koishi-plugin-cocoyyy-console 1.1.0 → 1.1.1-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +7 -3
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -1538,8 +1538,7 @@ async function callOpenRouter(api_url, api_key, api_model = "gpt-4o-mini", messa
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logger.error("[callOpenRouter Error]: OpenRouter 请求失败", {
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status,
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detail,
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-
url: err.config?.url
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-
payload: err.config?.data
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+
url: err.config?.url
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});
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const errorMessage = `test error${status ? `(${status})` : ""}: ${detail}`;
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return { err: errorMessage, resp: null };
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@@ -1578,11 +1577,13 @@ async function checkShitOrNot(session, parttern_msg, config) {
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}
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chatHistory.push({ role: "assistant", content: [{ type: "text", text: resp }] });
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const quoteContent = session.quote.content;
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logger.info("[checkShitOrNot Info]: 引用消息内容: " + quoteContent);
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const { imageUrls, text } = extractImageAndText(quoteContent);
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if (!text && imageUrls.length === 0) {
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logger.warn("[checkShitOrNot Warn]: 引用消息中未发现文本或图片");
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return "引用消息中未发现文本或图片";
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}
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+
logger.info("[checkShitOrNot Info]: 提取图片 URL:\n" + imageUrls.join(",\n"));
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const targetContent = [
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...text ? [{ type: "text", text }] : [],
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...imageUrls.map((url) => ({ type: "image_url", image_url: { url } }))
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@@ -2083,7 +2084,7 @@ var is_gaming = false;
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var chatPrompt = [];
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var chatHistory2 = [];
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var gameTimeout = null;
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-
var GAME_TIMEOUT_MINUTES =
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+
var GAME_TIMEOUT_MINUTES = -1;
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async function startSituationPuzzle(config) {
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chatPrompt = [];
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chatHistory2 = [];
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@@ -2097,6 +2098,9 @@ async function startSituationPuzzle(config) {
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}
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chatPrompt.push({ role: "assistant", content: [{ type: "text", text: resp }] });
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is_gaming = true;
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+
if (GAME_TIMEOUT_MINUTES <= 0) {
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GAME_TIMEOUT_MINUTES = local_config2?.game?.timeout_minutes || 10;
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}
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clearGameTimeout();
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gameTimeout = setTimeout(async () => {
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logger.info(`[SituationPuzzle Timeout]: 游戏已超时(${GAME_TIMEOUT_MINUTES}分钟),自动结束游戏`);
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