klaudio 0.4.1 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/cli.js +0 -0
- package/package.json +1 -1
- package/src/cli.js +91 -45
- package/src/extractor.js +2 -2
- package/src/scanner.js +1 -1
- package/src/scumm.js +553 -0
package/bin/cli.js
CHANGED
|
File without changes
|
package/package.json
CHANGED
package/src/cli.js
CHANGED
|
@@ -7,6 +7,7 @@ import { getAvailableGames } from "./scanner.js";
|
|
|
7
7
|
import { install, uninstall, getExistingSounds } from "./installer.js";
|
|
8
8
|
import { getVgmstreamPath, findPackedAudioFiles, extractToWav } from "./extractor.js";
|
|
9
9
|
import { extractUnityResource } from "./unity.js";
|
|
10
|
+
import { extractBunFile, isBunFile } from "./scumm.js";
|
|
10
11
|
import { getCachedExtraction, cacheExtraction, categorizeLooseFiles, getCategories, sortFilesByPriority } from "./cache.js";
|
|
11
12
|
import { basename, dirname } from "node:path";
|
|
12
13
|
import { tmpdir } from "node:os";
|
|
@@ -422,6 +423,12 @@ const CATEGORY_ICONS = {
|
|
|
422
423
|
ambient: "🌿", music: "🎵", other: "📦", all: "📂",
|
|
423
424
|
};
|
|
424
425
|
|
|
426
|
+
const FileItem = ({ isSelected, label, usedTag }) =>
|
|
427
|
+
h(Box, null,
|
|
428
|
+
h(Text, { color: isSelected ? ACCENT : undefined, bold: isSelected }, label),
|
|
429
|
+
usedTag ? h(Text, { dimColor: true }, usedTag) : null,
|
|
430
|
+
);
|
|
431
|
+
|
|
425
432
|
const GameSoundsScreen = ({ game, sounds, onSelectSound, onDone, onBack }) => {
|
|
426
433
|
const eventIds = Object.keys(EVENTS);
|
|
427
434
|
const [currentEvent, setCurrentEvent] = useState(0);
|
|
@@ -446,21 +453,10 @@ const GameSoundsScreen = ({ game, sounds, onSelectSound, onDone, onBack }) => {
|
|
|
446
453
|
// Sort files: voice first, then by priority
|
|
447
454
|
const sortedFiles = hasCategories ? sortFilesByPriority(game.files) : game.files;
|
|
448
455
|
|
|
449
|
-
//
|
|
450
|
-
useEffect(() => {
|
|
451
|
-
for (const f of sortedFiles.slice(0, 50)) {
|
|
452
|
-
if (!fileDurations[f.path]) {
|
|
453
|
-
getWavDuration(f.path).then((dur) => {
|
|
454
|
-
if (dur != null) setFileDurations((d) => ({ ...d, [f.path]: dur }));
|
|
455
|
-
});
|
|
456
|
-
}
|
|
457
|
-
}
|
|
458
|
-
}, [game.files]);
|
|
459
|
-
|
|
460
|
-
// Filter files by category
|
|
456
|
+
// Filter files by category (no hard cap — SelectInput handles visible window)
|
|
461
457
|
const categoryFiles = activeCategory && activeCategory !== "all"
|
|
462
|
-
? sortedFiles.filter((f) => f.category === activeCategory)
|
|
463
|
-
: sortedFiles
|
|
458
|
+
? sortedFiles.filter((f) => f.category === activeCategory)
|
|
459
|
+
: sortedFiles;
|
|
464
460
|
|
|
465
461
|
// Stop current playback helper
|
|
466
462
|
const stopPlayback = useCallback(() => {
|
|
@@ -472,6 +468,35 @@ const GameSoundsScreen = ({ game, sounds, onSelectSound, onDone, onBack }) => {
|
|
|
472
468
|
setElapsed(0);
|
|
473
469
|
}, []);
|
|
474
470
|
|
|
471
|
+
// Pre-fetch durations: first 15 on category enter, ±15 around highlighted file
|
|
472
|
+
useEffect(() => {
|
|
473
|
+
const end = Math.min(categoryFiles.length, 15);
|
|
474
|
+
for (let i = 0; i < end; i++) {
|
|
475
|
+
const f = categoryFiles[i];
|
|
476
|
+
if (!fileDurations[f.path]) {
|
|
477
|
+
getWavDuration(f.path).then((dur) => {
|
|
478
|
+
if (dur != null) setFileDurations((d) => ({ ...d, [f.path]: dur }));
|
|
479
|
+
});
|
|
480
|
+
}
|
|
481
|
+
}
|
|
482
|
+
}, [activeCategory]);
|
|
483
|
+
|
|
484
|
+
useEffect(() => {
|
|
485
|
+
if (!highlightedFile || highlightedFile === "_skip") return;
|
|
486
|
+
const idx = categoryFiles.findIndex((f) => f.path === highlightedFile);
|
|
487
|
+
if (idx < 0) return;
|
|
488
|
+
const start = Math.max(0, idx - 15);
|
|
489
|
+
const end = Math.min(categoryFiles.length, idx + 16);
|
|
490
|
+
for (let i = start; i < end; i++) {
|
|
491
|
+
const f = categoryFiles[i];
|
|
492
|
+
if (!fileDurations[f.path]) {
|
|
493
|
+
getWavDuration(f.path).then((dur) => {
|
|
494
|
+
if (dur != null) setFileDurations((d) => ({ ...d, [f.path]: dur }));
|
|
495
|
+
});
|
|
496
|
+
}
|
|
497
|
+
}
|
|
498
|
+
}, [highlightedFile, categoryFiles]);
|
|
499
|
+
|
|
475
500
|
// Auto-preview: play sound when highlighted file changes (with debounce)
