koishi-plugin-game-mini 0.2.4 → 0.2.6

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package/lib/index.js CHANGED
@@ -13,195 +13,263 @@ const axios_1 = __importDefault(require("axios"));
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  exports.name = 'game-mini';
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  exports.using = ['i18n'];
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  exports.inject = ['console'];
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- exports.Config = koishi_1.Schema.object({
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- enableNumberGuess: koishi_1.Schema.boolean().default(true)
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- .description('启用猜数字游戏')
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- .i18n({ 'zh-CN': '启用猜数字游戏' }),
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- enableWzHero: koishi_1.Schema.boolean().default(true)
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- .description('启用王者英雄猜谜游戏')
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- .i18n({ 'zh-CN': '启用王者英雄猜谜游戏' }),
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- enableChengyuImage: koishi_1.Schema.boolean().default(true)
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- .description('启用看图猜成语游戏')
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- .i18n({ 'zh-CN': '启用看图猜成语游戏' }),
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- enableChengyuJielong: koishi_1.Schema.boolean().default(true)
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- .description('启用成语接龙游戏')
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- .i18n({ 'zh-CN': '启用成语接龙游戏' }),
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- enableDice: koishi_1.Schema.boolean().default(true)
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- .description('启用掷骰子比大小游戏')
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- .i18n({ 'zh-CN': '启用掷骰子比大小游戏' }),
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- enableRps: koishi_1.Schema.boolean().default(true)
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- .description('启用石头剪刀布游戏')
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- .i18n({ 'zh-CN': '启用石头剪刀布游戏' }),
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- enableCalc24: koishi_1.Schema.boolean().default(true)
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- .description('启用算24点游戏')
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- .i18n({ 'zh-CN': '启用算24点游戏' }),
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- enablePasswordLock: koishi_1.Schema.boolean().default(true)
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- .description('启用密码锁破解游戏')
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- .i18n({ 'zh-CN': '启用密码锁破解游戏' }),
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- enablePrivateGame: koishi_1.Schema.boolean().default(true)
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- .description('允许私聊玩游戏')
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- .i18n({ 'zh-CN': '允许私聊玩游戏' }),
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- autoPlayDelay: koishi_1.Schema.number().min(0).default(10)
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- .description('机器人自动操作延迟(秒)')
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- .i18n({ 'zh-CN': '机器人自动操作延迟(秒)' }),
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- autoPlayMaxCount: koishi_1.Schema.number().min(1).default(5)
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- .description('机器人最大自动操作次数')
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- .i18n({ 'zh-CN': '机器人最大自动操作次数' }),
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- autoStopInactiveTime: koishi_1.Schema.number().min(0).default(30)
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- .description('游戏无操作自动停止时间(秒)')
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- .i18n({ 'zh-CN': '游戏无操作自动停止时间(秒)' }),
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- guessNumber: koishi_1.Schema.object({
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- min: koishi_1.Schema.number().min(0).default(0)
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- .description('猜数字最小值')
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- .i18n({ 'zh-CN': '猜数字最小值' }),
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- max: koishi_1.Schema.number().min(1).default(100)
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- .description('猜数字最大值')
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- .i18n({ 'zh-CN': '猜数字最大值' }),
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- botParticipateInGroup: koishi_1.Schema.boolean().default(true)
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- .description('群聊中机器人参与猜数字')
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- .i18n({ 'zh-CN': '群聊中机器人参与猜数字' }),
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- totalRounds: koishi_1.Schema.number().min(1).default(10)
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- .description('猜数字总回合数')
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- .i18n({ 'zh-CN': '猜数字总回合数' }),
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- showRank: koishi_1.Schema.boolean().default(true)
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- .description('猜数字显示排行榜')
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- .i18n({ 'zh-CN': '猜数字显示排行榜' }),
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- }).description('猜数字游戏配置')
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- .i18n({ 'zh-CN': '猜数字游戏配置' }),
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- wzHero: koishi_1.Schema.object({
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- totalRounds: koishi_1.Schema.number().min(1).default(10)
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- .description('王者英雄猜谜总回合数')
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- .i18n({ 'zh-CN': '王者英雄猜谜总回合数' }),
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- showRank: koishi_1.Schema.boolean().default(true)
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- .description('王者英雄猜谜显示排行榜')
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- .i18n({ 'zh-CN': '王者英雄猜谜显示排行榜' }),
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- }).description('王者英雄猜谜游戏配置')
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- .i18n({ 'zh-CN': '王者英雄猜谜游戏配置' }),
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- chengyuImage: koishi_1.Schema.object({
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- totalRounds: koishi_1.Schema.number().min(1).default(10)
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- .description('看图猜成语总回合数')
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- .i18n({ 'zh-CN': '看图猜成语总回合数' }),
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- showRank: koishi_1.Schema.boolean().default(true)
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- .description('看图猜成语显示排行榜')
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- .i18n({ 'zh-CN': '看图猜成语显示排行榜' }),
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- }).description('看图猜成语游戏配置')
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- .i18n({ 'zh-CN': '看图猜成语游戏配置' }),
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- chengyuJielong: koishi_1.Schema.object({
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- botParticipateInGroup: koishi_1.Schema.boolean().default(true)
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- .description('群聊中机器人参与成语接龙')
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- .i18n({ 'zh-CN': '群聊中机器人参与成语接龙' }),
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- totalRounds: koishi_1.Schema.number().min(1).default(10)
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- .description('成语接龙总回合数')
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- .i18n({ 'zh-CN': '成语接龙总回合数' }),
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- showRank: koishi_1.Schema.boolean().default(true)
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- .description('成语接龙显示排行榜')
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- .i18n({ 'zh-CN': '成语接龙显示排行榜' }),
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- }).description('成语接龙游戏配置')
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- .i18n({ 'zh-CN': '成语接龙游戏配置' }),
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- dice: koishi_1.Schema.object({
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- totalRounds: koishi_1.Schema.number().min(1).default(5)
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- .description('掷骰子总回合数')
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- .i18n({ 'zh-CN': '掷骰子总回合数' }),
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- showRank: koishi_1.Schema.boolean().default(true)
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- .description('掷骰子显示排行榜')
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- .i18n({ 'zh-CN': '掷骰子显示排行榜' }),
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- botParticipate: koishi_1.Schema.boolean().default(true)
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- .description('机器人参与掷骰子')
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- .i18n({ 'zh-CN': '机器人参与掷骰子' }),
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- }).description('掷骰子比大小游戏配置')
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- .i18n({ 'zh-CN': '掷骰子比大小游戏配置' }),
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- rps: koishi_1.Schema.object({
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- totalRounds: koishi_1.Schema.number().min(1).default(5)
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- .description('石头剪刀布总回合数')
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- .i18n({ 'zh-CN': '石头剪刀布总回合数' }),
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- showRank: koishi_1.Schema.boolean().default(true)
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- .description('石头剪刀布显示排行榜')
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- .i18n({ 'zh-CN': '石头剪刀布显示排行榜' }),
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- botParticipate: koishi_1.Schema.boolean().default(true)
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- .description('机器人参与石头剪刀布')
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- .i18n({ 'zh-CN': '机器人参与石头剪刀布' }),
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- }).description('石头剪刀布游戏配置')
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- .i18n({ 'zh-CN': '石头剪刀布游戏配置' }),
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- calc24: koishi_1.Schema.object({
