koishi-plugin-ggcevo-game 1.2.53 → 1.2.55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +22 -21
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -358,13 +358,13 @@ function apply(ctx, config) {
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358
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},
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"弧焊枪": {
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id: 9,
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361
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-
type: "
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+
type: "能量武器",
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damage: 30,
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description: "一种经过改造的电动工具,可对近距离的目标放出高压电",
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price: 750,
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tagEffects: {
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"
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"
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+
"建筑": 2,
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367
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"机械": 1.5
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}
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}
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};
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@@ -398,7 +398,7 @@ function apply(ctx, config) {
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},
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"助燃核心": {
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cost: 2550,
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effect: "对惧热目标改为造成
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effect: "对惧热目标改为造成400%伤害",
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exclusiveTo: "焚烧枪",
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isExclusive: true
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}
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@@ -678,7 +678,7 @@ function apply(ctx, config) {
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},
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"冷适应": {
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effect: 0,
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description: "受到
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description: "受到10次寒冷伤害后,永久获得“惧热”标签,同时免疫寒冷伤害"
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}
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};
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const bossPool = [
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@@ -794,7 +794,7 @@ function apply(ctx, config) {
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if (tag === "重甲" && equippedWeapon.installedMods.includes("裂甲核心")) {
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effectValue = 1.2;
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} else if (tag === "惧热" && equippedWeapon.installedMods.includes("助燃核心")) {
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effectValue =
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effectValue = 4;
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} else {
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effectValue = weaponData.tagEffects?.[tag] ?? 1;
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}
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@@ -1138,7 +1138,7 @@ function apply(ctx, config) {
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await ctx2.database.set("ggcevo_boss", { name: targetBoss.name }, {
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Skillcountpoints: newCount
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});
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if (newCount >=
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if (newCount >= 10 && !targetBoss.tags.includes("惧热")) {
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const newtags = [.../* @__PURE__ */ new Set([...targetBoss.tags, "惧热"])];
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await ctx2.database.set("ggcevo_boss", { name: targetBoss.name }, {
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tags: newtags
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@@ -1151,7 +1151,7 @@ function apply(ctx, config) {
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}, "handleColdAdaptation"),
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// 新增冷适应免疫处理函数(模仿冰霜进化)
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handleColdAdaptationImmunity: /* @__PURE__ */ __name(function(targetBoss, weaponName) {
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if (targetBoss.type === "主宰" && targetBoss.name === "莽兽" && targetBoss.skills.includes("冷适应") && targetBoss.Skillcountpoints >=
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if (targetBoss.type === "主宰" && targetBoss.name === "莽兽" && targetBoss.skills.includes("冷适应") && targetBoss.Skillcountpoints >= 10 && weaponName === "零度之下") {
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return {
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initialDamage: 0,
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messages: [`❄️ ${targetBoss.name} 触发【冷适应】免疫寒冷伤害!`]
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@@ -2936,7 +2936,7 @@ ${achievementList.join("\n")}`;
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const rankname = record.name || record.handle;
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return [
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`${offset + index + 1}. ${rankname}`,
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-
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`PK胜利: ${record.wins}次`,
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`胜率: ${winRate}`
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].join(" | ");
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}).join("\n");
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@@ -3028,12 +3028,12 @@ ${validTypes.join("、")}`;
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});
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return [
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`🏪 咕咕武器库 - ${normalizedType} 🏪`,
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"
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"使用“购买武器 武器名称”命令进行购买",
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"====================",
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...items
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].join("\n\n");
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});
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-
ctx.command("ggcevo
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ctx.command("ggcevo/购买武器 <weapon>").action(async ({ session }, weapon) => {
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const [profile] = await ctx.database.get("sc2arcade_player", { userId: session.userId });
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if (!profile) return "您暂未绑定句柄。";