|
|
476
501
|
useEffect(() => {
|
|
477
502
|
if (!autoPreview || !highlightedFile || highlightedFile === "_skip") {
|
|
@@ -512,9 +537,6 @@ const GameSoundsScreen = ({ game, sounds, onSelectSound, onDone, onBack }) => {
|
|
|
512
537
|
const hasSounds = Object.values(sounds).some(Boolean);
|
|
513
538
|
const tabCount = hasSounds ? eventIds.length + 1 : eventIds.length;
|
|
514
539
|
setCurrentEvent((i) => (i + 1) % tabCount);
|
|
515
|
-
setHighlightedFile(null);
|
|
516
|
-
setActiveCategory(null);
|
|
517
|
-
setFilter("");
|
|
518
540
|
} else if (key.escape) {
|
|
519
541
|
if (playing) {
|
|
520
542
|
stopPlayback();
|
|
@@ -595,7 +617,7 @@ const GameSoundsScreen = ({ game, sounds, onSelectSound, onDone, onBack }) => {
|
|
|
595
617
|
h(Text, { bold: true, color: nowPlayingFile ? "green" : ACCENT },
|
|
596
618
|
`${game.name}`,
|
|
597
619
|
),
|
|
598
|
-
h(Box, { marginTop: 0, gap: 2 },
|
|
620
|
+
h(Box, { marginTop: 0, gap: 2, overflowX: "hidden" },
|
|
599
621
|
...eventIds.map((eid, i) => {
|
|
600
622
|
const assigned = sounds[eid];
|
|
601
623
|
const isCurrent = i === currentEvent;
|
|
@@ -699,16 +721,26 @@ const GameSoundsScreen = ({ game, sounds, onSelectSound, onDone, onBack }) => {
|
|
|
699
721
|
);
|
|
700
722
|
}
|
|
701
723
|
|
|
724
|
+
// Build a reverse map: filePath -> event name(s) it's assigned to
|
|
725
|
+
const assignedToMap = {};
|
|
726
|
+
for (const eid of eventIds) {
|
|
727
|
+
if (sounds[eid]) {
|
|
728
|
+
(assignedToMap[sounds[eid]] ||= []).push(EVENTS[eid].name);
|
|
729
|
+
}
|
|
730
|
+
}
|
|
731
|
+
|
|
702
732
|
// Phase 1: Browse and pick files (auto-preview plays on highlight)
|
|
703
733
|
const filterLower = filter.toLowerCase();
|
|
704
734
|
const allFileItems = categoryFiles.map((f) => {
|
|
705
735
|
const dur = fileDurations[f.path];
|
|
706
|
-
const durStr = dur != null ? ` (${dur > MAX_PLAY_SECONDS ?
|
|
736
|
+
const durStr = dur != null ? ` (${dur}s${dur > MAX_PLAY_SECONDS ? `, preview ${MAX_PLAY_SECONDS}s` : ""})` : "";
|
|
707
737
|
const catTag = (!activeCategory || activeCategory === "all") && f.category && f.category !== "other"
|
|
708
738
|
? `[${(CATEGORY_LABELS[f.category] || f.category).toUpperCase()}] ` : "";
|
|
709
739
|
const name = f.displayName || f.name;
|
|
740
|
+
const usedFor = assignedToMap[f.path];
|
|
710
741
|
return {
|
|
711
742
|
label: `${catTag}${name}${durStr}`,
|
|
743
|
+
usedTag: usedFor ? ` ← ${usedFor.join(", ")}` : null,
|
|
712
744
|
value: f.path,
|
|
713
745
|
};
|
|
714
746
|
});
|
|
@@ -748,7 +780,7 @@ const GameSoundsScreen = ({ game, sounds, onSelectSound, onDone, onBack }) => {
|
|
|
748
780
|
: null,
|
|
749
781
|
fileItems.length > 0
|
|
750
782
|
? h(Box, { marginLeft: 2 },
|
|
751
|
-
h(SelectInput, { indicatorComponent: Indicator, itemComponent:
|
|
783
|
+
h(SelectInput, { indicatorComponent: Indicator, itemComponent: FileItem,
|
|
752
784
|
items: fileItems,
|
|
753
785
|
limit: 15,
|
|
754
786
|
onHighlight: (item) => {
|
|
@@ -827,8 +859,31 @@ const ExtractingScreen = ({ game, onDone, onBack }) => {
|
|
|
827
859
|
}
|
|
828
860
|
}
|
|
829
861
|
|
|
830
|
-
//
|
|
831
|
-
|
|
862
|
+
// Scan for packed audio files (Wwise/FMOD/BUN)
|
|
863
|
+
let packedFiles = [];
|
|
864
|
+
if (allOutputs.length === 0 || !game.unityResources?.length) {
|
|
865
|
+
setStatus(`Scanning ${game.name} for packed audio...`);
|
|
866
|
+
packedFiles = await findPackedAudioFiles(game.path, 30);
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
// Extract BUN files natively (SCUMM engine audio)
|
|
870
|
+
const bunFiles = packedFiles.filter((f) => f.name.toLowerCase().endsWith(".bun"));
|
|
871
|
+
const nonBunFiles = packedFiles.filter((f) => !f.name.toLowerCase().endsWith(".bun"));
|
|
872
|
+
|
|
873
|
+
for (const file of bunFiles) {
|
|
874
|
+
if (cancelled) return;
|
|
875
|
+
setStatus(`Extracting SCUMM audio: ${file.name}`);
|
|
876
|
+
try {
|
|
877
|
+
const bunOutputs = await extractBunFile(file.path, outputDir, (msg) => {
|
|
878
|
+
if (!cancelled) setStatus(msg);
|
|
879
|
+
});
|
|
880
|
+
allOutputs.push(...bunOutputs);
|
|
881
|
+
setExtracted(allOutputs.length);
|
|
882
|
+
