kmcom-nuxt-layers 2.2.6 → 2.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/docs/FEEDS.md +197 -0
- package/docs/LAYERS-FIXES.md +101 -0
- package/docs/MIGRATION.md +627 -0
- package/docs/feed-layer.md +374 -0
- package/docs/patch-picture-provider-type.md +52 -0
- package/docs/shaderGuide.md +2071 -0
- package/docs/types-architecture.md +234 -0
- package/layers/animations/app/components/Motion/CountUp.vue +1 -2
- package/layers/animations/app/components/Motion/Magnetic.vue +1 -2
- package/layers/animations/app/components/Motion/Marquee.vue +2 -5
- package/layers/animations/app/components/Motion/MarqueeText.vue +1 -2
- package/layers/animations/app/components/Motion/Tilt.vue +1 -2
- package/layers/animations/app/composables/useCountUp.ts +4 -1
- package/layers/animations/app/composables/useMagneticElement.ts +1 -3
- package/layers/animations/app/composables/useMarqueeCopies.ts +3 -3
- package/layers/animations/app/types/animations.ts +8 -0
- package/layers/animations/app/types/index.ts +1 -0
- package/layers/animations/package.json +4 -1
- package/layers/canvas/app/components/ShaderCanvas.vue +4 -4
- package/layers/canvas/app/composables/useRendererCapabilities.ts +19 -15
- package/layers/canvas/app/types/index.ts +1 -0
- package/layers/canvas/package.json +2 -1
- package/layers/canvas/tsconfig.json +2 -1
- package/layers/content/app/components/Blog/Card.vue +5 -5
- package/layers/content/app/components/Gallery/AmbientImage.vue +3 -3
- package/layers/content/app/components/Gallery/Card.vue +3 -3
- package/layers/content/app/components/NuxtContent/Detail.vue +5 -1
- package/layers/content/app/components/NuxtContent/Surround.vue +5 -3
- package/layers/content/app/components/NuxtContent/Toc.vue +1 -1
- package/layers/content/app/components/Portfolio/Card.vue +5 -5
- package/layers/content/app/components/content/Figure.vue +3 -3
- package/layers/content/app/types/index.ts +1 -0
- package/layers/content/package.json +2 -1
- package/layers/core/app/composables/useErrorLog.ts +9 -11
- package/layers/core/app/utils/helpers.ts +14 -12
- package/layers/core/nuxt.config.ts +1 -0
- package/layers/feeds/app/plugins/feed-head.ts +1 -2
- package/layers/feeds/package.json +2 -1
- package/layers/feeds/server/routes/feed/discovery.get.ts +1 -2
- package/layers/feeds/server/utils/content-adapter.ts +3 -2
- package/layers/forms/app/components/Form/Field.vue +4 -4
- package/layers/forms/app/types/index.ts +1 -0
- package/layers/forms/package.json +2 -1
- package/layers/layout/app/components/Layout/Grid/Item.vue +33 -19
- package/layers/layout/app/components/Layout/Page/Container.vue +11 -11
- package/layers/layout/app/components/Layout/Page/Header.vue +1 -1
- package/layers/layout/app/components/Layout/Page/index.vue +1 -1
- package/layers/layout/app/components/Layout/Section/Gallery.vue +6 -1
- package/layers/layout/app/components/Layout/Section/Title.vue +1 -1
- package/layers/layout/app/types/index.ts +1 -0
- package/layers/layout/package.json +2 -1
- package/layers/mailer/app/types/index.ts +1 -0
- package/layers/mailer/app/types/mailer.ts +25 -0
- package/layers/mailer/package.json +2 -1
- package/layers/motion/package.json +2 -1
- package/layers/navigation/app/components/Links/Group.vue +1 -0
- package/layers/navigation/app/components/Links/Named.vue +2 -0
- package/layers/navigation/app/types/index.ts +1 -0
- package/layers/navigation/package.json +4 -1
- package/layers/page-transitions/package.json +4 -1
- package/layers/routing/app/types/app-config.d.ts +3 -1
- package/layers/routing/app/types/index.ts +1 -0
- package/layers/routing/package.json +2 -1
- package/layers/scripts/app/composables/useGtm.ts +1 -1
- package/layers/scripts/app/types/index.ts +1 -0
- package/layers/scripts/app/types/scripts.ts +14 -0
- package/layers/scripts/package.json +2 -1
- package/layers/scroll/app/components/Motion/ScrollScene.vue +3 -1
- package/layers/scroll/app/composables/useScrollSteps.ts +2 -9
- package/layers/scroll/app/composables/useSectionProgress.ts +2 -1
- package/layers/scroll/app/plugins/locomotive-scroll.client.ts +1 -8
- package/layers/scroll/app/types/index.ts +1 -0
- package/layers/scroll/app/types/scroll.ts +32 -0
- package/layers/scroll/package.json +3 -0
- package/layers/seo/package.json +2 -1
- package/layers/shader/app/components/Material/Fresnel.client.vue +1 -1
- package/layers/shader/app/components/Material/Image.client.vue +1 -1
- package/layers/shader/app/components/Material/Node.client.vue +7 -7
- package/layers/shader/app/components/Material/Noise.client.vue +1 -1
- package/layers/shader/app/components/Node/Color.client.vue +17 -20
- package/layers/shader/app/components/Node/Noise.client.vue +31 -34
