koishi-plugin-game-mini 0.2.7 → 0.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.d.ts +5 -1
- package/lib/index.js +31 -21
- package/package.json +1 -1
- package/readme.md +9 -9
package/lib/index.d.ts
CHANGED
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@@ -55,8 +55,8 @@ export interface Config {
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autoPlayMaxCount: number;
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autoStopInactiveTime: number;
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enablePenalty: boolean;
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-
rewardScore: number;
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penaltyScore: number;
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rewardScore: number;
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messages: {
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usage: string;
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start: string;
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@@ -80,6 +80,7 @@ export interface Config {
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autoStopInactiveTime: number;
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rewardScore: number;
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messages: {
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usage: string;
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start: string;
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startUsage: string;
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stop: string;
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@@ -103,6 +104,7 @@ export interface Config {
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autoStopInactiveTime: number;
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rewardScore: number;
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messages: {
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usage: string;
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start: string;
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stop: string;
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submitUsage: string;
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@@ -131,6 +133,7 @@ export interface Config {
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botParticipate: boolean;
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rewardScore: number;
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messages: {
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usage: string;
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start: string;
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stop: string;
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notStarted: string;
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@@ -171,6 +174,7 @@ export interface Config {
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autoStopInactiveTime: number;
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rewardScore: number;
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messages: {
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usage: string;
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start: string;
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stop: string;
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notStarted: string;
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package/lib/index.js
CHANGED
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@@ -30,6 +30,7 @@ const defaultMessages = {
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autoStop: "太久没人玩啦,比赛自动结束~"
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},
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wzHero: {
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usage: "用法错误!正确用法:猜王者英雄 开始 | [答案] | 提示 | 结束",
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start: "猜王者英雄开始!本次共 {0} 回合~当前难度:{1}",
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startUsage: "用法错误!正确用法:猜王者英雄 开始 | [答案] | 提示 | 结束",
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stop: "猜王者英雄比赛已停止",
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@@ -46,9 +47,10 @@ const defaultMessages = {
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autoStop: "太久没人玩啦,比赛自动结束~"
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},
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chengyuImage: {
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usage: "用法错误!正确用法:看图猜成语 开始 | [答案] | 提示 | 结束",
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start: "看图猜成语比赛开始!本次共 {0} 回合~当前提示级别:{1}",
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stop: "看图猜成语比赛已停止",
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submitUsage: "
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submitUsage: "用法错误!正确用法:看图猜成语 开始 | [答案] | 提示 | 结束",
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notStarted: "看图猜成语比赛尚未开始,请输入 看图猜成语 开始 开始游戏",
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next: "第 {0} 题来啦!",
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hintGet: "【提示】{0}",
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@@ -64,10 +66,11 @@ const defaultMessages = {
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autoStop: "太久没人玩啦,比赛自动结束~"
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},
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chengyuJielong: {
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usage: "用法错误!正确用法:成语接龙 开始 | [成语] | 结束",
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start: "成语接龙比赛开始!本次共 {0} 回合~我先来~",
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stop: "成语接龙比赛已停止",
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notStarted: "成语接龙比赛尚未开始,请输入 成语接龙 开始 开始游戏",
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joinUsage: "
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joinUsage: "用法错误!正确用法:成语接龙 开始 | [成语] | 结束",
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apiError: "API请求失败,请稍后再试",
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botTurn: "该我了!我接:{0}",
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botWin: "哈哈我接不上了!本轮结束~",
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@@ -83,6 +86,7 @@ const defaultMessages = {
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autoStop: "太久没人玩啦,比赛自动结束~"
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},
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calc24: {
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usage: "用法错误!正确用法:算24点 开始 | [算式] | 换题 | 结束",
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start: "算24点游戏开始!本次共 {0} 回合~当前难度:{1}",
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stop: "算24点游戏已停止",
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notStarted: "算24点游戏尚未开始,请输入 算24点 开始 开始游戏",