} catch { /* skip */ }
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
// Convert extracted .fsb Vorbis files via vgmstream, or handle non-BUN packed audio
|
|
886
|
+
const needsVgmstream = fsbFiles.length > 0 || nonBunFiles.length > 0;
|
|
832
887
|
if (needsVgmstream) {
|
|
833
888
|
// Get vgmstream-cli (downloads if needed)
|
|
834
889
|
setStatus("Getting vgmstream-cli...");
|
|
@@ -847,32 +902,23 @@ const ExtractingScreen = ({ game, onDone, onBack }) => {
|
|
|
847
902
|
} catch { /* skip */ }
|
|
848
903
|
}
|
|
849
904
|
|
|
850
|
-
//
|
|
851
|
-
|
|
852
|
-
|
|
853
|
-
|
|
854
|
-
|
|
855
|
-
|
|
856
|
-
|
|
857
|
-
|
|
858
|
-
}
|
|
859
|
-
|
|
860
|
-
setStatus(`Found ${packedFiles.length} files. Extracting...`);
|
|
861
|
-
|
|
862
|
-
for (const file of packedFiles) {
|
|
863
|
-
if (cancelled) return;
|
|
864
|
-
setStatus(`Extracting: ${file.name}`);
|
|
865
|
-
try {
|
|
866
|
-
const outputs = await extractToWav(file.path, outputDir, vgmstream);
|
|
867
|
-
allOutputs.push(...outputs);
|
|
868
|
-
setExtracted(allOutputs.length);
|
|
869
|
-
} catch {
|
|
870
|
-
// Skip files that fail
|
|
871
|
-
}
|
|
872
|
-
}
|
|
905
|
+
// Convert non-BUN packed audio via vgmstream
|
|
906
|
+
for (const file of nonBunFiles) {
|
|
907
|
+
if (cancelled) return;
|
|
908
|
+
setStatus(`Extracting: ${file.name}`);
|
|
909
|
+
try {
|
|
910
|
+
const outputs = await extractToWav(file.path, outputDir, vgmstream);
|
|
911
|
+
allOutputs.push(...outputs);
|
|
912
|
+
setExtracted(allOutputs.length);
|
|
913
|
+
} catch { /* skip */ }
|
|
873
914
|
}
|
|
874
915
|
}
|
|
875
916
|
|
|
917
|
+
if (allOutputs.length === 0 && fsbFiles.length === 0 && packedFiles.length === 0) {
|
|
918
|
+
if (!cancelled) onDone({ files: [], error: "No extractable audio files found" });
|
|
919
|
+
return;
|
|
920
|
+
}
|
|
921
|
+
|
|
876
922
|
if (!cancelled) {
|
|
877
923
|
// Cache the results with category metadata
|
|
878
924
|
const rawFiles = allOutputs.map((p) => ({ path: p, name: basename(p) }));
|
package/src/extractor.js
CHANGED
|
@@ -8,7 +8,7 @@ import { pipeline } from "node:stream/promises";
|
|
|
8
8
|
const TOOLS_DIR = join(homedir(), ".klaudio", "tools");
|
|
9
9
|
|
|
10
10
|
// Packed audio formats that vgmstream-cli can convert to WAV
|
|
11
|
-
const PACKED_EXTENSIONS = new Set([".wem", ".bnk", ".bank", ".fsb", ".pck"]);
|
|
11
|
+
const PACKED_EXTENSIONS = new Set([".wem", ".bnk", ".bank", ".fsb", ".pck", ".bun"]);
|
|
12
12
|
|
|
13
13
|
/**
|
|
14
14
|
* Check if a file is a packed audio format we can extract.
|
|
@@ -140,7 +140,7 @@ export async function findPackedAudioFiles(gamePath, maxFiles = 50) {
|
|
|
140
140
|
const ext = extname(entry.name).toLowerCase();
|
|
141
141
|
// Formats vgmstream-cli can convert directly
|
|
142
142
|
// (.bnk needs bnkextr preprocessing — skip for now)
|
|
143
|
-
if (ext === ".wem" || ext === ".fsb" || ext === ".bank") {
|
|
143
|
+
if (ext === ".wem" || ext === ".fsb" || ext === ".bank" || ext === ".bun") {
|
|
144
144
|
results.push({ path: fullPath, name: entry.name, dir });
|
|
145
145
|
}
|
|
146
146
|
}
|
package/src/scanner.js
CHANGED
|
@@ -3,7 +3,7 @@ import { join, extname } from "node:path";
|
|
|
3
3
|
import { platform, homedir } from "node:os";
|
|
4
4
|
|
|
5
5
|
const AUDIO_EXTENSIONS = new Set([".wav", ".mp3", ".ogg", ".flac", ".aac"]);
|
|
6
|
-
const PACKED_EXTENSIONS = new Set([".wem", ".bnk", ".bank", ".fsb", ".pck"]);
|
|
6
|
+
const PACKED_EXTENSIONS = new Set([".wem", ".bnk", ".bank", ".fsb", ".pck", ".bun"]);
|
|
7
7
|
const UNITY_RESOURCE_EXTENSIONS = new Set([".resource", ".ress"]);
|
|
8
8
|
const MAX_DEPTH = 5;
|
|
9
9
|
const MAX_FILES = 200;
|
package/src/scumm.js
ADDED
|
@@ -0,0 +1,553 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* SCUMM engine .BUN audio extractor.
|
|
3
|
+
*
|
|
4
|
+
* Extracts audio resources from LucasArts SCUMM engine bundle files
|
|
5
|
+
* (Curse of Monkey Island, The Dig, Full Throttle, etc.).
|
|
6
|
+
*
|
|
7
|
+
* BUN files contain compressed iMUS audio resources. Each resource is
|
|
8
|
+
* decompressed block-by-block using LZ77 and/or IMA ADPCM codecs,
|
|
9
|
+
* producing raw PCM data that is written out as WAV files.
