koishi-plugin-ggcevo-game 1.3.72 → 1.3.73

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Files changed (2) hide show
  1. package/lib/index.js +13 -6
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -445,7 +445,7 @@ function apply(ctx, config) {
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  type: "能量武器",
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  damage: 30,
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  description: "激光步枪的变种,采用折射技术升级",
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- specialeffect: "攻击目标后,若有存活的其他异形,则对其造成20%的武器基础伤害",
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+ specialeffect: "拥有“散射”效果,对其他目标造成80%的武器基础伤害",
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  price: 1450,
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  redCrystalCost: 15,
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  isantiair: true,
@@ -546,8 +546,14 @@ function apply(ctx, config) {
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  isExclusive: true
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  },
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  "光束曲射晶片": {
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- cost: 2250,
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- effect: "攻击目标后,若有存活的其他异形,则对其造成50%的武器基础伤害",
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+ cost: 1750,
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+ effect: "拥有“散射”效果,对其他目标造成80%的武器基础伤害",
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+ exclusiveTo: "碎骨步枪",
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+ isExclusive: true
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+ },
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+ "护盾崩解核心": {
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+ cost: 2750,
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+ effect: "对护盾目标改为造成80%伤害",
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  exclusiveTo: "碎骨步枪",
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  isExclusive: true
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  },
@@ -1327,7 +1333,8 @@ function apply(ctx, config) {
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  { mod: "裂甲核心", tag: "重甲", value: 1.5 },
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  { mod: "助燃核心", tag: "惧热", value: 3 },
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  { mod: "助燃核心", tag: "生物", value: 2 },
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- { mod: "金刚石瞄准镜", tag: "重甲", value: 0.8 }
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+ { mod: "金刚石瞄准镜", tag: "重甲", value: 0.8 },
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+ { mod: "护盾崩解核心", tag: "护盾", value: 0.8 }
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  ];
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  let totalAdditive = 0;
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  for (const tag of tags) {
@@ -2955,10 +2962,10 @@ function apply(ctx, config) {
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  let scatterRatio = 0;
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  if (weaponName === "碎骨步枪") {
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  scatterMsg = "🔆 【光束曲射晶片】触发散射攻击!";
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- scatterRatio = 0.5;
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+ scatterRatio = 0.8;
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  } else if (weaponName === "中子步枪") {
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  scatterMsg = "🔆 【中子步枪】触发散射攻击!";
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- scatterRatio = 0.2;
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+ scatterRatio = 0.8;
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  }
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  scatterEffectMessages.push(scatterMsg);
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  const baseDamage = weaponData.damage * (1 + 0.1 * equippedWeapon.level);
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.3.72",
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+ "version": "1.3.73",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [