koin.js 1.1.16 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +28 -29
- package/dist/index.d.mts +3 -114
- package/dist/index.d.ts +3 -114
- package/dist/index.js +942 -534
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +942 -536
- package/dist/index.mjs.map +1 -1
- package/dist/styles.css +229 -75
- package/dist/systems.d.mts +125 -0
- package/dist/systems.d.ts +125 -0
- package/dist/systems.js +531 -0
- package/dist/systems.js.map +1 -0
- package/dist/systems.mjs +512 -0
- package/dist/systems.mjs.map +1 -0
- package/package.json +6 -1
package/README.md
CHANGED
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@@ -2,7 +2,7 @@
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## Browser Retro Game Emulation for React
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> **
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> **24 systems. Cloud saves. Multi-language. Zero backend required.**
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[](https://koin.js.org/)
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[](https://www.npmjs.com/package/koin.js)
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## Features
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### 🎮 Core Emulation
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- **
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- **25 Consoles** — NES to PlayStation, Game Boy to Saturn
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- **Automatic Core Selection** — Best emulator core per system
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- **BIOS Management** — Multi-file BIOS support with UI selection
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- **Performance Optimized** — SharedArrayBuffer for maximum speed
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## Supported Systems
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| System | Key | Core |
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| NES / Famicom | `NES` | fceumm |
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| Super Nintendo | `SNES` | snes9x |
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| Nintendo 64 | `N64` | mupen64plus_next |
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| Game Boy / Color | `GB`, `GBC` | gambatte |
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| Game Boy Advance | `GBA` | mgba |
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| Nintendo DS | `NDS` |
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| PlayStation | `PS1` | pcsx_rearmed |
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| Sega
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| Atari
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| DOS | `DOS` | dosbox_pure |
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| System | Key | Core | Source |
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|--------|-----|------|--------|
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| NES / Famicom | `NES` | fceumm | Nostalgist |
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| Super Nintendo | `SNES` | snes9x | Nostalgist |
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| Nintendo 64 | `N64` | mupen64plus_next | BinBashBanana |
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| Game Boy / Color | `GB`, `GBC` | gambatte | Nostalgist |
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| Game Boy Advance | `GBA` | mgba | Nostalgist |
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| Nintendo DS | `NDS` | melonds | BinBashBanana |
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| PlayStation | `PS1` | pcsx_rearmed | Nostalgist |
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| Sega Genesis / Mega Drive | `GENESIS` | genesis_plus_gx | Nostalgist |
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| Sega Master System | `MASTER_SYSTEM` | gearsystem | Nostalgist |
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| Game Gear | `GAME_GEAR` | gearsystem | Nostalgist |
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| Sega Saturn | `SATURN` | yabause | BinBashBanana |
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| Neo Geo | `NEOGEO` | fbalpha2012_neogeo | Nostalgist |
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| Arcade (FBNeo) | `ARCADE` | fbneo | Nostalgist |
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| Atari 2600 | `ATARI_2600` | stella2014 | BinBashBanana |
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| Atari 5200 | `ATARI_5200` | a5200 | BinBashBanana |
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| Atari 7800 | `ATARI_7800` | prosystem | BinBashBanana |
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| Atari Lynx | `LYNX` | handy | Nostalgist |
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| PC Engine / TurboGrafx-16 | `PC_ENGINE` | mednafen_pce_fast | Nostalgist |
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| WonderSwan / Color | `WONDERSWAN`, `WONDERSWAN_COLOR` | mednafen_wswan | Nostalgist |
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| Virtual Boy | `VIRTUAL_BOY` | mednafen_vb | Nostalgist |
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| Neo Geo Pocket / Color | `NEOGEO_POCKET`, `NEOGEO_POCKET_COLOR` | mednafen_ngp | Nostalgist |
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| Commodore 64 | `C64` | vice_x64 | Nostalgist |
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> **Note:** Systems marked **BinBashBanana** use cores from [BinBashBanana/webretro](https://github.com/BinBashBanana/webretro) via jsDelivr. Dreamcast and PSP are currently unavailable due to lack of compatible WASM cores.
