
|
307
319
|
} | null;
|
|
308
320
|
/** 远古预兆处理(概率免疫能量伤害)- 增加boost参数 */
|
|
309
|
-
handleAncientOmen: (targetBoss: any, weaponData: any, boost
|
|
321
|
+
handleAncientOmen: (targetBoss: any, weaponData: any, boost: number) => {
|
|
310
322
|
isImmune: boolean;
|
|
311
323
|
messages: string[];
|
|
312
324
|
targetUpdates: {
|
|
@@ -355,6 +367,7 @@ export declare const BattleEffectProcessor: {
|
|
|
355
367
|
handleCarpetBombing: (targetBoss: any) => {
|
|
356
368
|
nerfMultiplier: number;
|
|
357
369
|
messages: string[];
|
|
370
|
+
tempMark: boolean;
|
|
358
371
|
};
|
|
359
372
|
/** 轰炸引导处理(层数相关能量回复) */
|
|
360
373
|
handleBombardmentGuide: (targetBoss: any) => {
|
|
@@ -16,7 +16,6 @@ export declare function handlePrimaryAttack(ctx: Context, session: any, handle:
|
|
|
16
16
|
}>;
|
|
17
17
|
export declare function handleScatterAttack(ctx: Context, session: any, handle: string, config: Config, equippedWeapon: any, targetBoss: any, weaponName: string, activeBosses: any[]): Promise<{
|
|
18
18
|
scatterEffectMessages: string[];
|
|
19
|
-
ignoreMessage: string[];
|
|
20
19
|
extraDamages: {
|
|
21
20
|
name: string;
|
|
22
21
|
damage: number;
|