koishi-plugin-ggcevo-game 1.3.65 → 1.3.67

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Files changed (2) hide show
  1. package/lib/index.js +34 -51
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -401,9 +401,9 @@ function apply(ctx, config) {
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  "零度之下": {
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  id: 8,
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  type: "热能武器",
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- damage: 25,
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+ damage: 20,
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  description: "喷射稳定的液氮恒流,对长时间接触者造成致命的损伤",
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- specialeffect: "攻击使目标叠加“寒冷”层数,每层使其受到的伤害+5%",
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+ specialeffect: "攻击使目标叠加“寒冷”层数,每层使其受到的伤害+5%(至多叠加10层)",
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  price: 775,
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  redCrystalCost: 10,
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  isantiair: false,
@@ -429,14 +429,15 @@ function apply(ctx, config) {
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  "伽马枪": {
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  id: 10,
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  type: "热能武器",
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- damage: 24,
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+ damage: 25,
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  description: "一种高度危险性的武器,设计用辐射照射并伤害敌人",
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- specialeffect: "攻击使生物目标(无机械标签)叠加“辐射”层数,每层使其受到的伤害+1%",
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+ specialeffect: "攻击使生物目标(无机械标签)叠加“辐射”层数,每层使其受到的伤害+5%(至多叠加10层)",
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  price: 825,
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  redCrystalCost: 10,
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  isantiair: true,
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  tagEffects: {
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- "生物": 1.2
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+ "生物": 1.5,
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+ "机械": 0.2
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  }
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  },
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  "中子步枪": {
@@ -686,14 +687,6 @@ function apply(ctx, config) {
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  effect: 0,
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  description: "当无“吸血”层数时,受到的伤害+20%"
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  },
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- "辐射": {
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- effect: 0,
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- description: "受到武器伽马枪攻击时会积累辐射层数,每层使受到的伤害增加1%(至多增加100%)"
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- },
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- "寒冷": {
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- effect: 0,
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- description: "受到武器零度之下攻击时会积累寒冷层数,每层使受到的伤害增加5%(至多增加50%)"
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- },
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  "电能导体": {
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  effect: 0,
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  description: "当血量降低到10%以下时,“护盾”标签变为“重甲”标签;"
@@ -1235,16 +1228,16 @@ function apply(ctx, config) {
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  }
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  ];
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  const Tasklist = {
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- "成人之美": {
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+ "伽马辐射": {
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  id: 1,
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  type: "可重复任务",
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  description: "利用【伽马枪】武器对异形目标造成辐射伤害",
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  target: 2,
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- price: 50,
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+ price: 100,
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  redCrystalCost: 0,
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  condition: "使用伽马枪攻击异形并成功使辐射层数+1"
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  },
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- "零度之下": {
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+ "绝对零度": {
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  id: 2,
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  type: "可重复任务",
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  description: "利用【零度之下】武器对异形目标造成寒冷伤害",
@@ -1253,7 +1246,7 @@ function apply(ctx, config) {
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  redCrystalCost: 0,
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  condition: "使用零度之下攻击异形并成功使寒冷层数+1"
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  },
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- "顾全大局": {
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+ "胆汁引爆": {
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  id: 3,
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  type: "可重复任务",
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  description: "利用【焚烧枪】武器引爆异形目标的胆汁",
@@ -1937,55 +1930,46 @@ function apply(ctx, config) {
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  await ctx2.database.set("ggcevo_boss", { name: targetBoss.name }, { Skillcountpoints: newStacks });
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  return { updatedHP, messages };
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  }, "handleBloodCount"),
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- // 修改后的伽马枪辐射处理
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+ // 修改后的伽马枪辐射处理(上限10层,每层5%)
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  handleGammaRadiation: /* @__PURE__ */ __name(async (ctx2, targetBoss, weaponName) => {
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  if (weaponName !== "伽马枪" || targetBoss.tags.includes("机械") || !targetBoss.tags.includes("生物")) {
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  return null;
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  }
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  const messages = [];
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  let radiationApplied = false;
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- const hasRadiation = targetBoss.skills.includes("辐射");
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  const currentLayers = targetBoss.Vulnerability || 0;
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- const skillUpdates = [];
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- const newLayers = hasRadiation ? Math.min(currentLayers + 1, 100) : 1;
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- let layerMsg;
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- if (!hasRadiation) {
