koishi-plugin-ggcevo-game 1.3.11 → 1.3.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +6 -9
- package/package.json +1 -1
package/lib/index.js
CHANGED
|
@@ -1656,8 +1656,7 @@ function apply(ctx, config) {
|
|
|
1656
1656
|
skills: isNewRadiation ? [...targetBoss.skills, "辐射"] : targetBoss.skills,
|
|
1657
1657
|
Vulnerability: isNewRadiation ? 1 : targetBoss.Vulnerability + 1
|
|
1658
1658
|
});
|
|
1659
|
-
const
|
|
1660
|
-
const layerMsg = isNewRadiation ? `☢️ 获得【辐射】效果(当前层数1)` : `☢️ 辐射层数+1`;
|
|
1659
|
+
const layerMsg = isNewRadiation ? `☢️ 获得【辐射】效果` : `☢️ 辐射层数+1`;
|
|
1661
1660
|
messages.push(`${targetBoss.name} ${layerMsg}`);
|
|
1662
1661
|
return { messages };
|
|
1663
1662
|
}, "handleGammaRadiation"),
|
|
@@ -1686,12 +1685,10 @@ function apply(ctx, config) {
|
|
|
1686
1685
|
if (currentHP <= 0 && !targetBoss.skills.includes("求生本能I") && !targetBoss.skills.includes("求生本能II")) {
|
|
1687
1686
|
return { currentHP, messages: [], skillUpdates: [], initialDamage };
|
|
1688
1687
|
}
|
|
1689
|
-
|
|
1690
|
-
|
|
1691
|
-
|
|
1692
|
-
|
|
1693
|
-
initialDamage = radiationCalc.damage;
|
|
1694
|
-
}
|
|
1688
|
+
const radiationCalc = this.calculateRadiationDamage(targetBoss, initialDamage);
|
|
1689
|
+
if (radiationCalc.messages.length > 0) {
|
|
1690
|
+
messages.push(...radiationCalc.messages);
|
|
1691
|
+
initialDamage = radiationCalc.damage;
|
|
1695
1692
|
}
|
|
1696
1693
|
const bloodEffectResult = this.handleBloodEffects(targetBoss, initialDamage, currentHP, maxHP);
|
|
1697
1694
|
if (bloodEffectResult) {
|
|
@@ -3982,7 +3979,7 @@ ${achievementList.join("\n")}`;
|
|
|
3982
3979
|
pageNum < totalPages ? `输入 pk榜 ${pageNum + 1} 查看下一页` : "已是最后一页"
|
|
3983
3980
|
].join("\n");
|
|
3984
3981
|
});
|
|
3985
|
-
ctx.command("ggcevo/切换pk", "切换玩家对战状态").action(async ({ session }) => {
|
|
3982
|
+
ctx.command("ggcevo/切换pk", "切换玩家对战状态").alias("切换pk状态").action(async ({ session }) => {
|
|
3986
3983
|
const [profile] = await ctx.database.get("sc2arcade_player", { userId: session.userId });
|
|
3987
3984
|
if (!profile) return "您暂未绑定句柄。";
|
|
3988
3985
|
const handle = `${profile.regionId}-S2-${profile.realmId}-${profile.profileId}`;
|