koishi-plugin-game-mini 0.0.8 → 0.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +41 -16
- package/lib/locales/locales/zh-CN.yml +0 -2
- package/package.json +2 -3
- package/src/index.ts +0 -136
- package/src/locales/zh-CN.yml +0 -14
package/lib/index.js
CHANGED
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@@ -13,10 +13,35 @@ exports.name = 'game-mini';
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13
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exports.using = ['i18n'];
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exports.Config = koishi_1.Schema.object({}).i18n({ 'zh-CN': {} });
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function apply(ctx, config) {
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-
const
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-
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-
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-
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const defaultI18n = {
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guessNumber: {
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usage: '用法错误!正确用法:guess start/stop 或 直接输入数字',
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start: '猜数字游戏开始!初始范围是 {0}-{1},快来猜猜看~',
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stop: '猜数字游戏已停止,正确数字是 {0}',
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outOfRange: '数字超出当前范围 [{0}-{1}],请重新输入!',
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tooSmall: '猜小啦!当前范围更新为 [{0}-{1}]',
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tooBig: '猜大啦!当前范围更新为 [{0}-{1}]',
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correct: '恭喜你猜中了!正确数字就是 {0} 🎉',
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botFirstGuess: '我先来猜一个:{0},该你啦~',
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botWin: '哈哈我猜中了!正确数字是 {0},我赢啦 🎉',
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botGuessTooSmall: '我猜 {0},猜小啦!当前范围 [{1}-{2}]',
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botGuessTooBig: '我猜 {0},猜大啦!当前范围 [{1}-{2}]'
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}
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};
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try {
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const zhCNPath = path_1.default.join(__dirname, './locales/zh-CN.yml');
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if (fs_1.default.existsSync(zhCNPath)) {
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const zhCNContent = fs_1.default.readFileSync(zhCNPath, 'utf8');
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const zhCN = yaml_1.default.parse(zhCNContent);
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ctx.i18n.define('zh-CN', zhCN);
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}
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else {
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ctx.i18n.define('zh-CN', defaultI18n);
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}
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}
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catch (error) {
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ctx.i18n.define('zh-CN', defaultI18n);
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}
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const guessNumberStates = new Map();
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const getSessionKey = (session) => {
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return session.channelId ? `group:${session.channelId}` : `private:${session.userId}`;
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@@ -32,20 +57,20 @@ function apply(ctx, config) {
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if (!isNaN(num) && Number.isInteger(num)) {
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let reply = '';
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if (num < state.currentMin || num > state.currentMax) {
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reply =
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reply = session.text('guessNumber.outOfRange', [state.currentMin, state.currentMax]);
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}
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else if (num < state.target) {
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state.currentMin = num + 1;
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reply =
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reply = session.text('guessNumber.tooSmall', [state.currentMin, state.currentMax]);
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}
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else if (num > state.target) {
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state.currentMax = num - 1;
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reply =
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reply = session.text('guessNumber.tooBig', [state.currentMin, state.currentMax]);
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}
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else {
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state.started = false;
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guessNumberStates.set(key, state);
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reply =
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reply = session.text('guessNumber.correct', [state.target]);
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await session.send(reply);
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return;
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}
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@@ -60,19 +85,19 @@ function apply(ctx, config) {
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state.botGuess.push(botGuess);
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guessNumberStates.set(key, state);
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if (botGuess === state.target) {
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reply +=
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reply += '\n' + session.text('guessNumber.botWin', [botGuess]);
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state.started = false;
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guessNumberStates.set(key, state);
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}
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else if (botGuess < state.target) {
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state.currentMin = botGuess + 1;
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guessNumberStates.set(key, state);
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reply +=
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reply += '\n' + session.text('guessNumber.botGuessTooSmall', [botGuess, state.currentMin, state.currentMax]);
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}
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else {
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state.currentMax = botGuess - 1;
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guessNumberStates.set(key, state);
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reply +=
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reply += '\n' + session.text('guessNumber.botGuessTooBig', [botGuess, state.currentMin, state.currentMax]);
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}
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}
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await session.send(reply);
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@@ -94,7 +119,7 @@ function apply(ctx, config) {
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botGuess: []
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};
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if (!action) {
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await session.send('
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await session.send(session.text('guessNumber.usage'));
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return '';
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}
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if (action === 'start') {
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@@ -104,14 +129,14 @@ function apply(ctx, config) {
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state.started = true;
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state.botGuess = [];
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guessNumberStates.set(key, state);
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let reply =
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let reply = session.text('guessNumber.start', [0, 100]);