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- totalRounds: koishi_1.Schema.number().min(1).default(5)
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- .description('算24点总回合数')
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- .i18n({ 'zh-CN': '算24点总回合数' }),
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- showRank: koishi_1.Schema.boolean().default(true)
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- .description('算24点显示排行榜')
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- .i18n({ 'zh-CN': '算24点显示排行榜' }),
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- numberRange: koishi_1.Schema.array(koishi_1.Schema.number()).default([1, 13])
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- .description('算24点数字范围 [最小值, 最大值]')
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- .i18n({ 'zh-CN': '算24点数字范围 [最小值, 最大值]' }),
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- }).description('算24点游戏配置')
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- .i18n({ 'zh-CN': '算24点游戏配置' }),
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- passwordLock: koishi_1.Schema.object({
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- maxGuessTimes: koishi_1.Schema.number().min(1).default(10)
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- .description('密码锁最大猜测次数')
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- .i18n({ 'zh-CN': '密码锁最大猜测次数' }),
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- showHint: koishi_1.Schema.boolean().default(true)
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- .description('密码锁显示提示')
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- .i18n({ 'zh-CN': '密码锁显示提示' }),
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- showRank: koishi_1.Schema.boolean().default(true)
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- .description('密码锁显示排行榜')
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- .i18n({ 'zh-CN': '密码锁显示排行榜' }),
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- }).description('密码锁破解游戏配置')
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- .i18n({ 'zh-CN': '密码锁破解游戏配置' }),
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- apiConfig: koishi_1.Schema.object({
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- timeout: koishi_1.Schema.number().default(5000)
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- .description('API请求超时时间(毫秒)')
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- .i18n({ 'zh-CN': 'API请求超时时间(毫秒)' }),
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- }).description('API接口配置')
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- .i18n({ 'zh-CN': 'API接口配置' }),
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- }).i18n({
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- 'zh-CN': {
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- 'enableNumberGuess': '启用猜数字游戏',
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- 'enableWzHero': '启用王者英雄猜谜游戏',
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- 'enableChengyuImage': '启用看图猜成语游戏',
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- 'enableChengyuJielong': '启用成语接龙游戏',
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- 'enableDice': '启用掷骰子比大小游戏',
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- 'enableRps': '启用石头剪刀布游戏',
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- 'enableCalc24': '启用算24点游戏',
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- 'enablePasswordLock': '启用猜密码游戏',
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- 'enablePrivateGame': '允许私聊玩游戏',
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- 'autoPlayDelay': '机器人自动操作延迟(秒)',
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- 'autoPlayMaxCount': '机器人最大自动操作次数',
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- 'autoStopInactiveTime': '游戏无操作自动停止时间(秒)',
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- 'guessNumber': '猜数字游戏配置',
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- 'guessNumber.min': '猜数字最小值',
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- 'guessNumber.max': '猜数字最大值',
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- 'guessNumber.botParticipateInGroup': '群聊中机器人参与猜数字',
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- 'guessNumber.totalRounds': '猜数字总回合数',
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- 'guessNumber.showRank': '猜数字显示排行榜',
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- 'wzHero': '猜王者英雄配置',
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- 'wzHero.totalRounds': '猜王者英雄总回合数',
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- 'wzHero.showRank': '猜王者英雄显示排行榜',
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- 'chengyuImage': '看图猜成语配置',
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- 'chengyuImage.totalRounds': '看图猜成语总回合数',
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- 'chengyuImage.showRank': '看图猜成语显示排行榜',
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- 'chengyuJielong': '成语接龙配置',
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- 'chengyuJielong.botParticipateInGroup': '群聊中机器人参与成语接龙',
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- 'chengyuJielong.totalRounds': '成语接龙总回合数',
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- 'chengyuJielong.showRank': '成语接龙显示排行榜',
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- 'dice': '掷骰子比大小配置',
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- 'dice.totalRounds': '掷骰子总回合数',
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- 'dice.showRank': '掷骰子显示排行榜',
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- 'dice.botParticipate': '机器人参与掷骰子',
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- 'rps': '石头剪刀布配置',
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- 'rps.totalRounds': '石头剪刀布总回合数',
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- 'rps.showRank': '石头剪刀布显示排行榜',
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- 'rps.botParticipate': '机器人参与石头剪刀布',
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- 'calc24': '算24点配置',
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- 'calc24.totalRounds': '算24点总回合数',
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- 'calc24.showRank': '算24点显示排行榜',
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- 'calc24.numberRange': '算24点数字范围',
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- 'passwordLock': '猜密码配置',
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- 'passwordLock.maxGuessTimes': '猜密码最大猜测次数',
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- 'passwordLock.showHint': '猜密码显示提示',
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- 'passwordLock.showRank': '猜密码显示排行榜',
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- 'apiConfig': 'API接口配置',
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- 'apiConfig.timeout': '请求超时时间(毫秒)'
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+ const defaultMessages = {
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+ guessNumber: {
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+ usage: "用法错误!正确用法:猜数字 开始 | 猜数字 [数字] | 猜数字 结束",
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+ start: "猜数字比赛开始!本次共 {0} 回合~",
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+ stop: "猜数字比赛已停止",
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+ outOfRange: "数字超出当前范围 [{0}-{1}],请重新输入!",
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+ tooSmall: "猜小啦!当前范围更新为 [{0}-{1}]",
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+ tooBig: "猜大啦!当前范围更新为 [{0}-{1}]",
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+ correct: "恭喜你猜中数字!本轮你不得分,其他参与者各得1分~",
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+ roundEnd: "第 {0} 回合结束!剩余回合:{1}",
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+ gameEnd: "🎉 猜数字比赛结束!🎉",
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+ rankTitle: "🏆 排行榜 🏆",
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+ rankEmpty: "暂无参与记录~",
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+ disabled: "猜数字功能已关闭,请联系管理员开启",
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+ autoStop: "游戏因长时间无人操作,已自动结束"
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+ },
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+ wzHero: {
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+ start: "猜王者英雄开始!本次共 {0} 回合~当前难度:{1}",
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+ startUsage: "用法错误!正确用法:猜王者英雄 开始 | 猜王者英雄 [答案] | 猜王者英雄 提示 | 猜王者英雄 结束",
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+ stop: "猜王者英雄比赛已停止",
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+ notStarted: "猜王者英雄比赛尚未开始,请输入 猜王者英雄 开始 开始游戏",
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+ hint: "提示",
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+ apiError: "API请求失败,请稍后再试",
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+ correct: "答对啦!你获得1分~",
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+ wrong: "答错啦~正确答案是:{0},你不得分",
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+ roundEnd: "第 {0} 回合结束!剩余回合:{1}",
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+ gameEnd: "🎉 猜王者英雄比赛结束!🎉",
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+ rankTitle: "🏆 排行榜 🏆",
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+ rankEmpty: "暂无参与记录~",
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+ disabled: "猜王者英雄功能已关闭,请联系管理员开启",
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+ autoStop: "游戏因长时间无人操作,已自动结束"
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+ },
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+ chengyuImage: {
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+ start: "看图猜成语比赛开始!本次共 {0} 回合~当前提示级别:{1}",
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+ stop: "看图猜成语比赛已停止",
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+ submitUsage: "请直接输入 看图猜成语 [答案],或输入 看图猜成语 提示 获取线索",
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+ notStarted: "看图猜成语比赛尚未开始,请输入 看图猜成语 开始 开始游戏",
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+ next: "第 {0} 题来啦!",
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+ hintGet: "【提示】{0}",
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+ hintError: "获取提示失败,请稍后再试",
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+ apiError: "API请求失败,请稍后再试",
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+ correct: "答对啦!你获得1分~",
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+ wrong: "答错啦~正确答案是:{0},你不得分",
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+ roundEnd: "第 {0} 回合结束!剩余回合:{1}",
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+ gameEnd: "🎉 看图猜成语比赛结束!🎉",
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+ rankTitle: "🏆 排行榜 🏆",
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+ rankEmpty: "暂无参与记录~",
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+ disabled: "看图猜成语功能已关闭,请联系管理员开启",
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+ autoStop: "游戏因长时间无人操作,已自动结束"
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+ },
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+ chengyuJielong: {
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+ start: "成语接龙比赛开始!本次共 {0} 回合~我先来~",
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+ stop: "成语接龙比赛已停止",
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+ notStarted: "成语接龙比赛尚未开始,请输入 成语接龙 开始 开始游戏",
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+ joinUsage: "请直接发送 成语接龙 [成语] 参与接龙",
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+ apiError: "API请求失败,请稍后再试",
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+ botTurn: "该我了!我接:{0}({1})\n释义:{2}",
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+ botWin: "哈哈我接不上了!本轮结束~",
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+ autoPlayTooMany: "我已经主动参与 {0} 次啦,不再主动接啦~",
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+ gameInactiveStop: "太久没人玩啦,比赛自动结束~",
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+ notIdiom: "请发送四字成语参与游戏~",
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+ correct: "接龙成功!你获得1分~",
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+ wrong: "接龙失败!你不得分,其他参与者各得1分~",
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+ roundEnd: "第 {0} 回合结束!剩余回合:{1}",
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+ gameEnd: "🎉 成语接龙比赛结束!🎉",
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+ rankTitle: "🏆 排行榜 🏆",
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+ rankEmpty: "暂无参与记录~",
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+ disabled: "成语接龙功能已关闭,请联系管理员开启",
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+ autoStop: "游戏因长时间无人操作,已自动结束"
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+ },
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+ calc24: {
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+ start: "算24点游戏开始!本次共 {0} 回合~当前难度:{1}",
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+ stop: "算24点游戏已停止",
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+ notStarted: "算24点游戏尚未开始,请输入 算24点 开始 开始游戏",
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+ generate: "📝 第 {0} 题({1}):用 {2} 通过加减乘除和括号算出24!",
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+ correct: "答对啦!你获得1分~",
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+ wrong: "答错啦~",
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+ impossible: "这组数无法算出24!本题作废,换一组数字~",
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+ solved: "这组数已经被答对啦,换一组数字~",
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+ roundEnd: "第 {0} 回合结束!剩余回合:{1}",
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+ gameEnd: "🎉 算24点游戏结束!🎉",
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+ rankTitle: "🏆 排行榜 🏆",
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+ rankEmpty: "暂无参与记录~",
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+ disabled: "算24点功能已关闭,请联系管理员开启",
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+ autoStop: "游戏因长时间无人操作,已自动结束"
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+ },
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+ common: {
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+ gameRunning: "当前已有游戏在运行中,请先结束当前游戏后再开始新游戏!",
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+ gameStoppedByInactive: "游戏因长时间无人操作,已自动结束",
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+ paramError: "参数错误!请检查输入格式"
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  }
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- });
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+ };
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+ exports.Config = koishi_1.Schema.intersect([
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+ koishi_1.Schema.object({
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+ enableNumberGuess: koishi_1.Schema.boolean().default(true).description('启用猜数字游戏'),
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+ enableWzHero: koishi_1.Schema.boolean().default(true).description('启用王者英雄猜谜游戏'),
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+ enableChengyuImage: koishi_1.Schema.boolean().default(true).description('启用看图猜成语游戏'),
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+ enableChengyuJielong: koishi_1.Schema.boolean().default(true).description('启用成语接龙游戏'),
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+ enableCalc24: koishi_1.Schema.boolean().default(true).description('启用算24点游戏'),
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+ enablePrivateGame: koishi_1.Schema.boolean().default(true).description('允许私聊玩游戏'),
116
+ }).description('基础功能开关'),
117
+ koishi_1.Schema.object({
118
+ guessNumber: koishi_1.Schema.object({
119
+ min: koishi_1.Schema.number().min(0).default(0).description('猜数字最小值'),
120
+ max: koishi_1.Schema.number().min(1).default(100).description('猜数字最大值'),
121
+ botParticipateInGroup: koishi_1.Schema.boolean().default(true).description('群聊中机器人参与猜数字'),
122
+ totalRounds: koishi_1.Schema.number().min(1).default(10).description('猜数字总回合数'),
123
+ showRank: koishi_1.Schema.boolean().default(true).description('显示排行榜'),
124
+ autoPlayDelay: koishi_1.Schema.number().min(0).default(10).description('机器人自动操作延迟(秒)'),
125
+ autoPlayMaxCount: koishi_1.Schema.number().min(1).default(5).description('机器人最大自动操作次数'),
126
+ autoStopInactiveTime: koishi_1.Schema.number().min(0).default(60).description('游戏无操作自动停止时间(秒)'),
127
+ messages: koishi_1.Schema.object({
128
+ usage: koishi_1.Schema.string().default(defaultMessages.guessNumber.usage).description('用法错误提示'),
129
+ start: koishi_1.Schema.string().default(defaultMessages.guessNumber.start).description('游戏开始提示'),
130
+ stop: koishi_1.Schema.string().default(defaultMessages.guessNumber.stop).description('游戏停止提示'),
131
+ outOfRange: koishi_1.Schema.string().default(defaultMessages.guessNumber.outOfRange).description('数字超出范围提示'),
132
+ tooSmall: koishi_1.Schema.string().default(defaultMessages.guessNumber.tooSmall).description('猜小了提示'),
133
+ tooBig: koishi_1.Schema.string().default(defaultMessages.guessNumber.tooBig).description('猜大了提示'),
134
+ correct: koishi_1.Schema.string().default(defaultMessages.guessNumber.correct).description('猜中提示'),
135
+ roundEnd: koishi_1.Schema.string().default(defaultMessages.guessNumber.roundEnd).description('回合结束提示'),
136
+ gameEnd: koishi_1.Schema.string().default(defaultMessages.guessNumber.gameEnd).description('游戏结束提示'),
137
+ rankTitle: koishi_1.Schema.string().default(defaultMessages.guessNumber.rankTitle).description('排行榜标题'),
138
+ rankEmpty: koishi_1.Schema.string().default(defaultMessages.guessNumber.rankEmpty).description('排行榜为空提示'),
139
+ disabled: koishi_1.Schema.string().default(defaultMessages.guessNumber.disabled).description('功能禁用提示'),
140
+ autoStop: koishi_1.Schema.string().default(defaultMessages.guessNumber.autoStop).description('自动停止提示'),
141
+ }).description('猜数字消息配置'),
142
+ }).description('猜数字游戏配置'),
143
+ }),
144
+ koishi_1.Schema.object({
145
+ wzHero: koishi_1.Schema.object({
146
+ totalRounds: koishi_1.Schema.number().min(1).default(10).description('王者英雄猜谜总回合数'),
147
+ showRank: koishi_1.Schema.boolean().default(true).description('显示排行榜'),
148
+ defaultDifficulty: koishi_1.Schema.union(['简单', '中等', '困难']).default('简单').description('默认难度'),
149
+ autoStopInactiveTime: koishi_1.Schema.number().min(0).default(60).description('游戏无操作自动停止时间(秒)'),
150
+ messages: koishi_1.Schema.object({
151
+ start: koishi_1.Schema.string().default(defaultMessages.wzHero.start).description('游戏开始提示'),
152
+ startUsage: koishi_1.Schema.string().default(defaultMessages.wzHero.startUsage).description('开始用法提示'),
153
+ stop: koishi_1.Schema.string().default(defaultMessages.wzHero.stop).description('游戏停止提示'),
154
+ notStarted: koishi_1.Schema.string().default(defaultMessages.wzHero.notStarted).description('游戏未开始提示'),
155
+ hint: koishi_1.Schema.string().default(defaultMessages.wzHero.hint).description('提示命令'),
156
+ apiError: koishi_1.Schema.string().default(defaultMessages.wzHero.apiError).description('API错误提示'),
157
+ correct: koishi_1.Schema.string().default(defaultMessages.wzHero.correct).description('答对提示'),
158
+ wrong: koishi_1.Schema.string().default(defaultMessages.wzHero.wrong).description('答错提示'),
159
+ roundEnd: koishi_1.Schema.string().default(defaultMessages.wzHero.roundEnd).description('回合结束提示'),
160
+ gameEnd: koishi_1.Schema.string().default(defaultMessages.wzHero.gameEnd).description('游戏结束提示'),
161
+ rankTitle: koishi_1.Schema.string().default(defaultMessages.wzHero.rankTitle).description('排行榜标题'),
162
+ rankEmpty: koishi_1.Schema.string().default(defaultMessages.wzHero.rankEmpty).description('排行榜为空提示'),
163
+ disabled: koishi_1.Schema.string().default(defaultMessages.wzHero.disabled).description('功能禁用提示'),
164
+ autoStop: koishi_1.Schema.string().default(defaultMessages.wzHero.autoStop).description('自动停止提示'),
165
+ }).description('王者英雄猜谜消息配置'),
166
+ }).description('王者英雄猜谜游戏配置'),
167
+ }),
168
+ koishi_1.Schema.object({
169
+ chengyuImage: koishi_1.Schema.object({
170
+ totalRounds: koishi_1.Schema.number().min(1).default(10).description('看图猜成语总回合数'),
171
+ showRank: koishi_1.Schema.boolean().default(true).description('显示排行榜'),
172
+ defaultHintLevel: koishi_1.Schema.union([1, 2, 3, 4, 5]).default(1).description('默认提示级别(1-5)'),
173
+ autoStopInactiveTime: koishi_1.Schema.number().min(0).default(60).description('游戏无操作自动停止时间(秒)'),
174
+ messages: koishi_1.Schema.object({
175
+ start: koishi_1.Schema.string().default(defaultMessages.chengyuImage.start).description('游戏开始提示'),
176
+ stop: koishi_1.Schema.string().default(defaultMessages.chengyuImage.stop).description('游戏停止提示'),
177
+ submitUsage: koishi_1.Schema.string().default(defaultMessages.chengyuImage.submitUsage).description('提交答案用法提示'),
178
+ notStarted: koishi_1.Schema.string().default(defaultMessages.chengyuImage.notStarted).description('游戏未开始提示'),
179
+ next: koishi_1.Schema.string().default(defaultMessages.chengyuImage.next).description('下一题提示'),
180
+ hintGet: koishi_1.Schema.string().default(defaultMessages.chengyuImage.hintGet).description('获取提示成功'),
181
+ hintError: koishi_1.Schema.string().default(defaultMessages.chengyuImage.hintError).description('获取提示失败'),
182
+ apiError: koishi_1.Schema.string().default(defaultMessages.chengyuImage.apiError).description('API错误提示'),
183
+ correct: koishi_1.Schema.string().default(defaultMessages.chengyuImage.correct).description('答对提示'),
184
+ wrong: koishi_1.Schema.string().default(defaultMessages.chengyuImage.wrong).description('答错提示'),
185
+ roundEnd: koishi_1.Schema.string().default(defaultMessages.chengyuImage.roundEnd).description('回合结束提示'),
186
+ gameEnd: koishi_1.Schema.string().default(defaultMessages.chengyuImage.gameEnd).description('游戏结束提示'),
187
+ rankTitle: koishi_1.Schema.string().default(defaultMessages.chengyuImage.rankTitle).description('排行榜标题'),
188
+ rankEmpty: koishi_1.Schema.string().default(defaultMessages.chengyuImage.rankEmpty).description('排行榜为空提示'),
189
+ disabled: koishi_1.Schema.string().default(defaultMessages.chengyuImage.disabled).description('功能禁用提示'),
190
+ autoStop: koishi_1.Schema.string().default(defaultMessages.chengyuImage.autoStop).description('自动停止提示'),
191
+ }).description('看图猜成语消息配置'),
192
+ }).description('看图猜成语游戏配置'),
193
+ }),
194
+ koishi_1.Schema.object({
195
+ chengyuJielong: koishi_1.Schema.object({
196
+ botParticipateInGroup: koishi_1.Schema.boolean().default(true).description('群聊中机器人参与成语接龙'),
197
+ totalRounds: koishi_1.Schema.number().min(1).default(10).description('成语接龙总回合数'),
198
+ showRank: koishi_1.Schema.boolean().default(true).description('显示排行榜'),
199
+ autoPlayDelay: koishi_1.Schema.number().min(0).default(10).description('机器人自动操作延迟(秒)'),
200
+ autoPlayMaxCount: koishi_1.Schema.number().min(1).default(5).description('机器人最大自动操作次数'),
201
+ autoStopInactiveTime: koishi_1.Schema.number().min(0).default(60).description('游戏无操作自动停止时间(秒)'),
202
+ messages: koishi_1.Schema.object({
203
+ start: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.start).description('游戏开始提示'),
204
+ stop: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.stop).description('游戏停止提示'),
205
+ notStarted: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.notStarted).description('游戏未开始提示'),
206
+ joinUsage: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.joinUsage).description('参与用法提示'),
207
+ apiError: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.apiError).description('API错误提示'),
208
+ botTurn: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.botTurn).description('机器人回合提示'),
209
+ botWin: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.botWin).description('机器人赢提示'),
210
+ autoPlayTooMany: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.autoPlayTooMany).description('自动参与次数过多提示'),
211
+ gameInactiveStop: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.gameInactiveStop).description('游戏无操作停止提示'),
212
+ notIdiom: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.notIdiom).description('非成语提示'),
213
+ correct: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.correct).description('接龙成功提示'),
214
+ wrong: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.wrong).description('接龙失败提示'),
215
+ roundEnd: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.roundEnd).description('回合结束提示'),
216
+ gameEnd: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.gameEnd).description('游戏结束提示'),
217
+ rankTitle: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.rankTitle).description('排行榜标题'),
218
+ rankEmpty: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.rankEmpty).description('排行榜为空提示'),
219
+ disabled: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.disabled).description('功能禁用提示'),
220
+ autoStop: koishi_1.Schema.string().default(defaultMessages.chengyuJielong.autoStop).description('自动停止提示'),
221
+ }).description('成语接龙消息配置'),
222
+ }).description('成语接龙游戏配置'),
223
+ }),
224
+ koishi_1.Schema.object({
225
+ calc24: koishi_1.Schema.object({
226
+ totalRounds: koishi_1.Schema.number().min(1).default(5).description('算24点总回合数'),
227
+ showRank: koishi_1.Schema.boolean().default(true).description('显示排行榜'),
228
+ defaultDifficulty: koishi_1.Schema.union(['简单', '中等', '困难']).default('中等').description('默认难度'),
229
+ difficultyLevels: koishi_1.Schema.object({
230
+ easy: koishi_1.Schema.object({
231
+ min: koishi_1.Schema.number().default(1).description('最小值'),
232
+ max: koishi_1.Schema.number().default(8).description('最大值'),
233
+ }).description('简单难度'),
234
+ medium: koishi_1.Schema.object({
235
+ min: koishi_1.Schema.number().default(1).description('最小值'),
236
+ max: koishi_1.Schema.number().default(10).description('最大值'),
237
+ }).description('中等难度'),
238
+ hard: koishi_1.Schema.object({
239
+ min: koishi_1.Schema.number().default(1).description('最小值'),
240
+ max: koishi_1.Schema.number().default(13).description('最大值'),
241
+ }).description('困难难度'),
242
+ }).description('难度等级配置'),
243
+ autoStopInactiveTime: koishi_1.Schema.number().min(0).default(60).description('游戏无操作自动停止时间(秒)'),
244
+ messages: koishi_1.Schema.object({
245
+ start: koishi_1.Schema.string().default(defaultMessages.calc24.start).description('游戏开始提示'),
246
+ stop: koishi_1.Schema.string().default(defaultMessages.calc24.stop).description('游戏停止提示'),
247
+ notStarted: koishi_1.Schema.string().default(defaultMessages.calc24.notStarted).description('游戏未开始提示'),
248
+ generate: koishi_1.Schema.string().default(defaultMessages.calc24.generate).description('生成题目提示'),
249
+ correct: koishi_1.Schema.string().default(defaultMessages.calc24.correct).description('答对提示'),
250
+ wrong: koishi_1.Schema.string().default(defaultMessages.calc24.wrong).description('答错提示'),
251
+ impossible: koishi_1.Schema.string().default(defaultMessages.calc24.impossible).description('无解提示'),
252
+ solved: koishi_1.Schema.string().default(defaultMessages.calc24.solved).description('已解决提示'),
253
+ roundEnd: koishi_1.Schema.string().default(defaultMessages.calc24.roundEnd).description('回合结束提示'),
254
+ gameEnd: koishi_1.Schema.string().default(defaultMessages.calc24.gameEnd).description('游戏结束提示'),
255
+ rankTitle: koishi_1.Schema.string().default(defaultMessages.calc24.rankTitle).description('排行榜标题'),
256
+ rankEmpty: koishi_1.Schema.string().default(defaultMessages.calc24.rankEmpty).description('排行榜为空提示'),
257
+ disabled: koishi_1.Schema.string().default(defaultMessages.calc24.disabled).description('功能禁用提示'),
258
+ autoStop: koishi_1.Schema.string().default(defaultMessages.calc24.autoStop).description('自动停止提示'),
259
+ }).description('算24点消息配置'),
260
+ }).description('算24点游戏配置'),
261
+ }),
262
+ koishi_1.Schema.object({
263
+ apiConfig: koishi_1.Schema.object({
264
+ timeout: koishi_1.Schema.number().default(5000).description('API请求超时时间(毫秒)'),
265
+ }).description('API接口配置'),
266
+ commonMessages: koishi_1.Schema.object({
267
+ gameRunning: koishi_1.Schema.string().default(defaultMessages.common.gameRunning).description('游戏运行中提示'),
268
+ gameStoppedByInactive: koishi_1.Schema.string().default(defaultMessages.common.gameStoppedByInactive).description('无操作停止提示'),
269
+ paramError: koishi_1.Schema.string().default(defaultMessages.common.paramError).description('参数错误提示'),
270
+ }).description('通用消息配置'),
271
+ }),
272
+ ]);
205
273
  const logger = new koishi_1.Logger('game-mini');
206
274
  const gameStates = new Map();
207
275
  const getSessionKey = (s) => s.channelId ? `g:${s.channelId}` : `p:${s.userId}`;
@@ -229,31 +297,22 @@ const checkGameRunning = (s, t) => {
229
297
  return true;
230
298
  if (t !== 'chengyuJielong' && s.chengyuJielong.started)
231
299
  return true;
232
- if (t !== 'dice' && s.dice.started)
233
- return true;
234
- if (t !== 'rps' && s.rps.started)
235
- return true;
236
300
  if (t !== 'calc24' && s.calc24.started)
237
301
  return true;
238
- if (t !== 'passwordLock' && s.passwordLock.started)
239
- return true;
240
302
  return false;
241
303
  };
242
304
  const clearGameTimer = (state) => {
243
305
  if (state.stopTimer)
244
306
  clearTimeout(state.stopTimer);
307
+ if (state.autoPlayTimer)
308
+ clearTimeout(state.autoPlayTimer);
245
309
  };
246
310
  const clearAllTimers = (st) => {
247
311
  clearGameTimer(st.guessNumber);
248
312
  clearGameTimer(st.wzHero);
249
313
  clearGameTimer(st.chengyuImage);
250
314
  clearGameTimer(st.chengyuJielong);
251
- clearGameTimer(st.dice);
252
- clearGameTimer(st.rps);
253
315
  clearGameTimer(st.calc24);
254
- clearGameTimer(st.passwordLock);
255
- if (st.chengyuJielong.autoPlayTimer)
256
- clearTimeout(st.chengyuJielong.autoPlayTimer);
257
316
  };
258
317
  const initState = (key, c) => {
259
318
  const s = {
@@ -274,7 +333,7 @@ const initState = (key, c) => {
274
333
  currentRound: 0,
275
334
  players: {},
276
335
  participants: [],
277
- difficulty: '',
336
+ difficulty: c.wzHero.defaultDifficulty,
278
337
  botAnswered: false,
279
338
  lastHint: '',
280
339
  currentHeroId: '',
@@ -301,27 +360,7 @@ const initState = (key, c) => {
301
360
  botTurn: true,
302
361
  autoPlayCount: 0,
303
362
  hasTriggeredAutoPlay: false,
304
- lastActiveTime: Date.now(),
305
- autoPlayTimer: undefined
306
- },
307
- dice: {
308
- started: false,
309
- totalRounds: c.dice.totalRounds,
310
- currentRound: 0,
311
- players: {},
312
- participants: [],
313
- playerDice: 0,
314
- botDice: 0
315
- },
316
- rps: {
317
- started: false,
318
- totalRounds: c.rps.totalRounds,
319
- currentRound: 0,
320
- players: {},
321
- participants: [],
322
- playerChoice: '',
323
- botChoice: '',
324
- choices: ['石头', '剪刀', '布']
363
+ lastActiveTime: Date.now()
325
364
  },
326
365
  calc24: {
327
366
  started: false,
@@ -329,22 +368,11 @@ const initState = (key, c) => {
329
368
  currentRound: 0,
330
369
  players: {},
331
370
  participants: [],
371
+ difficulty: c.calc24.defaultDifficulty,
332
372
  numbers: [],
333
373
  playerAnswer: '',
334
- solved: false
335
- },
336
- passwordLock: {
337
- started: false,
338
- totalRounds: 1,
339
- currentRound: 0,
340
- players: {},
341
- participants: [],
342
- password: '',
343
- playerGuess: '',
344
- guessTimes: 0,
345
- maxGuessTimes: c.passwordLock.maxGuessTimes,
346
- hints: [],
347
- solved: false
374
+ solved: false,
375
+ availableNumbers: []
348
376
  }
349
377
  };
350
378
  gameStates.set(key, s);
@@ -354,19 +382,22 @@ const isFourCharIdiom = (text) => {
354
382
  const t = text.trim();
355
383
  return /^[\u4e00-\u9fa5]{4}$/.test(t);
356
384
  };
357
- const generateRankText = (players) => {
385
+ const generateRankText = (players, rankTitle, rankEmpty) => {
358
386
  const playerList = Object.values(players);
359
387
  if (playerList.length === 0) {
360
- return '🏆 排行榜 🏆\n暂无参与记录~';
388
+ return `${rankTitle}\n${rankEmpty}`;
361
389
  }
362
390
