koishi-plugin-ggcevo-game 1.3.41 → 1.3.43
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- package/lib/index.js +5 -2
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -1950,7 +1950,7 @@ function apply(ctx, config) {
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1950
1950
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const isBelowThreshold = currentHP <= maxHP * triggerThreshold;
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1951
1951
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const hasShieldTag = targetBoss.tags.includes("护盾");
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1952
1952
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const alreadyHeavyArmor = targetBoss.tags.includes("重甲");
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1953
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-
if (!targetBoss.skills.includes("超导体")
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1953
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+
if (!targetBoss.skills.includes("超导体") && !targetBoss.skills.includes("电能导体")) return null;
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1954
1954
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if (isBelowThreshold && hasShieldTag && !alreadyHeavyArmor) {
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const newTags = [
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...targetBoss.tags.filter((tag) => tag !== "护盾"),
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@@ -2031,7 +2031,10 @@ function apply(ctx, config) {
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2031
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damageMultiplier: -baseReduction + freezingBonus,
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2032
2032
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messages: [
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2033
2033
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`🌀 【能量黑洞】生效:基础减伤10%`,
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2034
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-
currentFreezing > 0 ?
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2034
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+
currentFreezing > 0 ? (
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2035
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// 关键修改:将百分比四舍五入为整数
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2036
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`❄️ 寒冷(${currentFreezing}层)使受到的伤害+${Math.round(freezingBonus * 100)}%`
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2037
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+
) : ""
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].filter(Boolean)
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};
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}, "handleEnergyBlackhole"),
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