- package/layers/shader/app/components/Pipeline/Aurora.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/BilinearGradient.client.vue +8 -11
- package/layers/shader/app/components/Pipeline/BillowNoise.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/BrightnessContrast.client.vue +6 -2
- package/layers/shader/app/components/Pipeline/CellularNoise.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Checkerboard.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Circle.client.vue +5 -8
- package/layers/shader/app/components/Pipeline/Clouds.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/ColorBurnBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/ColorDodgeBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/ColourRamp.client.vue +5 -9
- package/layers/shader/app/components/Pipeline/ConicGradient.client.vue +5 -8
- package/layers/shader/app/components/Pipeline/Cross.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/CurlNoise.client.vue +3 -7
- package/layers/shader/app/components/Pipeline/DarkenBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/DayNightCycle.client.vue +5 -8
- package/layers/shader/app/components/Pipeline/DiagonalGradient.client.vue +5 -8
- package/layers/shader/app/components/Pipeline/DiamondGradient.client.vue +5 -8
- package/layers/shader/app/components/Pipeline/DifferenceBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/DomainWarpedNoise.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Dots.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/DuoTone.client.vue +5 -9
- package/layers/shader/app/components/Pipeline/ExclusionBlend.client.vue +3 -23
- package/layers/shader/app/components/Pipeline/ExponentialFog.client.vue +4 -7
- package/layers/shader/app/components/Pipeline/FilmBurn.client.vue +4 -7
- package/layers/shader/app/components/Pipeline/Flame.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/FocalGradient.client.vue +5 -8
- package/layers/shader/app/components/Pipeline/GodRays.client.vue +4 -7
- package/layers/shader/app/components/Pipeline/GradientNoise.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Grid.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Halation.client.vue +3 -7
- package/layers/shader/app/components/Pipeline/HardLightBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/Haze.client.vue +4 -7
- package/layers/shader/app/components/Pipeline/Hexagon.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/LensFlare.client.vue +4 -7
- package/layers/shader/app/components/Pipeline/LightenBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/LinearGradient4.client.vue +2 -2
- package/layers/shader/app/components/Pipeline/Marble.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/MonochromeTint.client.vue +3 -7
- package/layers/shader/app/components/Pipeline/MultiplyBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/NoisyGradient.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/NoisyGradientBlend.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/OverlayBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/Polygon.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/RaymarchTunnel.client.vue +4 -7
- package/layers/shader/app/components/Pipeline/Rectangle.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/RidgedNoise.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Ring.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/ScreenBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/SkyAtmosphere.client.vue +6 -9
- package/layers/shader/app/components/Pipeline/SoftLightBlend.client.vue +2 -19
- package/layers/shader/app/components/Pipeline/SplitTone.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Star.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Stripes.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Tint.client.vue +4 -7
- package/layers/shader/app/components/Pipeline/Triangle.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/ValueNoise.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/VoronoiEdges.client.vue +4 -8
- package/layers/shader/app/components/Pipeline/Water.client.vue +5 -8
- package/layers/shader/app/components/Pipeline/WaveBendLayer.client.vue +4 -7
- package/layers/shader/app/components/Pipeline/WaveColourLayer.client.vue +3 -7
- package/layers/shader/app/components/Pipeline/Wood.client.vue +4 -8
- package/layers/shader/app/components/Preset/Aurora.client.vue +15 -21
- package/layers/shader/app/components/Preset/Flow.client.vue +2 -1
- package/layers/shader/app/components/Preset/GradientMesh.client.vue +2 -1
- package/layers/shader/app/components/Preset/Nebula.client.vue +2 -1
