koishi-plugin-aka-comfy-agent 0.2.1 → 0.2.2

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package/dist/index.js CHANGED
@@ -32,8 +32,8 @@ var import_koishi3 = require("koishi");
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  var import_koishi = require("koishi");
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  // src/llm/prompts.ts
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- var MAIN_SYSTEM_PROMPT = `You are the edit-intent author for an image re-render pipeline. The pipeline prepends fixed identity, backdrop and lighting anchors before your output. Describe only the user's requested look (material or optical adjustments; a background change or light override when explicitly asked) as one short natural English clause. Placeholder default; the full prompt is restored via config override from the private design doc.`;
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- var GLM_PROBE_PROMPT = `You are an asset extractor for a character image. From the screenshot, list every visual detail that a re-render could drift, and output a structured English JSON inventory (species, per-part colors, accessories, body surface, tail, pose, background). Do not invent details; use "none" when absent. Placeholder default; full prompt (with exact schema) is in the private design doc.`;
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+ var MAIN_SYSTEM_PROMPT = `You are the edit-intent author for an image re-render pipeline. The pipeline prepends fixed identity, backdrop and lighting anchors before your output. Describe only the user's requested look — material or optical adjustments, or a background change / light override when explicitly asked — as one short natural English clause.`;
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+ var GLM_PROBE_PROMPT = `You are an asset extractor for a character image. From the screenshot, list every visual detail that a re-render could drift, and output a structured English JSON inventory covering species, per-part colors, accessories, body surface, tail, pose, and background. Do not invent details; use "none" when absent.`;
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  var VISION_USER_TEXT = "分析这张游戏角色截图,输出资产清单 JSON。";
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  var VISION_CROSSCHECK_TEXT = `这是对同一张源图的【资产清单对抗复核】。
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@@ -42,19 +42,19 @@ var VISION_CROSSCHECK_TEXT = `这是对同一张源图的【资产清单对抗
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  请基于源图逐项对抗验证上一轮的每一项字段,明确指出错误/遗漏/脑补,修正会导致重绘跑偏的项,保持英文枚举与同一 schema 不变;不确定时写 "none"。只输出修正后的权威 JSON。`;
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  var VISION_REPORT_LABEL = "资产清单(GLM 修正后)";
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- var IDENTITY_ANCHOR = `Preserve the subject, its pose, outfit, accessories and colors of the source image exactly, keeping the same composition and framing, at high resolution, with no UI and no watermark. (Generic placeholder; the full locked wording is in the private design doc.)`;
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- var LIGHTFIELD_ANCHOR = `Evenly light the character's front with gentle volume, keep the shadows soft and the face readable, and add a subtle rim so the silhouette lifts off the backdrop with a soft contact shadow. (Generic placeholder; the full locked wording is in the private design doc.)`;
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+ var IDENTITY_ANCHOR = `Preserve the subject, its pose, outfit, accessories and colors of the source image exactly, keeping the same composition and framing, at high resolution, with no UI and no watermark.`;
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+ var LIGHTFIELD_ANCHOR = `Evenly light the character's front with gentle volume, keep the shadows soft and the face readable, and add a subtle rim so the silhouette lifts off the backdrop with a soft contact shadow.`;
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  function buildBackdropClause(color, template) {
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  const c = (color || "yellow").trim().toLowerCase();
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  const t = template?.trim();
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  if (t) return t.replace("{color}", c);
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- return `Place the character on a plain solid ${c} seamless studio backdrop that fully replaces the source background. (Generic placeholder; full wording in private doc.)`;
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+ return `Place the character on a plain solid ${c} seamless studio backdrop that fully replaces the source background.`;
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  }
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  function buildBackdropFromOverride(desc, template) {
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  const d = (desc || "").trim().replace(/\s+/g, " ");
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  const t = template?.trim();
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  if (t) return t.replace("{desc}", d);
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- return `Place the character against ${d}, fully replacing the source background. (Generic placeholder; full wording in private doc.)`;
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+ return `Place the character against ${d}, fully replacing the source background.`;
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  }
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  // src/config.ts