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const isPrivate = !session.channelId;
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const botShouldParticipate = isPrivate || true;
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if (botShouldParticipate && state.started) {
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const botFirstGuess = koishi_1.Random.int(state.currentMin, state.currentMax);
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state.botGuess.push(botFirstGuess);
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guessNumberStates.set(key, state);
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reply +=
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reply += '\n' + session.text('guessNumber.botFirstGuess', [botFirstGuess]);
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}
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await session.send(reply);
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return '';
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@@ -119,10 +144,10 @@ function apply(ctx, config) {
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if (action === 'stop') {
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state.started = false;
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guessNumberStates.set(key, state);
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await session.send(
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await session.send(session.text('guessNumber.stop', [state.target]));
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return '';
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}
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await session.send('
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await session.send(session.text('guessNumber.usage'));
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return '';
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});
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}
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@@ -2,8 +2,6 @@ guessNumber:
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usage: 用法错误!正确用法:guess start/stop 或 直接输入数字
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start: 猜数字游戏开始!初始范围是 {0}-{1},快来猜猜看~
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stop: 猜数字游戏已停止,正确数字是 {0}
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invalid: 请输入有效的整数!
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notStarted: 游戏还未开始,请先发送 guess start 开始游戏
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outOfRange: 数字超出当前范围 [{0}-{1}],请重新输入!
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tooSmall: 猜小啦!当前范围更新为 [{0}-{1}]
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tooBig: 猜大啦!当前范围更新为 [{0}-{1}]
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package/package.json
CHANGED
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@@ -1,12 +1,11 @@
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{
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"name": "koishi-plugin-game-mini",
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"version": "0.0.
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"version": "0.0.9",
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"description": "一款简单的猜数字小游戏,支持Bot 参与猜数",
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"main": "lib/index.js",
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"typings": "lib/index.d.ts",
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"files": [
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"lib"
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"src"
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"lib"
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],
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"scripts": {
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"build": "tsc && copyfiles -u 1 src/locales/*.yml lib/locales/"
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package/src/index.ts
DELETED
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@@ -1,136 +0,0 @@
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import { Context, Schema, Random } from 'koishi';
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import fs from 'fs';
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import path from 'path';
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import yaml from 'yaml';
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export const name = 'game-mini';
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export const using = ['i18n'] as const;
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export interface Config {}
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export const Config: Schema<Config> = Schema.object({}).i18n({ 'zh-CN': {} });
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interface GuessNumberState {
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target: number
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currentMin: number
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currentMax: number
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started: boolean
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botGuess: number[]
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}
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export function apply(ctx: Context, config: Config) {
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const zhCNPath = path.join(__dirname, './locales/zh-CN.yml');
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const zhCNContent = fs.readFileSync(zhCNPath, 'utf8');
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const zhCN = yaml.parse(zhCNContent);
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ctx.i18n.define('zh-CN', zhCN);
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const guessNumberStates = new Map<string, GuessNumberState>();
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const getSessionKey = (session: any) => {
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return session.channelId ? `group:${session.channelId}` : `private:${session.userId}`;
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};
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ctx.middleware(async (session, next) => {
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if (!session.content) return next();
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const key = getSessionKey(session);
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const state = guessNumberStates.get(key);
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if (state && state.started) {
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const input = session.content.trim();
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const num = parseInt(input);
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if (!isNaN(num) && Number.isInteger(num)) {
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let reply = '';
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if (num < state.currentMin || num > state.currentMax) {
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reply = `数字超出当前范围 [${state.currentMin}-${state.currentMax}],请重新输入!`;
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} else if (num < state.target) {
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state.currentMin = num + 1;
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reply = `猜小啦!当前范围更新为 [${state.currentMin}-${state.currentMax}]`;
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} else if (num > state.target) {
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state.currentMax = num - 1;
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reply = `猜大啦!当前范围更新为 [${state.currentMin}-${state.currentMax}]`;
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} else {
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state.started = false;
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guessNumberStates.set(key, state);
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reply = `恭喜你猜中了!正确数字就是 ${state.target} 🎉`;
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await session.send(reply);
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return;
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}
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guessNumberStates.set(key, state);
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const isPrivate = !session.channelId;
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const botShouldParticipate = isPrivate || true;
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if (botShouldParticipate && state.started && state.currentMin <= state.currentMax) {