  const sortedPlayers = playerList.sort((a, b) => b.score - a.score);
363
- let rankText = '🏆 排行榜 🏆\n';
391
+ let rankText = `${rankTitle}\n`;
364
392
  sortedPlayers.forEach((player, index) => {
365
393
  rankText += `${index + 1}. ${player.name} - 得分:${player.score}分(答对${player.correctCount}题)\n`;
366
394
  });
367
395
  return rankText.trim();
368
396
  };
369
- const clearGameData = (gameState) => {
397
+ const clearGameData = (gameState, showRank = false, session, rankTitle, rankEmpty) => {
398
+ if (showRank && session && session.channelId && rankTitle && rankEmpty) {
399
+ session.send(generateRankText(gameState.players, rankTitle, rankEmpty));
400
+ }
370
401
  gameState.players = {};
371
402
  gameState.participants = [];
372
403
  gameState.currentRound = 0;
@@ -380,17 +411,25 @@ const addScoreToOthers = (players, excludePlayerKey) => {
380
411
  }
381
412
  });
382
413
  };
383
- const setupAutoStop = (session, state, cfg, endMsg, showRank) => {
414
+ const setupAutoStop = (session, state, cfg, gameType, endMsg, showRank, rankTitle, rankEmpty) => {
384
415
  clearGameTimer(state);
385
- if (cfg.autoStopInactiveTime <= 0)
416
+ let inactiveTime = 60;
417
+ if (gameType === 'guessNumber')
418
+ inactiveTime = cfg.guessNumber.autoStopInactiveTime;
419
+ else if (gameType === 'wzHero')
420
+ inactiveTime = cfg.wzHero.autoStopInactiveTime;
421
+ else if (gameType === 'chengyuImage')
422
+ inactiveTime = cfg.chengyuImage.autoStopInactiveTime;
423
+ else if (gameType === 'chengyuJielong')
424
+ inactiveTime = cfg.chengyuJielong.autoStopInactiveTime;
425
+ else if (gameType === 'calc24')
426
+ inactiveTime = cfg.calc24.autoStopInactiveTime;
427
+ if (inactiveTime <= 0)
386
428
  return;
387
429
  state.stopTimer = setTimeout(() => {
388
- clearGameData(state);
430
+ clearGameData(state, showRank, session, rankTitle, rankEmpty);
389
431
  session.send(endMsg);
390
- if (showRank && session.channelId) {
391
- session.send(generateRankText(state.players));
392
- }
393
- }, cfg.autoStopInactiveTime * 1000);
432
+ }, inactiveTime * 1000);
394
433
  };
395
434
  const calculate24 = (numbers) => {
396
435
  if (numbers.length === 1)
@@ -422,172 +461,50 @@ const calculate24 = (numbers) => {
422
461
  }
423
462
  return false;
424
463
  };
425
- const generatePasswordHint = (password, guess) => {
426
- let correctPos = 0;
427
- let correctNum = 0;
428
- const passwordArr = password.split('');
429
- const guessArr = guess.split('');
430
- const passwordUsed = [false, false, false, false];
431
- const guessUsed = [false, false, false, false];
432
- for (let i = 0; i < 4; i++) {
433
- if (passwordArr[i] === guessArr[i]) {
434
- correctPos++;
435
- passwordUsed[i] = true;
436
- guessUsed[i] = true;
464
+ const generateSolvable24Numbers = (min, max) => {
465
+ const maxAttempts = 1000;
466
+ for (let attempt = 0; attempt < maxAttempts; attempt++) {
467
+ const numbers = [
468
+ koishi_1.Random.int(min, max + 1),
469
+ koishi_1.Random.int(min, max + 1),
470
+ koishi_1.Random.int(min, max + 1),
471
+ koishi_1.Random.int(min, max + 1)
472
+ ];
473
+ if (calculate24([...numbers])) {
474
+ return numbers;
437
475
  }
438
476
  }
439
- for (let i = 0; i < 4; i++) {
440
- if (guessUsed[i])
441
- continue;
442
- for (let j = 0; j < 4; j++) {
443
- if (!passwordUsed[j] && passwordArr[j] === guessArr[i]) {
444
- correctNum++;
445
- passwordUsed[j] = true;
446
- break;
447
- }
477
+ return [6, 4, 3, 1];
478
+ };
479
+ const evaluateExpression = (expr) => {
480
+ try {
481
+ let cleanExpr = expr.replace(/\s+/g, '');
482
+ cleanExpr = cleanExpr.replace(/[×xX]/g, '*');
483
+ cleanExpr = cleanExpr.replace(/[÷/]/g, '/');
484
+ cleanExpr = cleanExpr.replace(/\/\//g, '/');
485
+ if (!/^[\d\+\-\*\/\(\)\[\]\{\}]+$/.test(cleanExpr)) {
486
+ return null;
487
+ }
488
+ const normalizedExpr = cleanExpr.replace(/[\[\{]/g, '(').replace(/[\]\}]/g, ')');
489
+ const func = new Function('return ' + normalizedExpr);
490
+ const result = func();
491
+ if (typeof result === 'number' && isFinite(result)) {
492
+ return result;
448
493
  }
494
+ return null;
495
+ }
496
+ catch {
497
+ return null;
449
498
  }
450
- return `提示:${correctPos}个数字位置正确,${correctNum}个数字正确但位置错误`;
451
499
  };
452
500
  function apply(ctx, cfg) {
453
501
  const d = {
454
- guessNumber: {
455
- usage: "用法错误!正确用法:猜数字 开始 | 猜数字 [数字] | 猜数字 结束",
456
- start: "猜数字比赛开始!本次共 {0} 回合~",
457
- stop: "猜数字比赛已停止",
458
- outOfRange: "数字超出当前范围 [{0}-{1}],请重新输入!",
459
- tooSmall: "猜小啦!当前范围更新为 [{0}-{1}]",
460
- tooBig: "猜大啦!当前范围更新为 [{0}-{1}]",
461
- correct: "恭喜你猜中数字!本轮你不得分,其他参与者各得1分~",
462
- roundEnd: "第 {0} 回合结束!剩余回合:{1}",
463
- gameEnd: "🎉 猜数字比赛结束!🎉",
464
- rankTitle: "🏆 排行榜 🏆",
465
- rankEmpty: "暂无参与记录~",
466
- disabled: "猜数字功能已关闭,请联系管理员开启",
467
- autoStop: "游戏因长时间无人操作,已自动结束"
468
- },
469
- wzHero: {
470
- start: "猜王者英雄开始!本次共 {0} 回合~",
471
- startUsage: "用法错误!正确用法:猜王者英雄 开始 [难度] | 猜王者英雄 [答案] | 猜王者英雄 提示 | 猜王者英雄 结束",
472
- stop: "猜王者英雄比赛已停止",
473
- notStarted: "猜王者英雄比赛尚未开始,请输入 猜王者英雄 开始 [难度] 开始游戏",
474
- hint: "提示",
475
- apiError: "API请求失败,请稍后再试",
476
- correct: "答对啦!你获得1分~",
477
- wrong: "答错啦~正确答案是:{0},你不得分",
478
- roundEnd: "第 {0} 回合结束!剩余回合:{1}",
479
- gameEnd: "🎉 猜王者英雄比赛结束!🎉",
480
- rankTitle: "🏆 排行榜 🏆",
481
- rankEmpty: "暂无参与记录~",
482
- disabled: "猜王者英雄功能已关闭,请联系管理员开启",
483
- autoStop: "游戏因长时间无人操作,已自动结束"
484
- },
485
- chengyuImage: {
486
- start: "看图猜成语比赛开始!本次共 {0} 回合~",
487
- stop: "看图猜成语比赛已停止",
488
- submitUsage: "请直接输入 看图猜成语 [答案],或输入 看图猜成语 提示 获取线索",
489
- notStarted: "看图猜成语比赛尚未开始,请输入 看图猜成语 开始 开始游戏",
490
- next: "第 {0} 题来啦!",
491
- hintGet: "【提示】{0}",
492
- hintError: "获取提示失败,请稍后再试",
493
- apiError: "API请求失败,请稍后再试",
494
- correct: "答对啦!你获得1分~",
495
- wrong: "答错啦~正确答案是:{0},你不得分",
496
- roundEnd: "第 {0} 回合结束!剩余回合:{1}",
497
- gameEnd: "🎉 看图猜成语比赛结束!🎉",
498
- rankTitle: "🏆 排行榜 🏆",
499
- rankEmpty: "暂无参与记录~",
500
- disabled: "看图猜成语功能已关闭,请联系管理员开启",
501
- autoStop: "游戏因长时间无人操作,已自动结束"
502
- },
503
- chengyuJielong: {
504
- start: "成语接龙比赛开始!本次共 {0} 回合~我先来~",
505
- stop: "成语接龙比赛已停止",
506
- notStarted: "成语接龙比赛尚未开始,请输入 成语接龙 开始 开始游戏",
507
- joinUsage: "请直接发送 成语接龙 [成语] 参与接龙",
508
- apiError: "API请求失败,请稍后再试",
509
- botTurn: "该我了!我接:{0}({1})\n释义:{2}",
510
- botWin: "哈哈我接不上了!本轮结束~",
511
- autoPlayTooMany: "我已经主动参与 {0} 次啦,不再主动接啦~",
512
- gameInactiveStop: "太久没人玩啦,比赛自动结束~",
513
- notIdiom: "请发送四字成语参与游戏~",
514
- correct: "接龙成功!你获得1分~",
515
- wrong: "接龙失败!你不得分,其他参与者各得1分~",
516
- roundEnd: "第 {0} 回合结束!剩余回合:{1}",
517
- gameEnd: "🎉 成语接龙比赛结束!🎉",
518
- rankTitle: "🏆 排行榜 🏆",
519
- rankEmpty: "暂无参与记录~",
520
- disabled: "成语接龙功能已关闭,请联系管理员开启",
521
- autoStop: "游戏因长时间无人操作,已自动结束"
522
- },
523
- dice: {
524
- start: "掷骰子比大小游戏开始!本次共 {0} 回合~",
525
- stop: "掷骰子比大小游戏已停止",
526
- notStarted: "掷骰子比大小游戏尚未开始,请输入 掷骰子 开始 开始游戏",
527
- roll: "🎲 你掷出了 {0} 点!机器人掷出了 {1} 点!",
528
- win: "你赢了这一回合!获得1分~",
529
- lose: "机器人赢了这一回合!",
530
- draw: "平局!双方都不得分~",
531
- roundEnd: "第 {0} 回合结束!剩余回合:{1}",
532
- gameEnd: "🎉 掷骰子比大小游戏结束!🎉",
533
- rankTitle: "🏆 排行榜 🏆",
534
- rankEmpty: "暂无参与记录~",
535
- disabled: "掷骰子比大小功能已关闭,请联系管理员开启",
536
- autoStop: "游戏因长时间无人操作,已自动结束"
537
- },
538
- rps: {
539
- start: "石头剪刀布游戏开始!本次共 {0} 回合~",
540
- stop: "石头剪刀布游戏已停止",
541
- notStarted: "石头剪刀布游戏尚未开始,请输入 石头剪刀布 开始 开始游戏",
542
- choice: "你选择了 {0},机器人选择了 {1}!",
543
- win: "你赢了这一回合!获得1分~",
544
- lose: "机器人赢了这一回合!",
545
- draw: "平局!双方都不得分~",
546
- invalidChoice: "无效的选择!请输入 石头、剪刀 或 布",
547
- roundEnd: "第 {0} 回合结束!剩余回合:{1}",
548
- gameEnd: "🎉 石头剪刀布游戏结束!🎉",
549
- rankTitle: "🏆 排行榜 🏆",
550
- rankEmpty: "暂无参与记录~",
551
- disabled: "石头剪刀布功能已关闭,请联系管理员开启",
552
- autoStop: "游戏因长时间无人操作,已自动结束"
553
- },
554
- calc24: {
555
- start: "算24点游戏开始!本次共 {0} 回合~",
556
- stop: "算24点游戏已停止",
557
- notStarted: "算24点游戏尚未开始,请输入 算24点 开始 开始游戏",
558
- generate: "📝 第 {0} 题:用 {1} 通过加减乘除算出24!",
559
- correct: "答对啦!你获得1分~",
560
- wrong: "答错啦~",
561
- impossible: "这组数无法算出24!本题作废,换一组数字~",
562
- solved: "这组数已经被答对啦,换一组数字~",
563
- roundEnd: "第 {0} 回合结束!剩余回合:{1}",
564
- gameEnd: "🎉 算24点游戏结束!🎉",
565
- rankTitle: "🏆 排行榜 🏆",
566
- rankEmpty: "暂无参与记录~",
567
- disabled: "算24点功能已关闭,请联系管理员开启",
568
- autoStop: "游戏因长时间无人操作,已自动结束"
569
- },
570
- passwordLock: {
571
- start: "猜密码游戏开始!密码为4位数字,你有 {0} 次猜测机会~",
572
- stop: "猜密码游戏已停止",
573
- notStarted: "猜密码游戏尚未开始,请输入 猜密码 开始 开始游戏",
574
- guess: "你猜测的密码是:{0},这是第 {1} 次猜测",
575
- correct: "🎉 恭喜!你猜对了密码 {0}!总共猜测了 {1} 次,获得10分~",
576
- wrong: "密码错误!{0}",
577
- solved: "密码已经被猜出来啦,游戏结束~",
578
- noChance: "❌ 没有猜测机会了!正确密码是:{0}~",
579
- invalidPassword: "无效的密码!请输入4位数字",
580
- gameEnd: "🎉 猜密码游戏结束!🎉",
581
- rankTitle: "🏆 排行榜 🏆",
582
- rankEmpty: "暂无参与记录~",
583
- disabled: "猜密码功能已关闭,请联系管理员开启",
584
- autoStop: "游戏因长时间无人操作,已自动结束"
585
- },
586
- common: {
587
- gameRunning: "当前已有游戏在运行中,请先结束当前游戏后再开始新游戏!",
588
- gameStoppedByInactive: "游戏因长时间无人操作,已自动结束",
589
- paramError: "参数错误!请检查输入格式"
590
- }
502
+ guessNumber: cfg.guessNumber.messages,
503
+ wzHero: cfg.wzHero.messages,
504
+ chengyuImage: cfg.chengyuImage.messages,
505
+ chengyuJielong: cfg.chengyuJielong.messages,
506
+ calc24: cfg.calc24.messages,
507
+ common: cfg.commonMessages
591
508
  };
592
509
  try {
593
510
  const p = path_1.default.join(__dirname, './locales/zh-CN.yml');
@@ -613,7 +530,7 @@ function apply(ctx, cfg) {
613
530
  return;
614
531
  if (st.chengyuJielong.hasTriggeredAutoPlay)
615
532
  return;
616
- const delay = cfg.autoPlayDelay * 1000;
533
+ const delay = cfg.chengyuJielong.autoPlayDelay * 1000;
617
534
  st.chengyuJielong.autoPlayTimer = setTimeout(() => {
618
535
  doAutoPlay(session, key, st);
619
536
  }, delay);
@@ -623,11 +540,11 @@ function apply(ctx, cfg) {
623
540
  return;
624
541
  if (st.chengyuJielong.hasTriggeredAutoPlay)
625
542
  return;
626
- if (st.chengyuJielong.autoPlayCount >= cfg.autoPlayMaxCount) {
627
- session.send(d.chengyuJielong.autoPlayTooMany.replace('{0}', String(cfg.autoPlayMaxCount)));
543
+ if (st.chengyuJielong.autoPlayCount >= cfg.chengyuJielong.autoPlayMaxCount) {
544
+ session.send(d.chengyuJielong.autoPlayTooMany.replace('{0}', String(cfg.chengyuJielong.autoPlayMaxCount)));
628
545
  st.chengyuJielong.hasTriggeredAutoPlay = true;
629
546
  gameStates.set(key, st);
630
- setupAutoStop(session, st.chengyuJielong, cfg, d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank);
547
+ setupAutoStop(session, st.chengyuJielong, cfg, 'chengyuJielong', d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
631
548
  return;
632
549
  }
633
550
  st.chengyuJielong.hasTriggeredAutoPlay = true;
@@ -661,7 +578,7 @@ function apply(ctx, cfg) {
661
578
  await session.send(m);
662
579
  await session.send(d.chengyuJielong.gameEnd);
663
580
  if (cfg.chengyuJielong.showRank && !isPrivate(session)) {
