koishi-plugin-cchess 1.1.0 → 1.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -8,25 +8,21 @@
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  yarn add koishi-plugin-cchess
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  ```
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- 在 Koishi 配置中启用,并提供 database、puppeteer 与 canvas 服务。
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+ 在 Koishi 配置中启用,并提供 database 与 canvas 服务。
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  ## 指令
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  | 指令 | 说明 |
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  | --- | --- |
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- | `cchess.加入 [红/黑]` | 入座 |
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- | `cchess.退出` | 开局前离席 |
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- | `cchess.开始 [人人/人机]` | 开局,默认人人对战 |
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- | `cchess.移动 <着法>` | 落子 |
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- | `cchess.悔棋` | 请求悔棋 |
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- | `cchess.悔棋 <同意/拒绝>` | 表决悔棋 |
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+ | `cchess.开始 [红/黑] [人人/人机]` | 入座并开局,双方就位后自动开战 |
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+ | `cchess.开始 <FEN>` | 摆谱,导入局面后再 `cchess.开始` 即可 |
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+ | `cchess.悔棋 [同意/拒绝]` | 请求悔棋,也可直接回复同意或拒绝表决 |
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  | `cchess.认输` | 认输 |
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  | `cchess.结束` | 强制结束棋局 |
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- | `cchess.编辑棋盘 <FEN>` | 导入局面 |
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- | `cchess.编辑棋盘.导出` | 导出局面 |
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+ | `cchess.棋绩 [@某人/榜] [胜场/输场] [人数]` | 查询战绩与排行榜 |
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  | `cchess.查看云库残局 [DTM/DTC]` | 云库残局统计 |
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- | `cchess.排行榜 [胜场/输场] [人数]` | 排行榜 |
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- | `cchess.查询玩家记录 [@某人]` | 战绩 |
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+
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+ 发送 `cchess.开始` 即入座,双方就位后自动开局,无需单独的加入与退出指令。
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  着法可直接发送,例如 `炮二平五` 或 `b2e2`。
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package/lib/index.d.ts CHANGED
@@ -1,6 +1,6 @@
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  import { Context, Schema } from 'koishi';
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  export declare const name = "cchess";
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- export declare const usage = "## \u4F7F\u7528\n\n`cchess.\u52A0\u5165` \u5165\u5EA7\uFF0C`cchess.\u5F00\u59CB \u4EBA\u4EBA` \u6216 `cchess.\u5F00\u59CB \u4EBA\u673A` \u5F00\u5C40\u3002\u7740\u6CD5\u53EF\u76F4\u63A5\u53D1\u9001\uFF0C\u4F8B\u5982 `\u70AE\u4E8C\u5E73\u4E94` \u6216 `b2e2`\u3002\n\n\u6094\u68CB\u8BF7\u6C42\u9001\u51FA\u540E\uFF0C\u5BF9\u65B9\u65E0\u9700\u5E26\u6307\u4EE4\u524D\u7F00\uFF0C\u76F4\u63A5\u56DE\u590D `\u540C\u610F` \u6216 `\u62D2\u7EDD` \u5373\u53EF\u8868\u51B3\u3002\n\n## \u6307\u4EE4\n\n| \u6307\u4EE4 | \u8BF4\u660E |\n| --- | --- |\n| `cchess.\u52A0\u5165 [\u7EA2/\u9ED1]` | \u5165\u5EA7 |\n| `cchess.\u9000\u51FA` | \u5F00\u5C40\u524D\u79BB\u5E2D |\n| `cchess.\u5F00\u59CB [\u4EBA\u4EBA/\u4EBA\u673A]` | \u5F00\u5C40\uFF0C\u9ED8\u8BA4\u4EBA\u4EBA\u5BF9\u6218 |\n| `cchess.\u79FB\u52A8 <\u7740\u6CD5>` | \u843D\u5B50 |\n| `cchess.\u6094\u68CB` | \u8BF7\u6C42\u6094\u68CB |\n| `cchess.\u6094\u68CB <\u540C\u610F/\u62D2\u7EDD>` | \u8868\u51B3\u6094\u68CB\uFF0C\u4E5F\u53EF\u76F4\u63A5\u56DE\u590D\u540C\u610F\u6216\u62D2\u7EDD |\n| `cchess.\u8BA4\u8F93` | \u8BA4\u8F93 |\n| `cchess.\u7ED3\u675F` | \u5F3A\u5236\u7ED3\u675F\u68CB\u5C40 |\n| `cchess.\u7F16\u8F91\u68CB\u76D8 <FEN>` | \u5BFC\u5165\u5C40\u9762\uFF0C\u4E0D\u5E26\u53C2\u6570\u65F6\u67E5\u770B FEN \u7528\u6CD5 |\n| `cchess.\u7F16\u8F91\u68CB\u76D8.\u5BFC\u51FA` | \u5BFC\u51FA\u5C40\u9762 |\n| `cchess.\u67E5\u770B\u4E91\u5E93\u6B8B\u5C40 [DTM/DTC]` | \u4E91\u5E93\u6B8B\u5C40\u7EDF\u8BA1 |\n| `cchess.\u6392\u884C\u699C [\u80DC\u573A/\u8F93\u573A] [\u4EBA\u6570]` | \u6392\u884C\u699C |\n| `cchess.\u67E5\u8BE2\u73A9\u5BB6\u8BB0\u5F55 [@\u67D0\u4EBA]` | \u6218\u7EE9 |";
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+ export declare const usage = "## \u4F7F\u7528\n\n`cchess.\u5F00\u59CB` \u5373\u53EF\u5165\u5EA7\uFF0C\u53CC\u65B9\u5C31\u4F4D\u540E\u81EA\u52A8\u5F00\u5C40\uFF1B`cchess.\u5F00\u59CB \u4EBA\u673A` \u76F4\u63A5\u6311\u6218\u76AE\u5361\u9C7C\u3002\u7740\u6CD5\u53EF\u76F4\u63A5\u53D1\u9001\uFF0C\u4F8B\u5982 `\u70AE\u4E8C\u5E73\u4E94` \u6216 `b2e2`\u3002\n\n\u6094\u68CB\u8BF7\u6C42\u9001\u51FA\u540E\uFF0C\u5BF9\u65B9\u65E0\u9700\u5E26\u6307\u4EE4\u524D\u7F00\uFF0C\u76F4\u63A5\u56DE\u590D `\u540C\u610F` \u6216 `\u62D2\u7EDD` \u5373\u53EF\u8868\u51B3\u3002\n\n## \u6307\u4EE4\n\n| \u6307\u4EE4 | \u8BF4\u660E |\n| --- | --- |\n| `cchess.\u5F00\u59CB [\u7EA2/\u9ED1] [\u4EBA\u4EBA/\u4EBA\u673A]` | \u5165\u5EA7\u5E76\u5F00\u5C40\uFF0C\u53CC\u65B9\u5C31\u4F4D\u540E\u81EA\u52A8\u5F00\u6218 |\n| `cchess.\u5F00\u59CB <FEN>` | \u6446\u8C31\uFF0C\u5BFC\u5165\u5C40\u9762\u540E\u518D `cchess.\u5F00\u59CB` \u5373\u53EF |\n| `cchess.\u6094\u68CB [\u540C\u610F/\u62D2\u7EDD]` | \u8BF7\u6C42\u6094\u68CB\uFF0C\u4E5F\u53EF\u76F4\u63A5\u56DE\u590D\u540C\u610F\u6216\u62D2\u7EDD\u8868\u51B3 |\n| `cchess.\u8BA4\u8F93` | \u8BA4\u8F93 |\n| `cchess.\u7ED3\u675F` | \u5F3A\u5236\u7ED3\u675F\u68CB\u5C40 |\n| `cchess.\u68CB\u7EE9 [@\u67D0\u4EBA/\u699C] [\u80DC\u573A/\u8F93\u573A] [\u4EBA\u6570]` | \u67E5\u8BE2\u6218\u7EE9\u4E0E\u6392\u884C\u699C |\n| `cchess.\u67E5\u770B\u4E91\u5E93\u6B8B\u5C40 [DTM/DTC]` | \u4E91\u5E93\u6B8B\u5C40\u7EDF\u8BA1 |";
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  export declare const inject: string[];
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  export interface Config {
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  boardSkin: string;
package/lib/index.js CHANGED
@@ -43,7 +43,7 @@ var fs = __toESM(require("fs"));
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  var name = "cchess";
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  var usage = `## 使用
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- \`cchess.加入\` 入座,\`cchess.开始 人人\` 或 \`cchess.开始 人机\` 开局。着法可直接发送,例如 \`炮二平五\` 或 \`b2e2\`。
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+ \`cchess.开始\` 即可入座,双方就位后自动开局;\`cchess.开始 人机\` 直接挑战皮卡鱼。着法可直接发送,例如 \`炮二平五\` 或 \`b2e2\`。
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  悔棋请求送出后,对方无需带指令前缀,直接回复 \`同意\` 或 \`拒绝\` 即可表决。
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@@ -51,26 +51,20 @@ var usage = `## 使用
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  | 指令 | 说明 |
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  | --- | --- |
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- | \`cchess.加入 [红/黑]\` | 入座 |
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- | \`cchess.退出\` | 开局前离席 |
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- | \`cchess.开始 [人人/人机]\` | 开局,默认人人对战 |
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- | \`cchess.移动 <着法>\` | 落子 |
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- | \`cchess.悔棋\` | 请求悔棋 |
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- | \`cchess.悔棋 <同意/拒绝>\` | 表决悔棋,也可直接回复同意或拒绝 |
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+ | \`cchess.开始 [红/黑] [人人/人机]\` | 入座并开局,双方就位后自动开战 |
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+ | \`cchess.开始 <FEN>\` | 摆谱,导入局面后再 \`cchess.开始\` 即可 |
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+ | \`cchess.悔棋 [同意/拒绝]\` | 请求悔棋,也可直接回复同意或拒绝表决 |
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  | \`cchess.认输\` | 认输 |
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  | \`cchess.结束\` | 强制结束棋局 |
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- | \`cchess.编辑棋盘 <FEN>\` | 导入局面,不带参数时查看 FEN 用法 |
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- | \`cchess.编辑棋盘.导出\` | 导出局面 |
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- | \`cchess.查看云库残局 [DTM/DTC]\` | 云库残局统计 |
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- | \`cchess.排行榜 [胜场/输场] [人数]\` | 排行榜 |
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- | \`cchess.查询玩家记录 [@某人]\` | 战绩 |`;
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- var inject = ["database", "puppeteer", "canvas"];
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+ | \`cchess.棋绩 [@某人/榜] [胜场/输场] [人数]\` | 查询战绩与排行榜 |
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+ | \`cchess.查看云库残局 [DTM/DTC]\` | 云库残局统计 |`;
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+ var inject = ["database", "canvas"];
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  var pieceSkins = ["棋弈无限图形棋子", "云库木制棋子", "刘炳森红黑牛角隶书棋子", "木制棋子", "本纹隶书棋子", "银灰将军体棋子", "棋弈无限红绿正棋子", "棋弈无限红绿棋子", "棋天大圣棋子", "棋者象棋棋子", "楷书玉石棋子", "水墨青瓷棋子", "牛皮纸华康金文棋子", "皮卡鱼棋子", "红蓝祥隶棋子", "红黑精典无阴影棋子", "红黑精典棋子", "行书玉石棋子", "象甲棋子", "金属棋子篆体棋子", "镌刻华彩棋子", "鹏飞红黑棋子", "鹏飞经典棋子", "鹏飞绿龙棋子", "龙腾四海棋子"];
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  var boardSkins = ["棋弈无限红绿棋盘", "一鸣惊人棋盘", "三星堆棋盘", "云库木制棋盘", "云心鹤眼棋盘", "兰亭集序无字棋盘", "兰亭集序棋盘", "凤舞九天棋盘", "卯兔添福棋盘", "叱咤风云棋盘", "君临天下棋盘", "壁画古梦棋盘", "大闹天宫棋盘", "天山共色棋盘", "女神之约棋盘", "小吕飞刀棋盘", "山海绘卷棋盘", "护眼绿棋盘", "星河璀璨棋盘", "木制棋盘", "本纹隶书白棋盘", "本纹隶书黑棋盘", "桃花源记棋盘", "棋天大圣棋盘", "棋天无大圣棋盘", "武侠江湖棋盘", "水墨青瓷棋盘", "清悠茶道棋盘", "游园惊梦棋盘", "牛转乾坤棋盘", "玉石太极棋盘", "皓月无痕棋盘", "皮卡鱼棋盘", "盲棋神迹棋盘", "空城计棋盘", "竹波烟雨棋盘", "经典木棋盘棋盘", "绿色棋盘", "象甲2023棋盘", "象甲征程棋盘", "象甲重燃棋盘", "金牛降世棋盘", "金虎贺岁棋盘", "金虎贺岁(王天一签名版)棋盘", "鎏金岁月棋盘", "霸王别姬棋盘", "鸿门宴棋盘", "鹏飞红黑棋盘", "鹏飞经典棋盘", "鹏飞绿龙棋盘", "龙腾天坛棋盘"];
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  var Config = import_koishi.Schema.object({
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  boardSkin: import_koishi.Schema.union(boardSkins).default("象甲2023棋盘").description(`棋盘皮肤。`),
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  pieceSkin: import_koishi.Schema.union(pieceSkins).default("象甲棋子").description(`棋子皮肤。`),
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- allowFreePieceMovementInHumanMachineMode: import_koishi.Schema.boolean().default(false).description(`是否允许在人机模式下所有用户都可以自由移动棋子,开启后可以不需要加入游戏直接开始玩人机模式。`),
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+ allowFreePieceMovementInHumanMachineMode: import_koishi.Schema.boolean().default(false).description(`是否允许在人机模式下所有用户都可以自由移动棋子,开启后可以不入座直接开始人机对局。`),
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  defaultEngineThinkingDepth: import_koishi.Schema.number().min(0).max(100).default(10).description(`默认引擎思考深度,越高 AI 棋力越强,耗时也越长(小于 1 时按 1 计算)。由于 Nodejs 不支持 SIMD,所以不建议设置过高。`),
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  defaultMaxLeaderboardEntries: import_koishi.Schema.number().min(0).default(10).description(`显示排行榜时默认的最大人数。`),
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  retractDelay: import_koishi.Schema.number().min(0).default(0).description(`自动撤回等待的时间,单位是秒。值为 0 时不启用自动撤回功能。`),
@@ -238,131 +232,82 @@ function apply(ctx, config) {
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  if (playerRecord.length !== 0 && playerRecord[0].side !== convertTurnToString(gameRecord.turn)) {
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  return next();
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  }
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- await session.execute(`cchess.移动 ${moveOperation}`);
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+ await handleMove(session, moveOperation);
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  });
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  ctx.command("cchess", "中国象棋游戏指令帮助").action(async ({ session }) => {
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  await session.execute(`cchess -h`);
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  });
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- ctx.command("cchess.加入 [choice:string]", "加入游戏并选择红黑方").action(async ({ session }, choice) => {
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+ ctx.command("cchess.开始 [args:text]", "入座并开局;可选「红 / 黑」「人人 / 人机」,也可直接粘贴 FEN 摆谱").action(async ({ session }, args) => {
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  const { username, userId, channelId } = session;
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  await updateNameInPlayerRecord(userId, username);
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  const gameRecord = await getGameRecord(channelId);
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  if (gameRecord.isStarted) {
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+ return await sendMessage(session, alreadyStartedPanel(username));
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+ }
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+ const text = (args ?? "").trim();
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+ if (text && isValidateFen(text)) {
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+ const startFen = text.includes("moves") ? text.split("moves")[0].trim() : text;
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+ await ctx.database.set("cchess_game_records", { channelId }, {
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+ turn: fenToTurn(text),