|
|
10
|
+
*
|
|
11
|
+
* Format details derived from the publicly documented ScummVM specifications.
|
|
12
|
+
*/
|
|
13
|
+
|
|
14
|
+
import { open, mkdir, writeFile } from "node:fs/promises";
|
|
15
|
+
import { join, basename, extname } from "node:path";
|
|
16
|
+
|
|
17
|
+
const CHUNK_SIZE = 0x2000; // 8192 bytes — standard decompressed block size
|
|
18
|
+
|
|
19
|
+
// ── IMA Step Table (public domain, 89 values) ──────────────────
|
|
20
|
+
const IMA_TABLE = [
|
|
21
|
+
7, 8, 9, 10, 11, 12, 13, 14,
|
|
22
|
+
16, 17, 19, 21, 23, 25, 28, 31,
|
|
23
|
+
34, 37, 41, 45, 50, 55, 60, 66,
|
|
24
|
+
73, 80, 88, 97, 107, 118, 130, 143,
|
|
25
|
+
157, 173, 190, 209, 230, 253, 279, 307,
|
|
26
|
+
337, 371, 408, 449, 494, 544, 598, 658,
|
|
27
|
+
724, 796, 876, 963, 1060, 1166, 1282, 1411,
|
|
28
|
+
1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024,
|
|
29
|
+
3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484,
|
|
30
|
+
7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
|
|
31
|
+
15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794,
|
|
32
|
+
32767,
|
|
33
|
+
];
|
|
34
|
+
|
|
35
|
+
// ── Step adjustment table indexed by [bitCount-2][data] ─────────
|
|
36
|
+
const IMX_OTHER_TABLE = [
|
|
37
|
+
// bitcount=2 (2 entries)
|
|
38
|
+
[-1, 4],
|
|
39
|
+
// bitcount=3 (4 entries)
|
|
40
|
+
[-1, -1, 2, 8],
|
|
41
|
+
// bitcount=4 (8 entries)
|
|
42
|
+
[-1, -1, -1, -1, 1, 2, 4, 6],
|
|
43
|
+
// bitcount=5 (16 entries)
|
|
44
|
+
[-1, -1, -1, -1, -1, -1, -1, -1, 1, 2, 4, 6, 8, 12, 16, 32],
|
|
45
|
+
// bitcount=6 (32 entries)
|
|
46
|
+
[
|
|
47
|
+
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
|
|
48
|
+
1, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 32,
|
|
49
|
+
],
|
|
50
|
+
// bitcount=7 (64 entries)
|
|
51
|
+
[
|
|
52
|
+
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
|
|
53
|
+
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
|
|
54
|
+
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
|
|
55
|
+
17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
|
|
56
|
+
],
|
|
57
|
+
];
|
|
58
|
+
|
|
59
|
+
// ── Precomputed tables (built once at module load) ──────────────
|
|
60
|
+
|
|
61
|
+
// _destImcTable[pos]: how many bits to read per IMA position (2-7)
|
|
62
|
+
const DEST_IMC_TABLE = new Uint8Array(89);
|
|
63
|
+
|
|
64
|
+
// _destImcTable2[pos*64 + n]: precomputed delta contribution
|
|
65
|
+
const DEST_IMC_TABLE2 = new Int32Array(89 * 64);
|
|
66
|
+
|
|
67
|
+
(function initTables() {
|
|
68
|
+
// Build _destImcTable
|
|
69
|
+
for (let pos = 0; pos <= 88; pos++) {
|
|
70
|
+
let put = 1;
|
|
71
|
+
let val = Math.trunc(Math.trunc(IMA_TABLE[pos] * 4 / 7) / 2);
|
|
72
|
+
while (val !== 0) {
|
|
73
|
+
val = Math.trunc(val / 2);
|
|
74
|
+
put++;
|
|
75
|
+
}
|
|
76
|
+
if (put < 3) put = 3;
|
|
77
|
+
if (put > 8) put = 8;
|
|
78
|
+
DEST_IMC_TABLE[pos] = put - 1;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
// Build _destImcTable2
|
|
82
|
+
for (let n = 0; n < 64; n++) {
|
|
83
|
+
for (let pos = 0; pos <= 88; pos++) {
|
|
84
|
+
let count = 32;
|
|
85
|
+
let put = 0;
|
|
86
|
+
let tableValue = IMA_TABLE[pos];
|
|
87
|
+
do {
|
|
88
|
+
if ((count & n) !== 0) {
|
|
89
|
+
put += tableValue;
|
|
90
|
+
}
|
|
91
|
+
count = Math.trunc(count / 2);
|
|
92
|
+
tableValue = Math.trunc(tableValue / 2);
|
|
93
|
+
} while (count !== 0);
|
|
94
|
+
DEST_IMC_TABLE2[n + pos * 64] = put;
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
})();
|
|
98
|
+
|
|
99
|
+
// ── LZ77 decompressor ──────────────────────────────────────────
|
|
100
|
+
|
|
101
|
+
function compDecode(src, dst) {
|
|
102
|
+
let sp = 0; // source pointer
|
|
103
|
+
let dp = 0; // dest pointer
|
|
104
|
+
let mask = src[sp] | (src[sp + 1] << 8); // LE uint16
|
|
105
|
+
sp += 2;
|
|
106
|
+
let bitsLeft = 16;
|
|
107
|
+
|
|
108
|
+
function nextBit() {
|
|
109
|
+
const bit = mask & 1;
|
|
110
|
+
mask >>>= 1;
|
|
111
|
+
bitsLeft--;
|
|
112
|
+
if (bitsLeft === 0) {
|
|
113
|
+
mask = src[sp] | (src[sp + 1] << 8);
|
|
114
|
+
sp += 2;
|
|
115
|
+
bitsLeft = 16;
|
|
116
|
+
}
|
|
117
|
+
return bit;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
for (;;) {
|
|
121
|
+
if (nextBit()) {
|
|
122
|
+
// Literal byte
|
|
123
|
+
dst[dp++] = src[sp++];
|
|
124
|
+
} else {
|
|
125
|
+
let size, data;
|
|
126
|
+
if (!nextBit()) {
|
|
127
|
+
// Short back-reference
|
|
128
|
+
size = nextBit() << 1;
|
|
129
|
+
size = (size | nextBit()) + 3; // 3..6