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[Full system details →](https://koin.js.org/docs/systems)
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package/dist/index.d.mts
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import * as react from 'react';
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import react__default from 'react';
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import { Nostalgist } from 'nostalgist';
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export { PERFORMANCE_TIER_1_SYSTEMS, PERFORMANCE_TIER_2_SYSTEMS, SUPPORTED_EXTENSIONS, SYSTEMS, SystemConfig, detectSystem, getCore, getCoreSource, getDBSystemNames, getMaxFileSizeMB, getSupportedExtensions, getSystem, getSystemByDbName, getSystemByKey, getSystemFromExtension, getSystemsList, isSystemSupported, normalizeSystemKey, systemsMatch } from './systems.mjs';
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import * as react_jsx_runtime from 'react/jsx-runtime';
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/**
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isRecording?: boolean;
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currentShader?: ShaderPresetId;
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onShaderChange?: (shader: ShaderPresetId, requiresRestart: boolean) => void;
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isMobile?: boolean;
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}
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interface SaveSlotModalProps {
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isOpen: boolean;
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*/
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declare function useToast(defaultDuration?: number): UseToastReturn;
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interface SystemConfig {
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key: string;
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label: string;
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fullName: string;
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slug: string;
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extensions: string[];
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core: string;
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dbNames: string[];
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iconName: string;
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color: string;
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accentHex: string;
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aliases: string[];
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biosNeeded?: boolean;
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biosFileNames?: string[];
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biosLocation?: 'system' | 'rom_folder';
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}
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/**
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* The master system configuration
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* Order matters for display in dropdowns
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*/
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declare const SYSTEMS: SystemConfig[];
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/**
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* Unified System Configuration
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*
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* SINGLE SOURCE OF TRUTH for all system-related data:
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* - Canonical system keys (used internally)
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* - File extensions → system detection
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* - System → RetroArch emulator core
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* - System → Database names (for LaunchBox matching)
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* - System → Display metadata (UI labels, colors, icons)
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*
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* All other files should import from here instead of maintaining their own mappings.
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*/
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/**
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* Get system by canonical key (e.g., 'NES', 'GBA')
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declare function getSystemByKey(key: string): SystemConfig | undefined;
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/**
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* Get system by any name/alias (case-insensitive)
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* Tries: exact key match, then alias match
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declare function getSystem(name: string): SystemConfig | undefined;
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/**
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* Get system from file extension (e.g., '.nes', '.gba')
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declare function getSystemFromExtension(filename: string): SystemConfig | undefined;
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declare function getSystemByDbName(dbName: string): SystemConfig | undefined;
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* Get RetroArch core for a system name (case-insensitive)
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declare function getCore(systemName: string): string;
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* Get DB names for matching (used in game search)
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declare function getDBSystemNames(systemKey: string): string[];
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* Check if a system is supported
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declare function isSystemSupported(name: string): boolean;
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* Get all supported extensions
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declare function getSupportedExtensions(): string[];
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declare function getSystemsList(): Array<{
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value: string;
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label: string;
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iconName: string;
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color: string;
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}>;
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declare function detectSystem(filename: string): SystemConfig | undefined;
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declare function systemsMatch(name1: string, name2: string): boolean;
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declare function normalizeSystemKey(name: string): string;
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declare const SUPPORTED_EXTENSIONS: string[];
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/**
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* TIER 1: "Zero Lag" - Lightweight Systems
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* ----------------------------------------
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* These 8-bit and 16-bit systems have low CPU requirements in WASM,
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* allowing us to enable Run-Ahead (frame prediction) for near-zero input latency.
