koishi-plugin-ggcevo-game 1.4.32 → 1.4.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/boss/BattleEffectProcessor.d.ts +418 -0
- package/lib/boss/attackhandling.d.ts +7 -11
- package/lib/boss/boss.d.ts +8 -175
- package/lib/boss/passive.d.ts +207 -269
- package/lib/boss/passivehandler.d.ts +52 -34
- package/lib/database.d.ts +5 -4
- package/lib/index.js +1917 -1982
- package/lib/tasks.d.ts +40 -40
- package/package.json +1 -1
package/lib/boss/passive.d.ts
CHANGED
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@@ -1,272 +1,210 @@
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export declare const passiveConfig: {
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};
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readonly maxStacks: 0;
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readonly description: "受击时有5%概率为所有存活异形回复200点生命值";
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};
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readonly 心灵狂热: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "生命值低于50%时进入心灵狂热状态,所受伤害降低20%,同时「星界之风」触发概率翻倍";
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};
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readonly 宇宙能量: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "受击时回复等同于本次伤害值的「能量」;若「能量」已满,则将溢出部分转换为自身生命值";
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};
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readonly 复苏: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "承受致命伤害时免疫死亡,立即回复50%最大生命值及100%「能量」,并获得「灵能构造炉」技能(触发后效果移除)";
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};
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readonly 光影之刃: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "受击后叠加「光影之刃」层数";
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};
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readonly 远古预兆: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "受击时有1%概率免疫该次伤害并回复100点「能量」";
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};
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readonly 闪电冲锋: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "每存在1层「光影之刃」,「远古预兆」「灵能构造炉」触发概率各提升0.5%";
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};
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readonly 超视距穿梭: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "能量值≥30%时,每层「光影之刃」降低5%所受伤害;能量值≥60%时,每层降低10%;能量值≤10%时,每层提升5%所受伤害";
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};
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readonly 灵能构造炉: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "受击后有5%概率随机获得以下技能之一:天启超载护盾、塌缩脉冲、地毯式轰炸、轰炸引导";
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};
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readonly 天启超载护盾: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "受击后有5%概率为所有存活异形回复(「光影之刃」层数×10)点生命值";
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};
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readonly 塌缩脉冲: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "受击后额外叠加1层「光影之刃」";
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};
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readonly 地毯式轰炸: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "触发时移除「孤立无援」,并使自身所受伤害降低100%(免疫所有伤害)";
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};
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readonly 轰炸引导: {
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readonly effect: 0;
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readonly maxStacks: 0;
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readonly description: "受击后有10%概率回复(「光影之刃」层数×50)点「能量」";
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弱化形态: {
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type: string;
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description: string;
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};
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异形甲壳: {
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type: string;
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description: string;
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};
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冰霜回复: {
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type: string;
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description: string;
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};
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冰霜进化: {
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type: string;
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description: string;
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};
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冰霜环绕: {
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type: string;
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description: string;
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};
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寒霜地狱: {
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type: string;
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description: string;
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};
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应激甲壳I: {
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type: string;
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description: string;
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};
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应激甲壳II: {
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type: string;
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description: string;
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};
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求生本能I: {
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type: string;
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description: string;
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};
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求生本能II: {
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type: string;
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description: string;
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};
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冷适应: {
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type: string;
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description: string;
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};
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感染空间站: {
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type: string;
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description: string;
