koin.js 1.0.7 → 1.0.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -1,4 +1,5 @@
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  import * as react from 'react';
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+ import react__default from 'react';
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  import { Nostalgist } from 'nostalgist';
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  import * as react_jsx_runtime from 'react/jsx-runtime';
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@@ -443,6 +444,236 @@ declare function getAchievementBadgeUrl(badgeName: string, locked?: boolean): st
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  */
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  declare function getUserAvatarUrl(userPic: string): string;
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+ interface KoinTranslations {
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+ controls: {
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+ play: string;
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+ pause: string;
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+ reset: string;
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+ rewind: string;
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+ save: string;
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+ load: string;
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+ snap: string;
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+ rec: string;
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+ stopRec: string;
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+ startRecord: string;
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+ stopRecord: string;
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+ mute: string;
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+ unmute: string;
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+ help: string;
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+ full: string;
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+ keys: string;
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+ menuOpen: string;
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+ menuClose: string;
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+ gamepadConnected: string;
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+ noGamepad: string;
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+ press: string;
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+ startBtn: string;
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+ selectBtn: string;
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+ };
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+ common: {
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+ disabledInHardcore: string;
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+ notSupported: string;
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+ playToEnableRewind: string;
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+ };
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+ settings: {
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+ title: string;
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+ general: string;
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+ audio: string;
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+ video: string;
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+ input: string;
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+ advanced: string;
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+ fullscreen: string;
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+ controls: string;
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+ gamepad: string;
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+ cheats: string;
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+ retroAchievements: string;
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+ shortcuts: string;
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+ exit: string;
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+ language: string;
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+ selectLanguage: string;
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+ };
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+ overlay: {
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+ play: string;
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+ systemFirmware: string;
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+ loading: string;
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+ initializing: string;
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+ loadingSave: string;
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+ preparingSlot: string;
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+ systemError: string;
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+ failedInit: string;
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+ retry: string;
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+ slotReady: string;
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+ paused: string;
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+ };
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+ notifications: {
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+ saved: string;
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+ loaded: string;
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+ error: string;
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+ recordingStarted: string;
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+ recordingSaved: string;
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+ downloaded: string;
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+ loadedFile: string;
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+ savedSlot: string;
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+ loadedSlot: string;
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+ deletedSlot: string;
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+ emptySlot: string;
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+ noSaveFound: string;
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+ failedSave: string;
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+ failedLoad: string;
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+ failedDelete: string;
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+ failedFetch: string;
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+ controllerConnected: string;
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+ controllerDisconnected: string;
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+ controllerReady: string;
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+ insertCoin: string;
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+ insertCoinTitle: string;
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+ controlsSaved: string;
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+ controlsReset: string;
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+ };
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+ modals: {
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+ shortcuts: {
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+ title: string;
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+ playerShortcuts: string;
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+ overlays: string;
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+ recording: string;
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+ showHelp: string;
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+ perfOverlay: string;
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+ inputDisplay: string;
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+ toggleRec: string;
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+ toggleMute: string;
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+ pressEsc: string;
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+ };
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+ controls: {
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+ title: string;
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+ keyboard: string;
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+ description: string;
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+ pressKey: string;