664
- const rankText = generateRankText(st.chengyuJielong.players);
581
+ const rankText = generateRankText(st.chengyuJielong.players, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
665
582
  await session.send(rankText);
666
583
  }
667
584
  clearGameData(st.chengyuJielong);
@@ -678,7 +595,7 @@ function apply(ctx, cfg) {
678
595
  await session.send(d.chengyuJielong.apiError);
679
596
  }
680
597
  gameStates.set(key, st);
681
- setupAutoStop(session, st.chengyuJielong, cfg, d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank);
598
+ setupAutoStop(session, st.chengyuJielong, cfg, 'chengyuJielong', d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
682
599
  };
683
600
  ctx.middleware(async (session, next) => {
684
601
  if (!session.content)
@@ -697,7 +614,7 @@ function apply(ctx, cfg) {
697
614
  st.chengyuJielong.participants.push(playerKey);
698
615
  }
699
616
  if (!isFourCharIdiom(content)) {
700
- setupAutoStop(session, st.chengyuJielong, cfg, d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank);
617
+ setupAutoStop(session, st.chengyuJielong, cfg, 'chengyuJielong', d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
701
618
  scheduleAutoPlay(session, key, st);
702
619
  return next();
703
620
  }
@@ -738,7 +655,7 @@ function apply(ctx, cfg) {
738
655
  await session.send(m);
739
656
  await session.send(d.chengyuJielong.gameEnd);
740
657
  if (cfg.chengyuJielong.showRank && !isPrivate(session)) {
741
- const rankText = generateRankText(st.chengyuJielong.players);
658
+ const rankText = generateRankText(st.chengyuJielong.players, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
742
659
  await session.send(rankText);
743
660
  }
744
661
  clearGameData(st.chengyuJielong);
@@ -747,7 +664,7 @@ function apply(ctx, cfg) {
747
664
  m += '\n' + d.chengyuJielong.roundEnd.replace('{0}', st.chengyuJielong.currentRound.toString()).replace('{1}', (st.chengyuJielong.totalRounds - st.chengyuJielong.currentRound).toString());
748
665
  await session.send(m);
749
666
  st.chengyuJielong.hasTriggeredAutoPlay = false;
750
- setupAutoStop(session, st.chengyuJielong, cfg, d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank);
667
+ setupAutoStop(session, st.chengyuJielong, cfg, 'chengyuJielong', d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
751
668
  scheduleAutoPlay(session, key, st);
752
669
  }
753
670
  }
@@ -760,7 +677,7 @@ function apply(ctx, cfg) {
760
677
  }
761
678
  catch (error) {
762
679
  await session.send(d.chengyuJielong.apiError);
763
- setupAutoStop(session, st.chengyuJielong, cfg, d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank);
680
+ setupAutoStop(session, st.chengyuJielong, cfg, 'chengyuJielong', d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
764
681
  scheduleAutoPlay(session, key, st);
765
682
  }
766
683
  gameStates.set(key, st);
@@ -778,7 +695,7 @@ function apply(ctx, cfg) {
778
695
  params: {
779
696
  action: 'get_hint',
780
697
  id: st.chengyuImage.currentId,
781
- level: 1
698
+ level: cfg.chengyuImage.defaultHintLevel
782
699
  },
783
700
  timeout: cfg.apiConfig.timeout
784
701
  });
@@ -793,11 +710,11 @@ function apply(ctx, cfg) {
793
710
  catch (error) {
794
711
  await session.send(d.chengyuImage.hintError);
795
712
  }
796
- setupAutoStop(session, st.chengyuImage, cfg, d.chengyuImage.autoStop, cfg.chengyuImage.showRank);
713
+ setupAutoStop(session, st.chengyuImage, cfg, 'chengyuImage', d.chengyuImage.autoStop, cfg.chengyuImage.showRank, d.chengyuImage.rankTitle, d.chengyuImage.rankEmpty);
797
714
  return;
798
715
  }
799
716
  if (!isFourCharIdiom(content)) {
800
- setupAutoStop(session, st.chengyuImage, cfg, d.chengyuImage.autoStop, cfg.chengyuImage.showRank);
717
+ setupAutoStop(session, st.chengyuImage, cfg, 'chengyuImage', d.chengyuImage.autoStop, cfg.chengyuImage.showRank, d.chengyuImage.rankTitle, d.chengyuImage.rankEmpty);
801
718
  return next();
802
719
  }
803
720
  try {
@@ -823,7 +740,7 @@ function apply(ctx, cfg) {
823
740
  await session.send(reply);
824
741
  await session.send(d.chengyuImage.gameEnd);
825
742
  if (cfg.chengyuImage.showRank && !isPrivate(session)) {
826
- const rankText = generateRankText(st.chengyuImage.players);
743
+ const rankText = generateRankText(st.chengyuImage.players, d.chengyuImage.rankTitle, d.chengyuImage.rankEmpty);
827
744
  await session.send(rankText);
828
745
  }
829
746
  clearGameData(st.chengyuImage);
@@ -853,7 +770,7 @@ function apply(ctx, cfg) {
853
770
  st.chengyuImage.started = false;
854
771
  clearGameTimer(st.chengyuImage);
855
772
  if (cfg.chengyuImage.showRank && !isPrivate(session)) {
856
- const rankText = generateRankText(st.chengyuImage.players);
773
+ const rankText = generateRankText(st.chengyuImage.players, d.chengyuImage.rankTitle, d.chengyuImage.rankEmpty);
857
774
  await session.send(rankText);
858
775
  }
859
776
  clearGameData(st.chengyuImage);
@@ -873,7 +790,7 @@ function apply(ctx, cfg) {
873
790
  catch (error) {
874
791
  await session.send(d.chengyuImage.apiError);
875
792
  }
876
- setupAutoStop(session, st.chengyuImage, cfg, d.chengyuImage.autoStop, cfg.chengyuImage.showRank);
793
+ setupAutoStop(session, st.chengyuImage, cfg, 'chengyuImage', d.chengyuImage.autoStop, cfg.chengyuImage.showRank, d.chengyuImage.rankTitle, d.chengyuImage.rankEmpty);
877
794
  gameStates.set(key, st);
878
795
  return;
879
796
  }
@@ -884,7 +801,7 @@ function apply(ctx, cfg) {
884
801
  st.wzHero.participants.push(playerKey);
885
802
  }
886
803
  if (content === '结束') {
887
- clearGameData(st.wzHero);
804
+ clearGameData(st.wzHero, cfg.wzHero.showRank && !isPrivate(session), session, d.wzHero.rankTitle, d.wzHero.rankEmpty);
888
805
  await session.send(d.wzHero.stop);
889
806
  gameStates.set(key, st);
890
807
  return;
@@ -908,7 +825,7 @@ function apply(ctx, cfg) {
908
825
  await session.send(text);
909
826
  await session.send(d.wzHero.gameEnd);
910
827
  if (cfg.wzHero.showRank && !isPrivate(session)) {
911
- const rankText = generateRankText(st.wzHero.players);
828
+ const rankText = generateRankText(st.wzHero.players, d.wzHero.rankTitle, d.wzHero.rankEmpty);
912
829
  await session.send(rankText);
913
830
  }
914
831
  clearGameData(st.wzHero);
@@ -941,7 +858,7 @@ function apply(ctx, cfg) {
941
858
  catch (error) {
942
859
  await session.send(d.wzHero.apiError);
943
860
  }
944
- setupAutoStop(session, st.wzHero, cfg, d.wzHero.autoStop, cfg.wzHero.showRank);
861
+ setupAutoStop(session, st.wzHero, cfg, 'wzHero', d.wzHero.autoStop, cfg.wzHero.showRank, d.wzHero.rankTitle, d.wzHero.rankEmpty);
945
862
  gameStates.set(key, st);
946
863
  return;
947
864
  }
@@ -952,14 +869,14 @@ function apply(ctx, cfg) {
952
869
  st.guessNumber.participants.push(playerKey);
953
870
  }
954
871
  if (content === '结束') {
955
- clearGameData(st.guessNumber);
872
+ clearGameData(st.guessNumber, cfg.guessNumber.showRank && !isPrivate(session), session, d.guessNumber.rankTitle, d.guessNumber.rankEmpty);
956
873
  await session.send(d.guessNumber.stop);
957
874
  gameStates.set(key, st);
958
875
  return;
959
876
  }
960
877
  const num = parseInt(content);
961
878
  if (isNaN(num)) {
962
- setupAutoStop(session, st.guessNumber, cfg, d.guessNumber.autoStop, cfg.guessNumber.showRank);
879
+ setupAutoStop(session, st.guessNumber, cfg, 'guessNumber', d.guessNumber.autoStop, cfg.guessNumber.showRank, d.guessNumber.rankTitle, d.guessNumber.rankEmpty);
963
880
  return next();
964
881
  }
965
882
  if (num === st.guessNumber.target) {
@@ -971,7 +888,7 @@ function apply(ctx, cfg) {
971
888
  clearGameTimer(st.guessNumber);
972
889
  await session.send(d.guessNumber.gameEnd);
973
890
  if (cfg.guessNumber.showRank && !isPrivate(session)) {
974
- const rankText = generateRankText(st.guessNumber.players);
891
+ const rankText = generateRankText(st.guessNumber.players, d.guessNumber.rankTitle, d.guessNumber.rankEmpty);
975
892
  await session.send(rankText);
976
893
  }
977
894
  clearGameData(st.guessNumber);
@@ -990,108 +907,7 @@ function apply(ctx, cfg) {
990
907
  st.guessNumber.currentMax = num - 1;
991
908
  await session.send(d.guessNumber.tooBig.replace('{0}', st.guessNumber.currentMin.toString()).replace('{1}', st.guessNumber.currentMax.toString()));
992
909
  }
993
- setupAutoStop(session, st.guessNumber, cfg, d.guessNumber.autoStop, cfg.guessNumber.showRank);
994
- gameStates.set(key, st);
995
- return;
996
- }
997
- if (cfg.enableDice && st.dice.started) {
998
- clearGameTimer(st.dice);
999
- if (!st.dice.players[playerKey]) {
1000
- st.dice.players[playerKey] = getPlayerData(session);
1001
- st.dice.participants.push(playerKey);
1002
- }
1003
- if (content === '结束') {
1004
- clearGameData(st.dice);
1005
- await session.send(d.dice.stop);
1006
- gameStates.set(key, st);
1007
- return;
1008
- }
1009
- if (content !== '掷骰子') {
1010
- setupAutoStop(session, st.dice, cfg, d.dice.autoStop, cfg.dice.showRank);
1011
- return next();
1012
- }
1013
- st.dice.playerDice = koishi_1.Random.int(1, 6);
1014
- st.dice.botDice = koishi_1.Random.int(1, 6);
1015
- let resultMsg = d.dice.roll.replace('{0}', st.dice.playerDice.toString()).replace('{1}', st.dice.botDice.toString());
1016
- if (st.dice.playerDice > st.dice.botDice) {
1017
- resultMsg += '\n' + d.dice.win;
1018
- st.dice.players[playerKey].score += 1;
1019
- st.dice.players[playerKey].correctCount += 1;
1020
- }
1021
- else if (st.dice.playerDice < st.dice.botDice) {
1022
- resultMsg += '\n' + d.dice.lose;
1023
- }
1024
- else {
1025
- resultMsg += '\n' + d.dice.draw;
1026
- }
1027
- await session.send(resultMsg);
1028
- st.dice.currentRound += 1;
1029
- if (st.dice.currentRound > st.dice.totalRounds) {
1030
- st.dice.started = false;
1031
- clearGameTimer(st.dice);
1032
- await session.send(d.dice.gameEnd);
1033
- if (cfg.dice.showRank && !isPrivate(session)) {
1034
- const rankText = generateRankText(st.dice.players);
1035
- await session.send(rankText);
1036
- }
1037
- clearGameData(st.dice);
1038
- }
1039
- else {
1040
- await session.send(d.dice.roundEnd.replace('{0}', st.dice.currentRound.toString()).replace('{1}', (st.dice.totalRounds - st.dice.currentRound).toString()));
1041
- }
1042
- setupAutoStop(session, st.dice, cfg, d.dice.autoStop, cfg.dice.showRank);
1043
- gameStates.set(key, st);
1044
- return;
1045
- }
1046
- if (cfg.enableRps && st.rps.started) {
1047
- clearGameTimer(st.rps);
1048
- if (!st.rps.players[playerKey]) {
1049
- st.rps.players[playerKey] = getPlayerData(session);
1050
- st.rps.participants.push(playerKey);