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@@ -154,9 +158,9 @@ exports.Config = koishi_1.Schema.intersect([
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autoPlayDelay: koishi_1.Schema.number().min(0).default(10).description('机器人自动操作延迟(秒)'),
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autoPlayMaxCount: koishi_1.Schema.number().min(1).default(5).description('机器人最大自动操作次数'),
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autoStopInactiveTime: koishi_1.Schema.number().min(0).default(60).description('游戏无操作自动停止时间(秒)'),
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enablePenalty: koishi_1.Schema.boolean().default(true).description('
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-
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-
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enablePenalty: koishi_1.Schema.boolean().default(true).description('启用惩罚机制(猜中者扣分,其他人加分)'),
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penaltyScore: koishi_1.Schema.number().max(0).default(-1).description('猜中者扣除分数(负数)'),
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rewardScore: koishi_1.Schema.number().min(0).default(1).description('其他人奖励分数'),
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messages: koishi_1.Schema.object({
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usage: koishi_1.Schema.string().default(defaultMessages.guessNumber.usage).description('用法错误提示\n{0}-最小值, {1}-最大值'),
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start: koishi_1.Schema.string().default(defaultMessages.guessNumber.start).description('游戏开始提示\n{0}-总回合数'),
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@@ -170,7 +174,7 @@ exports.Config = koishi_1.Schema.intersect([
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rankTitle: koishi_1.Schema.string().default(defaultMessages.guessNumber.rankTitle).description('本局排行榜标题'),
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rankEmpty: koishi_1.Schema.string().default(defaultMessages.guessNumber.rankEmpty).description('本局排行榜为空提示'),
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disabled: koishi_1.Schema.string().default(defaultMessages.guessNumber.disabled).description('功能禁用提示'),
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autoStop: koishi_1.Schema.string().default(
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autoStop: koishi_1.Schema.string().default(defaultMessages.guessNumber.autoStop).description('自动停止提示'),
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}).description('💬 猜数字消息配置'),
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}).description('🎲 猜数字游戏配置'),
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}),
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@@ -182,6 +186,7 @@ exports.Config = koishi_1.Schema.intersect([
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autoStopInactiveTime: koishi_1.Schema.number().min(0).default(60).description('游戏无操作自动停止时间(秒)'),
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rewardScore: koishi_1.Schema.number().min(0).default(1).description('答对奖励分数'),
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messages: koishi_1.Schema.object({
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usage: koishi_1.Schema.string().default(defaultMessages.wzHero.usage).description('用法错误提示'),
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start: koishi_1.Schema.string().default(defaultMessages.wzHero.start).description('游戏开始提示\n{0}-总回合数, {1}-难度'),
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startUsage: koishi_1.Schema.string().default(defaultMessages.wzHero.startUsage).description('开始用法提示'),
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stop: koishi_1.Schema.string().default(defaultMessages.wzHero.stop).description('游戏停止提示'),
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@@ -195,7 +200,7 @@ exports.Config = koishi_1.Schema.intersect([
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rankTitle: koishi_1.Schema.string().default(defaultMessages.wzHero.rankTitle).description('本局排行榜标题'),
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rankEmpty: koishi_1.Schema.string().default(defaultMessages.wzHero.rankEmpty).description('本局排行榜为空提示'),
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disabled: koishi_1.Schema.string().default(defaultMessages.wzHero.disabled).description('功能禁用提示'),
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autoStop: koishi_1.Schema.string().default(
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autoStop: koishi_1.Schema.string().default(defaultMessages.wzHero.autoStop).description('自动停止提示'),
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}).description('💬 王者英雄猜谜消息配置'),
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}).description('⚔️ 王者英雄猜谜配置'),
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}),
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@@ -207,6 +212,7 @@ exports.Config = koishi_1.Schema.intersect([
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autoStopInactiveTime: koishi_1.Schema.number().min(0).default(60).description('游戏无操作自动停止时间(秒)'),
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rewardScore: koishi_1.Schema.number().min(0).default(1).description('答对奖励分数'),
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messages: koishi_1.Schema.object({
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usage: koishi_1.Schema.string().default(defaultMessages.chengyuImage.usage).description('用法错误提示'),
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start: koishi_1.Schema.string().default(defaultMessages.chengyuImage.start).description('游戏开始提示\n{0}-总回合数, {1}-提示级别'),
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stop: koishi_1.Schema.string().default(defaultMessages.chengyuImage.stop).description('游戏停止提示'),
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submitUsage: koishi_1.Schema.string().default(defaultMessages.chengyuImage.submitUsage).description('提交答案用法提示'),
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@@ -222,7 +228,7 @@ exports.Config = koishi_1.Schema.intersect([
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rankTitle: koishi_1.Schema.string().default(defaultMessages.chengyuImage.rankTitle).description('本局排行榜标题'),
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rankEmpty: koishi_1.Schema.string().default(defaultMessages.chengyuImage.rankEmpty).description('本局排行榜为空提示'),
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disabled: koishi_1.Schema.string().default(defaultMessages.chengyuImage.disabled).description('功能禁用提示'),
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autoStop: koishi_1.Schema.string().default(
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autoStop: koishi_1.Schema.string().default(defaultMessages.chengyuImage.autoStop).description('自动停止提示'),
