koishi-plugin-ggcevo-game 1.3.17 → 1.3.19

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Files changed (2) hide show
  1. package/lib/index.js +10 -8
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -516,15 +516,15 @@ function apply(ctx, config) {
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  rare: [
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  {
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  name: "悲鸣之锋",
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- effect: "增加基于武器等级的伤害加成(0级为10%,每等级增加10%)"
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+ effect: "获得基于武器等级的伤害加成(0级为10%,每等级增加10%)"
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  },
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  {
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  name: "精灵双倍",
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- effect: "下一次击败首领时可获得双倍奖励"
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+ effect: "下一次击败首领时可获得双倍金币和咕咕币奖励"
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  },
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  {
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  name: "喵喵财源",
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- effect: "签到奖励翻倍"
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+ effect: "签到金币和咕咕币奖励翻倍"
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  },
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  {
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  name: "暴击韵律",
@@ -1626,7 +1626,9 @@ function apply(ctx, config) {
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  if (targetBoss.skills.includes("吸血唾液")) {
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  const reduction = bloodStacks * 0.05;
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  damageMultiplier -= reduction;
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- messages.push(`🩸 【吸血唾液】生效:受到的伤害-${bloodStacks * 5}%`);
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+ if (bloodStacks > 0) {
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+ messages.push(`🩸 【吸血唾液】生效:受到的伤害-${bloodStacks * 5}%`);
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+ }
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  }
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  if (targetBoss.skills.includes("嗜血狂暴") && currentHP / maxHP < 0.5) {
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  damageMultiplier -= 0.2;
@@ -3944,7 +3946,7 @@ ${achievementList.join("\n")}`;
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  if (initiatorGold < 100) return "发起者需要至少100金币才能发起挑战。";
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  if (targetGold < 100) return "对方金币不足100,无法应战。";
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  const powerDiff = initiatorPower - targetPower;
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- let winRate = 50 + powerDiff / 20 * 0.01;
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+ let winRate = 50 + powerDiff / 200 * 0.1;
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  winRate = Math.min(Math.max(winRate, 5), 95);
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  const isWin = Math.random() * 100 < winRate;
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  const stealPercentage = getRandomInt(1, 5);
@@ -4013,8 +4015,8 @@ ${achievementList.join("\n")}`;
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  });
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  const result = [
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  `⚔️【对战结果】${isWin ? "胜利" : "失败"}`,
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- `🏅 挑战者:${initiatorRankname}(战斗力 ${initiatorRank})`,
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- `🛡️ 应战者:${targetRankname}(战斗力 ${targetRank})`,
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+ `🏅 挑战者:${initiatorRankname}(战斗力 ${initiatorPower})`,
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+ `🛡️ 应战者:${targetRankname}(战斗力 ${targetPower})`,
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  `📊 胜率预测:${winRate.toFixed(1)}%`,
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  `🎰 金币变动:${stealPercentage}%`
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  ];
@@ -4085,7 +4087,7 @@ ${achievementList.join("\n")}`;
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  return `状态切换冷却中,${remaining}天后再试(下次可切换时间:${new Date(lastToggle.getTime() + 3 * 864e5).toLocaleDateString("zh-CN")})。`;
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  }
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  const [careers] = await ctx.database.get("ggcevo_careers", { handle });
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- if (careers?.group === "辛迪加海盗") return "您已经加入了辛迪加海盗,无法切换PK状态!";
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+ if (careers?.group === "辛迪加海盗") return "您已经加入了辛迪加海盗阵营,无法切换PK状态!";
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  const action = currentState ? "关闭" : "开启";
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  await session.send(`您当前的PK状态为【${currentState ? "开启" : "关闭"}】,确认要${action}吗?(请在30秒内回复“是”确认)`);
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  const confirm = await session.prompt(3e4);
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-ggcevo-game",
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  "description": "《星际争霸2》咕咕虫-evolved地图的专属游戏助手插件,集成天梯排行、抽奖系统、签到福利、兑换商城等丰富功能。",
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- "version": "1.3.17",
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+ "version": "1.3.19",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "files": [