koishi-plugin-ggcevo-game 1.2.53 → 1.2.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +15 -13
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -358,13 +358,13 @@ function apply(ctx, config) {
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},
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"弧焊枪": {
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id: 9,
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361
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-
type: "
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+
type: "能量武器",
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damage: 30,
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description: "一种经过改造的电动工具,可对近距离的目标放出高压电",
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price: 750,
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tagEffects: {
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"
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"
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+
"建筑": 2,
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367
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"机械": 1.5
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}
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}
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};
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@@ -398,7 +398,7 @@ function apply(ctx, config) {
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},
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"助燃核心": {
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cost: 2550,
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-
effect: "对惧热目标改为造成
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effect: "对惧热目标改为造成400%伤害",
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exclusiveTo: "焚烧枪",
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isExclusive: true
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}
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@@ -678,7 +678,7 @@ function apply(ctx, config) {
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},
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"冷适应": {
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effect: 0,
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description: "受到
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description: "受到10次寒冷伤害后,永久获得“惧热”标签,同时免疫寒冷伤害"
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}
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};
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const bossPool = [
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@@ -794,7 +794,7 @@ function apply(ctx, config) {
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if (tag === "重甲" && equippedWeapon.installedMods.includes("裂甲核心")) {
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effectValue = 1.2;
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} else if (tag === "惧热" && equippedWeapon.installedMods.includes("助燃核心")) {
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effectValue =
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effectValue = 4;
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} else {
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effectValue = weaponData.tagEffects?.[tag] ?? 1;
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}
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@@ -1138,7 +1138,7 @@ function apply(ctx, config) {
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await ctx2.database.set("ggcevo_boss", { name: targetBoss.name }, {
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Skillcountpoints: newCount
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});
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if (newCount >=
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if (newCount >= 10 && !targetBoss.tags.includes("惧热")) {
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const newtags = [.../* @__PURE__ */ new Set([...targetBoss.tags, "惧热"])];
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await ctx2.database.set("ggcevo_boss", { name: targetBoss.name }, {
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tags: newtags
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@@ -1151,7 +1151,7 @@ function apply(ctx, config) {
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}, "handleColdAdaptation"),
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// 新增冷适应免疫处理函数(模仿冰霜进化)
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handleColdAdaptationImmunity: /* @__PURE__ */ __name(function(targetBoss, weaponName) {
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if (targetBoss.type === "主宰" && targetBoss.name === "莽兽" && targetBoss.skills.includes("冷适应") && targetBoss.Skillcountpoints >=
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if (targetBoss.type === "主宰" && targetBoss.name === "莽兽" && targetBoss.skills.includes("冷适应") && targetBoss.Skillcountpoints >= 10 && weaponName === "零度之下") {
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return {
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initialDamage: 0,
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messages: [`❄️ ${targetBoss.name} 触发【冷适应】免疫寒冷伤害!`]
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@@ -3028,12 +3028,12 @@ ${validTypes.join("、")}`;
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});
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return [
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`🏪 咕咕武器库 - ${normalizedType} 🏪`,
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"
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"使用“购买武器 武器名称”命令进行购买",
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"====================",
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...items
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].join("\n\n");
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});
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-
ctx.command("ggcevo
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ctx.command("ggcevo/购买武器 <weapon>").action(async ({ session }, weapon) => {
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const [profile] = await ctx.database.get("sc2arcade_player", { userId: session.userId });
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if (!profile) return "您暂未绑定句柄。";
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const handle = `${profile.regionId}-S2-${profile.realmId}-${profile.profileId}`;
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@@ -3042,7 +3042,7 @@ ${validTypes.join("、")}`;
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return `❌ 拒绝访问,您已被列入黑名单。`;
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}
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const [signInfo] = await ctx.database.get("ggcevo_sign", { handle });
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if (!weapon) return "
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if (!weapon) return "如果您想购买武器,请输入“购买武器 武器名称”。";
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if (!weaponConfig[weapon]) return "无效的武器名称,请重新输入。";
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const config2 = weaponConfig[weapon];
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const existingWeapons = await ctx.database.get("ggcevo_equipment", {
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@@ -3301,7 +3301,8 @@ ${validTypes.join("、")}`;
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}, "getActiveBossNames");
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if (!bossName) {
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const activeNames = await getActiveBossNames();
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-
return
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return `请使用"攻击 异形名称"进行攻击。
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当前存活的异形:${activeNames || "无"}。`;
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}
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const [targetBoss] = await ctx.database.get("ggcevo_boss", {
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name: bossName,
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@@ -3309,7 +3310,8 @@ ${validTypes.join("、")}`;
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});
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if (!targetBoss) {
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const activeNames = await getActiveBossNames();
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return `当前没有找到名为 ${bossName}
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return `当前没有找到名为 ${bossName} 的可攻击目标。
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当前存活的异形:${activeNames || "无"}。`;
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}
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const [profile] = await ctx.database.get("sc2arcade_player", { userId: session.userId });
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if (!profile) return "您暂未绑定句柄。";
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