koishi-plugin-ggcevo-game 1.4.15 → 1.4.16

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@@ -151,7 +151,7 @@ export declare const PassiveHandler: {
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  damageMultiplier: number;
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  messages: string[];
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  };
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- handleHunterAlien: (ctx: Context, targetBoss: any, weaponName: string) => Promise<{
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+ handleHunterAlien: (targetBoss: any, weaponName: string, activeBosses: any[]) => Promise<{
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  immune: boolean;
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  messages: string[];
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  damageMultiplier?: undefined;
@@ -181,7 +181,7 @@ export declare const PassiveHandler: {
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  handlePulseDisruptor: (ctx: Context, targetBoss: any, weaponName: string) => Promise<{
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  messages: string[];
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  }>;
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- handlePassives: (ctx: Context, handle: string, targetBoss: any, initialDamage: number, currentHP: number, maxHP: number, weaponName: string, weaponData: any, activeBosses: any[], bossGroup: any) => Promise<{
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+ handlePassives: (ctx: Context, handle: string, targetBoss: any, initialDamage: number, currentHP: number, maxHP: number, weaponName: string, weaponData: any, bossGroup: any) => Promise<{
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  currentHP: any;
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  messages: any;
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  skillUpdates: any[];
package/lib/index.js CHANGED
@@ -3118,7 +3118,7 @@ var PassiveHandler = {
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  };
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  }, "handleHellfireBomb"),
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  // 猎手异形处理(Hunter Alien)
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- handleHunterAlien: /* @__PURE__ */ __name(async function(ctx, targetBoss, weaponName) {
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+ handleHunterAlien: /* @__PURE__ */ __name(async function(targetBoss, weaponName, activeBosses) {
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  if (!targetBoss.skills.includes("猎手异形")) return null;
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  if (weaponName === "焚烧枪" || weaponName === "零度之下") {
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  return {
@@ -3126,7 +3126,6 @@ var PassiveHandler = {
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  messages: [`🛡️ 【猎手异形】生效:免疫${weaponName === "焚烧枪" ? "火焰" : "寒冷"}伤害`]
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  };
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  }
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- const activeBosses = await ctx.database.get("ggcevo_boss", { isActive: true });
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  const otherAlive = activeBosses.some(
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  (boss) => boss.groupId === targetBoss.groupId && boss.name !== targetBoss.name && boss.HP > 0
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  );
@@ -3144,7 +3143,7 @@ var PassiveHandler = {
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  if (currentHP / maxHP < 0.5) {
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  return {
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  damageMultiplier: -0.5,
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- messages: [`😠 【狂暴】生效:血量低于50%,受到的伤害-50%`]
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+ messages: [`🔥 【狂暴】生效:血量低于50%,受到的伤害-50%`]
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  };
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  }
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  return null;
@@ -3279,7 +3278,7 @@ var PassiveHandler = {
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  };
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  }, "handlePulseDisruptor"),
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  // 修改后的伤害处理函数
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- handlePassives: /* @__PURE__ */ __name(async function(ctx, handle, targetBoss, initialDamage, currentHP, maxHP, weaponName, weaponData, activeBosses, bossGroup) {
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+ handlePassives: /* @__PURE__ */ __name(async function(ctx, handle, targetBoss, initialDamage, currentHP, maxHP, weaponName, weaponData, bossGroup) {
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  let messages = [];
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  let skillUpdates = [];
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  let buffMultiplier = 0;
@@ -3287,6 +3286,7 @@ var PassiveHandler = {
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  let radiationApplied = false;
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  let freezing = false;
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  let bileStacks = 0;
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+ const activeBosses = await ctx.database.get("ggcevo_boss", { isActive: true });
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  const solarFlareResult = await this.handleSolarFlare(ctx, targetBoss, weaponName);
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  if (solarFlareResult.immune) {
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  return {
@@ -3351,7 +3351,7 @@ var PassiveHandler = {
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  initialDamage: 0
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  };
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  }
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- const hunterImmune = await this.handleHunterAlien(ctx, targetBoss, weaponName);
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+ const hunterImmune = await this.handleHunterAlien(targetBoss, weaponName, activeBosses);
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  if (hunterImmune?.immune) {
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  return {
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  currentHP: targetBoss.HP,
@@ -3821,7 +3821,6 @@ async function handlePrimaryAttack(ctx, session, config, handle, equippedWeapon,
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  maxHP,
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  weaponName,
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  weaponData,
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- activeBosses,
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  bossGroup
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  );
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  const currentHP = passiveResult.currentHP;
@@ -3876,7 +3875,6 @@ async function handleScatterAttack(ctx, session, config, handle, equippedWeapon,
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  getBossMaxHP(secondaryTarget.name),
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  weaponName,
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  weaponData,
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- secondaryTargets,
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  bossGroup
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  );
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  const actualDamage = Math.min(passiveResult.initialDamage, secondaryTarget.HP);
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.4.15",
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+ "version": "1.4.16",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [