koishi-plugin-ggcevo-game 1.4.1 → 1.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/boss/attackhandling.d.ts +2 -2
- package/lib/boss/boss.d.ts +20 -9
- package/lib/boss/passive.d.ts +17 -1
- package/lib/boss/passivehandler.d.ts +29 -6
- package/lib/database.d.ts +7 -0
- package/lib/index.js +623 -224
- package/lib/utils.d.ts +1 -0
- package/lib/weapons.d.ts +160 -0
- package/package.json +1 -1
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@@ -1,6 +1,6 @@
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import { Context } from 'koishi';
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import { Config } from '../index';
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-
export declare function handlePrimaryAttack(ctx: Context, session: any, config: Config, equippedWeapon: any, targetBoss: any, activeBosses: any[], bossGroup: any, weaponName: string, weaponData: any, maxHP: number): Promise<{
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export declare function handlePrimaryAttack(ctx: Context, session: any, config: Config, handle: string, equippedWeapon: any, targetBoss: any, activeBosses: any[], bossGroup: any, weaponName: string, weaponData: any, maxHP: number): Promise<{
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initialDamage: any;
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currentHP: any;
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isDefeated: boolean;
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@@ -12,7 +12,7 @@ export declare function handlePrimaryAttack(ctx: Context, session: any, config:
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freezing: boolean;
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bileStacks: any;
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}>;
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-
export declare function handleScatterAttack(ctx: Context, session: any, config: Config, equippedWeapon: any, targetBoss: any, weaponName: string, weaponData: any, activeBosses: any[], bossGroup: any): Promise<{
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export declare function handleScatterAttack(ctx: Context, session: any, config: Config, handle: string, equippedWeapon: any, targetBoss: any, weaponName: string, weaponData: any, activeBosses: any[], bossGroup: any): Promise<{
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scatterEffectMessages: string[];
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extraDamages: {
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name: string;
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package/lib/boss/boss.d.ts
CHANGED
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@@ -120,21 +120,14 @@ export declare const bossPool: readonly [{
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tags: ("护盾" | "灵能" | "异形" | "重型")[];
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passive: ("超导体" | "能源虹吸" | "电能立场" | "电能冲击波" | "脉冲" | "能量黑洞")[];
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};
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minions:
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minions: {
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name: string;
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type: "子代";
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maxHP: number;
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energy: number;
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tags: ("护盾" | "灵能" | "异形")[];
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passive: ("弱化形态" | "超导体" | "能量虹吸" | "能量黑洞")[];
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}
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name: string;
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type: "子代";
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maxHP: number;
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energy: number;
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tags: ("护盾" | "灵能" | "异形")[];
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passive: ("弱化形态" | "电能导体" | "能量虹吸" | "能量黑洞")[];
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-
})[];
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}[];
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}, {
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main: {
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id: number;
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@@ -153,4 +146,22 @@ export declare const bossPool: readonly [{
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tags: ("重甲" | "生物" | "惧寒" | "异形")[];
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passive: ("弱化形态" | "火焰异形" | "灼烧粘液" | "腐蚀胆汁" | "燃烧潜地")[];
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}[];
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}, {
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main: {
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id: number;
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name: string;
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type: "主宰";
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maxHP: number;
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energy: number;
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tags: ("生物" | "异形")[];
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passive: ("猎手异形" | "狂暴" | "伪装" | "致命一击")[];
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};
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minions: {
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name: string;
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type: "子代";
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maxHP: number;
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energy: number;
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tags: ("生物" | "异形")[];
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passive: ("弱化形态" | "猎手异形" | "狂暴" | "伪装")[];
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}[];
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}];
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package/lib/boss/passive.d.ts
CHANGED
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@@ -125,7 +125,7 @@ export declare const passiveConfig: {
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};
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readonly 灼烧粘液: {
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readonly effect: 0;
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readonly description: "
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readonly description: "受到伤害时,会获得一层“胆汁”; 若存在“胆汁”层数时受到火焰攻击,将立刻清空层数并回复X点生命值(X为“胆汁”层数 x 10)";
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};
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readonly 腐蚀胆汁: {
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readonly effect: 0;
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@@ -147,4 +147,20 @@ export declare const passiveConfig: {
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readonly effect: 0;
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readonly description: "每拥有一层“胆汁”,受到的伤害-5%; 若有存活的子代,则每层“胆汁”使受到的伤害额外-5%";
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};
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readonly 猎手异形: {
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readonly effect: 0;
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readonly description: "若有存活的其他异形,则受到的伤害-20%; 若没有存活的其他异形,则受到的伤害+20%; 免疫火焰伤害; 免疫寒冷伤害";
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};
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readonly 狂暴: {
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readonly effect: 0;
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readonly description: "血量低于50%时,进入狂暴状态,受到的伤害-50%";