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}).description('💬 看图猜成语消息配置'),
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}).description('🖼️ 看图猜成语配置'),
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}),
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@@ -237,6 +243,7 @@ exports.Config = koishi_1.Schema.intersect([
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botParticipate: koishi_1.Schema.boolean().default(false).description('机器人是否参与接龙'),
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rewardScore: koishi_1.Schema.number().min(0).default(1).description('接龙成功奖励分数'),
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messages: koishi_1.Schema.object({
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usage: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.usage).description('用法错误提示'),
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start: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.start).description('游戏开始提示\n{0}-总回合数'),
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stop: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.stop).description('游戏停止提示'),
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notStarted: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.notStarted).description('游戏未开始提示'),
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@@ -253,7 +260,7 @@ exports.Config = koishi_1.Schema.intersect([
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rankTitle: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.rankTitle).description('本局排行榜标题'),
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rankEmpty: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.rankEmpty).description('本局排行榜为空提示'),
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disabled: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.disabled).description('功能禁用提示'),
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autoStop: koishi_1.Schema.string().default(
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autoStop: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.autoStop).description('自动停止提示'),
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}).description('💬 成语接龙消息配置'),
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}).description('🐉 成语接龙配置'),
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}),
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@@ -279,6 +286,7 @@ exports.Config = koishi_1.Schema.intersect([
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autoStopInactiveTime: koishi_1.Schema.number().min(0).default(60).description('游戏无操作自动停止时间(秒)'),
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rewardScore: koishi_1.Schema.number().min(0).default(1).description('答对奖励分数'),
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messages: koishi_1.Schema.object({
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usage: koishi_1.Schema.string().default(defaultMessages.calc24.usage).description('用法错误提示'),
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start: koishi_1.Schema.string().default(defaultMessages.calc24.start).description('游戏开始提示\n{0}-总回合数, {1}-难度'),
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stop: koishi_1.Schema.string().default(defaultMessages.calc24.stop).description('游戏停止提示'),
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notStarted: koishi_1.Schema.string().default(defaultMessages.calc24.notStarted).description('游戏未开始提示'),
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@@ -291,7 +299,7 @@ exports.Config = koishi_1.Schema.intersect([
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rankTitle: koishi_1.Schema.string().default(defaultMessages.calc24.rankTitle).description('本局排行榜标题'),
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rankEmpty: koishi_1.Schema.string().default(defaultMessages.calc24.rankEmpty).description('本局排行榜为空提示'),
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disabled: koishi_1.Schema.string().default(defaultMessages.calc24.disabled).description('功能禁用提示'),
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autoStop: koishi_1.Schema.string().default(
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autoStop: koishi_1.Schema.string().default(defaultMessages.calc24.autoStop).description('自动停止提示'),
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}).description('💬 算24点消息配置'),
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}).description('🧮 算24点配置'),
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}),
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@@ -303,8 +311,8 @@ exports.Config = koishi_1.Schema.intersect([
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koishi_1.Schema.object({
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commonMessages: koishi_1.Schema.object({
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gameRunning: koishi_1.Schema.string().default(defaultMessages.common.gameRunning).description('游戏运行中提示'),
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gameStoppedByInactive: koishi_1.Schema.string().default(
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paramError: koishi_1.Schema.string().default(
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gameStoppedByInactive: koishi_1.Schema.string().default(defaultMessages.common.gameStoppedByInactive).description('无操作停止提示'),
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paramError: koishi_1.Schema.string().default(defaultMessages.common.paramError).description('参数错误提示'),
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}).description('💬 通用消息配置'),
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}),
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]);
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@@ -397,7 +405,7 @@ async function apply(ctx, cfg) {
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playCount: 0,
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lastGameTime: 0
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};
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await ctx.database.create('game_mini_player', newPlayer);
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return {
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guildId,
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platform,
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@@ -1083,17 +1091,17 @@ async function apply(ctx, cfg) {
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return;
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}
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if (num === st.guessNumber.target) {
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st.guessNumber.players[playerKey].score += cfg.guessNumber.