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+ board: fenToBoard(text),
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+ moveList: [],
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+ movesAfterLastEat: [],
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+ boardAfterLastEat: fenToBoard(text),
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+ turnAfterLastEat: fenToTurn(text),
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+ lastMove: null,
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+ isHistoryMode: false,
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+ originalState: {},
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+ startFen
261
+ });
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+ await parseFen(channelId, text);
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+ const record = await getGameRecord(channelId);
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  return await sendMessage(session, panel({
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- icon: "⚠️",
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- title: "棋局已经开战",
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+ icon: "",
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+ title: "棋盘摆放完毕",
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  at: username,
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- body: ["本局正在进行,无法中途加入。"],
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- tips: ["本局结束后可再加入。"],
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+ body: [field("轮走方", withSideIcon(convertTurnToString(record.turn)))],
269
+ tips: ["发送「cchess.开始」由此局面开战"],
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  image: await renderBoard(channelId)
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  }));
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  }
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- void checkEngine(channelId);
261
- if (choice?.includes("红") && choice.includes("黑")) {
273
+ if (text.includes("红") && text.includes("黑")) {
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  return await sendMessage(session, panel({
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  icon: "⚠️",
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  title: "一次只能选一方",
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  at: username,
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  body: ["请只选择红方或黑方。"],
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- tips: ["「cchess.加入 红」执红先行", "「cchess.加入 黑」执黑应招"]
268
- }));
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- }
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- if (choice?.includes("红")) choice = "红方";
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- else if (choice?.includes("黑")) choice = "黑方";
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- else choice = Math.random() < 0.5 ? "红方" : "黑方";
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- const selfRecords = await ctx.database.get("cchess_gaming_player_records", { channelId, userId });
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- const allRecords = await ctx.database.get("cchess_gaming_player_records", { channelId });
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- const playersNum = allRecords.length;
276
- if (selfRecords.length === 0) {
277
- await ctx.database.create("cchess_gaming_player_records", { channelId, userId, username, side: choice });
278
- return await sendMessage(session, panel({
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- icon: "✅",
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- title: "入座成功",
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- at: username,
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- body: [field("阵营", withSideIcon(choice)), field("当前人数", `${playersNum + 1} 人`)],
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- tips: ["再次发送「cchess.加入 红 / 黑」即可换边", "人齐后发送「cchess.开始 人人」开局"]
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- }));
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- } else {
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- await ctx.database.set("cchess_gaming_player_records", { channelId, userId }, { side: choice });
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- return await sendMessage(session, panel({
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- icon: "✅",
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- title: "换边成功",