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const handle = `${profile.regionId}-S2-${profile.realmId}-${profile.profileId}`;
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@@ -3042,7 +3042,7 @@ ${validTypes.join("、")}`;
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return `❌ 拒绝访问,您已被列入黑名单。`;
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}
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const [signInfo] = await ctx.database.get("ggcevo_sign", { handle });
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if (!weapon) return "
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if (!weapon) return "如果您想购买武器,请输入“购买武器 武器名称”。";
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if (!weaponConfig[weapon]) return "无效的武器名称,请重新输入。";
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const config2 = weaponConfig[weapon];
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const existingWeapons = await ctx.database.get("ggcevo_equipment", {
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@@ -3124,11 +3124,11 @@ ${validTypes.join("、")}`;
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"🔧 改装效果在战斗中生效"
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].join("\n");
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});
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-
ctx.command("ggcevo
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ctx.command("ggcevo/装备武器 <weapon>").action(async ({ session }, weapon) => {
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const [profile] = await ctx.database.get("sc2arcade_player", { userId: session.userId });
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if (!profile) return "您暂未绑定句柄。";
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if (!weapon) return "
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if (!weaponConfig[weapon]) return "
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if (!weapon) return "缺少参数,请输入“装备武器 武器名称”。";
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if (!weaponConfig[weapon]) return "请输入“装备武器 武器名称”来装备一把你拥有的武器。";
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const config2 = weaponConfig[weapon];
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const handle = `${profile.regionId}-S2-${profile.realmId}-${profile.profileId}`;
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const existingEntries = await ctx.database.get("ggcevo_blacklist", { handle });
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@@ -3156,7 +3156,7 @@ ${validTypes.join("、")}`;
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equipped: true
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}], ["handle", "weaponId"]);
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});
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return
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return `您已成功装备武器 ${weapon}!`;
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});
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ctx.command("ggcevo/升级武器 <weapon>", "升级武器伤害").action(async ({ session }, weapon) => {
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const [profile] = await ctx.database.get("sc2arcade_player", { userId: session.userId });
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@@ -3301,7 +3301,8 @@ ${validTypes.join("、")}`;
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}, "getActiveBossNames");
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if (!bossName) {
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const activeNames = await getActiveBossNames();
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return
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return `请使用"攻击 异形名称"进行攻击。
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当前存活的异形:${activeNames || "无"}。`;
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}
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const [targetBoss] = await ctx.database.get("ggcevo_boss", {
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name: bossName,
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@@ -3309,7 +3310,8 @@ ${validTypes.join("、")}`;
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});
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if (!targetBoss) {
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const activeNames = await getActiveBossNames();
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return `当前没有找到名为 ${bossName}
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return `当前没有找到名为 ${bossName} 的可攻击目标。
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当前存活的异形:${activeNames || "无"}。`;
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}
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const [profile] = await ctx.database.get("sc2arcade_player", { userId: session.userId });
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if (!profile) return "您暂未绑定句柄。";
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@@ -3399,7 +3401,7 @@ ${validTypes.join("、")}`;
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bossGroupId: targetBoss.groupId
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});
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broadcastMessage = [
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`🎯 主宰 ${targetBoss.name} 已被 ${session.username}
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`🎯 主宰 ${targetBoss.name} 已被 ${session.username} 击败!`,
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`所有子代已消失,下一个主宰将在1小时后重生`,
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"",
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"🏆 伤害排行榜奖励:",
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@@ -3421,7 +3423,7 @@ ${validTypes.join("、")}`;
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isActive: true
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});
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const broadcastMessages = [
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`⚡ ${session.username}
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`⚡ ${session.username} 击败了子代 ${targetBoss.name}!`
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];
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if (remainingMinions.length === 0) {
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const [mainBoss] = await ctx.database.get("ggcevo_boss", {
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@@ -3469,7 +3471,6 @@ ${validTypes.join("、")}`;
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await session.send(resultMessage);
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if (broadcastMessage) {
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const finalBroadcast = Array.isArray(broadcastMessage) ? broadcastMessage.join("\n") : broadcastMessage;
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await new Promise((resolve) => setTimeout(resolve, 500));
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await ctx.broadcast(config2.groupId, finalBroadcast);
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}
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return;
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