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declare const PERFORMANCE_TIER_1_SYSTEMS: Set<string>;
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*/
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declare const PERFORMANCE_TIER_2_SYSTEMS: Set<string>;
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interface RASidebarProps {
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onClose: () => void;
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declare const KoinI18nProvider: react__default.FC<KoinI18nProviderProps>;
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declare function useKoinTranslation(): KoinTranslations;
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export { ALL_BUTTONS, AchievementPopup, BUTTON_GROUPS, BUTTON_LABELS, type ButtonId, CONSOLE_CAPABILITIES, CONSOLE_KEYBOARD_OVERRIDES, type Cheat, type CheatModalProps, type CheatSource, type ConsoleCapabilities, type ControlConfig, type ControlMapperProps, type ControlMapping, type ControllerBrand, DEFAULT_CONTROLS, DEFAULT_GAMEPAD, DEFAULT_KEYBOARD, DPAD_BUTTONS, type EmulatorStatus, FACE_BUTTONS, GamePlayer, type GamePlayerProps, type GamepadInfo, type GamepadMapping, type KeyboardMapping, KoinI18nProvider, type KoinTranslations,
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export { ALL_BUTTONS, AchievementPopup, BUTTON_GROUPS, BUTTON_LABELS, type ButtonId, CONSOLE_CAPABILITIES, CONSOLE_KEYBOARD_OVERRIDES, type Cheat, type CheatModalProps, type CheatSource, type ConsoleCapabilities, type ControlConfig, type ControlMapperProps, type ControlMapping, type ControllerBrand, DEFAULT_CONTROLS, DEFAULT_GAMEPAD, DEFAULT_KEYBOARD, DPAD_BUTTONS, type EmulatorStatus, FACE_BUTTONS, GamePlayer, type GamePlayerProps, type GamepadInfo, type GamepadMapping, type KeyboardMapping, KoinI18nProvider, type KoinTranslations, type PlayerControlsProps, type PlayerIndex, type RAAchievement, type RACredentials, type RAGame, type RAGameExtended, type RAHardcodeRestrictions, RASidebar, type RAUser, RA_MEDIA_BASE, type RecursivePartial, type RetroAchievementsConfig, SHADER_PRESETS, SHOULDER_BUTTONS, STANDARD_AXIS_MAP, STANDARD_GAMEPAD_BUTTONS, STICK_BUTTONS, SYSTEM_BUTTONS, type SaveSlot, type SaveSlotModalProps, type ShaderPresetId, ShortcutsReference, type ShowToastOptions, type SpeedMultiplier, type StandardAxis, TRIGGER_BUTTONS, type Toast, ToastContainer, type ToastType, type UseGamepadOptions, type UseGamepadReturn, type UseNostalgistReturn, type UseToastReturn, buildRetroArchConfig, clearAllControls, consoleHasButton, detectControllerBrand, en, es, fetchAndCacheRom, formatGamepadButton, formatKeyCode, fr, gamepadToRetroArchConfig, getAchievementBadgeUrl, getCachedRom, getConsoleButtons, getConsoleCapabilities, getConsoleKeyboardDefaults, getFullGamepadMapping, getFullKeyboardMapping, getUserAvatarUrl, keyboardToRetroArchConfig, loadAllGamepadMappings, loadGamepadMapping, loadKeyboardMapping, saveGamepadMapping, saveKeyboardMapping, useGameRecording, useGamepad, useKoinTranslation, useNostalgist, useToast };
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package/dist/index.d.ts
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import * as react from 'react';
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import react__default from 'react';
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import { Nostalgist } from 'nostalgist';
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export { PERFORMANCE_TIER_1_SYSTEMS, PERFORMANCE_TIER_2_SYSTEMS, SUPPORTED_EXTENSIONS, SYSTEMS, SystemConfig, detectSystem, getCore, getCoreSource, getDBSystemNames, getMaxFileSizeMB, getSupportedExtensions, getSystem, getSystemByDbName, getSystemByKey, getSystemFromExtension, getSystemsList, isSystemSupported, normalizeSystemKey, systemsMatch } from './systems.js';
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/**
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isRecording?: boolean;
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currentShader?: ShaderPresetId;
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onShaderChange?: (shader: ShaderPresetId, requiresRestart: boolean) => void;
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isMobile?: boolean;
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}
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interface SaveSlotModalProps {
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isOpen: boolean;
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*/
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declare function useToast(defaultDuration?: number): UseToastReturn;
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interface SystemConfig {
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fullName: string;
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slug: string;
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extensions: string[];
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core: string;
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dbNames: string[];
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iconName: string;
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accentHex: string;
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aliases: string[];
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biosNeeded?: boolean;
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biosFileNames?: string[];
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biosLocation?: 'system' | 'rom_folder';
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}
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/**
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* The master system configuration
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*/
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declare const SYSTEMS: SystemConfig[];
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/**
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* Unified System Configuration
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*
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* SINGLE SOURCE OF TRUTH for all system-related data:
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* - Canonical system keys (used internally)
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* - File extensions → system detection
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* - System → RetroArch emulator core
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|
-
* - System → Database names (for LaunchBox matching)
|
|
945
|
-
* - System → Display metadata (UI labels, colors, icons)
|
|
946
|
-
*
|
|
947
|
-
* All other files should import from here instead of maintaining their own mappings.