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};
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病毒云: {
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type: string;
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description: string;
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};
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type: string;
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description: string;
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};
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岗哨机枪: {
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type: string;
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description: string;
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};
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结构装甲: {
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type: string;
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description: string;
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};
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吸血唾液: {
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type: string;
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description: string;
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};
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进食: {
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type: string;
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description: string;
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};
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嗜血狂暴: {
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type: string;
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description: string;
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};
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吐血: {
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type: string;
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description: string;
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};
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超导体: {
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type: string;
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description: string;
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};
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能量虹吸: {
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type: string;
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description: string;
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};
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能源虹吸: {
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type: string;
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description: string;
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};
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电能立场: {
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type: string;
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description: string;
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};
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电能冲击波: {
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type: string;
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description: string;
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};
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脉冲: {
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type: string;
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description: string;
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};
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能量黑洞: {
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type: string;
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description: string;
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};
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火焰异形: {
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type: string;
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description: string;
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};
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庞兽狂暴: {
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type: string;
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description: string;
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};
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灼烧粘液: {
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type: string;
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description: string;
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};
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腐蚀胆汁: {
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type: string;
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description: string;
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};
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火焰吐息: {
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type: string;
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地毯式轰炸: {
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@@ -1,27 +1,44 @@
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1
1
|
import { Context } from 'koishi';
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|
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|
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interface BattleStatistics {
|
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name: string;
|
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hpChange: number;
|
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energyChange: number;
|
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tagsAdded: string[];
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tagsRemoved: string[];
|
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skillsAdded: string[];
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skillsRemoved: string[];
|
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skillStacksChanged: number;
|
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|
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radiationLayersChange: number;
|
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|
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coldLayersChange: number;
|
|
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|
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lastWeaponName: string;
|
|
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|
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}
|
|
3
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|
export declare const PassiveHandler: {
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|
|
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|
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handleWeakForm: (targetBoss: any, buffMultiplier: number) => {
|
|
17
|
+
buffMultiplier: number;
|
|
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|
+
messages: string[];
|
|
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|
+
};
|
|
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|
+
handleAlienShell: (targetBoss: any, nerfMultiplier: number) => {
|
|
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|
+
nerfMultiplier: number;
|
|
22
|
+
messages: string[];
|
|
23
|
+
};
|
|
24
|
+
handleIsolated: (targetBoss: any, activeBosses: any[], buffMultiplier: number) => {
|
|
25
|
+
buffMultiplier: number;
|
|
26
|
+
messages: string[];
|
|
27
|
+
};
|
|
28
|
+
handleFrostRegeneration: (targetBoss: any, activeBosses: any[]) => {
|
|
29
|
+
updatedTargetStats?: BattleStatistics;
|
|
30
|
+
updatedOtherStats: BattleStatistics[];
|
|
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|
+
messages: string[];
|
|
32
|
+
};
|
|
33
|
+
handleFrostAura: (targetBoss: any, activeBosses: any[]) => {
|
|
34
|
+
updatedTargetStats?: BattleStatistics;
|
|
23
35
|
messages: string[];
|
|
24
36
|
};
|
|
37
|
+
handleFrostEvolution: (targetBoss: any, weaponName: string, activeBosses: any[]) => {
|
|
38
|
+
isImmune: boolean;
|
|
39
|
+
messages: string[];
|
|
40
|
+
updatedStats?: BattleStatistics;
|
|
41
|
+
};
|
|
25
42
|
handleFrostSurround: (ctx: Context, targetBoss: any, currentHP: number, maxHP: number) => Promise<{
|
|
26
43
|
updatedHP: number;
|
|
27
44
|
skillUpdates: ({
|
|
@@ -54,7 +71,7 @@ export declare const PassiveHandler: {
|
|
|
54
71
|
messages: string[];
|
|
55
72
|
skillUpdates: {
|
|
56
73
|
name: any;
|
|
57
|
-
remove:
|
|
74
|
+
remove: string[];
|
|
58
75
|
}[];
|
|
59
76
|
};
|
|
60
77
|
handleInfectedStation: (ctx: Context, targetBoss: any) => Promise<{
|
|
@@ -90,7 +107,7 @@ export declare const PassiveHandler: {
|
|
|
90
107
|
};
|
|
91
108
|
handleColdEffect: (ctx: Context, targetBoss: any, weaponName: string) => Promise<{
|
|
92
109
|
messages: string[];
|
|
93
|
-
|
|
110
|
+
coldLayers: boolean;
|
|
94
111
|
}>;
|
|
95
112
|
calculateColdDamage: (targetBoss: any) => {
|
|
96
113
|
damageMultiplier: number;
|
|
@@ -114,8 +131,8 @@ export declare const PassiveHandler: {
|
|
|
114
131
|
immune: boolean;
|
|
115
132
|
messages: string[];
|
|
116
133
|
}>;
|
|
117
|
-
getMemberConfig: (name: string, bossGroup:
|
|
118
|
-
handlePulse: (ctx: Context, targetBoss: any, activeBosses: any[], bossGroup:
|
|
134
|
+
getMemberConfig: (name: string, bossGroup: any) => any;
|
|
135
|
+
handlePulse: (ctx: Context, targetBoss: any, activeBosses: any[], bossGroup: any, currentHP: number) => Promise<{
|
|
119
136
|
newHP: number;
|
|
120
137
|
messages: string[];
|
|
121
138
|
}>;
|
|
@@ -137,22 +154,22 @@ export declare const PassiveHandler: {
|
|
|
137
154
|
immune: boolean;
|
|
138
155
|
messages: string[];
|
|
139
156
|
}>;
|
|
140
|
-
getMemberMaxHP: (name: string, bossGroup:
|
|
141
|
-
handleCorrosiveBile: (ctx: Context, targetBoss: any, bossGroup:
|
|
157
|
+
getMemberMaxHP: (name: string, bossGroup: any) => any;
|
|
158
|
+
handleCorrosiveBile: (ctx: Context, targetBoss: any, bossGroup: any, currentHP: number) => Promise<{
|
|
142
159
|
messages: string[];
|
|
143
160
|
currentHP: number;
|
|
144
161
|
}>;
|
|
145
|
-
handleFireBreath: (ctx: Context, targetBoss: any, bossGroup:
|
|
162
|
+
handleFireBreath: (ctx: Context, targetBoss: any, bossGroup: any, currentHP: number) => Promise<{
|
|
146
163
|
messages: string[];
|
|
147
164
|
currentHP: number;
|
|
148
165
|
}>;
|
|
149
|
-
handleFireEvolution: (ctx: Context, targetBoss: any, weaponName: string, initialDamage: number, bossGroup:
|
|
166
|
+
handleFireEvolution: (ctx: Context, targetBoss: any, weaponName: string, initialDamage: number, bossGroup: any) => Promise<{
|
|
150
167
|
updatedHP: number;
|
|
151
168
|
initialDamage: number;
|
|
152
169
|
messages: string[];
|
|
153
170
|
bileStacks: any;
|
|
154
171
|
}>;
|
|
155
|
-
handleBileIgnition: (ctx: Context, targetBoss: any, bossGroup:
|
|
172
|
+
handleBileIgnition: (ctx: Context, targetBoss: any, bossGroup: any, updatedHP: number) => Promise<{
|
|
156
173
|
messages: string[];
|
|
157
174
|
newHP: number;
|
|
158
175
|
bileStacks: any;
|
|
@@ -200,7 +217,7 @@ export declare const PassiveHandler: {
|
|
|
200
217
|
messages: string[];
|
|
201
218
|
pulseApplied: boolean;
|
|
202
219
|
}>;
|
|
203
|
-
handleStellarWind: (ctx: Context, targetBoss: any, initialDamage: number, currentHP: number, maxHP: number, activeBosses: any[], bossGroup:
|
|
220
|
+
handleStellarWind: (ctx: Context, targetBoss: any, initialDamage: number, currentHP: number, maxHP: number, activeBosses: any[], bossGroup: any) => Promise<{
|
|
204
221
|
messages: string[];
|
|
205
222
|
updatedHP: number;
|
|
206
223
|
}>;
|
|
@@ -231,7 +248,7 @@ export declare const PassiveHandler: {
|
|
|
231
248
|
handleConstructor: (ctx: Context, targetBoss: any) => Promise<{
|
|
232
249
|
messages: string[];
|
|
233
250
|
}>;
|
|
234
|
-
handleTyrsShield: (ctx: Context, targetBoss: any, currentHP: number, activeBosses: any[], bossGroup:
|
|
251
|
+
handleTyrsShield: (ctx: Context, targetBoss: any, currentHP: number, activeBosses: any[], bossGroup: any) => Promise<{
|
|
235
252
|
messages: string[];
|
|
236
253
|
updatedHP: number;
|
|
237
254
|
}>;
|
|
@@ -252,7 +269,7 @@ export declare const PassiveHandler: {
|
|
|
252
269
|
initialDamage: number;
|
|
253
270
|
bileStacks?: undefined;
|
|
254
271
|
radiationApplied?: undefined;
|
|
255
|
-
|
|
272
|
+
coldLayers?: undefined;
|
|
256
273
|
pulseApplied?: undefined;
|
|
257
274
|
arcApplied?: undefined;
|
|
258
275
|
} | {
|
|
@@ -262,7 +279,7 @@ export declare const PassiveHandler: {
|
|
|
262
279
|
initialDamage: any;
|
|
263
280
|
bileStacks: any;
|
|
264
281
|
radiationApplied?: undefined;
|
|
265
|
-
|
|
282
|
+
coldLayers?: undefined;
|
|
266
283
|
pulseApplied?: undefined;
|
|
267
284
|
arcApplied?: undefined;
|
|
268
285
|
} | {
|
|
@@ -271,10 +288,11 @@ export declare const PassiveHandler: {
|
|
|
271
288
|
skillUpdates: any[];
|
|
272
289
|
initialDamage: number;
|
|
273
290
|
radiationApplied: boolean;
|
|
274
|
-
|
|
291
|
+
coldLayers: boolean;
|
|
275
292
|
pulseApplied: boolean;
|
|
276
293
|
arcApplied: boolean;
|
|
277
294
|
bileStacks?: undefined;
|
|
278
295
|
}>;
|
|
279
296
|
applySkillUpdates: (ctx: Context, skillUpdates: any[]) => Promise<void>;
|
|
280
297
|
};
|
|
298
|
+
export {};
|