- package/layers/shader/app/components/Preset/Ocean.client.vue +2 -1
- package/layers/shader/app/components/Preset/ThemeAurora.client.vue +30 -90
- package/layers/shader/app/components/Preset/ThemeBubble.client.vue +30 -91
- package/layers/shader/app/components/Preset/ThemeFlow.client.vue +30 -90
- package/layers/shader/app/components/Preset/ThemeGradient.client.vue +30 -91
- package/layers/shader/app/components/Preset/ThemeLavaLamp.client.vue +30 -90
- package/layers/shader/app/components/Preset/ThemePlasma.client.vue +30 -90
- package/layers/shader/app/components/Preset/ThemeWave.client.vue +30 -90
- package/layers/shader/app/components/Shader/Background.client.vue +4 -4
- package/layers/shader/app/components/Shader/Host.client.vue +31 -33
- package/layers/shader/app/components/Shader/Runtime.client.vue +15 -23
- package/layers/shader/app/composables/useAmbientMaterials.ts +53 -51
- package/layers/shader/app/composables/useShaderMixBlend.ts +26 -0
- package/layers/shader/app/composables/useThemePreset.ts +75 -0
- package/layers/shader/app/shaders/common/noise.ts +2 -7
- package/layers/shader/app/shaders/types.ts +6 -6
- package/layers/shader/app/types/tsl.ts +7 -25
- package/layers/shader/app/types/uniforms.ts +2 -1
- package/layers/shader/app/utils/tsl/color.ts +7 -1
- package/layers/shader/package.json +2 -1
- package/layers/theme/app/components/ThemePicker/Colors.vue +1 -3
- package/layers/theme/app/types/app-config.d.ts +4 -2
- package/layers/theme/app/types/index.ts +1 -0
- package/layers/theme/app/types/theme.ts +3 -18
- package/layers/theme/package.json +2 -1
- package/layers/theme/server/plugins/theme-fouc.ts +1 -1
- package/layers/transitions/package.json +4 -1
- package/layers/typography/app/components/Typography/CodeBlock.vue +2 -2
- package/layers/typography/app/components/Typography/Headline.vue +2 -2
- package/layers/typography/app/components/Typography/HeadlineScreen.vue +1 -1
- package/layers/typography/app/components/Typography/QuoteBlock.vue +4 -1
- package/layers/typography/app/components/Typography/TextStroke.vue +2 -0
- package/layers/typography/app/components/Typography/index.vue +36 -27
- package/layers/typography/app/composables/typography.ts +27 -21
- package/layers/typography/app/types/colors.ts +9 -29
- package/layers/typography/app/types/index.ts +2 -0
- package/layers/typography/package.json +4 -1
- package/layers/ui/package.json +2 -1
- package/layers/visual/app/app.config.ts +5 -2
- package/layers/visual/app/components/Accent/Blob.vue +20 -20
- package/layers/visual/app/components/Accent/Scene.vue +2 -2
- package/layers/visual/app/components/Base/Modal.vue +2 -2
- package/layers/visual/app/components/Gradient/Background.vue +2 -2
- package/layers/visual/app/components/Gradient/Text.vue +2 -2
- package/layers/visual/app/components/Media/Picture.vue +3 -1
- package/layers/visual/app/components/Progress/Bar.vue +6 -6
- package/layers/visual/app/components/Tint/Overlay.vue +14 -14
- package/layers/visual/app/composables/accent.ts +10 -8
- package/layers/visual/app/composables/tint.ts +7 -7
- package/layers/visual/app/types/index.ts +6 -0
- package/layers/visual/app/types/media.ts +4 -2
- package/layers/visual/app/types/tint.ts +2 -1
- package/layers/visual/package.json +4 -1
- package/package.json +5 -2
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import type { ComputedRef, Ref } from 'vue'
|
|
2
|
+
|
|
3
|
+
export type ScrollToOptions = {
|
|
4
|
+
offset?: number
|
|
5
|
+
duration?: number
|
|
6
|
+
immediate?: boolean
|
|
7
|
+
lock?: boolean
|
|
8
|
+
onComplete?: () => void
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
export type SectionProgressOptions = {
|
|
12
|
+
start?: string
|
|
13
|
+
end?: string
|
|
14
|
+
markers?: boolean
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export type ScrollSceneContext = {
|
|
18
|
+
progress: Ref<number>
|
|
19
|
+
active: Ref<boolean>
|
|
20
|
+
name: string
|
|
21
|
+
stepCount: ComputedRef<number>
|
|
22
|
+
registerStep: (index: number) => void
|
|
23
|
+
unregisterStep: (index: number) => void
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export type ScrollState = {
|
|
27
|
+
scroll: number
|
|
28
|
+
limit: number
|
|
29
|
+
velocity: number
|
|
30
|
+
direction: number
|
|
31
|
+
progress: number
|
|
32
|
+
}
|
package/layers/seo/package.json
CHANGED
|
@@ -6,7 +6,8 @@
|
|
|
6
6
|
"scripts": {
|
|
7
7
|
"dev": "nuxi dev",
|
|
8
8
|
"dev:playground": "PLAYGROUND_LAYERS=core,seo pnpm -F playground dev",
|
|
9
|
-
"typecheck": "vue-tsc --noEmit -p ../../tsconfig.typecheck.json"
|
|
9
|
+
"typecheck": "vue-tsc --noEmit -p ../../tsconfig.typecheck.json",
|
|
10
|
+
"lint": "eslint ."
