koishi-plugin-cocoyyy-console 1.1.0-beta.7 → 1.1.0-beta.8

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Files changed (2) hide show
  1. package/lib/index.js +13 -5
  2. package/package.json +1 -1
package/lib/index.js CHANGED
@@ -2179,8 +2179,7 @@ var gameList = [
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  var commandList = [
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  "endgame",
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  "gamelist",
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- "startgame",
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- "reroll"
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+ "startgame"
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  ];
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  function registerGameCommands(ctx, game_config, ai_config) {
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  if (game_config?.config_path) {
@@ -2211,7 +2210,7 @@ function registerGameCommands(ctx, game_config, ai_config) {
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  is_thinking = true;
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  switch (game) {
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  case gameList[0].command:
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- await session.send("正在开始游戏...后续问答请参照格式:@bot [问题]");
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+ await session.send("正在开始游戏...后续问答请参照格式:@bot [问题]\n需要刷新谜题时发送:@bot reroll");
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  const resp = await startSituationPuzzle(ai_config);
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  return checkResp(resp);
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  default:
@@ -2261,8 +2260,17 @@ function registerGameMiddleware(ctx, ai_config) {
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  commandList.forEach((element) => {
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  if (text.includes(element)) return next();
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  });
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- const resp = await questSituationPuzzle(text, ai_config);
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- return (0, import_koishi12.h)("at", { id: userId }) + " " + checkResp(resp);
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+ try {
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+ is_thinking = true;
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+ if (text.includes("reroll")) {
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+ const resp2 = await rerollSituationPuzzle(ai_config);
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+ return checkResp(resp2);
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+ }
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+ const resp = await questSituationPuzzle(text, ai_config);
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+ return (0, import_koishi12.h)("at", { id: userId }) + " " + checkResp(resp);
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+ } finally {
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+ is_thinking = false;
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+ }
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  });
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  }
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  __name(registerGameMiddleware, "registerGameMiddleware");
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "koishi-plugin-cocoyyy-console",
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  "description": "自用koishi插件,功能包含复读,记录黑历史,*人等",
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- "version": "1.1.0-beta.7",
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+ "version": "1.1.0-beta.8",
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  "main": "lib/index.js",
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  "typings": "lib/index.d.ts",
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  "contributors": [