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+ reset: string;
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+ save: string;
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+ };
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+ gamepad: {
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+ title: string;
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+ noGamepad: string;
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+ connected: string;
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+ none: string;
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+ player: string;
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+ noController: string;
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+ pressAny: string;
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+ waiting: string;
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+ pressButton: string;
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+ pressEsc: string;
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+ reset: string;
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+ save: string;
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+ };
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+ cheats: {
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+ title: string;
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+ addCheat: string;
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+ available: string;
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+ emptyTitle: string;
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+ emptyDesc: string;
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+ copy: string;
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+ active: string;
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+ toggleHint: string;
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+ };
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+ saveSlots: {
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+ title: string;
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+ saveTitle: string;
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+ loadTitle: string;
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+ emptySlot: string;
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+ subtitleSave: string;
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+ subtitleLoad: string;
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+ loading: string;
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+ locked: string;
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+ upgrade: string;
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+ autoSave: string;
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+ autoSaveDesc: string;
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+ noData: string;
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+ slot: string;
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+ footerSave: string;
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+ footerLoad: string;
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+ };
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+ bios: {
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+ title: string;
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+ description: string;
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+ warningTitle: string;
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+ warning: string;
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+ systemDefault: string;
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+ active: string;
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+ defaultDesc: string;
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+ emptyTitle: string;
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+ emptyDesc: string;
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+ footer: string;
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+ };
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+ };
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+ retroAchievements: {
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+ title: string;
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+ login: string;
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+ logout: string;
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+ username: string;
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+ password: string;
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+ hardcore: string;
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+ achievements: string;
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+ locked: string;
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+ unlocked: string;
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+ mastered: string;
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+ identifying: string;
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+ achievementsAvailable: string;
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+ gameNotSupported: string;
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+ connect: string;
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+ connected: string;
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+ createAccount: string;
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+ privacy: string;
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+ privacyText: string;
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+ connecting: string;
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+ connectAccount: string;
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+ poweredBy: string;
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+ connectedStatus: string;
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+ yourUsername: string;
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+ yourPassword: string;
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+ usernameRequired: string;
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+ noGame: string;
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+ loadGame: string;
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+ noAchievements: string;
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+ notSupported: string;
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+ ptsRemaining: string;
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+ filters: {
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+ all: string;
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+ locked: string;
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+ unlocked: string;
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+ };
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+ };
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+ overlays: {
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+ performance: {
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+ title: string;
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+ fps: string;
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+ frameTime: string;
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+ memory: string;
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+ core: string;
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+ input: string;
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+ active: string;
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+ };
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+ toast: {
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+ saved: string;
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+ loaded: string;
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+ error: string;
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+ };
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+ recording: {
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+ started: string;
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+ stopped: string;
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+ saved: string;
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+ paused: string;
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+ recording: string;
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+ resume: string;
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+ pause: string;