1051
- }
1052
- if (content === '结束') {
1053
- clearGameData(st.rps);
1054
- await session.send(d.rps.stop);
1055
- gameStates.set(key, st);
1056
- return;
1057
- }
1058
- if (!st.rps.choices.includes(content)) {
1059
- await session.send(d.rps.invalidChoice);
1060
- setupAutoStop(session, st.rps, cfg, d.rps.autoStop, cfg.rps.showRank);
1061
- return;
1062
- }
1063
- st.rps.playerChoice = content;
1064
- st.rps.botChoice = st.rps.choices[koishi_1.Random.int(0, 2)];
1065
- let resultMsg = d.rps.choice.replace('{0}', st.rps.playerChoice).replace('{1}', st.rps.botChoice);
1066
- if ((st.rps.playerChoice === '石头' && st.rps.botChoice === '剪刀') ||
1067
- (st.rps.playerChoice === '剪刀' && st.rps.botChoice === '布') ||
1068
- (st.rps.playerChoice === '布' && st.rps.botChoice === '石头')) {
1069
- resultMsg += '\n' + d.rps.win;
1070
- st.rps.players[playerKey].score += 1;
1071
- st.rps.players[playerKey].correctCount += 1;
1072
- }
1073
- else if (st.rps.playerChoice === st.rps.botChoice) {
1074
- resultMsg += '\n' + d.rps.draw;
1075
- }
1076
- else {
1077
- resultMsg += '\n' + d.rps.lose;
1078
- }
1079
- await session.send(resultMsg);
1080
- st.rps.currentRound += 1;
1081
- if (st.rps.currentRound > st.rps.totalRounds) {
1082
- st.rps.started = false;
1083
- clearGameTimer(st.rps);
1084
- await session.send(d.rps.gameEnd);
1085
- if (cfg.rps.showRank && !isPrivate(session)) {
1086
- const rankText = generateRankText(st.rps.players);
1087
- await session.send(rankText);
1088
- }
1089
- clearGameData(st.rps);
1090
- }
1091
- else {
1092
- await session.send(d.rps.roundEnd.replace('{0}', st.rps.currentRound.toString()).replace('{1}', (st.rps.totalRounds - st.rps.currentRound).toString()));
1093
- }
1094
- setupAutoStop(session, st.rps, cfg, d.rps.autoStop, cfg.rps.showRank);
910
+ setupAutoStop(session, st.guessNumber, cfg, 'guessNumber', d.guessNumber.autoStop, cfg.guessNumber.showRank, d.guessNumber.rankTitle, d.guessNumber.rankEmpty);
1095
911
  gameStates.set(key, st);
1096
912
  return;
1097
913
  }
@@ -1102,152 +918,61 @@ function apply(ctx, cfg) {
1102
918
  st.calc24.participants.push(playerKey);
1103
919
  }
1104
920
  if (content === '结束') {
1105
- clearGameData(st.calc24);
921
+ clearGameData(st.calc24, cfg.calc24.showRank && !isPrivate(session), session, d.calc24.rankTitle, d.calc24.rankEmpty);
1106
922
  await session.send(d.calc24.stop);
1107
923
  gameStates.set(key, st);
1108
924
  return;
1109
925
  }
1110
926
  if (content === '换题') {
1111
927
  if (!st.calc24.solved) {
1112
- st.calc24.numbers = [];
1113
- for (let i = 0; i < 4; i++) {
1114
- st.calc24.numbers.push(koishi_1.Random.int(cfg.calc24.numberRange[0], cfg.calc24.numberRange[1]));
1115
- }
928
+ const range = cfg.calc24.difficultyLevels[st.calc24.difficulty === '简单' ? 'easy' :
929
+ st.calc24.difficulty === '中等' ? 'medium' : 'hard'];
930
+ st.calc24.numbers = generateSolvable24Numbers(range.min, range.max);
1116
931
  st.calc24.solved = false;
1117
- const canCalculate = calculate24([...st.calc24.numbers]);
1118
- if (!canCalculate) {
1119
- await session.send(d.calc24.impossible);
1120
- }
1121
- else {
1122
- await session.send(d.calc24.generate.replace('{0}', st.calc24.currentRound.toString()).replace('{1}', st.calc24.numbers.join('、')));
1123
- }
932
+ await session.send(d.calc24.generate.replace('{0}', st.calc24.currentRound.toString())
933
+ .replace('{1}', st.calc24.difficulty)
934
+ .replace('{2}', st.calc24.numbers.join('、')));
1124
935
  }
1125
- setupAutoStop(session, st.calc24, cfg, d.calc24.autoStop, cfg.calc24.showRank);
936
+ setupAutoStop(session, st.calc24, cfg, 'calc24', d.calc24.autoStop, cfg.calc24.showRank, d.calc24.rankTitle, d.calc24.rankEmpty);
1126
937
  return;
1127
938
  }
1128
939
  if (st.calc24.solved) {
1129
940
  await session.send(d.calc24.solved);
1130
- setupAutoStop(session, st.calc24, cfg, d.calc24.autoStop, cfg.calc24.showRank);
941
+ setupAutoStop(session, st.calc24, cfg, 'calc24', d.calc24.autoStop, cfg.calc24.showRank, d.calc24.rankTitle, d.calc24.rankEmpty);
1131
942
  return;
1132
943
  }
1133
- st.calc24.playerAnswer = content;
1134
- const canCalculate = calculate24([...st.calc24.numbers]);
1135
- if (!canCalculate) {
1136
- await session.send(d.calc24.impossible);
1137
- st.calc24.numbers = [];
1138
- for (let i = 0; i < 4; i++) {
1139
- st.calc24.numbers.push(koishi_1.Random.int(cfg.calc24.numberRange[0], cfg.calc24.numberRange[1]));
1140
- }
1141
- await session.send(d.calc24.generate.replace('{0}', st.calc24.currentRound.toString()).replace('{1}', st.calc24.numbers.join('、')));
1142
- }
1143
- else {
1144
- try {
1145
- const result = eval(content.replace(/[^\d\+\-\*\/\(\)\.]/g, ''));
1146
- if (Math.abs(result - 24) < 0.001) {
1147
- await session.send(d.calc24.correct);
1148
- st.calc24.players[playerKey].score += 1;
1149
- st.calc24.players[playerKey].correctCount += 1;
1150
- st.calc24.solved = true;
1151
- st.calc24.currentRound += 1;
1152
- if (st.calc24.currentRound > st.calc24.totalRounds) {
1153
- st.calc24.started = false;
1154
- clearGameTimer(st.calc24);
1155
- await session.send(d.calc24.gameEnd);
1156
- if (cfg.calc24.showRank && !isPrivate(session)) {
1157
- const rankText = generateRankText(st.calc24.players);
1158
- await session.send(rankText);
1159
- }
1160
- clearGameData(st.calc24);
1161
- }
1162
- else {
1163
- await session.send(d.calc24.roundEnd.replace('{0}', st.calc24.currentRound.toString()).replace('{1}', (st.calc24.totalRounds - st.calc24.currentRound).toString()));
1164
- st.calc24.numbers = [];
1165
- for (let i = 0; i < 4; i++) {
1166
- st.calc24.numbers.push(koishi_1.Random.int(cfg.calc24.numberRange[0], cfg.calc24.numberRange[1]));
1167
- }
1168
- st.calc24.solved = false;
1169
- const nextCanCalculate = calculate24([...st.calc24.numbers]);
1170
- if (!nextCanCalculate) {
1171
- await session.send(d.calc24.impossible);
1172
- }
1173
- else {
1174
- await session.send(d.calc24.generate.replace('{0}', st.calc24.currentRound.toString()).replace('{1}', st.calc24.numbers.join('、')));
1175
- }
1176
- }
1177
- }
1178
- else {
1179
- await session.send(d.calc24.wrong);
1180
- }
1181
- }
1182
- catch {
1183
- await session.send(d.calc24.wrong);
1184
- }
1185
- }
1186
- setupAutoStop(session, st.calc24, cfg, d.calc24.autoStop, cfg.calc24.showRank);
1187
- gameStates.set(key, st);
1188
- return;
1189
- }
1190
- if (cfg.enablePasswordLock && st.passwordLock.started) {
1191
- clearGameTimer(st.passwordLock);
1192
- if (!st.passwordLock.players[playerKey]) {
1193
- st.passwordLock.players[playerKey] = getPlayerData(session);
1194
- st.passwordLock.participants.push(playerKey);
1195
- }
1196
- if (content === '结束') {
1197
- clearGameData(st.passwordLock);
1198
- await session.send(d.passwordLock.stop);
1199
- gameStates.set(key, st);
1200
- return;
1201
- }
1202
- if (st.passwordLock.solved) {
1203
- await session.send(d.passwordLock.solved);
1204
- setupAutoStop(session, st.passwordLock, cfg, d.passwordLock.autoStop, cfg.passwordLock.showRank);
1205
- return;
1206
- }
1207
- if (!/^\d{4}$/.test(content)) {
1208
- await session.send(d.passwordLock.invalidPassword);
1209
- setupAutoStop(session, st.passwordLock, cfg, d.passwordLock.autoStop, cfg.passwordLock.showRank);
1210
- return;
1211
- }
1212
- st.passwordLock.playerGuess = content;
1213
- st.passwordLock.guessTimes += 1;
1214
- await session.send(d.passwordLock.guess.replace('{0}', content).replace('{1}', st.passwordLock.guessTimes.toString()));
1215
- if (content === st.passwordLock.password) {
1216
- await session.send(d.passwordLock.correct.replace('{0}', content).replace('{1}', st.passwordLock.guessTimes.toString()));
1217
- st.passwordLock.players[playerKey].score += 10 - (st.passwordLock.guessTimes - 1);
1218
- st.passwordLock.players[playerKey].correctCount += 1;
1219
- st.passwordLock.solved = true;
1220
- st.passwordLock.started = false;
1221
- clearGameTimer(st.passwordLock);
1222
- await session.send(d.passwordLock.gameEnd);
1223
- if (cfg.passwordLock.showRank && !isPrivate(session)) {
1224
- const rankText = generateRankText(st.passwordLock.players);
1225
- await session.send(rankText);
1226
- }
1227
- clearGameData(st.passwordLock);
1228
- }
1229
- else {
1230
- let hint = '';
1231
- if (cfg.passwordLock.showHint) {
1232
- hint = generatePasswordHint(st.passwordLock.password, content);
1233
- }
1234
- if (st.passwordLock.guessTimes >= st.passwordLock.maxGuessTimes) {
1235
- await session.send(d.passwordLock.noChance.replace('{0}', st.passwordLock.password));
1236
- st.passwordLock.started = false;
1237
- clearGameTimer(st.passwordLock);
1238
- await session.send(d.passwordLock.gameEnd);
1239
- if (cfg.passwordLock.showRank && !isPrivate(session)) {
1240
- const rankText = generateRankText(st.passwordLock.players);
944
+ const result = evaluateExpression(content);
945
+ if (result !== null && Math.abs(result - 24) < 0.001) {
946
+ await session.send(d.calc24.correct);
947
+ st.calc24.players[playerKey].score += 1;
948
+ st.calc24.players[playerKey].correctCount += 1;
949
+ st.calc24.solved = true;
950
+ st.calc24.currentRound += 1;
951
+ if (st.calc24.currentRound > st.calc24.totalRounds) {
952
+ st.calc24.started = false;
953
+ clearGameTimer(st.calc24);
954
+ await session.send(d.calc24.gameEnd);
955
+ if (cfg.calc24.showRank && !isPrivate(session)) {
956
+ const rankText = generateRankText(st.calc24.players, d.calc24.rankTitle, d.calc24.rankEmpty);
1241
957
  await session.send(rankText);
1242
958
  }
1243
- clearGameData(st.passwordLock);
959
+ clearGameData(st.calc24);
1244
960
  }
1245
961
  else {
1246
- await session.send(d.passwordLock.wrong.replace('{0}', hint));
1247
- await session.send(`剩余猜测次数:${st.passwordLock.maxGuessTimes - st.passwordLock.guessTimes}`);
962
+ await session.send(d.calc24.roundEnd.replace('{0}', st.calc24.currentRound.toString()).replace('{1}', (st.calc24.totalRounds - st.calc24.currentRound).toString()));
963
+ const range = cfg.calc24.difficultyLevels[st.calc24.difficulty === '简单' ? 'easy' :
964
+ st.calc24.difficulty === '中等' ? 'medium' : 'hard'];
965
+ st.calc24.numbers = generateSolvable24Numbers(range.min, range.max);
966
+ st.calc24.solved = false;
967
+ await session.send(d.calc24.generate.replace('{0}', st.calc24.currentRound.toString())
968
+ .replace('{1}', st.calc24.difficulty)
969
+ .replace('{2}', st.calc24.numbers.join('、')));
1248
970
  }
1249
971
  }
1250
- setupAutoStop(session, st.passwordLock, cfg, d.passwordLock.autoStop, cfg.passwordLock.showRank);
972
+ else {
973
+ await session.send(d.calc24.wrong);