|
|
10
11
|
},
|
|
11
12
|
"dependencies": {
|
|
12
13
|
"@nuxtjs/seo": "catalog:"
|
|
@@ -73,7 +73,7 @@
|
|
|
73
73
|
// Mix colors based on fresnel using reactive uniforms
|
|
74
74
|
const colorNode = mix(vec3(baseColorUniform), vec3(fresnelColorUniform), fresnelFactor)
|
|
75
75
|
|
|
76
|
-
mat.colorNode = colorNode as
|
|
76
|
+
mat.colorNode = colorNode as TSLNode
|
|
77
77
|
mat.transparent = transparent
|
|
78
78
|
mat.side = DoubleSide
|
|
79
79
|
|
|
@@ -6,13 +6,13 @@
|
|
|
6
6
|
|
|
7
7
|
const {
|
|
8
8
|
type = 'basic',
|
|
9
|
-
colorNode,
|
|
10
|
-
opacityNode,
|
|
11
|
-
normalNode,
|
|
12
|
-
emissiveNode,
|
|
13
|
-
metalnessNode,
|
|
14
|
-
roughnessNode,
|
|
15
|
-
positionNode,
|
|
9
|
+
colorNode = undefined,
|
|
10
|
+
opacityNode = undefined,
|
|
11
|
+
normalNode = undefined,
|
|
12
|
+
emissiveNode = undefined,
|
|
13
|
+
metalnessNode = undefined,
|
|
14
|
+
roughnessNode = undefined,
|
|
15
|
+
positionNode = undefined,
|
|
16
16
|
transparent = false,
|
|
17
17
|
side = 'front',
|
|
18
18
|
wireframe = false,
|
|
@@ -125,7 +125,7 @@
|
|
|
125
125
|
// Mix colors based on noise using reactive uniforms
|
|
126
126
|
const colorNode = mix(vec3(baseColorUniform), vec3(peakColorUniform), normalizedNoise)
|
|
127
127
|
|
|
128
|
-
mat.colorNode = colorNode as
|
|
128
|
+
mat.colorNode = colorNode as TSLNode
|
|
129
129
|
mat.transparent = transparent
|
|
130
130
|
mat.side = DoubleSide
|
|
131
131
|
|
|
@@ -4,38 +4,35 @@
|
|
|
4
4
|
|
|
5
5
|
import type { TSLNode } from '../../shaders/types'
|
|
6
6
|
|
|
7
|
-
const
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
opacity: 1.0,
|
|
21
|
-
}
|
|
22
|
-
)
|
|
7
|
+
const {
|
|
8
|
+
id = 'color',
|
|
9
|
+
color = '#ffffff',
|
|
10
|
+
order = 0,
|
|
11
|
+
blend = 'normal',
|
|
12
|
+
opacity = 1.0,
|
|
13
|
+
} = defineProps<{
|
|
14
|
+
id?: string
|
|
15
|
+
color?: string
|
|
16
|
+
order?: number
|
|
17
|
+
blend?: 'normal' | 'add' | 'multiply' | 'screen' | 'overlay' | 'mix'
|
|
18
|
+
opacity?: number
|
|
19
|
+
}>()
|
|
23
20
|
|
|
24
21
|
const graph = useShaderGraphContext()
|
|
25
22
|
|
|
26
23
|
// Create uniform once
|
|
27
|
-
const colorValue = new Color(
|
|
24
|
+
const colorValue = new Color(color)
|
|
28
25
|
const colorNode: TSLNode = uniform(colorValue)
|
|
29
26
|
|
|
30
27
|
// Build TSL node once (references uniform by pointer)
|
|
31
28
|
const node = vec3(colorNode)
|
|
32
29
|
|
|
33
30
|
// Register in graph
|
|
34
|
-
graph.register(
|
|
31
|
+
graph.register(id, node, order, blend, opacity)
|
|
35
32
|
|
|
36
33
|
// Watch props to update uniform value (no recompilation)
|
|
37
34
|
watch(
|
|
38
|
-
() =>
|
|
35
|
+
() => color,
|
|
39
36
|
(hex) => {
|
|
40
37
|
colorValue.set(hex)
|
|
41
38
|
colorNode.value = colorValue
|
|
@@ -43,7 +40,7 @@
|
|
|
43
40
|
)
|
|
44
41
|
|
|
45
42
|
onUnmounted(() => {
|
|
46
|
-
graph.unregister(
|
|
43
|
+
graph.unregister(id)
|
|
47
44
|
})
|
|
48
45
|
</script>
|
|
49
46
|
|
|
@@ -8,34 +8,31 @@
|
|
|
8
8
|
} from '#layers/shader/app/shaders/common/noise'
|
|
9
9
|
import { add, mul, time, uniform, uv, vec2, vec3 } from 'three/tsl'
|
|
10
10
|
|
|
11
|
-
const
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
opacity: 1.0,
