koishi-plugin-cocoyyy-console 1.1.0-beta.6 → 1.1.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/index.js +30 -13
- package/package.json +1 -1
package/lib/index.js
CHANGED
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@@ -2105,6 +2105,7 @@ async function startSituationPuzzle(config) {
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chatHistory2 = [];
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gameTimeout = null;
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}, GAME_TIMEOUT_MINUTES * 60 * 1e3);
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2108
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+
logger.info("[startSituationPuzzle Info]: ai api send message success");
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return resp;
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}
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__name(startSituationPuzzle, "startSituationPuzzle");
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@@ -2123,6 +2124,7 @@ async function questSituationPuzzle(content, config) {
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logger.error("[questSituationPuzzle Error]: " + err);
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return null;
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}
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+
logger.info("[questSituationPuzzle Info]: ai api send message success");
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if (resp.includes("猜中了")) {
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is_gaming = false;
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chatPrompt = [];
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@@ -2141,6 +2143,7 @@ async function endSituationPuzzle(config) {
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logger.error("[endSituationPuzzle Error]: " + err);
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return null;
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}
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+
logger.info("[endSituationPuzzle Info]: ai api send message success");
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return resp;
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}
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__name(endSituationPuzzle, "endSituationPuzzle");
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@@ -2158,6 +2161,7 @@ async function rerollSituationPuzzle(config) {
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chatPrompt.push({ role: "system", content: [{ type: "text", text: prompt_start }] });
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chatPrompt.push({ role: "assistant", content: [{ type: "text", text: resp }] });
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is_gaming = true;
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logger.info("[rerollSituationPuzzle Info]: ai api send message success");
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return resp;
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}
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__name(rerollSituationPuzzle, "rerollSituationPuzzle");
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@@ -2175,8 +2179,7 @@ var gameList = [
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var commandList = [
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"endgame",
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"gamelist",
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2178
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-
"startgame"
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2179
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-
"reroll"
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+
"startgame"
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];
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function registerGameCommands(ctx, game_config, ai_config) {
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if (game_config?.config_path) {
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@@ -2199,17 +2202,22 @@ function registerGameCommands(ctx, game_config, ai_config) {
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if (!dev_mode) {
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if (!is_at_bot(session)) return;
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}
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2202
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-
if (is_gaming)
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-
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if (is_gaming) return "游戏正在进行中,请先结束游戏";
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if (is_thinking) return "正在思考,请耐心等待...";
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const game = args?.[0];
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if (!game) return "请提供正确格式,如:@bot startgame [游戏]";
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-
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-
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-
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2209
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-
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2210
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-
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-
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2212
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-
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try {
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is_thinking = true;
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switch (game) {
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case gameList[0].command:
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await session.send("正在开始游戏...后续问答请参照格式:@bot [问题]\n需要刷新谜题时发送:@bot reroll");
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2214
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const resp = await startSituationPuzzle(ai_config);
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return checkResp(resp);
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default:
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return `游戏不存在,请输入gamelist查看所有游戏`;
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}
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} finally {
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is_thinking = false;
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}
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});
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ctx.command("endgame", "结束游戏").action(async ({ session }) => {
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@@ -2252,8 +2260,17 @@ function registerGameMiddleware(ctx, ai_config) {
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commandList.forEach((element) => {
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if (text.includes(element)) return next();
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});
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-
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-
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try {
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is_thinking = true;
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if (text.includes("reroll")) {
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const resp2 = await rerollSituationPuzzle(ai_config);
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return checkResp(resp2);
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}
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const resp = await questSituationPuzzle(text, ai_config);
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return (0, import_koishi12.h)("at", { id: userId }) + " " + checkResp(resp);
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} finally {
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is_thinking = false;
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}
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});
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}
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__name(registerGameMiddleware, "registerGameMiddleware");
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