|
|
130
|
+
data = src[sp++] | 0xffffff00; // sign-extend byte to negative offset
|
|
131
|
+
} else {
|
|
132
|
+
// Long back-reference
|
|
133
|
+
data = src[sp++];
|
|
134
|
+
size = src[sp++];
|
|
135
|
+
data |= 0xfffff000 + ((size & 0xf0) << 4); // 12-bit negative offset
|
|
136
|
+
size = (size & 0x0f) + 3; // 3..18
|
|
137
|
+
|
|
138
|
+
if (size === 3) {
|
|
139
|
+
// Size field was 0 — check terminator
|
|
140
|
+
if ((src[sp++] + 1) === 1) {
|
|
141
|
+
return dp; // done
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
}
|
|
145
|
+
// data is a negative offset (as signed 32-bit)
|
|
146
|
+
let refPos = dp + (data | 0); // ensure signed
|
|
147
|
+
for (let i = 0; i < size; i++) {
|
|
148
|
+
dst[dp++] = dst[refPos++];
|
|
149
|
+
}
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
// ── ADPCM decompressor ─────────────────────────────────────────
|
|
155
|
+
|
|
156
|
+
function decompressADPCM(src, dst, channels) {
|
|
157
|
+
let sp = 0;
|
|
158
|
+
const firstWord = (src[sp] << 8) | src[sp + 1]; // BE uint16
|
|
159
|
+
sp += 2;
|
|
160
|
+
|
|
161
|
+
let dp = 0;
|
|
162
|
+
let outputSamplesLeft = 0x1000; // 4096 samples = 8192 bytes
|
|
163
|
+
|
|
164
|
+
if (firstWord !== 0) {
|
|
165
|
+
// Copy raw bytes
|
|
166
|
+
for (let i = 0; i < firstWord; i++) {
|
|
167
|
+
dst[dp++] = src[sp++];
|
|
168
|
+
}
|
|
169
|
+
outputSamplesLeft -= Math.trunc(firstWord / 2);
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
// Read seed values per channel
|
|
173
|
+
const initialTablePos = [];
|
|
174
|
+
const initialOutputWord = [];
|
|
175
|
+
if (firstWord === 0) {
|
|
176
|
+
for (let ch = 0; ch < channels; ch++) {
|
|
177
|
+
initialTablePos.push(src[sp]);
|
|
178
|
+
sp += 1;
|
|
179
|
+
sp += 4; // skip 4 bytes
|
|
180
|
+
initialOutputWord.push(
|
|
181
|
+
((src[sp] << 24) | (src[sp + 1] << 16) | (src[sp + 2] << 8) | src[sp + 3]) | 0,
|
|
182
|
+
); // BE int32
|
|
183
|
+
sp += 4;
|
|
184
|
+
}
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
let totalBitOffset = 0;
|
|
188
|
+
const bitStreamStart = sp;
|
|
189
|
+
|
|
190
|
+
for (let ch = 0; ch < channels; ch++) {
|
|
191
|
+
let curTablePos = initialTablePos[ch] || 0;
|
|
192
|
+
let outputWord = initialOutputWord[ch] || 0;
|
|
193
|
+
let destPos = dp + ch * 2;
|
|
194
|
+
|
|
195
|
+
let bound;
|
|
196
|
+
if (channels === 1) {
|
|
197
|
+
bound = outputSamplesLeft;
|
|
198
|
+
} else if (ch === 0) {
|
|
199
|
+
bound = Math.trunc((outputSamplesLeft + 1) / 2);
|
|
200
|
+
} else {
|
|
201
|
+
bound = Math.trunc(outputSamplesLeft / 2);
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
for (let i = 0; i < bound; i++) {
|
|
205
|
+
const curTableEntryBitCount = DEST_IMC_TABLE[curTablePos];
|
|
206
|
+
|
|
207
|
+
// Read variable-width packet from bitstream (big-endian)
|
|
208
|
+
const bytePos = bitStreamStart + (totalBitOffset >>> 3);
|
|
209
|
+
const bitShift = totalBitOffset & 7;
|
|
210
|
+
const readWord = ((src[bytePos] << 8) | (src[bytePos + 1] || 0)) << bitShift;
|
|
211
|
+
const packet = (readWord >>> (16 - curTableEntryBitCount)) & ((1 << curTableEntryBitCount) - 1);
|
|
212
|
+
totalBitOffset += curTableEntryBitCount;
|
|
213
|
+
|
|
214
|
+
// Extract sign and data
|
|
215
|
+
const signBitMask = 1 << (curTableEntryBitCount - 1);
|
|
216
|
+
const data = packet & (signBitMask - 1);
|
|
217
|
+
|
|
218
|
+
// Compute delta
|
|
219
|
+
const tmpA = data << (7 - curTableEntryBitCount);
|
|
220
|
+
const imcTableEntry = IMA_TABLE[curTablePos] >>> (curTableEntryBitCount - 1);
|
|
221
|
+
let delta = imcTableEntry + DEST_IMC_TABLE2[tmpA + curTablePos * 64];
|
|
222
|
+
|
|
223
|
+
if (packet & signBitMask) delta = -delta;
|
|
224
|
+
|
|
225
|
+
outputWord += delta;
|
|
226
|
+
if (outputWord < -0x8000) outputWord = -0x8000;
|
|
227
|
+
if (outputWord > 0x7fff) outputWord = 0x7fff;
|
|
228
|
+
|
|
229
|
+
// Write 16-bit LE
|
|
230
|
+
const uval = outputWord & 0xffff;
|
|
231
|
+
dst[destPos] = uval & 0xff;
|
|
232
|
+
dst[destPos + 1] = (uval >>> 8) & 0xff;
|
|
233
|
+
destPos += channels * 2;
|
|
234
|
+
|
|
235
|
+
// Adjust table position
|
|
236
|
+
const adj = IMX_OTHER_TABLE[curTableEntryBitCount - 2]?.[data] ?? -1;
|
|
237
|
+
curTablePos += adj;
|
|
238
|
+
if (curTablePos < 0) curTablePos = 0;
|
|
239
|
+
if (curTablePos > 88) curTablePos = 88;
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
return CHUNK_SIZE;
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
// ── Codec dispatcher ────────────────────────────────────────────
|
|
247
|
+
|
|
248
|
+
function decompressCodec(codec, input, inputSize) {
|
|
249
|
+
const output = Buffer.alloc(CHUNK_SIZE);
|
|
250
|
+
|
|
251
|
+
if (codec === 0) {
|
|
252
|
+
// Raw copy
|
|
253
|
+
input.copy(output, 0, 0, Math.min(inputSize, CHUNK_SIZE));
|
|
254
|
+
return output;
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
if (codec === 1) {
|
|
258
|
+
compDecode(input, output);
|
|
259
|
+
return output;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
if (codec === 2) {
|
|
263
|
+
// LZ77 + single delta
|
|
264
|
+
const size = compDecode(input, output);
|
|
265
|
+
for (let z = 1; z < size; z++) {
|
|
266
|
+
output[z] = (output[z] + output[z - 1]) & 0xff;
|
|
267
|
+
}
|
|
268
|
+
return output;
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
if (codec === 3) {
|
|
272
|
+
// LZ77 + double delta
|
|
273
|
+
const size = compDecode(input, output);
|
|
274
|
+
for (let z = 2; z < size; z++) {
|
|
275
|
+
output[z] = (output[z] + output[z - 1]) & 0xff;
|
|
276
|
+
}
|
|
277
|
+
for (let z = 1; z < size; z++) {
|
|
278
|
+
output[z] = (output[z] + output[z - 1]) & 0xff;
|
|
279
|
+
}
|
|
280
|
+
return output;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
if (codec === 13) {
|
|
284
|
+
decompressADPCM(input, output, 1);
|
|
285
|
+
return output;
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
if (codec === 15) {
|
|
289
|
+
decompressADPCM(input, output, 2);
|
|
290
|
+
return output;
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
// Unsupported codec — return silence
|
|
294
|
+
return output;
|
|
295
|
+
}
|
|
296
|
+
|
|
297
|
+
// ── BUN directory parsing ───────────────────────────────────────
|
|
298
|
+
|
|
299
|
+
async function readBE32(fh, offset) {
|
|
300
|
+
const buf = Buffer.alloc(4);
|
|
301
|
+
await fh.read(buf, 0, 4, offset);
|
|
302
|
+
return buf.readUInt32BE(0);
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
/**
|
|
306
|
+
* Parse the BUN file header and directory.
|
|
307
|
+
*/
|
|
308
|
+
export async function parseBunDirectory(fh) {
|
|
309
|
+
const tagBuf = Buffer.alloc(4);
|
|
310
|
+
await fh.read(tagBuf, 0, 4, 0);
|
|
311
|
+
const tag = tagBuf.toString("ascii");
|
|
312
|
+
const isCompressed = tag === "LB23";
|
|
313
|
+
|
|
314
|
+
const dirOffset = await readBE32(fh, 4);
|
|
315
|
+
const numFiles = await readBE32(fh, 8);
|
|
316
|
+
|
|
317
|
+
const entries = [];
|
|
318
|
+
|
|
319
|
+
if (isCompressed) {
|
|
320
|
+
// LB23 format: 24-byte filename + 4-byte offset + 4-byte size = 32 bytes per entry
|
|
321
|
+
const dirBuf = Buffer.alloc(numFiles * 32);
|
|
322
|
+
await fh.read(dirBuf, 0, dirBuf.length, dirOffset);
|
|
323
|
+
|
|
324
|
+
for (let i = 0; i < numFiles; i++) {
|
|
325
|
+
const base = i * 32;
|
|
326
|
+
const nameBuf = dirBuf.subarray(base, base + 24);
|
|
327
|
+
const nullIdx = nameBuf.indexOf(0);
|
|
328
|
+
const filename = nameBuf.subarray(0, nullIdx >= 0 ? nullIdx : 24).toString("ascii");
|
|
329
|
+
const offset = dirBuf.readUInt32BE(base + 24);
|
|
330
|
+
const size = dirBuf.readUInt32BE(base + 28);
|
|
331
|
+
entries.push({ filename, offset, size });
|
|
332
|
+
}
|
|
333
|
+
} else {
|
|
334
|
+
// Legacy format: 8-byte name + 4-byte ext + 4-byte offset + 4-byte size = 20 bytes
|
|
335
|
+
const dirBuf = Buffer.alloc(numFiles * 20);
|
|
336
|
+
await fh.read(dirBuf, 0, dirBuf.length, dirOffset);
|
|
337
|
+
|
|
338
|
+
for (let i = 0; i < numFiles; i++) {
|
|
339
|
+
const base = i * 20;
|
|
340
|
+
let name = "";
|
|
341
|
+
for (let j = 0; j < 8; j++) {
|
|
342
|
+
const ch = dirBuf[base + j];
|
|
343
|
+
if (ch === 0) break;
|
|
344
|
+
name += String.fromCharCode(ch);
|
|
345
|
+
}
|
|
346
|
+
let ext = "";
|
|
347
|
+
for (let j = 0; j < 4; j++) {
|
|
348
|
+
const ch = dirBuf[base + 8 + j];
|
|
349
|
+
if (ch === 0) break;
|
|
350
|
+
ext += String.fromCharCode(ch);
|
|
351
|
+
}
|
|
352
|
+
const filename = ext ? `${name}.${ext}` : name;
|
|
353
|
+
const offset = dirBuf.readUInt32BE(base + 12);
|
|
354
|
+
const size = dirBuf.readUInt32BE(base + 16);
|
|
355
|
+
entries.push({ filename, offset, size });
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
return { isCompressed, entries };
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
// ── COMP table loading ──────────────────────────────────────────
|
|
363
|
+
|
|
364
|
+
/**
|
|
365
|
+
* Load the COMP block table for a resource at the given offset.