|
|
948
|
-
*/
|
|
949
|
-
|
|
950
|
-
/**
|
|
951
|
-
* Get system by canonical key (e.g., 'NES', 'GBA')
|
|
952
|
-
*/
|
|
953
|
-
declare function getSystemByKey(key: string): SystemConfig | undefined;
|
|
954
|
-
/**
|
|
955
|
-
* Get system by any name/alias (case-insensitive)
|
|
956
|
-
* Tries: exact key match, then alias match
|
|
957
|
-
*/
|
|
958
|
-
declare function getSystem(name: string): SystemConfig | undefined;
|
|
959
|
-
/**
|
|
960
|
-
* Get system from file extension (e.g., '.nes', '.gba')
|
|
961
|
-
*/
|
|
962
|
-
declare function getSystemFromExtension(filename: string): SystemConfig | undefined;
|
|
963
|
-
/**
|
|
964
|
-
* Get system by database name (for LaunchBox matching)
|
|
965
|
-
*/
|
|
966
|
-
declare function getSystemByDbName(dbName: string): SystemConfig | undefined;
|
|
967
|
-
/**
|
|
968
|
-
* Get RetroArch core for a system name (case-insensitive)
|
|
969
|
-
* Falls back to 'fceumm' (NES) if not found
|
|
970
|
-
*/
|
|
971
|
-
declare function getCore(systemName: string): string;
|
|
972
|
-
/**
|
|
973
|
-
* Get DB names for matching (used in game search)
|
|
974
|
-
*/
|
|
975
|
-
declare function getDBSystemNames(systemKey: string): string[];
|
|
976
|
-
/**
|
|
977
|
-
* Check if a system is supported
|
|
978
|
-
*/
|
|
979
|
-
declare function isSystemSupported(name: string): boolean;
|
|
980
|
-
/**
|
|
981
|
-
* Get all supported extensions
|
|
982
|
-
*/
|
|
983
|
-
declare function getSupportedExtensions(): string[];
|
|
984
|
-
/**
|
|
985
|
-
* Get all systems for UI dropdown
|
|
986
|
-
*/
|
|
987
|
-
declare function getSystemsList(): Array<{
|
|
988
|
-
value: string;
|
|
989
|
-
label: string;
|
|
990
|
-
iconName: string;
|
|
991
|
-
color: string;
|
|
992
|
-
}>;
|
|
993
|
-
/**
|
|
994
|
-
* Detect system from filename
|
|
995
|
-
* Returns null for ZIP files (user must select)
|
|
996
|
-
*/
|
|
997
|
-
declare function detectSystem(filename: string): SystemConfig | undefined;
|
|
998
|
-
/**
|
|
999
|
-
* Check if two system names refer to the same platform
|
|
1000
|
-
*/
|
|
1001
|
-
declare function systemsMatch(name1: string, name2: string): boolean;
|
|
1002
|
-
/**
|
|
1003
|
-
* Normalize a system name to its canonical key
|
|
1004
|
-
*/
|
|
1005
|
-
declare function normalizeSystemKey(name: string): string;
|
|
1006
|
-
declare const SUPPORTED_EXTENSIONS: string[];
|
|
1007
|
-
/**
|
|
1008
|
-
* TIER 1: "Zero Lag" - Lightweight Systems
|
|
1009
|
-
* ----------------------------------------
|
|
1010
|
-
* These 8-bit and 16-bit systems have low CPU requirements in WASM,
|
|
1011
|
-
* allowing us to enable Run-Ahead (frame prediction) for near-zero input latency.
|
|
1012
|
-
*
|
|
1013
|
-
* Run-Ahead works by running the emulator ahead by 1 frame and using that
|
|
1014
|
-
* result for display, effectively cutting 1 frame (~16ms) of input lag.
|
|
1015
|
-
*/
|
|
1016
|
-
declare const PERFORMANCE_TIER_1_SYSTEMS: Set<string>;
|
|
1017
|
-
/**
|
|
1018
|
-
* TIER 2: "Max Smoothness" - Heavy Systems
|
|
1019
|
-
* ----------------------------------------
|
|
1020
|
-
* These 32-bit+ systems push WASM hard. Run-Ahead would cause stuttering.