|
|
31
|
-
}
|
|
32
|
-
)
|
|
11
|
+
const {
|
|
12
|
+
id = 'noise',
|
|
13
|
+
type = 'simplex',
|
|
14
|
+
scale = 3.0,
|
|
15
|
+
speed = 0.2,
|
|
16
|
+
octaves = 4,
|
|
17
|
+
order = 0,
|
|
18
|
+
blend = 'normal',
|
|
19
|
+
opacity = 1.0,
|
|
20
|
+
} = defineProps<{
|
|
21
|
+
id?: string
|
|
22
|
+
type?: 'simplex' | 'fbm' | 'voronoi' | 'ridged' | 'fbm3d'
|
|
23
|
+
scale?: number
|
|
24
|
+
speed?: number
|
|
25
|
+
octaves?: number
|
|
26
|
+
order?: number
|
|
27
|
+
blend?: 'normal' | 'add' | 'multiply' | 'screen' | 'overlay' | 'mix'
|
|
28
|
+
opacity?: number
|
|
29
|
+
}>()
|
|
33
30
|
|
|
34
31
|
const graph = useShaderGraphContext()
|
|
35
32
|
|
|
36
33
|
// Create uniforms once
|
|
37
|
-
const uScale = uniform(
|
|
38
|
-
const uSpeed = uniform(
|
|
34
|
+
const uScale = uniform(scale)
|
|
35
|
+
const uSpeed = uniform(speed)
|
|
39
36
|
|
|
40
37
|
// Build TSL node
|
|
41
38
|
function buildNode() {
|
|
@@ -46,9 +43,9 @@
|
|
|
46
43
|
|
|
47
44
|
let noiseValue
|
|
48
45
|
|
|
49
|
-
switch (
|
|
46
|
+
switch (type) {
|
|
50
47
|
case 'fbm':
|
|
51
|
-
noiseValue = fbm2D(animatedUV, { octaves
|
|
48
|
+
noiseValue = fbm2D(animatedUV, { octaves, frequency: 1.0 }).mul(0.5).add(0.5)
|
|
52
49
|
break
|
|
53
50
|
case 'voronoi': {
|
|
54
51
|
const { distance } = voronoi2D(animatedUV, 1.0)
|
|
@@ -56,10 +53,10 @@
|
|
|
56
53
|
break
|
|
57
54
|
}
|
|
58
55
|
case 'ridged':
|
|
59
|
-
noiseValue = ridgedFbm2d(animatedUV, { octaves
|
|
56
|
+
noiseValue = ridgedFbm2d(animatedUV, { octaves, frequency: 1.0 })
|
|
60
57
|
break
|
|
61
58
|
case 'fbm3d':
|
|
62
|
-
noiseValue = fbm3dSimplex(vec3(scaledUV, t), { octaves
|
|
59
|
+
noiseValue = fbm3dSimplex(vec3(scaledUV, t), { octaves }).mul(0.5).add(0.5)
|
|
63
60
|
break
|
|
64
61
|
case 'simplex':
|
|
65
62
|
default:
|
|
@@ -71,17 +68,17 @@
|
|
|
71
68
|
}
|
|
72
69
|
|
|
73
70
|
const node = buildNode()
|
|
74
|
-
graph.register(
|
|
71
|
+
graph.register(id, node, order, blend, opacity)
|
|
75
72
|
|
|
76
73
|
// Watch uniform-driven props (no recompilation)
|
|
77
74
|
watch(
|
|
78
|
-
() =>
|
|
75
|
+
() => scale,
|
|
79
76
|
(v) => {
|
|
80
77
|
uScale.value = v
|
|
81
78
|
}
|
|
82
79
|
)
|
|
83
80
|
watch(
|
|
84
|
-
() =>
|
|
81
|
+
() => speed,
|
|
85
82
|
(v) => {
|
|
86
83
|
uSpeed.value = v
|
|
87
84
|
}
|
|
@@ -89,15 +86,15 @@
|
|
|
89
86
|
|
|
90
87
|
// Watch topology-changing props (requires graph update)
|
|
91
88
|
watch(
|
|
92
|
-
() => [
|
|
89
|
+
() => [type, octaves] as const,
|
|
93
90
|
() => {
|
|
94
91
|
const newNode = buildNode()
|
|
95
|
-
graph.update(
|
|
92
|
+
graph.update(id, newNode)
|
|
96
93
|
}
|
|
97
94
|
)
|
|
98
95
|
|
|
99
96
|
onUnmounted(() => {
|
|
100
|
-
graph.unregister(
|
|
97
|
+
graph.unregister(id)
|
|
101
98
|
})
|
|
102
99
|
</script>
|
|
103
100
|
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
2
|
+
import { Color } from 'three'
|
|
3
3
|
import { clamp, float, mix, time, uniform, vec2, vec4 } from 'three/tsl'
|
|
4
4
|
|
|
5
5
|
import { fbm2D } from '../../shaders/common/noise'
|
|
6
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
6
7
|
|
|
7
8
|
/**
|
|
8
9
|
* Aurora borealis — layered animated colour bands across the upper screen.