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+ stop: string;
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+ hover: string;
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+ };
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+ };
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+ }
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+ type RecursivePartial<T> = {
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+ [P in keyof T]?: T[P] extends (infer U)[] ? RecursivePartial<U>[] : T[P] extends object ? RecursivePartial<T[P]> : T[P];
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+ };
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+
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  interface SaveSlot {
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  slot: number;
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  timestamp: string;
@@ -514,6 +745,7 @@ interface GamePlayerProps {
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  onRALogin?: (username: string, password: string) => Promise<boolean>;
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  onRALogout?: () => void;
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  onRAHardcoreChange?: (enabled: boolean) => void;
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+ translations?: RecursivePartial<KoinTranslations>;
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  }
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  interface PlayerControlsProps {
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  isPaused: boolean;
@@ -548,6 +780,7 @@ interface PlayerControlsProps {
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  systemColor?: string;
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  gamepadCount?: number;
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  onGamepadSettings?: () => void;
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+ onSettings?: () => void;
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  volume?: number;
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  isMuted?: boolean;
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  onVolumeChange?: (volume: number) => void;
@@ -601,6 +834,7 @@ interface RAHardcodeRestrictions {
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  declare const GamePlayer: react.NamedExoticComponent<GamePlayerProps & {
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  controls?: KeyboardMapping;
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  saveControls?: (controls: KeyboardMapping) => void;
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+ initialLanguage?: "en" | "es" | "fr";
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  }>;
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  /**
@@ -862,4 +1096,17 @@ declare function useGameRecording({ getCanvasElement, }: UseGameRecordingProps):
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  declare function getCachedRom(romId: string): Promise<Blob | null>;
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  declare function fetchAndCacheRom(romId: string, url: string): Promise<Blob>;
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- export { ALL_BUTTONS, AchievementPopup, BUTTON_GROUPS, BUTTON_LABELS, type ButtonId, CONSOLE_CAPABILITIES, CONSOLE_KEYBOARD_OVERRIDES, type Cheat, type CheatModalProps, type ConsoleCapabilities, type ControlConfig, type ControlMapperProps, type ControlMapping, type ControllerBrand, DEFAULT_CONTROLS, DEFAULT_GAMEPAD, DEFAULT_KEYBOARD, DPAD_BUTTONS, type EmulatorStatus, FACE_BUTTONS, GamePlayer, type GamePlayerProps, type GamepadInfo, type GamepadMapping, type KeyboardMapping, PERFORMANCE_TIER_1_SYSTEMS, PERFORMANCE_TIER_2_SYSTEMS, type PlayerControlsProps, type PlayerIndex, type RAAchievement, type RACredentials, type RAGame, type RAGameExtended, type RAHardcodeRestrictions, RASidebar, type RAUser, RA_MEDIA_BASE, type RetroAchievementsConfig, SHADER_PRESETS, SHOULDER_BUTTONS, STANDARD_AXIS_MAP, STANDARD_GAMEPAD_BUTTONS, STICK_BUTTONS, SUPPORTED_EXTENSIONS, SYSTEMS, SYSTEM_BUTTONS, type SaveSlot, type SaveSlotModalProps, type ShaderPresetId, ShaderSelector, ShortcutsReference, type ShowToastOptions, type SpeedMultiplier, type StandardAxis, type SystemConfig, TRIGGER_BUTTONS, type Toast, ToastContainer, type ToastType, type UseGamepadOptions, type UseGamepadReturn, type UseNostalgistReturn, type UseToastReturn, buildRetroArchConfig, clearAllControls, consoleHasButton, detectControllerBrand, detectSystem, fetchAndCacheRom, formatGamepadButton, formatKeyCode, gamepadToRetroArchConfig, getAchievementBadgeUrl, getCachedRom, getConsoleButtons, getConsoleCapabilities, getConsoleKeyboardDefaults, getCore, getDBSystemNames, getFullGamepadMapping, getFullKeyboardMapping, getSupportedExtensions, getSystem, getSystemByDbName, getSystemByKey, getSystemFromExtension, getSystemsList, getUserAvatarUrl, isSystemSupported, keyboardToRetroArchConfig, loadAllGamepadMappings, loadGamepadMapping, loadKeyboardMapping, normalizeSystemKey, saveGamepadMapping, saveKeyboardMapping, systemsMatch, useGameRecording, useGamepad, useNostalgist, useToast };
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+ declare const en: KoinTranslations;
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+
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+ declare const es: KoinTranslations;
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+
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+ declare const fr: KoinTranslations;
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+
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+ interface KoinI18nProviderProps {
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+ children: react__default.ReactNode;
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+ translations?: RecursivePartial<KoinTranslations>;
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+ }
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+ declare const KoinI18nProvider: react__default.FC<KoinI18nProviderProps>;
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+ declare function useKoinTranslation(): KoinTranslations;
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+
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+ export { ALL_BUTTONS, AchievementPopup, BUTTON_GROUPS, BUTTON_LABELS, type ButtonId, CONSOLE_CAPABILITIES, CONSOLE_KEYBOARD_OVERRIDES, type Cheat, type CheatModalProps, type ConsoleCapabilities, type ControlConfig, type ControlMapperProps, type ControlMapping, type ControllerBrand, DEFAULT_CONTROLS, DEFAULT_GAMEPAD, DEFAULT_KEYBOARD, DPAD_BUTTONS, type EmulatorStatus, FACE_BUTTONS, GamePlayer, type GamePlayerProps, type GamepadInfo, type GamepadMapping, type KeyboardMapping, KoinI18nProvider, type KoinTranslations, PERFORMANCE_TIER_1_SYSTEMS, PERFORMANCE_TIER_2_SYSTEMS, type PlayerControlsProps, type PlayerIndex, type RAAchievement, type RACredentials, type RAGame, type RAGameExtended, type RAHardcodeRestrictions, RASidebar, type RAUser, RA_MEDIA_BASE, type RecursivePartial, type RetroAchievementsConfig, SHADER_PRESETS, SHOULDER_BUTTONS, STANDARD_AXIS_MAP, STANDARD_GAMEPAD_BUTTONS, STICK_BUTTONS, SUPPORTED_EXTENSIONS, SYSTEMS, SYSTEM_BUTTONS, type SaveSlot, type SaveSlotModalProps, type ShaderPresetId, ShaderSelector, ShortcutsReference, type ShowToastOptions, type SpeedMultiplier, type StandardAxis, type SystemConfig, TRIGGER_BUTTONS, type Toast, ToastContainer, type ToastType, type UseGamepadOptions, type UseGamepadReturn, type UseNostalgistReturn, type UseToastReturn, buildRetroArchConfig, clearAllControls, consoleHasButton, detectControllerBrand, detectSystem, en, es, fetchAndCacheRom, formatGamepadButton, formatKeyCode, fr, gamepadToRetroArchConfig, getAchievementBadgeUrl, getCachedRom, getConsoleButtons, getConsoleCapabilities, getConsoleKeyboardDefaults, getCore, getDBSystemNames, getFullGamepadMapping, getFullKeyboardMapping, getSupportedExtensions, getSystem, getSystemByDbName, getSystemByKey, getSystemFromExtension, getSystemsList, getUserAvatarUrl, isSystemSupported, keyboardToRetroArchConfig, loadAllGamepadMappings, loadGamepadMapping, loadKeyboardMapping, normalizeSystemKey, saveGamepadMapping, saveKeyboardMapping, systemsMatch, useGameRecording, useGamepad, useKoinTranslation, useNostalgist, useToast };