|
|
1021
|
-
* Instead, we optimize for smooth, consistent frame delivery:
|
|
1022
|
-
* - Threaded video rendering to prevent UI freezes
|
|
1023
|
-
* - Larger audio buffers to prevent crackling
|
|
1024
|
-
* - Disabled manual rewind capture (saves RAM and CPU cycles)
|
|
1025
|
-
*/
|
|
1026
|
-
declare const PERFORMANCE_TIER_2_SYSTEMS: Set<string>;
|
|
1027
|
-
|
|
1028
917
|
interface RASidebarProps {
|
|
1029
918
|
isOpen: boolean;
|
|
1030
919
|
onClose: () => void;
|
|
@@ -1113,4 +1002,4 @@ interface KoinI18nProviderProps {
|
|
|
1113
1002
|
declare const KoinI18nProvider: react__default.FC<KoinI18nProviderProps>;
|
|
1114
1003
|
declare function useKoinTranslation(): KoinTranslations;
|
|
1115
1004
|
|
|
1116
|
-
export { ALL_BUTTONS, AchievementPopup, BUTTON_GROUPS, BUTTON_LABELS, type ButtonId, CONSOLE_CAPABILITIES, CONSOLE_KEYBOARD_OVERRIDES, type Cheat, type CheatModalProps, type CheatSource, type ConsoleCapabilities, type ControlConfig, type ControlMapperProps, type ControlMapping, type ControllerBrand, DEFAULT_CONTROLS, DEFAULT_GAMEPAD, DEFAULT_KEYBOARD, DPAD_BUTTONS, type EmulatorStatus, FACE_BUTTONS, GamePlayer, type GamePlayerProps, type GamepadInfo, type GamepadMapping, type KeyboardMapping, KoinI18nProvider, type KoinTranslations,
|
|
1005
|
+
export { ALL_BUTTONS, AchievementPopup, BUTTON_GROUPS, BUTTON_LABELS, type ButtonId, CONSOLE_CAPABILITIES, CONSOLE_KEYBOARD_OVERRIDES, type Cheat, type CheatModalProps, type CheatSource, type ConsoleCapabilities, type ControlConfig, type ControlMapperProps, type ControlMapping, type ControllerBrand, DEFAULT_CONTROLS, DEFAULT_GAMEPAD, DEFAULT_KEYBOARD, DPAD_BUTTONS, type EmulatorStatus, FACE_BUTTONS, GamePlayer, type GamePlayerProps, type GamepadInfo, type GamepadMapping, type KeyboardMapping, KoinI18nProvider, type KoinTranslations, type PlayerControlsProps, type PlayerIndex, type RAAchievement, type RACredentials, type RAGame, type RAGameExtended, type RAHardcodeRestrictions, RASidebar, type RAUser, RA_MEDIA_BASE, type RecursivePartial, type RetroAchievementsConfig, SHADER_PRESETS, SHOULDER_BUTTONS, STANDARD_AXIS_MAP, STANDARD_GAMEPAD_BUTTONS, STICK_BUTTONS, SYSTEM_BUTTONS, type SaveSlot, type SaveSlotModalProps, type ShaderPresetId, ShortcutsReference, type ShowToastOptions, type SpeedMultiplier, type StandardAxis, TRIGGER_BUTTONS, type Toast, ToastContainer, type ToastType, type UseGamepadOptions, type UseGamepadReturn, type UseNostalgistReturn, type UseToastReturn, buildRetroArchConfig, clearAllControls, consoleHasButton, detectControllerBrand, en, es, fetchAndCacheRom, formatGamepadButton, formatKeyCode, fr, gamepadToRetroArchConfig, getAchievementBadgeUrl, getCachedRom, getConsoleButtons, getConsoleCapabilities, getConsoleKeyboardDefaults, getFullGamepadMapping, getFullKeyboardMapping, getUserAvatarUrl, keyboardToRetroArchConfig, loadAllGamepadMappings, loadGamepadMapping, loadKeyboardMapping, saveGamepadMapping, saveKeyboardMapping, useGameRecording, useGamepad, useKoinTranslation, useNostalgist, useToast };
|