|
|
@@ -32,13 +33,8 @@
|
|
|
32
33
|
order?: number
|
|
33
34
|
}>()
|
|
34
35
|
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
return uniform(new Vector3(c.r, c.g, c.b))
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
const colorANode = toVec3Node(colorA)
|
|
41
|
-
const colorBNode = toVec3Node(colorB)
|
|
36
|
+
const colorANode = hexToVec3Uniform(colorA)
|
|
37
|
+
const colorBNode = hexToVec3Uniform(colorB)
|
|
42
38
|
const bandYNode = uniform(bandY)
|
|
43
39
|
const bandHNode = uniform(bandHeight)
|
|
44
40
|
const speedNode = uniform(speed)
|
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
3
|
-
import { mix,
|
|
2
|
+
import { Color } from 'three'
|
|
3
|
+
import { mix, vec4 } from 'three/tsl'
|
|
4
|
+
|
|
5
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
4
6
|
|
|
5
7
|
const {
|
|
6
8
|
bottomLeft = '#000000',
|
|
@@ -20,15 +22,10 @@
|
|
|
20
22
|
order?: number
|
|
21
23
|
}>()
|
|
22
24
|
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
const blNode = toVec3Node(bottomLeft)
|
|
29
|
-
const brNode = toVec3Node(bottomRight)
|
|
30
|
-
const tlNode = toVec3Node(topLeft)
|
|
31
|
-
const trNode = toVec3Node(topRight)
|
|
25
|
+
const blNode = hexToVec3Uniform(bottomLeft)
|
|
26
|
+
const brNode = hexToVec3Uniform(bottomRight)
|
|
27
|
+
const tlNode = hexToVec3Uniform(topLeft)
|
|
28
|
+
const trNode = hexToVec3Uniform(topRight)
|
|
32
29
|
watch(
|
|
33
30
|
() => bottomLeft,
|
|
34
31
|
(v) => {
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
2
|
+
import { Color } from 'three'
|
|
3
3
|
import { float, mix, time, uniform, vec4 } from 'three/tsl'
|
|
4
4
|
|
|
5
5
|
import { turbulence2D } from '../../shaders/common/noise'
|
|
6
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
6
7
|
|
|
7
8
|
/** Billow/turbulence noise — folded abs() of FBM, producing cloud-like forms. */
|
|
8
9
|
const {
|
|
@@ -19,13 +20,8 @@
|
|
|
19
20
|
order?: number
|
|
20
21
|
}>()
|
|
21
22
|
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
return uniform(new Vector3(c.r, c.g, c.b))
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
const colorANode = toVec3Node(colorA)
|
|
28
|
-
const colorBNode = toVec3Node(colorB)
|
|
23
|
+
const colorANode = hexToVec3Uniform(colorA)
|
|
24
|
+
const colorBNode = hexToVec3Uniform(colorB)
|
|
29
25
|
const scaleNode = uniform(scale)
|
|
30
26
|
const speedNode = uniform(speed)
|
|
31
27
|
watch(
|
|
@@ -1,7 +1,10 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
2
|
import { uniform, vec4 } from 'three/tsl'
|
|
3
3
|
|
|
4
|
-
import {
|
|
4
|
+
import {
|
|
5
|
+
brightness as brightnessEffect,
|
|
6
|
+
contrast as contrastEffect,
|
|
7
|
+
} from '../../shaders/common/blend'
|
|
5
8
|
|
|
6
9
|
const {
|
|
7
10
|
brightness: brightnessProp = 0,
|
|
@@ -31,7 +34,8 @@
|
|
|
31
34
|
)
|
|
32
35
|
|
|
33
36
|
useShaderStage(
|
|
34
|
-
(prev) =>
|
|
37
|
+
(prev) =>
|
|
38
|
+
vec4(brightnessEffect(contrastEffect(prev.xyz, contrastNode), brightnessNode), prev.w),
|
|
35
39
|
order
|
|
36
40
|
)
|
|
37
41
|
</script>
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
2
|
+
import { Color } from 'three'
|
|
3
3
|
import { float, mix, time, uniform, vec4 } from 'three/tsl'
|
|
4
4
|
|
|
5
5
|
import { voronoi2D } from '../../shaders/common/noise'
|
|
6
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
6
7
|
|
|
7
8
|
const {
|
|
8
9
|
colorA = '#000033',
|
|
@@ -18,13 +19,8 @@
|
|
|
18
19
|
order?: number
|
|
19
20
|
}>()
|
|
20
21
|
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
return uniform(new Vector3(c.r, c.g, c.b))
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
const colorANode = toVec3Node(colorA)
|
|
27
|
-
const colorBNode = toVec3Node(colorB)
|
|
22
|
+
const colorANode = hexToVec3Uniform(colorA)
|
|
23
|
+
const colorBNode = hexToVec3Uniform(colorB)