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st.guessNumber.players[playerKey].correctCount += 1;
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st.guessNumber.players[playerKey].score += cfg.guessNumber.penaltyScore;
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await savePlayerData(session, st.guessNumber.players[playerKey]);
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let message = d.guessNumber.correct;
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if (cfg.guessNumber.enablePenalty) {
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Object.keys(st.guessNumber.players).forEach(key => {
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if (key !== playerKey) {
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st.guessNumber.players[key].score += cfg.guessNumber.
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st.guessNumber.players[key].score += cfg.guessNumber.rewardScore;
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savePlayerData(session, st.guessNumber.players[key]);
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}
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});
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message += `\n猜中者被扣 ${-cfg.guessNumber.penaltyScore} 分,其他玩家各加 ${cfg.guessNumber.rewardScore} 分`;
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}
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await session.send(message);
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st.guessNumber.currentRound += 1;
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@@ -1273,7 +1281,7 @@ async function apply(ctx, cfg) {
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gameStates.set(key, st);
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}
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else {
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await session.send(d.wzHero.
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|
+
await session.send(d.wzHero.usage);
|
|
1277
1285
|
}
|
|
1278
1286
|
});
|
|
1279
1287
|
ctx.command('看图猜成语 <action>', '看图猜成语')
|
|
@@ -1325,7 +1333,7 @@ async function apply(ctx, cfg) {
|
|
|
1325
1333
|
gameStates.set(key, st);
|
|
1326
1334
|
}
|
|
1327
1335
|
else {
|
|
1328
|
-
await session.send(
|
|
1336
|
+
await session.send(d.chengyuImage.usage);
|
|
1329
1337
|
}
|
|
1330
1338
|
});
|
|
1331
1339
|
ctx.command('成语接龙 <action>', '成语接龙')
|
|
@@ -1350,8 +1358,10 @@ async function apply(ctx, cfg) {
|
|
|
1350
1358
|
st.chengyuJielong.autoPlayCount = 0;
|
|
1351
1359
|
st.chengyuJielong.jielongCount = 0;
|
|
1352
1360
|
await session.send(d.chengyuJielong.start.replace('{0}', st.chengyuJielong.totalRounds.toString()));
|
|
1361
|
+
setTimeout(() => {
|
|
1362
|
+
scheduleAutoPlay(session, key, st);
|
|
1363
|
+
}, 100);
|
|
1353
1364
|
gameStates.set(key, st);
|
|
1354
|
-
scheduleAutoPlay(session, key, st);
|
|
1355
1365
|
setupAutoStop(session, st.chengyuJielong, 'chengyuJielong', d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
|
|
1356
1366
|
}
|
|
1357
1367
|
else if (action === '结束') {
|
|
@@ -1360,7 +1370,7 @@ async function apply(ctx, cfg) {
|
|
|
1360
1370
|
gameStates.set(key, st);
|
|
1361
1371
|
}
|
|
1362
1372
|
else {
|
|
1363
|
-
await session.send(
|
|
1373
|
+
await session.send(d.chengyuJielong.usage);
|
|
1364
1374
|
}
|
|
1365
1375
|
});
|
|
1366
1376
|
ctx.command('算24点 <action>', '算24点游戏')
|
|
@@ -1399,7 +1409,7 @@ async function apply(ctx, cfg) {
|
|
|
1399
1409
|
gameStates.set(key, st);
|
|
1400
1410
|
}
|
|
1401
1411
|
else {
|
|
1402
|
-
await session.send(
|
|
1412
|
+
await session.send(d.calc24.usage);
|
|
1403
1413
|
}
|
|
1404
1414
|
});
|
|
1405
1415
|
if (cfg.rank.enableCommand) {
|
package/package.json
CHANGED
package/readme.md
CHANGED
|
@@ -95,9 +95,9 @@ This is a lightweight, multi-functional mini-game plugin developed for the Koish
|
|
|
95
95
|
| `guessNumber.autoPlayDelay` | 机器人自动操作延迟(秒) | 10 |
|
|
96
96
|
| `guessNumber.autoPlayMaxCount` | 机器人最大自动操作次数 | 5 |
|
|
97
97
|
| `guessNumber.autoStopInactiveTime` | 游戏无操作自动停止时间(秒) | 60 |
|
|
98
|
-
| `guessNumber.enablePenalty` |
|
|
99
|
-
| `guessNumber.
