koishi-plugin-ggcevo-game 1.3.25 → 1.3.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +12 -15
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -36,7 +36,7 @@ var Config = import_koishi.Schema.intersect([
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}).description("基础设置"),
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// 赛季与兑换配置组
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import_koishi.Schema.object({
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-
rankseason: import_koishi.Schema.string().description("当前赛季名称(影响兑换系统)").
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+
rankseason: import_koishi.Schema.string().description("当前赛季名称(影响兑换系统)").default("S1"),
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ignoreGlobalLimit: import_koishi.Schema.boolean().description("禁用全局兑换限制(谨慎开启)").default(false)
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}).description("赛季配置"),
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// 核心功能开关组
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@@ -505,7 +505,7 @@ function apply(ctx, config) {
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},
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"光束曲射晶片": {
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cost: 2250,
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-
effect: "
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+
effect: "攻击目标后,若有存活的其他异形,则对其造成50%的武器基础伤害",
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exclusiveTo: "碎骨步枪",
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isExclusive: true
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}
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@@ -765,7 +765,7 @@ function apply(ctx, config) {
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const spaceStationCrewConfig = [
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{
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professionName: "深空矿工",
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effect: "
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effect: "每日签到获得的金币增加50%",
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requirements: "当月累计签到7天及以上",
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Jobtransfer: true,
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costcoins: 1500
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@@ -881,7 +881,7 @@ function apply(ctx, config) {
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requirements: "当月累计签到14天及以上",
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Jobtransfer: true,
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costcoins: 0,
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costredcrystal:
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+
costredcrystal: 25
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},
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{
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professionName: "计算机专家",
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@@ -1050,7 +1050,6 @@ function apply(ctx, config) {
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await checkCritRhythm(ctx2, handle)
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);
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totalAdditive += totalModAdd;
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-
if (hasCrit) effectMessage.push("✨ 触发暴击!");
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const careerBonus = await calculateCareerAdditive(ctx2, handle, weaponData.type, weaponData.id);
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totalAdditive += careerBonus.value;
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if (careerBonus.message) effectMessage.push(careerBonus.message);
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@@ -1212,11 +1211,12 @@ function apply(ctx, config) {
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__name(calculateWishAdditive, "calculateWishAdditive");
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function calculateRankAdditive(rankRecord) {
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if (!rankRecord || rankRecord.rank <= 0) return { value: 0, message: "" };
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const
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const baseValue = Math.floor(rankRecord.rank / 300) * 0.01;
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const cappedValue = Math.min(baseValue, 1);
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if (cappedValue > 0) {
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const percentage = Math.round(cappedValue * 100);
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return {
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value,
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value: cappedValue,
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message: `🏆 排名加成:攻击伤害+${percentage}%`
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};
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}
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@@ -2706,9 +2706,7 @@ ${itemDetails.join("\n")}`;
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⚡ 加成效果:
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▸ ${messages.join("\n▸ ")}`;
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}
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return
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💰 金币 x ${finalPoints}${totalBonus > 0 ? `(基础值 ${basePoints})` : ""}
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🪙 咕咕币 x ${tickets}${effectMessage}`;
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return "签到成功!本月累计签到" + monthlyDays + "天,获得:\n💰 金币 x " + finalPoints + (totalBonus > 0 ? " (基础值 " + basePoints + ")" : "") + "\n🪙 咕咕币 x " + tickets + effectMessage;
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} catch (error) {
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console.error("签到命令时发生错误:", error);
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return "服务器繁忙,请稍后尝试。";
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@@ -4087,8 +4085,7 @@ ${Object.keys(typeStats).join("、")}`;
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const items = Object.entries(weaponConfig).filter(([_, config2]) => config2.type === type && config2.price !== 0).map(([name2, config2]) => {
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const actualPrice = Math.floor(config2.price * (100 - totalDiscount) / 100);
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const tagEffectsDesc = config2.tagEffects ? Object.entries(config2.tagEffects).map(([tag, multiplier]) => `▸ 对${tag}目标造成${(multiplier * 100).toFixed(0)}%伤害`).join("\n") : "▸ 无特殊加成效果";
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const specialEffect = config2.specialeffect ? `
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特殊效果:${config2.specialeffect}` : "";
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const specialEffect = config2.specialeffect ? `特殊效果:${config2.specialeffect}` : "";
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return [
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`【${name2}】`,
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`类型:${config2.type}`,
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@@ -4806,7 +4803,7 @@ ${passiveMessages.map((m) => `▸ ${m}`).join("\n")}`
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] : [],
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`造成伤害:${initialDamage}${hasCrit ? "(✨ 暴击)" : ""}`,
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...extraDamages.length > 0 ? [
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-
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`散射伤害:`,
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...extraDamages.map((d) => `▸ 对 ${d.name} 造成 ${d.damage} 伤害`)
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] : [],
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`获得金币:${finalReward}${careerMessage}`,
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