kodelyth-ecc 2.24.6 → 2.24.7

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  1. package/CHANGELOG.md +60 -0
  2. package/package.json +1 -1
package/CHANGELOG.md CHANGED
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  All notable changes to Kodelyth ECC are documented here.
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+ ## v2.24.7 — the brand render scripts could not run (October 2026)
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+
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+ Developer tooling only. Nothing here ships in the npm package — `brand/` is not in
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+ the `files` allowlist — but it is what kept the published artwork correct.
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+
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+ 2.24.6 fixed brand assets that had drifted to v2.7.0 with counts seven releases
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+ stale. This fixes the reason they drifted: **both scripts meant to regenerate them
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+ were broken, and had been for months.**
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+
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+ `brand/convert.js` and `brand/veltix-convert.js` each required `puppeteer-core`,
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+ which is neither installed nor declared in `package.json`, so a clean checkout
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+ failed with module-not-found before rendering anything. Both also hardcoded
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+ `/Applications/Google Chrome.app/...`, so neither could have run on Linux or
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+ Windows even with the dependency present. `.gitignore` names `brand/convert.js`
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+ as the way to regenerate `brand/*.png`; it pointed at a script that crashed on
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+ line 9.
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+
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+ `convert.js` was wrong in two further ways. It referenced `favicon.svg`, which
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+ does not exist in that directory, so three of its eleven entries rendered nothing.
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+ And it omitted five assets that do have published PNGs — the ECC badge, the icon
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+ at both 192 and 512, and both ECC lockups, plus the legacy post. Its list is now
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+ derived from the files actually present.
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+
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+ ### What changed
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+ Both now use `rsvg-convert`. That keeps ECC's no-runtime-dependency rule intact —
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+ adding `puppeteer-core` would pull a large dependency into a package that
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+ deliberately has none — and matches `scripts/brand/export-assets.js`, so the whole
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+ brand pipeline renders through one tool.
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+
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+ Sizes reduce to a target **width**. Every published PNG was checked against its
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+ SVG's viewBox and all twenty-one are exact aspect-preserving scales, with ratios
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+ from 2x to 6x, so letting rsvg derive the height reproduces each one without a
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+ second number that can drift from the artwork. Every output keeps its exact
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+ published dimensions, captured before and after.
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+
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+ The renderer substitution was verified rather than assumed: re-rendering a
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+ Chrome-produced export gave a byte-comparable file at identical dimensions, and
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+ the text-bearing assets were viewed after rendering. The old `document.fonts.ready`
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+ wait needs no counterpart — these SVGs ask for `'Space Grotesk'`, `'Inter'`,
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+ `system-ui`, which are font-family names resolved against installed fonts rather
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+ than `@font-face` webfonts, so rsvg resolves them the same way Chrome did.
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+
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+ ### One gate for all brand artwork
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+ All four scripts now share a `--check` mode that exits non-zero when anything is
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+ stale:
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+ ```bash
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+ node brand/convert.js --check \
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+ && node brand/veltix-convert.js --check \
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+ && node scripts/brand/sync-asset-version.js --check \
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+ && node scripts/brand/export-assets.js --check
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+ ```
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+ This release is the first to run that pipeline end to end: bump, stamp the version
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+ into 46 SVGs across both repositories, then render 70 PNGs.
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+ **672 tests across 43 files.**
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+
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  ## v2.24.6 — brand assets advertised the wrong version and stale counts (October 2026)
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  Assets and documentation only. No code changes to the toolkit.
package/package.json CHANGED
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  {
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  "name": "kodelyth-ecc",
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- "version": "2.24.6",
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+ "version": "2.24.7",
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  "description": "Production-grade AI coding toolkit — 70 agents (incl. devil-mode adversarial crew), 196 skills, 103 commands, parallel multi-agent commands, semantic intent routing, self-learning memory, and a built-in MCP server (16 tools / 6 prompts / 377 resources) that bridges to Claude Desktop, LangGraph, AutoGen, CrewAI, and OpenAI Agents SDK. Works on macOS, Linux and Windows with Claude Code, Windsurf, Cursor, Codex, Antigravity, OpenCode, Cline, RooCode, Aider, Kimi, and Gemini CLI.",
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  "author": "Kodelyth <github.com/sifxprime>",
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  "license": "MIT",