974
+ }
975
+ setupAutoStop(session, st.calc24, cfg, 'calc24', d.calc24.autoStop, cfg.calc24.showRank, d.calc24.rankTitle, d.calc24.rankEmpty);
1251
976
  gameStates.set(key, st);
1252
977
  return;
1253
978
  }
@@ -1273,10 +998,10 @@ function apply(ctx, cfg) {
1273
998
  await session.send(d.guessNumber.start.replace('{0}', st.guessNumber.totalRounds.toString()));
1274
999
  await session.send(`猜数字范围:${st.guessNumber.currentMin} - ${st.guessNumber.currentMax}`);
1275
1000
  gameStates.set(key, st);
1276
- setupAutoStop(session, st.guessNumber, cfg, d.guessNumber.autoStop, cfg.guessNumber.showRank);
1001
+ setupAutoStop(session, st.guessNumber, cfg, 'guessNumber', d.guessNumber.autoStop, cfg.guessNumber.showRank, d.guessNumber.rankTitle, d.guessNumber.rankEmpty);
1277
1002
  }
1278
1003
  else if (action === '结束') {
1279
- clearGameData(st.guessNumber);
1004
+ clearGameData(st.guessNumber, cfg.guessNumber.showRank && !isPrivate(session), session, d.guessNumber.rankTitle, d.guessNumber.rankEmpty);
1280
1005
  await session.send(d.guessNumber.stop);
1281
1006
  gameStates.set(key, st);
1282
1007
  }
@@ -1297,7 +1022,7 @@ function apply(ctx, cfg) {
1297
1022
  }
1298
1023
  if (action === '开始') {
1299
1024
  st.wzHero.started = true;
1300
- st.wzHero.difficulty = param || '简单';
1025
+ st.wzHero.difficulty = cfg.wzHero.defaultDifficulty;
1301
1026
  st.wzHero.currentRound = 1;
1302
1027
  try {
1303
1028
  const r = await axios_1.default.get('https://api.suol.cc/v1/game_wz.php', {
@@ -1307,7 +1032,7 @@ function apply(ctx, cfg) {
1307
1032
  const dt = r.data;
1308
1033
  let text = `${dt.message || ''}\n${dt.hint || ''}\n剩余提示次数:${dt.remaining_hints}\n${dt.guide || ''}`;
1309
1034
  text = text.replace(/\\n/g, '\n');
1310
- await session.send(d.wzHero.start.replace('{0}', st.wzHero.totalRounds.toString()));
1035
+ await session.send(d.wzHero.start.replace('{0}', st.wzHero.totalRounds.toString()).replace('{1}', st.wzHero.difficulty));
1311
1036
  await session.send(text);
1312
1037
  st.wzHero.currentAnswer = dt.hint || '';
1313
1038
  }
@@ -1315,10 +1040,10 @@ function apply(ctx, cfg) {
1315
1040
  await session.send(d.wzHero.apiError);
1316
1041
  }
1317
1042
  gameStates.set(key, st);
1318
- setupAutoStop(session, st.wzHero, cfg, d.wzHero.autoStop, cfg.wzHero.showRank);
1043
+ setupAutoStop(session, st.wzHero, cfg, 'wzHero', d.wzHero.autoStop, cfg.wzHero.showRank, d.wzHero.rankTitle, d.wzHero.rankEmpty);
1319
1044
  }
1320
1045
  else if (action === '结束') {
1321
- clearGameData(st.wzHero);
1046
+ clearGameData(st.wzHero, cfg.wzHero.showRank && !isPrivate(session), session, d.wzHero.rankTitle, d.wzHero.rankEmpty);
1322
1047
  await session.send(d.wzHero.stop);
1323
1048
  gameStates.set(key, st);
1324
1049
  }
@@ -1351,7 +1076,7 @@ function apply(ctx, cfg) {
1351
1076
  st.chengyuImage.currentPage = dt.data.question.page;
1352
1077
  st.chengyuImage.options = dt.data.question.options;
1353
1078
  st.chengyuImage.answer = dt.data.question.answer || '';
1354
- await session.send(d.chengyuImage.start.replace('{0}', st.chengyuImage.totalRounds.toString()));
1079
+ await session.send(d.chengyuImage.start.replace('{0}', st.chengyuImage.totalRounds.toString()).replace('{1}', cfg.chengyuImage.defaultHintLevel.toString()));
1355
1080
  await session.send(`请从选项中选择4个字组成成语\n选项:${dt.data.question.options.join('、')}`);
1356
1081
  await session.send(koishi_1.segment.image(dt.data.question.image_url));
1357
1082
  }
@@ -1363,10 +1088,10 @@ function apply(ctx, cfg) {
1363
1088
  await session.send(d.chengyuImage.apiError);
1364
1089
  }
1365
1090
  gameStates.set(key, st);
1366
- setupAutoStop(session, st.chengyuImage, cfg, d.chengyuImage.autoStop, cfg.chengyuImage.showRank);
1091
+ setupAutoStop(session, st.chengyuImage, cfg, 'chengyuImage', d.chengyuImage.autoStop, cfg.chengyuImage.showRank, d.chengyuImage.rankTitle, d.chengyuImage.rankEmpty);
1367
1092
  }
1368
1093
  else if (action === '结束') {
1369
- clearGameData(st.chengyuImage);
1094
+ clearGameData(st.chengyuImage, cfg.chengyuImage.showRank && !isPrivate(session), session, d.chengyuImage.rankTitle, d.chengyuImage.rankEmpty);
1370
1095
  await session.send(d.chengyuImage.stop);
1371
1096
  gameStates.set(key, st);
1372
1097
  }
@@ -1393,10 +1118,10 @@ function apply(ctx, cfg) {
1393
1118
  await session.send(d.chengyuJielong.start.replace('{0}', st.chengyuJielong.totalRounds.toString()));
1394
1119
  gameStates.set(key, st);
1395
1120
  scheduleAutoPlay(session, key, st);
1396
- setupAutoStop(session, st.chengyuJielong, cfg, d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank);
1121
+ setupAutoStop(session, st.chengyuJielong, cfg, 'chengyuJielong', d.chengyuJielong.autoStop, cfg.chengyuJielong.showRank, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
1397
1122
  }
1398
1123
  else if (action === '结束') {
1399
- clearGameData(st.chengyuJielong);
1124
+ clearGameData(st.chengyuJielong, cfg.chengyuJielong.showRank && !isPrivate(session), session, d.chengyuJielong.rankTitle, d.chengyuJielong.rankEmpty);
1400
1125
  await session.send(d.chengyuJielong.stop);
1401
1126
  gameStates.set(key, st);
1402
1127
  }
@@ -1404,60 +1129,6 @@ function apply(ctx, cfg) {
1404
1129
  await session.send(d.chengyuJielong.joinUsage);
1405
1130
  }
1406
1131
  });
1407
- ctx.command('掷骰子 <action>', '掷骰子比大小')
1408
- .action(async (argv, action) => {
1409
- const session = argv.session;
1410
- if (!session)
1411
- return;
1412
- const key = getSessionKey(session);
1413
- const st = gameStates.get(key) || initState(key, cfg);
1414
- if (checkGameRunning(st, 'dice')) {
1415
- await session.send(d.common.gameRunning);
1416
- return;
1417
- }
1418
- if (action === '开始') {
1419
- st.dice.started = true;
1420
- st.dice.currentRound = 1;
1421
- await session.send(d.dice.start.replace('{0}', st.dice.totalRounds.toString()));
1422
- gameStates.set(key, st);
1423
- setupAutoStop(session, st.dice, cfg, d.dice.autoStop, cfg.dice.showRank);
1424
- }
1425
- else if (action === '结束') {
1426
- clearGameData(st.dice);
1427
- await session.send(d.dice.stop);
1428
- gameStates.set(key, st);
1429
- }
1430
- else {
1431
- await session.send('请输入:掷骰子 开始 或 掷骰子 结束');
1432
- }
1433
- });
1434
- ctx.command('石头剪刀布 <action>', '石头剪刀布')
1435
- .action(async (argv, action) => {
1436
- const session = argv.session;
1437
- if (!session)
1438
- return;
1439
- const key = getSessionKey(session);
1440
- const st = gameStates.get(key) || initState(key, cfg);
1441
- if (checkGameRunning(st, 'rps')) {
1442
- await session.send(d.common.gameRunning);
1443
- return;
1444
- }
1445
- if (action === '开始') {
1446
- st.rps.started = true;
1447
- st.rps.currentRound = 1;
1448
- await session.send(d.rps.start.replace('{0}', st.rps.totalRounds.toString()));
1449
- gameStates.set(key, st);
1450
- setupAutoStop(session, st.rps, cfg, d.rps.autoStop, cfg.rps.showRank);
1451
- }
1452
- else if (action === '结束') {
1453
- clearGameData(st.rps);
1454
- await session.send(d.rps.stop);
1455
- gameStates.set(key, st);
1456
- }
1457
- else {
1458
- await session.send('请输入:石头剪刀布 开始 或 石头剪刀布 结束');
1459
- }
1460
- });
1461
1132
  ctx.command('算24点 <action>', '算24点游戏')
1462
1133
  .action(async (argv, action) => {
1463
1134
  const session = argv.session;
@@ -1470,26 +1141,22 @@ function apply(ctx, cfg) {
1470
1141
  return;
1471
1142
  }
1472
1143
  if (action === '开始') {
1144
+ st.calc24.difficulty = cfg.calc24.defaultDifficulty;
1473
1145
  st.calc24.started = true;
1474
1146
  st.calc24.currentRound = 1;
1475
1147
  st.calc24.solved = false;
1476
- st.calc24.numbers = [];
1477
- for (let i = 0; i < 4; i++) {
1478
- st.calc24.numbers.push(koishi_1.Random.int(cfg.calc24.numberRange[0], cfg.calc24.numberRange[1]));
1479
- }
1480
- await session.send(d.calc24.start.replace('{0}', st.calc24.totalRounds.toString()));
1481
- const canCalculate = calculate24([...st.calc24.numbers]);
1482
- if (!canCalculate) {
1483
- await session.send(d.calc24.impossible);
1484
- }
1485
- else {
1486
- await session.send(d.calc24.generate.replace('{0}', st.calc24.currentRound.toString()).replace('{1}', st.calc24.numbers.join('、')));
1487
- }
1148
+ const range = cfg.calc24.difficultyLevels[st.calc24.difficulty === '简单' ? 'easy' :
1149
+ st.calc24.difficulty === '中等' ? 'medium' : 'hard'];
1150
+ st.calc24.numbers = generateSolvable24Numbers(range.min, range.max);
1151
+ await session.send(d.calc24.start.replace('{0}', st.calc24.totalRounds.toString()).replace('{1}', st.calc24.difficulty));
1152
+ await session.send(d.calc24.generate.replace('{0}', st.calc24.currentRound.toString())
1153
+ .replace('{1}', st.calc24.difficulty)
1154
+ .replace('{2}', st.calc24.numbers.join('、')));
1488
1155
  gameStates.set(key, st);
1489
- setupAutoStop(session, st.calc24, cfg, d.calc24.autoStop, cfg.calc24.showRank);
1156
+ setupAutoStop(session, st.calc24, cfg, 'calc24', d.calc24.autoStop, cfg.calc24.showRank, d.calc24.rankTitle, d.calc24.rankEmpty);
1490
1157
  }
1491
1158
  else if (action === '结束') {
1492
- clearGameData(st.calc24);
1159
+ clearGameData(st.calc24, cfg.calc24.showRank && !isPrivate(session), session, d.calc24.rankTitle, d.calc24.rankEmpty);
1493
1160
  await session.send(d.calc24.stop);
1494
1161
  gameStates.set(key, st);
1495
1162
  }
@@ -1497,34 +1164,4 @@ function apply(ctx, cfg) {
1497
1164
  await session.send('请输入:算24点 开始 或 算24点 结束');
1498
1165
  }
1499
1166
  });
1500
- ctx.command('猜密码 <action>', '猜密码游戏')
1501
- .action(async (argv, action) => {
1502
- const session = argv.session;
1503
- if (!session)
1504
- return;
1505
- const key = getSessionKey(session);
1506
- const st = gameStates.get(key) || initState(key, cfg);
1507
- if (checkGameRunning(st, 'passwordLock')) {
1508
- await session.send(d.common.gameRunning);
1509
- return;
1510
- }
1511
- if (action === '开始') {
1512
- st.passwordLock.started = true;
1513
- st.passwordLock.currentRound = 1;
1514
- st.passwordLock.guessTimes = 0;
1515
- st.passwordLock.solved = false;
1516
- st.passwordLock.password = koishi_1.Random.int(1000, 9999).toString();
1517
- await session.send(d.passwordLock.start.replace('{0}', st.passwordLock.maxGuessTimes.toString()));
1518
- gameStates.set(key, st);
1519
- setupAutoStop(session, st.passwordLock, cfg, d.passwordLock.autoStop, cfg.passwordLock.showRank);
1520
- }
1521
- else if (action === '结束') {
1522
- clearGameData(st.passwordLock);
1523
- await session.send(d.passwordLock.stop);
1524
- gameStates.set(key, st);
1525
- }
1526
- else {
1527
- await session.send('请输入:猜密码 开始 或 猜密码 结束');
1528
- }
1529
- });
1530
1167
  }