|
|
100
|
-
| `guessNumber.
|
|
98
|
+
| `guessNumber.enablePenalty` | 启用惩罚机制(猜中者扣分,其他人加分) | true |
|
|
99
|
+
| `guessNumber.penaltyScore` | 猜中者扣除分数(负数) | -1 |
|
|
100
|
+
| `guessNumber.rewardScore` | 其他人奖励分数 | 1 |
|
|
101
101
|
| **⚔️ 王者英雄猜谜配置** | | |
|
|
102
102
|
| `wzHero.totalRounds` | 总回合数 | 10 |
|
|
103
103
|
| `wzHero.showRank` | 游戏结束后显示本局排行榜 | true |
|
|
@@ -131,7 +131,7 @@ This is a lightweight, multi-functional mini-game plugin developed for the Koish
|
|
|
131
131
|
| **🌐 API接口配置** | | |
|
|
132
132
|
| `apiConfig.timeout` | API请求超时时间(毫秒) | 5000 |
|
|
133
133
|
| **💬 通用消息配置** | | |
|
|
134
|
-
| `commonMessages.gameRunning` | 游戏运行中提示 |
|
|
134
|
+
| `commonMessages.gameRunning` | 游戏运行中提示 | 当前已有游戏在运行中,请先结束当前游戏后再开始新游戏! |
|
|
135
135
|
| `commonMessages.gameStoppedByInactive` | 无操作停止提示 | 太久没人玩啦,比赛自动结束~ |
|
|
136
136
|
| `commonMessages.paramError` | 参数错误提示 | ❌ 参数错误!请检查输入格式 |
|
|
137
137
|
|
|
@@ -164,9 +164,9 @@ This is a lightweight, multi-functional mini-game plugin developed for the Koish
|
|
|
164
164
|
| `guessNumber.autoPlayDelay` | Bot auto operation delay (seconds) | 10 |
|
|
165
165
|
| `guessNumber.autoPlayMaxCount` | Bot maximum auto operation count | 5 |
|
|
166
166
|
| `guessNumber.autoStopInactiveTime` | Auto stop time due to inactivity (seconds) | 60 |
|
|
167
|
-
| `guessNumber.enablePenalty` | Enable penalty mechanism | true |
|
|
168
|
-
| `guessNumber.
|
|
169
|
-
| `guessNumber.
|
|
167
|
+
| `guessNumber.enablePenalty` | Enable penalty mechanism (guesser loses points, others gain) | true |
|
|
168
|
+
| `guessNumber.penaltyScore` | Points deducted from guesser (negative number) | -1 |
|
|
169
|
+
| `guessNumber.rewardScore` | Points rewarded to others | 1 |
|
|
170
170
|
| **⚔️ King of Glory Hero Configuration** | | |
|
|
171
171
|
| `wzHero.totalRounds` | Total rounds | 10 |
|
|
172
172
|
| `wzHero.showRank` | Show rank after game ends | true |
|
|
@@ -200,8 +200,8 @@ This is a lightweight, multi-functional mini-game plugin developed for the Koish
|
|
|
200
200
|
| **🌐 API Configuration** | | |
|
|
201
201
|
| `apiConfig.timeout` | API request timeout (milliseconds) | 5000 |
|
|
202
202
|
| **💬 Common Messages Configuration** | | |
|
|
203
|
-
| `commonMessages.gameRunning` | Game running prompt |
|
|
204
|
-
| `commonMessages.gameStoppedByInactive` | Inactivity stop prompt |
|
|
203
|
+
| `commonMessages.gameRunning` | Game running prompt | A game is already running, please end it first before starting a new one! |
|
|
204
|
+
| `commonMessages.gameStoppedByInactive` | Inactivity stop prompt | Too long no activity, game auto ended~ |
|
|
205
205
|
| `commonMessages.paramError` | Parameter error prompt | ❌ Parameter error! Please check input format |
|
|
206
206
|
|
|
207
207
|
## 项目贡献者 (Contributors)
|