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- layerMsg = `☢️ ${targetBoss.name}获得【辐射】效果(当前1层)`;
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- skillUpdates.push({
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- name: targetBoss.name,
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- add: ["辐射"]
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- });
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- radiationApplied = true;
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- } else if (newLayers === currentLayers) {
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- layerMsg = `☢️ 辐射层数已达上限(100层)`;
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- } else {
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- layerMsg = `☢️ ${targetBoss.name}获得1层“辐射”(当前${newLayers}层)`;
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- radiationApplied = true;
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- }
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+ const maxLayers = 10;
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+ const newLayers = Math.min(currentLayers + 1, maxLayers);
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  await ctx2.database.set(
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  "ggcevo_boss",
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  { name: targetBoss.name },
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- {
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- Vulnerability: newLayers
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- }
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+ { Vulnerability: newLayers }
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  );
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- messages.push(layerMsg);
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+ if (newLayers === maxLayers && currentLayers < maxLayers) {
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+ messages.push(`☢️ 【辐射】效果达到上限(10层)`);
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+ } else {
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+ const layerIncrease = newLayers - currentLayers;
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+ messages.push(`☢️ ${targetBoss.name}获得${layerIncrease}层"辐射"(当前${newLayers}层)`);
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+ radiationApplied = true;
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+ }
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  return {
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  messages,
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- skillUpdates,
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  radiationApplied
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- // 返回辐射应用标志
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  };
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  }, "handleGammaRadiation"),
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- // 伽马枪辐射计算(返回增伤系数)
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+ // 修改后的辐射伤害计算(每层5%增伤)
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  calculateRadiationDamage: /* @__PURE__ */ __name((targetBoss) => {
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- if (!targetBoss.skills.includes("辐射")) return null;
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  const radiationLayers = targetBoss.Vulnerability || 0;
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- return {
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- damageMultiplier: radiationLayers * 0.01,
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- // 每层1%增伤
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- messages: radiationLayers > 0 ? [`☢️ 【辐射】生效:当前${radiationLayers}层辐射,受到的伤害+${radiationLayers}%`] : []
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- };
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+ if (radiationLayers > 0) {
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+ return {
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+ damageMultiplier: radiationLayers * 0.05,
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+ // 每层5%增伤
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+ messages: [
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+ `☢️ 【辐射】生效:当前${radiationLayers}层辐射,受到的伤害+${radiationLayers * 5}%`
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+ ]
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+ };
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+ }
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+ return null;
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  }, "calculateRadiationDamage"),
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  // 新增寒冷层数处理函数(类似辐射处理)
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  handleColdEffect: /* @__PURE__ */ __name(async (ctx2, targetBoss, weaponName) => {
@@ -2672,7 +2656,6 @@ function apply(ctx, config) {
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  const gammaRadResult = await this.handleGammaRadiation(ctx2, targetBoss, weaponName);
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  if (gammaRadResult) {
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  messages.push(...gammaRadResult.messages);
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- skillUpdates.push(...gammaRadResult.skillUpdates);
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  radiationApplied = gammaRadResult.radiationApplied;
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  }
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  const bileStackResult = await this.handleBileStacking(ctx2, targetBoss, skipBileStacking);
@@ -6369,14 +6352,14 @@ ${scatterMsg}`);
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  return "🚫 该功能需要【辛迪加海盗】阵营权限";
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  }
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  await session.send(`请输入你想要兑换多少红晶?(请在30秒内回复数字,回复“0”为取消兑换)
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- 注意:每块红晶需要950金币。`);
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+ 注意:每块红晶需要500金币。`);
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  const exchangeInput = await session.prompt(3e4);
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  if (!exchangeInput) return "已取消操作,请重新输入。";
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  const exchangeCount = parseInt(exchangeInput, 10);
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  if (isNaN(exchangeCount)) return "请输入有效的数字!";
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  if (exchangeCount < 0) return "兑换数量不能为负数!";
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  if (exchangeCount === 0) return "已取消兑换。";
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- const goldAmount = exchangeCount * 950;
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+ const goldAmount = exchangeCount * 500;
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  const [coin] = await ctx.database.get("ggcevo_sign", {
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  handle
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  });
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.3.65",
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+ "version": "1.3.67",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [