koishi-plugin-ggcevo-game 1.4.37 → 1.4.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +5 -6
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -3650,8 +3650,7 @@ var BattleEffectProcessor = {
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ancientOmenBoost = totalBoost;
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psychicForgeBoost = totalBoost;
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if (totalBoost > 0) {
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3653
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-
messages.push(`⚡
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3654
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-
messages.push(` → 当前${lightBladeStacks}层,远古预兆+${(ancientOmenBoost * 100).toFixed(1)}%,灵能构造炉+${(psychicForgeBoost * 100).toFixed(1)}%`);
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+
messages.push(`⚡ 【闪电冲锋】生效:当前${lightBladeStacks}层,远古预兆+${(ancientOmenBoost * 100).toFixed(1)}%,灵能构造炉+${(psychicForgeBoost * 100).toFixed(1)}%`);
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}
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return { ancientOmenBoost, psychicForgeBoost, messages };
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}, "handleLightningCharge"),
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@@ -3819,7 +3818,7 @@ var BattleEffectProcessor = {
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if (effectiveLayers > 0) {
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messages.push(`☢️ 【辐射增伤】:当前${currentLayers}层,所受伤害提升${(effectiveLayers * 2.5).toFixed(1)}%`);
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if (currentLayers > 20) {
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messages.push(`☢️ 注意:超过20
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+
messages.push(`☢️ 注意:超过20层的辐射不会提供额外增伤`);
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}
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}
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let targetUpdates = null;
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@@ -3834,7 +3833,7 @@ var BattleEffectProcessor = {
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}
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};
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const newLayers = currentLayers + 1;
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-
messages.push(`☢️
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+
messages.push(`☢️ 获得1层"辐射"效果,累计${newLayers}层`);
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layerAdded = true;
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}
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return {
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@@ -3855,7 +3854,7 @@ var BattleEffectProcessor = {
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if (effectiveLayers > 0) {
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messages.push(`❄️ 【寒冷增伤】:当前${currentLayers}层,所受伤害提升${(effectiveLayers * 2.5).toFixed(1)}%`);
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if (currentLayers > 20) {
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-
messages.push(`❄️ 注意:超过20
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+
messages.push(`❄️ 注意:超过20层的寒冷不会提供额外增伤`);
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}
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}
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let targetUpdates = null;
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@@ -3868,7 +3867,7 @@ var BattleEffectProcessor = {
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}
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};
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const newLayers = currentLayers + 1;
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-
messages.push(`❄️
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+
messages.push(`❄️ 获得1层"寒冷"效果,累计${newLayers}层`);
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layerAdded = true;
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}
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return {
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