|
|
28
24
|
const scaleNode = uniform(scale)
|
|
29
25
|
const speedNode = uniform(speed)
|
|
30
26
|
watch(
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
2
|
+
import { Color } from 'three'
|
|
3
3
|
import { mix, uniform, vec4 } from 'three/tsl'
|
|
4
4
|
|
|
5
5
|
import { checker } from '../../shaders/common/shapes'
|
|
6
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
6
7
|
|
|
7
8
|
const {
|
|
8
9
|
colorA = '#ffffff',
|
|
@@ -19,13 +20,8 @@
|
|
|
19
20
|
order?: number
|
|
20
21
|
}>()
|
|
21
22
|
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
return uniform(new Vector3(c.r, c.g, c.b))
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
const colorANode = toVec3Node(colorA)
|
|
28
|
-
const colorBNode = toVec3Node(colorB)
|
|
23
|
+
const colorANode = hexToVec3Uniform(colorA)
|
|
24
|
+
const colorBNode = hexToVec3Uniform(colorB)
|
|
29
25
|
const scaleNode = uniform(scale)
|
|
30
26
|
watch(
|
|
31
27
|
() => colorA,
|
|
@@ -1,7 +1,9 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
2
|
+
import { Color } from 'three'
|
|
3
3
|
import { float, mix, smoothstep, uniform, vec4 } from 'three/tsl'
|
|
4
4
|
|
|
5
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
6
|
+
|
|
5
7
|
const {
|
|
6
8
|
colorA = '#000000',
|
|
7
9
|
colorB = '#ffffff',
|
|
@@ -16,13 +18,8 @@
|
|
|
16
18
|
order?: number
|
|
17
19
|
}>()
|
|
18
20
|
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
return uniform(new Vector3(c.r, c.g, c.b))
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
const colorANode = toVec3Node(colorA)
|
|
25
|
-
const colorBNode = toVec3Node(colorB)
|
|
21
|
+
const colorANode = hexToVec3Uniform(colorA)
|
|
22
|
+
const colorBNode = hexToVec3Uniform(colorB)
|
|
26
23
|
const radiusNode = uniform(radius)
|
|
27
24
|
const softnessNode = uniform(softness)
|
|
28
25
|
watch(
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
2
|
+
import { Color } from 'three'
|
|
3
3
|
import { float, mix, smoothstep, time, uniform, vec4 } from 'three/tsl'
|
|
4
4
|
|
|
5
5
|
import { fbm2D } from '../../shaders/common/noise'
|
|
6
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
6
7
|
|
|
7
8
|
const {
|
|
8
9
|
colorSky = '#5588cc',
|
|
@@ -28,13 +29,8 @@
|
|
|
28
29
|
order?: number
|
|
29
30
|
}>()
|
|
30
31
|
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
return uniform(new Vector3(c.r, c.g, c.b))
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
const colorSkyNode = toVec3Node(colorSky)
|
|
37
|
-
const colorCloudNode = toVec3Node(colorCloud)
|
|
32
|
+
const colorSkyNode = hexToVec3Uniform(colorSky)
|
|
33
|
+
const colorCloudNode = hexToVec3Uniform(colorCloud)
|
|
38
34
|
const scaleNode = uniform(scale)
|
|
39
35
|
const coverageNode = uniform(coverage)
|
|
40
36
|
const softnessNode = uniform(softness)
|
|
@@ -1,9 +1,5 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color } from 'three'
|
|
3
|
-
import { mix, uniform, vec4 } from 'three/tsl'
|
|
4
|
-
|
|
5
2
|
import { blendColorBurn } from '../../shaders/common/blend'
|
|
6
|
-
import type { TSLNode } from '../../shaders/types'
|
|
7
3
|
|
|
8
4
|
const {
|
|
9
5
|
color = '#808080',
|
|
@@ -15,23 +11,10 @@
|
|
|
15
11
|
order?: number
|
|
16
12
|
}>()
|
|
17
13
|
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
watch(
|
|
14
|
+
useShaderMixBlend(
|
|
15
|
+
blendColorBurn,
|
|
21
16
|
() => color,
|
|
22
|
-
(v) => {
|
|
23
|
-
colorNode.value.set(v)
|
|
24
|
-
}
|
|
25
|
-
)
|
|
26
|
-
watch(
|
|
27
17
|
() => opacity,
|
|
28
|
-
(v) => {
|
|
29
|
-
opacityNode.value = v
|
|
30
|
-
}
|
|
31
|
-
)
|
|
32
|
-
|
|
33
|
-
useShaderStage(
|
|
34
|
-
(prev) => vec4(mix(prev.xyz, blendColorBurn(prev.xyz, colorNode), opacityNode), prev.w),
|
|
35
18
|
order
|
|
36
19
|
)
|
|
37
20
|
</script>
|
|