|
|
366
|
+
* Returns { isUncompressed, blocks[], lastBlockSize }
|
|
367
|
+
*/
|
|
368
|
+
async function loadCompTable(fh, offset) {
|
|
369
|
+
const tagBuf = Buffer.alloc(4);
|
|
370
|
+
await fh.read(tagBuf, 0, 4, offset);
|
|
371
|
+
const tag = tagBuf.toString("ascii");
|
|
372
|
+
|
|
373
|
+
if (tag !== "COMP") {
|
|
374
|
+
// Raw iMUS — not compressed
|
|
375
|
+
return { isUncompressed: true, blocks: [], lastBlockSize: 0 };
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
const numBlocks = await readBE32(fh, offset + 4);
|
|
379
|
+
// Skip 4 bytes at offset+8
|
|
380
|
+
const lastBlockSize = await readBE32(fh, offset + 12);
|
|
381
|
+
|
|
382
|
+
const blocks = [];
|
|
383
|
+
const tableBuf = Buffer.alloc(numBlocks * 16);
|
|
384
|
+
await fh.read(tableBuf, 0, tableBuf.length, offset + 16);
|
|
385
|
+
|
|
386
|
+
for (let i = 0; i < numBlocks; i++) {
|
|
387
|
+
const base = i * 16;
|
|
388
|
+
blocks.push({
|
|
389
|
+
offset: tableBuf.readUInt32BE(base),
|
|
390
|
+
size: tableBuf.readUInt32BE(base + 4),
|
|
391
|
+
codec: tableBuf.readUInt32BE(base + 8),
|
|
392
|
+
// skip 4 bytes at base+12
|
|
393
|
+
});
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
return { isUncompressed: false, blocks, lastBlockSize };
|
|
397
|
+
}
|
|
398
|
+
|
|
399
|
+
// ── iMUS resource parsing ───────────────────────────────────────
|
|
400
|
+
|
|
401
|
+
/**
|
|
402
|
+
* Scan a decompressed buffer for FRMT and DATA chunks.
|
|
403
|
+
* Returns { sampleRate, bitsPerSample, channels, pcmData }
|
|
404
|
+
*/
|
|
405
|
+
function parseImusResource(buf) {
|
|
406
|
+
let sampleRate = 22050;
|
|
407
|
+
let bitsPerSample = 16;
|
|
408
|
+
let channels = 1;
|
|
409
|
+
let pcmData = null;
|
|
410
|
+
|
|
411
|
+
let pos = 0;
|
|
412
|
+
while (pos + 8 <= buf.length) {
|
|
413
|
+
const tag = buf.toString("ascii", pos, pos + 4);
|
|
414
|
+
const size = buf.readUInt32BE(pos + 4);
|
|
415
|
+
const chunkStart = pos + 8;
|
|
416
|
+
|
|
417
|
+
if (tag === "FRMT" && chunkStart + 20 <= buf.length) {
|
|
418
|
+
// Skip 8 bytes, then read bits, rate, channels
|
|
419
|
+
bitsPerSample = buf.readUInt32BE(chunkStart + 8);
|
|
420
|
+
sampleRate = buf.readUInt32BE(chunkStart + 12);
|
|
421
|
+
channels = buf.readUInt32BE(chunkStart + 16);
|
|
422
|
+
} else if (tag === "DATA") {
|
|
423
|
+
pcmData = buf.subarray(chunkStart, chunkStart + size);
|
|
424
|
+
break; // DATA is the last meaningful chunk
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
// For container tags (iMUS, MAP), descend into them
|
|
428
|
+
if (tag === "iMUS" || tag === "MAP\u0020" || tag === "MAP ") {
|
|
429
|
+
pos += 8; // descend
|
|
430
|
+
} else {
|
|
431
|
+
pos += 8 + size; // skip payload
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
return { sampleRate, bitsPerSample, channels, pcmData };
|
|
436
|
+
}
|
|
437
|
+
|
|
438
|
+
// ── WAV writer ──────────────────────────────────────────────────
|
|
439
|
+
|
|
440
|
+
function createWav(pcmData, sampleRate, channels, bitsPerSample) {
|
|
441
|
+
const bytesPerSample = Math.trunc(bitsPerSample / 8);
|
|
442
|
+
const byteRate = sampleRate * channels * bytesPerSample;
|
|
443
|
+
const blockAlign = channels * bytesPerSample;
|
|
444
|
+
const dataSize = pcmData.length;
|
|
445
|
+
const headerSize = 44;
|
|
446
|
+
|
|
447
|
+
const wav = Buffer.alloc(headerSize + dataSize);
|
|
448
|
+
wav.write("RIFF", 0);
|
|
449
|
+
wav.writeUInt32LE(headerSize + dataSize - 8, 4);
|
|
450
|
+
wav.write("WAVE", 8);
|
|
451
|
+
wav.write("fmt ", 12);
|
|
452
|
+
wav.writeUInt32LE(16, 16); // fmt chunk size
|
|
453
|
+
wav.writeUInt16LE(1, 20); // PCM format
|
|
454
|
+
wav.writeUInt16LE(channels, 22);
|
|
455
|
+
wav.writeUInt32LE(sampleRate, 24);
|
|
456
|
+
wav.writeUInt32LE(byteRate, 28);
|
|
457
|
+
wav.writeUInt16LE(blockAlign, 32);
|
|
458
|
+
wav.writeUInt16LE(bitsPerSample, 34);
|
|
459
|
+
wav.write("data", 36);
|
|
460
|
+
wav.writeUInt32LE(dataSize, 40);
|
|
461
|
+
pcmData.copy(wav, 44);
|
|
462
|
+
|
|
463
|
+
return wav;
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
// ── Main extraction entry point ─────────────────────────────────
|
|
467
|
+
|
|
468
|
+
/**
|
|
469
|
+
* Extract all audio resources from a BUN file to WAV files.