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let botGuess;
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do {
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botGuess = Random.int(state.currentMin, state.currentMax);
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} while (state.botGuess.includes(botGuess));
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state.botGuess.push(botGuess);
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guessNumberStates.set(key, state);
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if (botGuess === state.target) {
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reply += `\n哈哈我猜中了!正确数字是 ${botGuess},我赢啦 🎉`;
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state.started = false;
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guessNumberStates.set(key, state);
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} else if (botGuess < state.target) {
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state.currentMin = botGuess + 1;
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guessNumberStates.set(key, state);
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reply += `\n我猜 ${botGuess},猜小啦!当前范围 [${state.currentMin}-${state.currentMax}]`;
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} else {
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state.currentMax = botGuess - 1;
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guessNumberStates.set(key, state);
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reply += `\n我猜 ${botGuess},猜大啦!当前范围 [${state.currentMin}-${state.currentMax}]`;
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}
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}
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await session.send(reply);
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return;
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}
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}
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return next();
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});
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-
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ctx.command('guess <action:string>')
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90
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.action(async ({ session }, action) => {
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if (!session) return '';
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const key = getSessionKey(session);
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let state = guessNumberStates.get(key) || {
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target: 0,
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currentMin: 0,
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currentMax: 100,
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started: false,
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botGuess: []
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};
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101
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if (!action) {
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await session.send('用法错误!正确用法:guess start/stop 或 直接输入数字');
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return '';
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104
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}
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105
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-
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106
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if (action === 'start') {
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107
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state.target = Random.int(0, 100);
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state.currentMin = 0;
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state.currentMax = 100;
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state.started = true;
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111
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state.botGuess = [];
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guessNumberStates.set(key, state);
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let reply = `猜数字游戏开始!初始范围是 ${state.currentMin}-${state.currentMax},快来猜猜看~`;
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114
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const isPrivate = !session.channelId;
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const botShouldParticipate = isPrivate || true;
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116
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if (botShouldParticipate && state.started) {
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const botFirstGuess = Random.int(state.currentMin, state.currentMax);
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118
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state.botGuess.push(botFirstGuess);
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119
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guessNumberStates.set(key, state);
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120
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reply += `\n我先来猜一个:${botFirstGuess},该你啦~`;
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121
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}
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122
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await session.send(reply);
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return '';
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124
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}
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125
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-
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126
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if (action === 'stop') {
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127
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state.started = false;
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128
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guessNumberStates.set(key, state);
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129
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await session.send(`猜数字游戏已停止,正确数字是 ${state.target}`);
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return '';
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}
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132
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-
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133
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await session.send('用法错误!正确用法:guess start/stop 或 直接输入数字');
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return '';
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});
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}
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package/src/locales/zh-CN.yml
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@@ -1,14 +0,0 @@
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guessNumber:
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2
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usage: 用法错误!正确用法:guess start/stop 或 直接输入数字
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3
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start: 猜数字游戏开始!初始范围是 {0}-{1},快来猜猜看~
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stop: 猜数字游戏已停止,正确数字是 {0}
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5
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invalid: 请输入有效的整数!
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notStarted: 游戏还未开始,请先发送 guess start 开始游戏
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outOfRange: 数字超出当前范围 [{0}-{1}],请重新输入!
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tooSmall: 猜小啦!当前范围更新为 [{0}-{1}]
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tooBig: 猜大啦!当前范围更新为 [{0}-{1}]
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correct: 恭喜你猜中了!正确数字就是 {0} 🎉
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botFirstGuess: 我先来猜一个:{0},该你啦~
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12
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botWin: 哈哈我猜中了!正确数字是 {0},我赢啦 🎉
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botGuessTooSmall: 我猜 {0},猜小啦!当前范围 [{1}-{2}]
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14
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botGuessTooBig: 我猜 {0},猜大啦!当前范围 [{1}-{2}]
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