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- at: username,
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- body: [field("新的阵营", withSideIcon(choice)), field("当前人数", `${playersNum} 人`)]
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- }));
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- }
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- });
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- ctx.command("cchess.退出", "退出游戏").action(async ({ session }) => {
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- const { username, userId, channelId } = session;
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- await updateNameInPlayerRecord(userId, username);
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- const gameRecord = await getGameRecord(channelId);
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- if (gameRecord.isStarted) {
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- return await sendMessage(session, panel({
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- icon: "⚠️",
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- title: "棋局已经开战",
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- at: username,
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- body: ["对局进行中,无法退出。"],
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- tips: ["可发送「cchess.认输」结束本局"]
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+ tips: ["「cchess.开始 红」执红先行", "「cchess.开始 黑」执黑应招"]
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  }));
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  }
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- const selfRecords = await ctx.database.get("cchess_gaming_player_records", { channelId, userId });
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- const allRecords = await ctx.database.get("cchess_gaming_player_records", { channelId });
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- const playersNum = allRecords.length;
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- if (selfRecords.length === 0) {
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- return await sendMessage(session, notJoinedPanel(username));
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- } else {
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- await ctx.database.remove("cchess_gaming_player_records", { channelId, userId });
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- return await sendMessage(session, panel({
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- icon: "✅",
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- title: "已离席",
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- at: username,
319
- body: ["已退出本局。", field("剩余人数", `${playersNum - 1} 人`)]
320
- }));
321
- }
322
- });
323
- ctx.command("cchess.开始 [mode:string]", "开始对局,mode 可选「人人」或「人机」").action(async ({ session }, mode) => {
324
- const { username, userId, channelId } = session;
325
- await updateNameInPlayerRecord(userId, username);
326
- const gameRecord = await getGameRecord(channelId);
327
- if (gameRecord.isStarted) {
328
- return await sendMessage(session, alreadyStartedPanel(username));
329
- }
330
- const playerRecords = await ctx.database.get("cchess_gaming_player_records", { channelId });
331
- const playersNum = playerRecords.length;
332
- if (/机|电脑|ai|engine|pve/i.test(mode ?? "")) {
333
- return await startVersusEngine(session, gameRecord, playerRecords);
334
- }
282
+ const chosenSide = text.includes("红") ? "红方" : text.includes("") ? "黑方" : "";
335
283
  void checkEngine(channelId);
336
- let redPlayers = playerRecords.filter((player) => player.side === "红方");
337
- let blackPlayers = playerRecords.filter((player) => player.side === "黑方");
338
- let assignNotice = "";
339
- if (playersNum < 2) {
284
+ if (/机|电脑|ai|engine|pve/i.test(text)) {
285
+ const players2 = await seatPlayer(channelId, userId, username, chosenSide);
286
+ return await startVersusEngine(session, gameRecord, players2);
287
+ }
288
+ const players = await seatPlayer(channelId, userId, username, chosenSide);
289
+ const redPlayers = players.filter((player) => player.side === "红方");
290
+ const blackPlayers = players.filter((player) => player.side === "黑方");
291
+ const selfSide = players.find((player) => player.userId === userId)?.side ?? "";
292
+ if (!redPlayers.length || !blackPlayers.length) {
340
293
  return await sendMessage(session, panel({
341
- icon: "⚠️",
342
- title: "棋差一手,人差一位",
294
+ icon: "",
295
+ title: "已入座,静候对手",
343