@@ -1,9 +1,5 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color } from 'three'
|
|
3
|
-
import { mix, uniform, vec4 } from 'three/tsl'
|
|
4
|
-
|
|
5
2
|
import { blendColorDodge } from '../../shaders/common/blend'
|
|
6
|
-
import type { TSLNode } from '../../shaders/types'
|
|
7
3
|
|
|
8
4
|
const {
|
|
9
5
|
color = '#808080',
|
|
@@ -15,23 +11,10 @@
|
|
|
15
11
|
order?: number
|
|
16
12
|
}>()
|
|
17
13
|
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
watch(
|
|
14
|
+
useShaderMixBlend(
|
|
15
|
+
blendColorDodge,
|
|
21
16
|
() => color,
|
|
22
|
-
(v) => {
|
|
23
|
-
colorNode.value.set(v)
|
|
24
|
-
}
|
|
25
|
-
)
|
|
26
|
-
watch(
|
|
27
17
|
() => opacity,
|
|
28
|
-
(v) => {
|
|
29
|
-
opacityNode.value = v
|
|
30
|
-
}
|
|
31
|
-
)
|
|
32
|
-
|
|
33
|
-
useShaderStage(
|
|
34
|
-
(prev) => vec4(mix(prev.xyz, blendColorDodge(prev.xyz, colorNode), opacityNode), prev.w),
|
|
35
18
|
order
|
|
36
19
|
)
|
|
37
20
|
</script>
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
2
|
+
import { Color } from 'three'
|
|
3
3
|
import { float, mix, smoothstep, uniform, vec4 } from 'three/tsl'
|
|
4
4
|
|
|
5
5
|
import { luminance } from '../../shaders/common/blend'
|
|
6
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
6
7
|
|
|
7
8
|
/**
|
|
8
9
|
* Maps input luminance to a three-stop colour ramp: shadow → midtone → highlight.
|
|
@@ -26,14 +27,9 @@
|
|
|
26
27
|
order?: number
|
|
27
28
|
}>()
|
|
28
29
|
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
const shadowNode = toVec3Node(shadowColor)
|
|
35
|
-
const midNode = toVec3Node(midtoneColor)
|
|
36
|
-
const highlightNode = toVec3Node(highlightColor)
|
|
30
|
+
const shadowNode = hexToVec3Uniform(shadowColor)
|
|
31
|
+
const midNode = hexToVec3Uniform(midtoneColor)
|
|
32
|
+
const highlightNode = hexToVec3Uniform(highlightColor)
|
|
37
33
|
const shadowPtNode = uniform(shadowPoint)
|
|
38
34
|
const highlightPtNode = uniform(highlightPoint)
|
|
39
35
|
watch(
|
|
@@ -1,7 +1,9 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
2
|
+
import { Color } from 'three'
|
|
3
3
|
import { float, mix, uniform, vec4 } from 'three/tsl'
|
|
4
4
|
|
|
5
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
6
|
+
|
|
5
7
|
const {
|
|
6
8
|
colorA = '#000000',
|
|
7
9
|
colorB = '#ffffff',
|
|
@@ -15,13 +17,8 @@
|
|
|
15
17
|
order?: number
|
|
16
18
|
}>()
|
|
17
19
|
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
return uniform(new Vector3(c.r, c.g, c.b))
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
const colorANode = toVec3Node(colorA)
|
|
24
|
-
const colorBNode = toVec3Node(colorB)
|
|
20
|
+
const colorANode = hexToVec3Uniform(colorA)
|
|
21
|
+
const colorBNode = hexToVec3Uniform(colorB)
|
|
25
22
|
const rotationNode = uniform((rotation * Math.PI) / 180)
|
|
26
23
|
watch(
|
|
27
24
|
() => colorA,
|
|
@@ -1,8 +1,9 @@
|
|
|
1
1
|
<script setup lang="ts">
|
|
2
|
-
import { Color
|
|
2
|
+
import { Color } from 'three'
|
|
3
3
|
import { float, mix, smoothstep, uniform, vec4 } from 'three/tsl'
|
|
4
4
|
|
|
5
5
|
import { sdBox2d } from '../../shaders/common/sdf'
|
|
6
|
+
import { hexToVec3Uniform } from '../../utils/tsl/color'
|
|
6
7
|
|
|
7
8
|
const {
|
|
8
9
|
colorA = '#000000',
|
|
@@ -22,13 +23,8 @@
|
|
|
22
23
|
order?: number
|
|
23
24
|
}>()
|
|
24
25
|
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
return uniform(new Vector3(c.r, c.g, c.b))
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
const colorANode = toVec3Node(colorA)
|
|
31
|
-
const colorBNode = toVec3Node(colorB)
|
|
26
|
+
const colorANode = hexToVec3Uniform(colorA)
|
|
27
|
+
const colorBNode = hexToVec3Uniform(colorB)
|
|
32
28
|
const sizeNode = uniform(size)
|
|
33
29
|
const thickNode = uniform(thickness)
|
|
34
30
|
const softnessNode = uniform(softness)
|