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};
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readonly 伪装: {
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readonly effect: 0;
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readonly description: "受到伤害时,记录伤害来源的武器名称(最多一种,新记录会替换旧记录),下次受到相同武器伤害时伤害减少80%";
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};
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readonly 致命一击: {
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readonly effect: 0;
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readonly description: "受到伤害时,有5%的概率免疫此次伤害";
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};
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};
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@@ -38,7 +38,7 @@ export declare const PassiveHandler: {
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messages: string[];
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skillUpdates: {
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name: any;
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remove: ("
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remove: ("冰霜环绕" | "寒霜地狱" | "冰霜回复" | "弱化形态" | "异形甲壳" | "孤立无援" | "冰霜进化" | "应激甲壳I" | "应激甲壳II" | "求生本能I" | "求生本能II" | "冷适应" | "感染空间站" | "病毒云" | "霉菌滋生" | "岗哨机枪" | "结构装甲" | "吸血唾液" | "进食" | "嗜血狂暴" | "吐血" | "电能导体" | "超导体" | "能量虹吸" | "能源虹吸" | "电能立场" | "电能冲击波" | "脉冲" | "能量黑洞" | "火焰异形" | "庞兽狂暴" | "灼烧粘液" | "腐蚀胆汁" | "火焰吐息" | "太阳耀斑" | "燃烧潜地" | "炼狱爆弹" | "猎手异形" | "狂暴" | "伪装" | "致命一击")[];
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}[];
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};
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handleInfectedStation: (ctx: Context, targetBoss: any) => Promise<{
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@@ -105,10 +105,6 @@ export declare const PassiveHandler: {
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handleArcWelderEffect: (ctx: Context, targetBoss: any, weaponName: string) => Promise<{
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messages: string[];
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}>;
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handleParticlePhaseEffect: (targetBoss: any, weaponName: string, totalMultiplier: number) => {
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damageMultiplier: number;
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messages: string[];
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};
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handleGiantRage: (targetBoss: any, currentHP: number, maxHP: number) => {
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damageMultiplier: number;
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messages: string[];
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@@ -152,7 +148,34 @@ export declare const PassiveHandler: {
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damageMultiplier: number;
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messages: string[];
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};
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handleHunterAlien: (ctx: Context, targetBoss: any, weaponName: string, activeBosses: any[]) => Promise<{
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immune: boolean;
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messages: string[];
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damageMultiplier?: undefined;
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} | {
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damageMultiplier: number;
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messages: string[];
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immune?: undefined;
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}>;
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handleRage: (targetBoss: any, currentHP: number, maxHP: number) => {
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damageMultiplier: number;
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messages: string[];
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};
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handleDisguise: (ctx: Context, targetBoss: any, weaponName: string, initialDamage: number) => Promise<{
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damageMultiplier: number;
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messages: string[];
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}>;
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handleCriticalHit: (targetBoss: any, initialDamage: number) => {
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immune: boolean;
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messages: string[];
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};
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handleCorrosionModule: (installedMods: string[]) => number;
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handleParticlePhaseEffect: (targetBoss: any, weaponName: string) => number;
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handleIgnoreReductionEffects: (ctx: Context, userId: string, weaponName: string, targetBoss: any, totalMultiplier: number) => Promise<{
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damageMultiplier: number;
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messages: any[];
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}>;
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handlePassives: (ctx: Context, handle: string, targetBoss: any, initialDamage: number, currentHP: number, maxHP: number, weaponName: string, weaponData: any, activeBosses: any[], bossGroup: any) => Promise<{
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currentHP: any;
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messages: any;
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skillUpdates: any[];
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package/lib/database.d.ts
CHANGED
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ggcevo_tech: tech;
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ggcevo_Mining: Mining;
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ggcevo_task: task;
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ggcevo_purchasepermissions: purchasepermissions;
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}
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}
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export interface backpack {
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@@ -130,6 +131,7 @@ export interface Boss {
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Vulnerability: number;
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freezing: number;
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energy: number;
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lastWeaponName: string;
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groupId: number;
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isActive: boolean;
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respawnTime: Date;
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@@ -178,3 +180,8 @@ export interface task {
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progress: number;
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Completions: number;
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}
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export interface purchasepermissions {
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handle: string;
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legendarypermissions: number;
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explosiondoorauthority: number;
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}
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