|
|
470
|
+
*
|
|
471
|
+
* @param {string} bunPath - Path to the .BUN file
|
|
472
|
+
* @param {string} outputDir - Directory to write WAV files
|
|
473
|
+
* @param {(msg: string) => void} [onProgress] - Progress callback
|
|
474
|
+
* @returns {Promise<string[]>} Array of output WAV file paths
|
|
475
|
+
*/
|
|
476
|
+
export async function extractBunFile(bunPath, outputDir, onProgress) {
|
|
477
|
+
await mkdir(outputDir, { recursive: true });
|
|
478
|
+
|
|
479
|
+
const fh = await open(bunPath, "r");
|
|
480
|
+
const outputs = [];
|
|
481
|
+
|
|
482
|
+
try {
|
|
483
|
+
const { entries } = await parseBunDirectory(fh);
|
|
484
|
+
|
|
485
|
+
for (let ei = 0; ei < entries.length; ei++) {
|
|
486
|
+
const entry = entries[ei];
|
|
487
|
+
if (onProgress) onProgress(`Extracting ${ei + 1}/${entries.length}: ${entry.filename}`);
|
|
488
|
+
|
|
489
|
+
try {
|
|
490
|
+
const comp = await loadCompTable(fh, entry.offset);
|
|
491
|
+
|
|
492
|
+
let fullBuf;
|
|
493
|
+
if (comp.isUncompressed) {
|
|
494
|
+
// Read raw iMUS data
|
|
495
|
+
fullBuf = Buffer.alloc(entry.size);
|
|
496
|
+
await fh.read(fullBuf, 0, entry.size, entry.offset);
|
|
497
|
+
} else {
|
|
498
|
+
// Decompress all blocks
|
|
499
|
+
const totalSize = (comp.blocks.length - 1) * CHUNK_SIZE + comp.lastBlockSize;
|
|
500
|
+
fullBuf = Buffer.alloc(totalSize);
|
|
501
|
+
let outPos = 0;
|
|
502
|
+
|
|
503
|
+
for (let i = 0; i < comp.blocks.length; i++) {
|
|
504
|
+
const block = comp.blocks[i];
|
|
505
|
+
const inputBuf = Buffer.alloc(block.size + 1); // +1 CMI hack
|
|
506
|
+
await fh.read(inputBuf, 0, block.size, entry.offset + block.offset);
|
|
507
|
+
inputBuf[block.size] = 0; // zero padding
|
|
508
|
+
|
|
509
|
+
const decompressed = decompressCodec(block.codec, inputBuf, block.size);
|
|
510
|
+
const blockOutSize = i === comp.blocks.length - 1 ? comp.lastBlockSize : CHUNK_SIZE;
|
|
511
|
+
decompressed.copy(fullBuf, outPos, 0, blockOutSize);
|
|
512
|
+
outPos += blockOutSize;
|
|
513
|
+
}
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
// Parse the iMUS structure
|
|
517
|
+
const { sampleRate, bitsPerSample, channels, pcmData } = parseImusResource(fullBuf);
|
|
518
|
+
if (!pcmData || pcmData.length === 0) continue;
|
|
519
|
+
|
|
520
|
+
// Write WAV
|
|
521
|
+
const wav = createWav(pcmData, sampleRate, channels, bitsPerSample);
|
|
522
|
+
const safeName = entry.filename.replace(/[^a-zA-Z0-9._-]/g, "_");
|
|
523
|
+
const outName = safeName.replace(/\.[^.]+$/, "") + ".wav";
|
|
524
|
+
const outPath = join(outputDir, outName);
|
|
525
|
+
await writeFile(outPath, wav);
|
|
526
|
+
outputs.push(outPath);
|
|
527
|
+
} catch {
|
|
528
|
+
// Skip entries that fail to decompress
|
|
529
|
+
}
|
|
530
|
+
}
|
|
531
|
+
} finally {
|
|
532
|
+
await fh.close();
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
return outputs;
|
|
536
|
+
}
|
|
537
|
+
|
|
538
|
+
/**
|
|
539
|
+
* Quick magic-byte check for BUN files.
|
|
540
|
+
* Returns true if the file starts with 'LB23'.
|
|
541
|
+
*/
|
|
542
|
+
export async function isBunFile(filePath) {
|
|
543
|
+
try {
|
|
544
|
+
const fh = await open(filePath, "r");
|
|
545
|
+
const buf = Buffer.alloc(4);
|
|
546
|
+
await fh.read(buf, 0, 4, 0);
|
|
547
|
+
await fh.close();
|
|
548
|
+
const tag = buf.toString("ascii");
|
|
549
|
+
return tag === "LB23";
|
|
550
|
+
} catch {
|
|
551
|
+
return false;
|
|
552
|
+
}
|
|
553
|
+
}
|