296
  at: username,
344
- body: ["人人对战至少需要 2 位棋手。", field("当前人数", `${playersNum} 人`)],
345
- tips: ["邀请好友发送「cchess.加入」一同入座"]
297
+ body: [
298
+ field("阵营", withSideIcon(selfSide)),
299
+ field("当前人数", `${players.length} 人`),
300
+ !blackPlayers.length ? "黑方尚无人。" : "红方尚无人。"
301
+ ],
302
+ tips: ["好友发送「cchess.开始」补位,双方就位即自动开局", "「cchess.开始 黑」可指定阵营"]
346
303
  }));
347
304
  }
348
- if (redPlayers.length !== 1 || blackPlayers.length !== 1) {
349
- const randomPlayer = playerRecords[Math.floor(Math.random() * playerRecords.length)];
350
- randomPlayer.side = redPlayers.length < 1 ? "红方" : "黑方";
351
- assignNotice = `🎲 @${randomPlayer.username} 被随机分配至 ${withSideIcon(randomPlayer.side)}`;
352
- await ctx.database.set("cchess_gaming_player_records", {
353
- channelId,
354
- userId: randomPlayer.userId
355
- }, { side: randomPlayer.side });
356
- redPlayers = playerRecords.filter((player) => player.side === "红方");
357
- blackPlayers = playerRecords.filter((player) => player.side === "黑方");
358
- }
359
305
  await ctx.database.set("cchess_game_records", { channelId }, { isStarted: true });
360
306
  const sideString = convertTurnToString(gameRecord.turn);
361
307
  return await sendMessage(session, panel({
362
308
  icon: "✅",
363
309
  title: "楚河汉界,对局开始",
364
310
  body: [
365
- ...assignNotice ? [assignNotice, ""] : [],
366
311
  `${withSideIcon("红方")}(${redPlayers.length})`,
367
312
  ...redPlayers.map((player) => ` @${player.username}`),
368
313
  "",
@@ -385,7 +330,7 @@ function apply(ctx, config) {
385
330
  title: "棋盘尚且空空",
386
331
  at: username,
387
332
  body: ["当前没有进行中的对局,无需收拾残局。"],
388
- tips: ["发送「cchess.加入」入座,再开一局"]
333
+ tips: ["发送「cchess.开始」入座,再开一局"]
389
334
  }));
390
335
  }
391
336
  await endGame(channelId);
@@ -394,10 +339,10 @@ function apply(ctx, config) {
394
339
  title: "对局已强制结束",
395
340
  at: username,
396
341
  body: ["棋盘已收,胜负不计。"],
397
- tips: ["发送「cchess.加入」重整旗鼓"]
342
+ tips: ["发送「cchess.开始」重整旗鼓"]
398
343
  }));
399
344
  });
400
- ctx.command("cchess.移动 <moveOperation:text>", "进行移动操作").action(async ({ session }, moveOperation) => {
345
+ async function handleMove(session, moveOperation) {
401
346
  const { username, userId, channelId } = session;
402
347
  await updateNameInPlayerRecord(userId, username);
403
348
  moveOperation = moveOperation?.trim();
@@ -519,7 +464,8 @@ function apply(ctx, config) {
519
464
  } finally {
520
465
  busyChannels.delete(channelId);
521
466
  }
522
- });
467
+ }
468
+ __name(handleMove, "handleMove");
523
469
  ctx.command("cchess.悔棋 [decision:string]", "请求悔棋;待决时由对方以「同意 / 拒绝」表决").action(async ({ session }, decision) => {
524
470
  const { username, userId, channelId } = session;
525
471
  await updateNameInPlayerRecord(userId, username);
@@ -635,109 +581,30 @@ function apply(ctx, config) {
635
581
  body: isDtc ? ["DTC:距吃子的步数统计。", "https://www.chessdb.cn/egtb_info.html"] : ["DTM:距将死的步数统计。", "https://www.chessdb.cn/egtb_info_dtm.html"]
636
582
  }));
637
583
  });
638
- ctx.command("cchess.编辑棋盘 [fen:text]", "导入 FEN 局面,不带参数时查看 FEN 用法").action(async ({ session }, fen) => {
639
- const { username, userId, channelId } = session;
640
- await updateNameInPlayerRecord(userId, username);
641
- if (!fen) {
642
- return await sendMessage(session, panel({
643
- icon: "📋",
644
- title: "FEN 串使用方法",
645
- at: username,
646
- body: ["中国象棋 FEN 格式规范:", "https://www.xqbase.com/protocol/cchess_fen.htm"]
647
- }));
648
- }
649
- const gameRecord = await getGameRecord(channelId);
650
- if (gameRecord.isStarted) {
651
- return await sendMessage(session, panel({
652
- icon: "⚠️",
653
- title: "棋局进行中",
654
- at: username,
655
- body: ["对弈期间不可改动棋盘。"],
656
- tips: ["发送「cchess.结束」收局后再行摆谱"]
657
- }));
658
- }
659
- fen = fen?.trim();
660
- if (!fen || !isValidateFen(fen)) {
661
- return await sendMessage(session, panel({
662
- icon: "❌",
663
- title: "FEN 串无法解析",
664
- at: username,
665
- body: ["请检查局面串的格式是否完整。"],
666
- tips: [
667
- "示例:rnbakabnr/9/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/9/RNBAKABNR w",
668
- "发送「cchess.编辑棋盘」查看规范"
669
- ]
670
- }));
671
- }
672
- const newStartFen = fen.includes("moves") ? fen.split("moves")[0].trim() : fen;
673
- await ctx.database.set("cchess_game_records", { channelId }, {
674
- turn: fenToTurn(fen),
675
- board: fenToBoard(fen),
676
- moveList: [],
677
- movesAfterLastEat: [],
678
- boardAfterLastEat: fenToBoard(fen),
679
- turnAfterLastEat: fenToTurn(fen),
680
- lastMove: null,
681
- isHistoryMode: false,
682
- originalState: {},
683
- startFen: newStartFen
684
- });
685
- await parseFen(channelId, fen);
686
- const record = await getGameRecord(channelId);
687
- return await sendMessage(session, panel({
688
- icon: "✅",
689
- title: "棋盘摆放完毕",
690
- at: username,
691
- body: [field("轮走方", withSideIcon(convertTurnToString(record.turn)))],
692
- tips: ["发送「cchess.开始 人人」或「cchess.开始 人机」由此局面开战"],
693
- image: await renderBoard(channelId)
694
- }));
695
- });
696
- ctx.command("cchess.编辑棋盘.导出", "导出FEN串").action(async ({ session }) => {
697
- const { username, userId, channelId } = session;
698
- await updateNameInPlayerRecord(userId, username);
699
- const gameRecord = await getGameRecord(channelId);
700
- if (!gameRecord.isStarted) {
701
- return await sendMessage(session, notStartedPanel(username));
702
- }
703
- if (gameRecord.isAnalyzing || busyChannels.has(channelId)) {
704
- return await sendMessage(session, analyzingPanel(username));
705
- }
706
- const fenWithFullMove = await getFenWithFullMove(channelId);
707
- return await sendMessage(session, panel({
708
- icon: "📋",
709
- title: "当前局面 FEN",
710
- at: username,
711
- body: [fenWithFullMove],
712
- tips: ["可用「cchess.编辑棋盘 <FEN>」还原此局面"]
713
- }));
714
- });
715
- ctx.command("cchess.排行榜 [type:string] [number:number]", "查看玩家排行榜").action(async ({ session }, type, number = config.defaultMaxLeaderboardEntries) => {
716
- const { userId, username } = session;
717
- await updateNameInPlayerRecord(userId, username);
718
- if (type && /^\d+$/.test(type)) {
719
- number = Number(type);
720
- type = "";
721
- }
722
- if (typeof number !== "number" || isNaN(number) || number < 0) {
723
- return await sendMessage(session, invalidLeaderboardSizePanel(username));
724
- }
725
- const byLose = !!type && /负|输|lose/i.test(type);
726
- return await getLeaderboard(
727
- session,
728
- byLose ? "lose" : "win",
729
- byLose ? "总输场排行榜" : "总胜场排行榜",
730
- byLose ? "🍂" : "🏆",
731
- number
732
- );
733
- });
734
- ctx.command("cchess.查询玩家记录 [targetUser:text]", "查询玩家记录").action(async ({ session }, targetUser) => {
584
+ ctx.command("cchess.棋绩 [args:text]", "查询战绩;带「榜」看排行榜,@某人 可查看对方战绩").action(async ({ session }, args) => {
735
585
  let { userId, username } = session;
736
586
  await updateNameInPlayerRecord(userId, username);
737
- if (targetUser) {
738
- targetUser = await replaceAtTags(session, targetUser);
739
- const userIdRegex = /<at id="([^"]+)"(?: name="([^"]+)")?\/>/;
740
- const match = targetUser.match(userIdRegex);
587
+ const text = (args ?? "").trim();
588
+ const byLose = /负|输|lose/i.test(text);
589
+ const numberMatch = text.match(/\d+/);
590
+ const hasTarget = text.includes("<at");
591
+ const isLeaderboard = !hasTarget && (/榜|排行|排名|leaderboard/i.test(text) || byLose || !!numberMatch);
592
+ if (isLeaderboard) {
593
+ const size = numberMatch ? Number(numberMatch[0]) : config.defaultMaxLeaderboardEntries;
594
+ if (isNaN(size) || size < 0) {
595
+ return await sendMessage(session, invalidLeaderboardSizePanel(username));
596
+ }
597
+ return await getLeaderboard(
598
+ session,
599
+ byLose ? "lose" : "win",
600
+ byLose ? "总输场排行榜" : "总胜场排行榜",
601
+ byLose ? "🍂" : "🏆",
602
+ size
603
+ );
604
+ }
605
+ if (hasTarget) {
606
+ const replaced = await replaceAtTags(session, text);
607
+ const match = replaced.match(/<at id="([^"]+)"(?: name="([^"]+)")?\/>/);
741
608
  userId = match?.[1] ?? userId;
742
609
  username = match?.[2] ?? username;
743
610
  }
@@ -754,7 +621,7 @@ function apply(ctx, config) {
754
621
  title: "棋士档案",
755
622
  at: session.username,
756
623
  body: [field("查询对象", username), "尚无对局记录,静待首战。"],
757
- tips: ["发送「cchess.加入」开启第一局"]
624
+ tips: ["发送「cchess.开始」开启第一局"]
758
625
  }));
759
626
  }
760
627
  const { win, lose } = targetUserRecord[0];
@@ -779,7 +646,7 @@ function apply(ctx, config) {
779
646
  title: "棋局尚未开始",
780
647
  at: username,
781
648
  body: ["当前频道还没有进行中的对局。"],
782
- tips: ["「cchess.加入」入座", "「cchess.开始 人人」与好友手谈", "「cchess.开始 人机」挑战皮卡鱼"]
649
+ tips: ["「cchess.开始」入座并对弈", "「cchess.开始 人机」挑战皮卡鱼"]
783
650
  });
784
651
  }
785
652
  __name(notStartedPanel, "notStartedPanel");
@@ -798,8 +665,8 @@ function apply(ctx, config) {
798
665
  icon: "⚠️",
799
666
  title: "你尚未入座",
800
667
  at: username,
801
- body: ["请先加入对局。"],
802
- tips: ["发送「cchess.加入」加入对局"]
668
+ body: ["请先入座再落子。"],
669
+ tips: ["发送「cchess.开始」入座"]
803
670
  });
804
671
  }
805
672
  __name(notJoinedPanel, "notJoinedPanel");
@@ -838,7 +705,7 @@ function apply(ctx, config) {
838
705
  title: "皮卡鱼尚未就绪",
839
706
  at: username,
840
707
  body: ["引擎启动失败,暂时无法进行人机对战。"],
841
- tips: ["稍后重试,或改用「cchess.开始 人人」"]
708
+ tips: ["稍后重试,或改用「cchess.开始」人人对战"]
842
709
  });
843
710
  }
844
711
  __name(engineUnavailablePanel, "engineUnavailablePanel");
@@ -848,7 +715,7 @@ function apply(ctx, config) {
848
715
  title: "榜单人数有误",
849
716
  at: username,
850
717
  body: ["请输入不小于 0 的整数。"],
851
- tips: ["例如:cchess.排行榜 胜场 10"]
718
+ tips: ["例如:cchess.棋绩 10"]
852
719
  });
853
720
  }
854
721
  __name(invalidLeaderboardSizePanel, "invalidLeaderboardSizePanel");
@@ -874,7 +741,7 @@ function apply(ctx, config) {
874
741
  field("胜方", withSideIcon(convertTurnToString(winSide))),
875
742
  field("棋手", winners.length ? winners.map((player) => `@${player.username}`).join("、") : "皮卡鱼")
876
743
  ],
877
- tips: ["发送「cchess.加入」再战一局"],
744
+ tips: ["发送「cchess.开始」再战一局"],
878
745
  image
879
746
  });
880
747
  }
@@ -884,15 +751,6 @@ function apply(ctx, config) {
884
751
  const playersNum = playerRecords.length;
885
752
  const redPlayers = playerRecords.filter((player) => player.side === "红方");
886
753
  const blackPlayers = playerRecords.filter((player) => player.side === "黑方");
887
- if (playersNum < 1 && !config.allowFreePieceMovementInHumanMachineMode) {
888
- return await sendMessage(session, panel({
889
- icon: "⚠️",
890
- title: "尚无棋手入座",
891
- at: username,
892
- body: ["人机对战至少需要 1 位棋手。"],
893
- tips: ["发送「cchess.加入」即可入座挑战皮卡鱼"]
894
- }));
895
- }
896
754
  if (!await checkEngine(channelId)) {
897
755
  return await sendMessage(session, engineUnavailablePanel(username));
898
756
  }
@@ -1027,7 +885,7 @@ function apply(ctx, config) {
1027
885
  icon,
1028
886
  title,
1029
887
  body: topPlayers.length ? topPlayers.map((player, index) => `${MEDALS[index] ?? `${index + 1}.`} ${player.username} ${player[sortField]} 局`) : ["榜上尚无名姓,快去手谈一局。"],
1030
- tips: topPlayers.length ? [] : ["发送「cchess.加入」开启对局"]
888
+ tips: topPlayers.length ? [] : ["发送「cchess.开始」开启对局"]
1031
889
  }));
1032
890
  }
1033
891
  __name(getLeaderboard, "getLeaderboard");
@@ -1080,18 +938,29 @@ function apply(ctx, config) {
1080
938
  return false;
1081
939
  }
1082
940
  __name(requestEngineMove, "requestEngineMove");
1083
- async function getFenWithFullMove(channelId, separator = " ") {
1084
- const gameRecord = await getGameRecord(channelId);
1085
- const { startFen, moveList } = gameRecord;
1086
- let moves = [];
1087
- for (let move of moveList) moves.push(move.move);
1088
- let fullFen = startFen;
1089
- if (moves.length > 0) {
1090
- fullFen += " moves " + moves.join(separator);
941
+ async function seatPlayer(channelId, userId, username, chosenSide) {
942
+ const players = await ctx.database.get("cchess_gaming_player_records", { channelId });
943
+ const self = players.find((player) => player.userId === userId);
944
+ if (!self) {
945
+ await ctx.database.create("cchess_gaming_player_records", {
946
+ channelId,
947
+ userId,
948
+ username,
949
+ side: chosenSide || balancedSide(players)
950
+ });
951
+ } else if (chosenSide && self.side !== chosenSide) {
952
+ await ctx.database.set("cchess_gaming_player_records", { channelId, userId }, { side: chosenSide });
1091
953
  }
1092
- return fullFen;
954
+ return await ctx.database.get("cchess_gaming_player_records", { channelId });
955
+ }
956
+ __name(seatPlayer, "seatPlayer");
957
+ function balancedSide(players) {
958
+ const redNum = players.filter((player) => player.side === "红方").length;
959
+ const blackNum = players.length - redNum;
960
+ if (redNum === blackNum) return Math.random() < 0.5 ? "红方" : "黑方";
961
+ return redNum < blackNum ? "红方" : "黑方";
1093
962
  }
1094
- __name(getFenWithFullMove, "getFenWithFullMove");
963
+ __name(balancedSide, "balancedSide");
1095
964
  function fenToTurn(t) {
1096
965
  let e = t.split(" ");
1097
966
  return "b" == e[1] ? "b" : "w";
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "koishi-plugin-cchess",
3
3
  "description": "Koishi 的中国象棋插件。",
4
- "version": "1.1.0",
4
+ "version": "1.2.0",
5
5
  "main": "lib/index.js",
6
6
  "typings": "lib/index.d.ts",
7
7
  "files": [
@@ -16,7 +16,6 @@
16
16
  "service": {
17
17
  "required": [
18
18
  "database",
19
- "puppeteer",
20
19
  "canvas"
21
20
  ]
22
21
  }
@@ -49,7 +48,6 @@
49
48
  "koishi": "^4.18.11"
50
49
  },
51
50
  "devDependencies": {
52
- "@koishijs/canvas": "^0.2.0",
53
- "koishi-plugin-puppeteer": "^3.9.0"
51
+ "@koishijs/canvas": "^0.2.0"
54
52
  }
55
53
  }